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C++ IDXGIOutput::FindClosestMatchingMode方法代码示例

本文整理汇总了C++中IDXGIOutput::FindClosestMatchingMode方法的典型用法代码示例。如果您正苦于以下问题:C++ IDXGIOutput::FindClosestMatchingMode方法的具体用法?C++ IDXGIOutput::FindClosestMatchingMode怎么用?C++ IDXGIOutput::FindClosestMatchingMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDXGIOutput的用法示例。


在下文中一共展示了IDXGIOutput::FindClosestMatchingMode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Create

HRESULT Create(HWND wnd)
{
	hWnd = wnd;
	HRESULT hr;

	RECT client;
	GetClientRect(hWnd, &client);
	xres = client.right - client.left;
	yres = client.bottom - client.top;

	hr = LoadDXGI();
	if (SUCCEEDED(hr)) hr = LoadD3D();
	if (SUCCEEDED(hr)) hr = LoadD3DCompiler();
	if (FAILED(hr))
	{
		UnloadDXGI();
		UnloadD3D();
		UnloadD3DCompiler();
		return hr;
	}

	IDXGIFactory* factory;
	IDXGIAdapter* adapter;
	IDXGIOutput* output;
	hr = PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
	if (FAILED(hr)) MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);

	hr = factory->EnumAdapters(g_ActiveConfig.iAdapter, &adapter);
	if (FAILED(hr))
	{
		// try using the first one
		hr = factory->EnumAdapters(0, &adapter);
		if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
	}

	// TODO: Make this configurable
	hr = adapter->EnumOutputs(0, &output);
	if (FAILED(hr))
	{
		// try using the first one
		hr = adapter->EnumOutputs(0, &output);
		if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs!\n")
		                                _T("This usually happens when you've set your video adapter to the Nvidia GPU in an Optimus-equipped system.\n")
		                                _T("Set Dolphin to use the high-performance graphics in Nvidia's drivers instead and leave Dolphin's video adapter set to the Intel GPU."),
		                                _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
	}

	// get supported AA modes
	aa_modes = EnumAAModes(adapter);
	if (g_Config.iMultisampleMode >= (int)aa_modes.size())
	{
		g_Config.iMultisampleMode = 0;
		UpdateActiveConfig();
	}

	DXGI_SWAP_CHAIN_DESC swap_chain_desc;
	memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
	swap_chain_desc.BufferCount = 1;
	swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
	swap_chain_desc.OutputWindow = wnd;
	swap_chain_desc.SampleDesc.Count = 1;
	swap_chain_desc.SampleDesc.Quality = 0;
	swap_chain_desc.Windowed = !g_ActiveConfig.bFullscreen;

	DXGI_OUTPUT_DESC out_desc;
	memset(&out_desc, 0, sizeof(out_desc));
	output->GetDesc(&out_desc);

	DXGI_MODE_DESC mode_desc;
	memset(&mode_desc, 0, sizeof(mode_desc));
	mode_desc.Width = out_desc.DesktopCoordinates.right - out_desc.DesktopCoordinates.left;
	mode_desc.Height = out_desc.DesktopCoordinates.bottom - out_desc.DesktopCoordinates.top;
	mode_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
	mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
	hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, nullptr);
	if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);

	if (swap_chain_desc.Windowed)
	{
		// forcing buffer resolution to xres and yres..
		// this is not a problem as long as we're in windowed mode
		swap_chain_desc.BufferDesc.Width = xres;
		swap_chain_desc.BufferDesc.Height = yres;
	}

#if defined(_DEBUG) || defined(DEBUGFAST)
	// Creating debug devices can sometimes fail if the user doesn't have the correct
	// version of the DirectX SDK. If it does, simply fallback to a non-debug device.
	{
		hr = PD3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
											D3D11_CREATE_DEVICE_SINGLETHREADED | D3D11_CREATE_DEVICE_DEBUG,
											supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
											D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
											&featlevel, &context);
	}

	if (FAILED(hr))
#endif
	{
		hr = PD3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
//.........这里部分代码省略.........
开发者ID:Blackbird88,项目名称:dolphin,代码行数:101,代码来源:D3DBase.cpp

示例2: WINRT_AddDisplaysForOutput

static int
WINRT_AddDisplaysForOutput (_THIS, IDXGIAdapter1 * dxgiAdapter1, int outputIndex)
{
    HRESULT hr;
    IDXGIOutput * dxgiOutput = NULL;
    DXGI_OUTPUT_DESC dxgiOutputDesc;
    SDL_VideoDisplay display;
    char * displayName = NULL;
    UINT numModes;
    DXGI_MODE_DESC * dxgiModes = NULL;
    int functionResult = -1;        /* -1 for failure, 0 for success */
    DXGI_MODE_DESC modeToMatch, closestMatch;

    SDL_zero(display);

    hr = dxgiAdapter1->EnumOutputs(outputIndex, &dxgiOutput);
    if (FAILED(hr)) {
        if (hr != DXGI_ERROR_NOT_FOUND) {
            WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter1::EnumOutputs failed", hr);
        }
        goto done;
    }

    hr = dxgiOutput->GetDesc(&dxgiOutputDesc);
    if (FAILED(hr)) {
        WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDesc failed", hr);
        goto done;
    }

    SDL_zero(modeToMatch);
    modeToMatch.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
    modeToMatch.Width = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
    modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
    hr = dxgiOutput->FindClosestMatchingMode(&modeToMatch, &closestMatch, NULL);
    if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
        /* DXGI_ERROR_NOT_CURRENTLY_AVAILABLE gets returned by IDXGIOutput::FindClosestMatchingMode
           when running under the Windows Simulator, which uses Remote Desktop (formerly known as Terminal
           Services) under the hood.  According to the MSDN docs for the similar function,
           IDXGIOutput::GetDisplayModeList, DXGI_ERROR_NOT_CURRENTLY_AVAILABLE is returned if and
           when an app is run under a Terminal Services session, hence the assumption.

