本文整理汇总了C++中IODevice::read方法的典型用法代码示例。如果您正苦于以下问题:C++ IODevice::read方法的具体用法?C++ IODevice::read怎么用?C++ IODevice::read使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IODevice
的用法示例。
在下文中一共展示了IODevice::read方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
Error Commander::
readCommand(Command &cmd) {
Error rc;
IODevice *dd = d->device;
assert(dd != 0);
CommandHeader hdr;
char *buf = 0;
// Read header
{
size_t read_size;
rc = dd->read((char *)&hdr,sizeof(hdr), &read_size);
if (!rc.isSuccess()) {
return rc;
}
if( read_size != sizeof(hdr)) {
rc.setErrorType(Error::ERR_INVALID, "header corrupted");
return rc;
}
}
// Read command
{
buf = (char *)::malloc(hdr.length);
int tried_times = 0;
size_t offset = 0;
size_t read_size;
do {
rc = dd->read( (char *)(buf + offset), hdr.length-offset, &read_size);
if (!rc.isSuccess()) {
goto out;
}
offset += read_size;
}while(tried_times++ < 20 && offset < hdr.length);
}
{
String name;
std::vector<String> args;
size_t offset = 0;
name = buf;
offset += ::strlen(buf)+1;
while( (unsigned int)offset < (unsigned )hdr.length) {
args.push_back(buf+offset);
offset += ::strlen(buf+offset)+1;
}
cmd.setName(name);
cmd.setArguments(args);
}
if (buf) ::free(buf);
return rc;
out:
if (buf) ::free(buf);
return rc;
}
示例2: load
void ZipFileHeader::load(IODevice &input)
{
signature = input.read_int32();
if (signature != 0x02014b50)
{
throw Exception("Incorrect File Header signature");
}
version_made_by = input.read_int16();
version_needed_to_extract = input.read_int16();
general_purpose_bit_flag = input.read_int16();
compression_method = input.read_int16();
last_mod_file_time = input.read_int16();
last_mod_file_date = input.read_int16();
crc32 = input.read_uint32();
compressed_size = input.read_int32();
uncompressed_size = input.read_int32();
file_name_length = input.read_int16();
extra_field_length = input.read_int16();
file_comment_length = input.read_int16();
disk_number_start = input.read_int16();
internal_file_attributes = input.read_int16();
external_file_attributes = input.read_int32();
relative_offset_of_local_header = input.read_int32();
filename.resize(file_name_length);
auto str1 = new char[file_name_length];
auto str2 = new char[extra_field_length];
auto str3 = new char[file_comment_length];
try
{
input.read(str1, file_name_length);
input.read(str2, extra_field_length);
input.read(str3, file_comment_length);
if (general_purpose_bit_flag & ZIP_USE_UTF8)
{
filename = StringHelp::utf8_to_text(std::string(str1, file_name_length));
file_comment = StringHelp::utf8_to_text(std::string(str3, file_comment_length));
}
else
{
filename = StringHelp::cp437_to_text(std::string(str1, file_name_length));
file_comment = StringHelp::cp437_to_text(std::string(str3, file_comment_length));
}
extra_field = DataBuffer(str2, extra_field_length);
delete[] str1;
delete[] str2;
delete[] str3;
}
catch (...)
{
delete[] str1;
delete[] str2;
delete[] str3;
throw;
}
}
示例3: font_face_load
void FontFamily_Impl::font_face_load(const FontDescription &desc, const std::string &typeface_name, float pixel_ratio)
{
#if defined(WIN32)
std::shared_ptr<FontEngine> engine = std::make_shared<FontEngine_Win32>(desc, typeface_name, pixel_ratio);
font_cache.push_back(Font_Cache(engine));
font_cache.back().glyph_cache->set_texture_group(texture_group);
font_cache.back().pixel_ratio = pixel_ratio;
#elif defined(__APPLE__)
std::shared_ptr<FontEngine> engine = std::make_shared<FontEngine_Cocoa>(desc, typeface_name, pixel_ratio);
font_cache.push_back(Font_Cache(engine));
font_cache.back().glyph_cache->set_texture_group(texture_group);
font_cache.back().pixel_ratio = pixel_ratio;
#elif defined(__ANDROID__)
throw Exception("automatic typeface to ttf file selection is not supported on android");
#else
// Obtain the best matching font file from fontconfig.
