本文整理汇总了C++中IDeserializer::NumberI32_Unbounded方法的典型用法代码示例。如果您正苦于以下问题:C++ IDeserializer::NumberI32_Unbounded方法的具体用法?C++ IDeserializer::NumberI32_Unbounded怎么用?C++ IDeserializer::NumberI32_Unbounded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDeserializer
的用法示例。
在下文中一共展示了IDeserializer::NumberI32_Unbounded方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Deserialize
virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& deserialize)
{
JSContext* cx = GetSimContext().GetScriptInterface().GetContext();
JSAutoRequest rq(cx);
u32 numCmds;
deserialize.NumberU32_Unbounded("num commands", numCmds);
for (size_t i = 0; i < numCmds; ++i)
{
i32 player;
JS::RootedValue data(cx);
deserialize.NumberI32_Unbounded("player", player);
deserialize.ScriptVal("data", &data);
m_LocalQueue.emplace_back(SimulationCommand(player, cx, data));
}
}
示例2: Deserialize
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
{
Init(paramNode);
deserialize.Bool("in world", m_InWorld);
if (m_InWorld)
{
deserialize.NumberFixed_Unbounded("x", m_X);
deserialize.NumberFixed_Unbounded("y", m_Y);
deserialize.NumberFixed_Unbounded("z", m_Z);
deserialize.NumberFixed_Unbounded("last x", m_LastX);
deserialize.NumberFixed_Unbounded("last y diff", m_LastYDifference);
deserialize.NumberFixed_Unbounded("last z", m_LastZ);
}
deserialize.NumberI32_Unbounded("territory", m_Territory);
deserialize.NumberFixed_Unbounded("rot x", m_RotX);
deserialize.NumberFixed_Unbounded("rot y", m_RotY);
deserialize.NumberFixed_Unbounded("rot z", m_RotZ);
deserialize.NumberFixed_Unbounded("altitude", m_Y);
deserialize.Bool("relative", m_RelativeToGround);
deserialize.Bool("floating", m_Floating);
deserialize.NumberFixed_Unbounded("constructionprogress", m_ConstructionProgress);
// TODO: should there be range checks on all these values?
m_InterpolatedRotY = m_RotY.ToFloat();
deserialize.NumberU32_Unbounded("turret parent", m_TurretParent);
if (m_TurretParent != INVALID_ENTITY)
{
deserialize.NumberFixed_Unbounded("x", m_TurretPosition.X);
deserialize.NumberFixed_Unbounded("y", m_TurretPosition.Y);
deserialize.NumberFixed_Unbounded("z", m_TurretPosition.Z);
}
if (m_InWorld)
UpdateXZRotation();
UpdateMessageSubscriptions();
}
示例3: Deserialize
virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& deserialize)
{
deserialize.NumberI32_Unbounded("owner", m_Owner);
}