当前位置: 首页>>代码示例>>C++>>正文


C++ IFileSystem::createMemoryReadFile方法代码示例

本文整理汇总了C++中IFileSystem::createMemoryReadFile方法的典型用法代码示例。如果您正苦于以下问题:C++ IFileSystem::createMemoryReadFile方法的具体用法?C++ IFileSystem::createMemoryReadFile怎么用?C++ IFileSystem::createMemoryReadFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IFileSystem的用法示例。


在下文中一共展示了IFileSystem::createMemoryReadFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

/*
The start of the main function starts like in most other example. We ask the
user for the desired renderer and start it up. This time with the advanced
parameter handling.
*/
int main()
{
	// create device with full flexibility over creation parameters
	// you can add more parameters if desired, check irr::SIrrlichtCreationParameters
	irr::SIrrlichtCreationParameters params;
	params.DriverType= video::EDT_DIRECT3D9;
	params.WindowSize=core::dimension2d<u32>(1024, 768);
	IrrlichtDevice* device = createDeviceEx(params);

	if (device == 0)
		return 1; // could not create selected driver.

	
	/*
	First, we add standard stuff to the scene: A nice irrlicht engine
	logo, a small help text, a user controlled camera, and we disable
	the mouse cursor.
	*/

	video::IVideoDriver* driver = device->getVideoDriver();
	scene::ISceneManager* smgr = device->getSceneManager();
	gui::IGUIEnvironment* env = device->getGUIEnvironment();
	IFileSystem* filesys = device->getFileSystem();

	driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);

	SKeyMap keyMap[4];
	keyMap[0].Action = EKA_MOVE_FORWARD;
	keyMap[0].KeyCode = KEY_UP;
	keyMap[1].Action = EKA_MOVE_BACKWARD;
	keyMap[1].KeyCode = KEY_DOWN;
	keyMap[2].Action = EKA_STRAFE_LEFT;
	keyMap[2].KeyCode = KEY_LEFT;
	keyMap[3].Action = EKA_STRAFE_RIGHT;
	keyMap[3].KeyCode = KEY_RIGHT;


	// add camera
	camera = smgr->addCameraSceneNodeFPS(0,100.0f,0.5f, -1, keyMap, 4);

	camera->setPosition(core::vector3df(-168, 283, -168));
	camera->setTarget(core::vector3df(60,137,83));
	camera->setFarValue(42000.0f);

	// disable mouse cursor
	device->getCursorControl()->setVisible(false);

	// create event receiver
	MyEventReceiver receiver;
	device->setEventReceiver(&receiver);

	smgr->setAmbientLight(video::SColorf(0.1,0.1,0.1,1));

	ITerrainSceneNode* floorNode = smgr->addTerrainSceneNode(0, 0, -1, vector3df(0, 0, 0), vector3df(0, 0, 0), vector3df(1, 1, 1), SColor(255, 255, 255, 255), 5, ETPS_17, 0, true);
	char floor[32 * 32] = {0};
	IReadFile* floorfile = filesys->createMemoryReadFile(floor, sizeof(char) * 32 * 32, "m2");
	floorNode->loadHeightMapRAW(floorfile);
	//floorNode->setMaterialFlag(EMF_LIGHTING, false);
	floorNode->setScale(vector3df(100, 1, 100));
	floorNode->setPosition(vector3df(-800, 1, -800));
	floorNode->getMaterial(0).EmissiveColor.set(255,10,10,10);
	//floorNode->setVisible(false);

	smgr->addSphereSceneNode(10);

	tool = smgr->addSphereSceneNode(TOOL_R);
	ISceneNodeAnimator* anim = smgr->createRotationAnimator(core::vector3df(0,1,0));
	tool->addAnimator(anim);
	tool->setPosition(vector3df(0, 120, 0));
	tool->setMaterialFlag(EMF_WIREFRAME, true);

	node = smgr->addTerrainSceneNode(0, 0, -1, vector3df(0, 0, 0), vector3df(0, 0, 0), vector3df(1, 1, 1), SColor(255, 255, 255, 255), 0, ETPS_17, 0, true);
	
	
	
	
	for (int i = OFFSET; i < (MATERIAL_SIZE + OFFSET); ++i)
	{
		for (int j = OFFSET; j < (MATERIAL_SIZE + OFFSET); ++j)
		{
			material[i * REAL_SIZE + j] = 100; 
		}
	}

	file = filesys->createMemoryReadFile(material, sizeof(float) * REAL_SIZE * REAL_SIZE, "m1");
	node->loadHeightMapRAW(file, 32, false, true, REAL_SIZE);

	node->getMaterial(0).AmbientColor.set(255,0,0,255);
	//node->getMaterial(0).Shininess = 20.0f;
	
  	//node->setMaterialFlag(EMF_LIGHTING, false);
 	//node->setMaterialFlag(EMF_WIREFRAME, true);
	node->setMaterialFlag(EMF_BACK_FACE_CULLING, false);
	node->setPosition(vector3df(-OFFSET, 0, -OFFSET));

//.........这里部分代码省略.........
开发者ID:kerrot,项目名称:MillingTest,代码行数:101,代码来源:main.cpp


注:本文中的IFileSystem::createMemoryReadFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。