           In this case, just add an SDL display mode, with approximated values.
        */
        SDL_DisplayMode mode;
        SDL_zero(mode);
        display.name = "Windows Simulator / Terminal Services Display";
        mode.w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
        mode.h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
        mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
        mode.refresh_rate = 0;  /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
        display.desktop_mode = mode;
        display.current_mode = mode;
        if ( ! SDL_AddDisplayMode(&display, &mode)) {
            goto done;
        }
    } else if (FAILED(hr)) {
        WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::FindClosestMatchingMode failed", hr);
        goto done;
    } else {
        displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName);
        display.name = displayName;
        WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.desktop_mode);
        display.current_mode = display.desktop_mode;

        hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, NULL);
        if (FAILED(hr)) {
            if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
                // TODO, WinRT: make sure display mode(s) are added when using Terminal Services / Windows Simulator
            }
            WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode list size] failed", hr);
            goto done;
        }

        dxgiModes = (DXGI_MODE_DESC *)SDL_calloc(numModes, sizeof(DXGI_MODE_DESC));
        if ( ! dxgiModes) {
            SDL_OutOfMemory();
            goto done;
        }

        hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, dxgiModes);
        if (FAILED(hr)) {
            WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode contents] failed", hr);
            goto done;
        }

        for (UINT i = 0; i < numModes; ++i) {
            SDL_DisplayMode sdlMode;
            WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode);
            SDL_AddDisplayMode(&display, &sdlMode);
        }
    }

    if (SDL_AddVideoDisplay(&display) < 0) {
        goto done;
    }

    functionResult = 0;     /* 0 for Success! */
done:
    if (dxgiModes) {
        SDL_free(dxgiModes);
//.........这里部分代码省略.........
开发者ID:cmaughan,项目名称:SDL-mirror,代码行数:101,代码来源:SDL_winrtvideo.cpp

示例3: init

bool RenderSystem::init(void* windowHandle, const InitParams& params)
{
  IDXGIFactory1* factory = 0;
  IDXGIOutput* output = 0;

  DXGI_MODE_DESC modeDesc;
  ::ZeroMemory(&modeDesc, sizeof(DXGI_MODE_DESC));
  modeDesc.Format = params.srgbTarget ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
  modeDesc.Width = params.width;
  modeDesc.Height = params.height;

  if (SUCCEEDED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory)))
  {
    IDXGIAdapter1* adapter = 0;
    for (UINT i = 0; factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND; ++i)
    {
      if (adapter->CheckInterfaceSupport(__uuidof(ID3D11Device), NULL))
        break;

      adapter->Release();
    }

    D3D_FEATURE_LEVEL supportedFeatureLevels[] =
    {
      D3D_FEATURE_LEVEL_11_0,
    };

    UINT flags = 0;

#if defined (_DEBUG)
    flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif // _DEBUG

    if (adapter)
    {
      if (SUCCEEDED(D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, flags, supportedFeatureLevels, _countof(supportedFeatureLevels),
        D3D11_SDK_VERSION, &m_device, NULL, &m_renderContext)))
      {
        for (UINT i = 0; adapter->EnumOutputs(i, &output) != DXGI_ERROR_NOT_FOUND; ++i)
        {
          if (SUCCEEDED(output->FindClosestMatchingMode(&modeDesc, &modeDesc, m_device)))
          {
            // additional checks??
            break;
          }

          output->Release();
          output = 0;
        }

        /*if (output)
          output->Release();*/
      }

      adapter->Release();
    }

    if (m_device)
    {
      DXGI_SWAP_CHAIN_DESC sd;
      ::ZeroMemory(&sd, sizeof(DXGI_SWAP_CHAIN_DESC));
      sd.BufferCount = 1;
      sd.BufferDesc = modeDesc;
      sd.BufferUsage = D3D11_BIND_RENDER_TARGET;
      sd.Flags = 0;
      sd.OutputWindow = (HWND)windowHandle;
      sd.SampleDesc.Quality = 0;
      sd.SampleDesc.Count = 1;
      sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
      sd.Windowed = TRUE;

      if (params.msaaSamples > 0)
      {
        UINT numLevels = 0;
        if (SUCCEEDED(m_device->CheckMultisampleQualityLevels(modeDesc.Format, params.msaaSamples, &numLevels)) && numLevels > 0)
        {
          sd.SampleDesc.Quality = numLevels-1;
          sd.SampleDesc.Count = params.msaaSamples;
        }
        else
        {
          printf("multisample quality not supported");
        }
      }

      VALIDATE(factory->CreateSwapChain(m_device, &sd, &m_swapChain));
    }

    if (params.fullscreen)
    {
      m_isFullScreen = SUCCEEDED(m_swapChain->SetFullscreenState(TRUE, output));
    }

    // setup debug queue

    factory->MakeWindowAssociation((HWND)windowHandle, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES);

    if (output)
      output->Release();

//.........这里部分代码省略.........
开发者ID:D13David,项目名称:Framework,代码行数:101,代码来源:RenderSystem.cpp


注:本文中的IDXGIOutput::FindClosestMatchingMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。