FontConfig &fc = FontConfig::instance();
std::string font_file_path = fc.match_font(typeface_name, desc);
std::string path = PathHelp::get_fullpath(font_file_path, PathHelp::path_type_file);
auto filename = PathHelp::get_filename(font_file_path, PathHelp::path_type_file);
auto fs = FileSystem(path);
IODevice file = fs.open_file(filename);
DataBuffer font_databuffer;
font_databuffer.set_size(file.get_size());
file.read(font_databuffer.get_data(), font_databuffer.get_size());
font_face_load(desc, font_databuffer, pixel_ratio);
#endif
}
示例4: load
void SoundProvider_Vorbis_Impl::load(IODevice &input)
{
int size = input.get_size();
buffer = DataBuffer(size);
int bytes_read = input.read(buffer.get_data(), buffer.get_size());
buffer.set_size(bytes_read);
}
示例5: load
ShaderObject ShaderObject::load(GraphicContext &gc, ShaderType shader_type, IODevice &file)
{
int size = file.get_size();
std::string source(size, 0);
file.read(&source[0], size);
return ShaderObject(gc, shader_type, StringHelp::local8_to_text(source));
}
示例6: load
void SoundProvider_Wave_Impl::load(IODevice &source)
{
source.set_little_endian_mode();
char chunk_id[4];
source.read(chunk_id, 4);
if (memcmp(chunk_id, "RIFF", 4))
throw Exception("Expected RIFF header!");
uint32_t chunk_size = source.read_uint32();
char format_id[4];
source.read(format_id, 4);
if (memcmp(format_id, "WAVE", 4))
throw Exception("Expected WAVE header!");
uint32_t subchunk_pos = source.get_position();
uint32_t subchunk1_size = find_subchunk("fmt ", source, subchunk_pos, chunk_size);
uint16_t audio_format = source.read_uint16();
num_channels = source.read_uint16();
frequency = source.read_uint32();
uint32_t byte_rate = source.read_uint32();
uint16_t block_align = source.read_uint16();
uint16_t bits_per_sample = source.read_uint16();
if (bits_per_sample == 16)
format = sf_16bit_signed;
else if (bits_per_sample == 8)
format = sf_8bit_unsigned;
else
throw Exception("Unsupported wave sample format");
uint32_t subchunk2_size = find_subchunk("data", source, subchunk_pos, chunk_size);
data = new char[subchunk2_size];
source.read(data, subchunk2_size);
num_samples = subchunk2_size / block_align;
}
示例7: find_subchunk
unsigned int SoundProvider_Wave_Impl::find_subchunk(const char *chunk, IODevice &source, unsigned int file_offset, unsigned int max_offset)
{
char subchunk1_id[4];
max_offset -= 8; // Each subchunk must contains at least name and size
while (file_offset < max_offset)
{
source.seek(file_offset);
source.read(subchunk1_id, 4);
uint32_t subchunk1_size = source.read_uint32();
if (!memcmp(subchunk1_id, chunk, 4))
{
// Found chunk
return subchunk1_size;
}
file_offset += subchunk1_size + 8;
}
throw Exception("Block not found!");
}
示例8: add_sheet
void CSSDocument::add_sheet(CSSSheetOrigin origin, const std::string &filename, const FileSystem &fs)
{
// Load the css document:
IODevice file = fs.open_file(filename);
DataBuffer file_data(file.get_size());
file.read(file_data.get_data(), file_data.get_size());
std::string css_text(file_data.get_data(), file_data.get_size());
// Find the base URI for this css document:
std::string base_uri = PathHelp::get_fullpath(filename);
// Find import directives and load those first:
std::vector<std::string> import_urls = CSSTokenizer(css_text).read_import_urls();
for (size_t i = 0; i < import_urls.size(); i++)
{
add_sheet(origin, PathHelp::combine(base_uri, import_urls[i]), fs);
}
// Add the css sheet:
CSSTokenizer tokenizer(css_text);
impl->sheets.push_back(std::shared_ptr<CSSDocumentSheet>(new CSSDocumentSheet(origin, tokenizer, base_uri)));
}