当前位置: 首页>>代码示例>>C++>>正文


C++ IPredictionSystem类代码示例

本文整理汇总了C++中IPredictionSystem的典型用法代码示例。如果您正苦于以下问题:C++ IPredictionSystem类的具体用法?C++ IPredictionSystem怎么用?C++ IPredictionSystem使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了IPredictionSystem类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddRecipient

void CRecipientFilter::AddRecipient( const CBasePlayer *player )
{
	Assert( player );

	if ( !player )
		return;

	int index = player->entindex();

	// If we're predicting and this is not the first time we've predicted this sound
	//  then don't send it to the local player again.
	if ( m_bUsingPredictionRules )
	{
		// Only add local player if this is the first time doing prediction
		if ( g_RecipientFilterPredictionSystem.GetSuppressHost() == player )
		{
			return;
		}
	}

	// Already in list
	if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() )
		return;

	m_Recipients.AddToTail( index );
}
开发者ID:hitmen047,项目名称:TF2HLCoop,代码行数:26,代码来源:recipientfilter.cpp

示例2: UsePredictionRules

void CRecipientFilter::UsePredictionRules( void )
{
	if ( m_bUsingPredictionRules )
		return;

	m_bUsingPredictionRules = true;

	// Cull list now, if needed
	if ( GetRecipientCount() == 0 )
		return;

	CBasePlayer *pPlayer = ToBasePlayer( (CBaseEntity*)g_RecipientFilterPredictionSystem.GetSuppressHost() );

	if ( pPlayer)
	{
		RemoveRecipient( pPlayer );

		if ( pPlayer->IsSplitScreenPlayer() )
		{
			RemoveRecipient( pPlayer->GetSplitScreenPlayerOwner() );
		}
		else
		{
			CUtlVector< CHandle< CBasePlayer > > &players = pPlayer->GetSplitScreenPlayers();
			for ( int i = 0; i < players.Count(); ++i )
			{
				RemoveRecipient( players[ i ].Get() );
			}
		}
	}
}
开发者ID:detoxhby,项目名称:lambdawars,代码行数:31,代码来源:recipientfilter.cpp

示例3: AddRecipient

void C_RecipientFilter::AddRecipient( C_BasePlayer *player )
{
	Assert( player );

	if ( !player )
		return;

	int index = player->index;

	// If we're predicting and this is not the first time we've predicted this sound
	//  then don't send it to the local player again.
	if ( m_bUsingPredictionRules )
	{
		Assert( player == C_BasePlayer::GetLocalPlayer() );
		Assert( prediction->InPrediction() );

		// Only add local player if this is the first time doing prediction
		if ( !g_RecipientFilterPredictionSystem.CanPredict() )
		{
			return;
		}
	}

	// Already in list
	if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() )
		return;

	// this is a client side filter, only add the local player
	if ( !player->IsLocalPlayer() )
		return;

	m_Recipients.AddToTail( index );
}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:33,代码来源:c_recipientfilter.cpp

示例4: UsePredictionRules

void C_RecipientFilter::UsePredictionRules( void )
{
	if ( m_bUsingPredictionRules )
		return;

	if ( !prediction->InPrediction() )
	{
		Assert( 0 );
		return;
	}

	C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
	if ( !local )
	{
		Assert( 0 );
		return;
	}

	m_bUsingPredictionRules = true;

	// Cull list now, if needed
	int c = GetRecipientCount();
	if ( c == 0 )
		return;

	if ( !g_RecipientFilterPredictionSystem.CanPredict() )
	{
		RemoveRecipient( local );
	}
}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:30,代码来源:c_recipientfilter.cpp

示例5: UsePredictionRules

void CRecipientFilter::UsePredictionRules( void )
{
	if ( m_bUsingPredictionRules )
		return;

	m_bUsingPredictionRules = true;

	// Cull list now, if needed
	if ( GetRecipientCount() == 0 )
		return;

	CBasePlayer *pPlayer = ToBasePlayer( (CBaseEntity*)g_RecipientFilterPredictionSystem.GetSuppressHost() );

	if ( pPlayer)
	{
		RemoveRecipient( pPlayer );
	}
}
开发者ID:hitmen047,项目名称:TF2HLCoop,代码行数:18,代码来源:recipientfilter.cpp


注:本文中的IPredictionSystem类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。