本文整理汇总了C++中IRenderAuxGeom::DrawOBB方法的典型用法代码示例。如果您正苦于以下问题:C++ IRenderAuxGeom::DrawOBB方法的具体用法?C++ IRenderAuxGeom::DrawOBB怎么用?C++ IRenderAuxGeom::DrawOBB使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IRenderAuxGeom
的用法示例。
在下文中一共展示了IRenderAuxGeom::DrawOBB方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Update
void CPersistantDebug::Update( float frameTime )
{
if (m_objects.empty())
return;
IRenderAuxGeom * pAux = gEnv->pRenderer->GetIRenderAuxGeom();
static const int flags3D = e_Mode3D | e_AlphaBlended | e_DrawInFrontOff | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn;
static const int flags2D = e_Mode2D | e_AlphaBlended;
std::vector<ListObj::iterator> toClear;
std::vector<MapListObj::iterator> toClearMap;
for (MapListObj::iterator iterMap = m_objects.begin(); iterMap != m_objects.end(); ++iterMap)
{
toClear.resize(0);
for (ListObj::iterator iterList = iterMap->second.begin(); iterList != iterMap->second.end(); ++iterList)
{
iterList->timeRemaining -= frameTime;
if (iterList->timeRemaining <= 0.0f && !(iterList->obj == eOT_EntityTag && iterList->columns.size() > 1))
toClear.push_back(iterList);
else
{
ColorF clr = iterList->clr;
clr.a *= iterList->timeRemaining / iterList->totalTime;
switch (iterList->obj)
{
case eOT_Sphere:
pAux->SetRenderFlags( flags3D );
pAux->DrawSphere( iterList->pos, iterList->radius, clr );
break;
case eOT_Quat:
pAux->SetRenderFlags( flags3D );
{
float r = iterList->radius;
Vec3 x = r * iterList->q.GetColumn0();
Vec3 y = r * iterList->q.GetColumn1();
Vec3 z = r * iterList->q.GetColumn2();
Vec3 p = iterList->pos;
OBB obb = OBB::CreateOBB( Matrix33::CreateIdentity(), Vec3(0.05f,0.05f,0.05f), ZERO );
pAux->DrawOBB( obb, p, false, clr, eBBD_Extremes_Color_Encoded );
pAux->DrawLine( p, ColorF(1,0,0,clr.a), p+x, ColorF(1,0,0,clr.a) );
pAux->DrawLine( p, ColorF(0,1,0,clr.a), p+y, ColorF(0,1,0,clr.a) );
pAux->DrawLine( p, ColorF(0,0,1,clr.a), p+z, ColorF(0,0,1,clr.a) );
}
break;
case eOT_Arrow:
pAux->SetRenderFlags( flags3D );
pAux->DrawLine( iterList->pos - iterList->dir * iterList->radius, clr, iterList->pos + iterList->dir * iterList->radius, clr );
pAux->DrawCone( iterList->pos + iterList->dir * iterList->radius, iterList->dir, 0.1f * iterList->radius, 0.3f * iterList->radius, clr );
break;
case eOT_Line:
pAux->SetRenderFlags( flags3D );
pAux->DrawLine( iterList->pos, clr, iterList->pos + iterList->dir, clr );
break;
case eOT_Cone:
pAux->SetRenderFlags( flags3D );
pAux->DrawCone( iterList->pos, iterList->dir, iterList->radius, iterList->radius2, clr );
break;
case eOT_Cylinder:
pAux->SetRenderFlags( flags3D );
pAux->DrawCylinder( iterList->pos, iterList->dir, iterList->radius, iterList->radius2, clr );
break;
case eOT_AABB:
pAux->SetRenderFlags( flags3D );
pAux->DrawAABB( AABB(iterList->pos,iterList->dir), Matrix34(IDENTITY), false, clr, eBBD_Faceted );
break;
case eOT_Line2D:
pAux->SetRenderFlags( flags2D );
pAux->DrawLine( iterList->pos, clr, iterList->dir, clr );
break;
case eOT_Text:
{
float clrAry[4] = {clr.r, clr.g, clr.b, clr.a};
gEnv->pRenderer->Draw2dLabel( iterList->pos.x, iterList->pos.y, iterList->radius, clrAry, false, "%s", iterList->text.c_str() );
}
break;
case eOT_Disc:
{
pAux->SetRenderFlags( flags3D );
vtx_idx indTriQuad[ 6 ] =
{
0, 2, 1,
0, 3, 2
};
vtx_idx indTriTri[ 3 ] =
{
0, 1, 2
};
int steps = (int)(10 * iterList->radius2);
steps = std::max(steps, 10);
float angStep = gf_PI2 / steps;
for (int i=0; i<steps; i++)
{
float a0 = angStep*i;
float a1 = angStep*(i+1);
float c0 = cosf( a0 );
float c1 = cosf( a1 );
float s0 = sinf( a0 );
float s1 = sinf( a1 );
Vec3 pts[4];
//.........这里部分代码省略.........