本文整理汇总了C++中IEntity::GetAIObjectID方法的典型用法代码示例。如果您正苦于以下问题:C++ IEntity::GetAIObjectID方法的具体用法?C++ IEntity::GetAIObjectID怎么用?C++ IEntity::GetAIObjectID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IEntity
的用法示例。
在下文中一共展示了IEntity::GetAIObjectID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CheckVisibilityToAI
void CVisibleObjectsHelper::CheckVisibilityToAI(const TActiveVisibleObjects &activeVisibleObjects, const Agent& agent) const
{
assert(agent.IsValid());
IScriptSystem *pSS = gEnv->pScriptSystem;
assert(pSS);
IEntity *pAIEntity = gEnv->pEntitySystem->GetEntity(agent.GetEntityID());
TActiveVisibleObjects::const_iterator itObject = activeVisibleObjects.begin();
TActiveVisibleObjects::const_iterator itObjectEnd = activeVisibleObjects.end();
for (; itObject != itObjectEnd; ++itObject)
{
const SVisibleObject *visibleObject = (*itObject);
assert(visibleObject);
const bool bVisible = IsObjectVisible(agent, *visibleObject);
if (bVisible)
{
// Callback function
if (visibleObject->pFunc)
{
visibleObject->pFunc(agent, visibleObject->entityId, visibleObject->pFuncArg);
}
// Notify on seen
if (pAIEntity != NULL && eVOR_FlagNotifyOnSeen == (visibleObject->rule & eVOR_FlagNotifyOnSeen))
{
IVisionMap& visionMap = *gEnv->pAISystem->GetVisionMap();
const ObservableParams* pObservableParams = visionMap.GetObservableParams(visibleObject->visionId);
if (pObservableParams != NULL)
{
IEntity* pTargetEntity = gEnv->pEntitySystem->GetEntity(pObservableParams->entityId);
ITargetTrackManager *pTargetTrackManager = gEnv->pAISystem->GetTargetTrackManager();
if (pTargetEntity != NULL && pTargetTrackManager != NULL)
{
const tAIObjectID aiOwnerId = pAIEntity->GetAIObjectID();
const tAIObjectID aiTargetId = pTargetEntity->GetAIObjectID();
TargetTrackHelpers::SStimulusEvent eventInfo;
eventInfo.vPos = pTargetEntity->GetWorldPos();
eventInfo.eStimulusType = TargetTrackHelpers::eEST_Visual;
eventInfo.eTargetThreat = AITHREAT_INTERESTING;
pTargetTrackManager->HandleStimulusEventForAgent(aiOwnerId, aiTargetId, "SeeThrownObject", eventInfo);
IAIObject* pAIObjectSender = pAIEntity->GetAI();
if (pAIObjectSender)
{
IAISignalExtraData *pSignalData = gEnv->pAISystem->CreateSignalExtraData();
if (pSignalData)
{
pSignalData->nID = visibleObject->entityId;
}
gEnv->pAISystem->SendSignal(SIGNALFILTER_SENDER, 1, "OnSawObjectMove", pAIObjectSender, pSignalData);
}
}
}
}
}
}
}