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C++ IDXGIFactory1::Release方法代码示例

本文整理汇总了C++中IDXGIFactory1::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ IDXGIFactory1::Release方法的具体用法?C++ IDXGIFactory1::Release怎么用?C++ IDXGIFactory1::Release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDXGIFactory1的用法示例。


在下文中一共展示了IDXGIFactory1::Release方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

bool CDuplicateOutputDx11::GetSpecificAdapter(int idAdapter, IDXGIAdapter** pAdapter)
{
	HRESULT err = S_OK;

	if (!pAdapter)
	{
		return false;
	}

	REFIID iidVal = __uuidof(IDXGIFactory1);
	UINT adapterID = 0;	// adapter index
	IDXGIFactory1* pFactory = NULL;
	if (FAILED(err = CreateDXGIFactory1(iidVal, (void**)&pFactory)))
	{
		return 	false;
	}
	UINT i = 0;
	UINT adapterDeviceID = idAdapter;		// if device id equal zero, use the first device

	DXGI_ADAPTER_DESC dxgiDesc;
	IDXGIAdapter1 *giAdapter = NULL;
	if (pFactory->EnumAdapters1(i, &giAdapter) != S_OK)
	{
		return false;
	}
	if (pFactory)pFactory->Release();
	*pAdapter = giAdapter;
	return true;
}
开发者ID:wp4398151,项目名称:TestProjectJar,代码行数:29,代码来源:CDuplicateOutputDx11.cpp

示例2: init

void DesktopDuplication::init()
{
	IDXGIFactory1* dxgiFactory = nullptr;
	CHECKED(hr, CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&dxgiFactory)));

	IDXGIAdapter1* dxgiAdapter = nullptr;
	CHECKED(hr, dxgiFactory->EnumAdapters1(adapter, &dxgiAdapter));
	dxgiFactory->Release();

	CHECKED(hr, D3D11CreateDevice(dxgiAdapter,
		D3D_DRIVER_TYPE_UNKNOWN,
		NULL,
		NULL,
		NULL,
		NULL,
		D3D11_SDK_VERSION,
		&d3dDevice,
		NULL,
		&d3dContext));

	IDXGIOutput* dxgiOutput = nullptr;
	CHECKED(hr, dxgiAdapter->EnumOutputs(output, &dxgiOutput));
	dxgiAdapter->Release();

	IDXGIOutput1* dxgiOutput1 = nullptr;
	CHECKED(hr, dxgiOutput->QueryInterface(__uuidof(dxgiOutput1), reinterpret_cast<void**>(&dxgiOutput1)));
	dxgiOutput->Release();

	IDXGIDevice* dxgiDevice = nullptr;
	CHECKED(hr, d3dDevice->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice)));

	CHECKED(hr, dxgiOutput1->DuplicateOutput(dxgiDevice, &outputDuplication));
	dxgiOutput1->Release();
	dxgiDevice->Release();
}
开发者ID:filinger,项目名称:blitzle,代码行数:35,代码来源:DesktopDuplication.cpp

示例3: GetDisplayDevices

void GetDisplayDevices(DeviceOutputs &deviceList)
{
    HRESULT err;

    deviceList.ClearData();

#ifdef USE_DXGI1_2
    REFIID iidVal = OSGetVersion() >= 8 ? __uuidof(IDXGIFactory2) : __uuidof(IDXGIFactory1);
#else
    REFIIF iidVal = __uuidof(IDXGIFactory1);
#endif

    IDXGIFactory1 *factory;
    if(SUCCEEDED(err = CreateDXGIFactory1(iidVal, (void**)&factory)))
    {
        UINT i=0;
        IDXGIAdapter1 *giAdapter;

        while(factory->EnumAdapters1(i++, &giAdapter) == S_OK)
        {
            Log(TEXT("------------------------------------------"));

            DXGI_ADAPTER_DESC adapterDesc;
            if(SUCCEEDED(err = giAdapter->GetDesc(&adapterDesc)))
            {
                if (adapterDesc.DedicatedVideoMemory != 0) {
                    DeviceOutputData &deviceData = *deviceList.devices.CreateNew();
                    deviceData.strDevice = adapterDesc.Description;

                    UINT j=0;
                    IDXGIOutput *giOutput;
                    while(giAdapter->EnumOutputs(j++, &giOutput) == S_OK)
                    {
                        DXGI_OUTPUT_DESC outputDesc;
                        if(SUCCEEDED(giOutput->GetDesc(&outputDesc)))
                        {
                            if(outputDesc.AttachedToDesktop)
                            {
                                deviceData.monitorNameList << outputDesc.DeviceName;

                                MonitorInfo &monitorInfo = *deviceData.monitors.CreateNew();
                                monitorInfo.hMonitor = outputDesc.Monitor;
                                mcpy(&monitorInfo.rect, &outputDesc.DesktopCoordinates, sizeof(RECT));
                            }
                        }

                        giOutput->Release();
                    }
                }
            }
            else
                AppWarning(TEXT("Could not query adapter %u"), i);

            giAdapter->Release();
        }

        factory->Release();
    }
}
开发者ID:Soopah,项目名称:OBS,代码行数:59,代码来源:D3D10System.cpp

示例4: PrepareDXGI

/// This function is called by the Mumble client in Mumble's scope
/// mainly to extract the offsets of various functions in the IDXGISwapChain
/// and IDXGIObject interfaces that need to be hooked in target
/// applications. The data is stored in the dxgi shared memory structure.
extern "C" __declspec(dllexport) void __cdecl PrepareDXGI() {
	if (! dxgi)
		return;

	ods("DXGI: Preparing static data for DXGI Injection");

	dxgi->wcFileName[0] = 0;
	dxgi->offsetPresent = 0;
	dxgi->offsetResize = 0;

	// Make sure this is Vista or greater as quite a number of <=WinXP users have fake DX10 libs installed
	OSVERSIONINFOEXW ovi;
	memset(&ovi, 0, sizeof(ovi));
	ovi.dwOSVersionInfoSize = sizeof(ovi);
	GetVersionExW(reinterpret_cast<OSVERSIONINFOW *>(&ovi));
	if (ovi.dwMajorVersion < 6 || (ovi.dwMajorVersion == 6 && ovi.dwBuildNumber < 6001)) {
		ods("DXGI: No DXGI pre-Vista - skipping prepare");
		return;
	}

	HMODULE hDXGI = LoadLibrary("DXGI.DLL");

	if (hDXGI != NULL) {
		GetModuleFileNameW(hDXGI, dxgi->wcFileName, ARRAY_NUM_ELEMENTS(dxgi->wcFileName));

		CreateDXGIFactory1Type pCreateDXGIFactory1 = reinterpret_cast<CreateDXGIFactory1Type>(GetProcAddress(hDXGI, "CreateDXGIFactory1"));
		ods("DXGI: Got CreateDXGIFactory1 at %p", pCreateDXGIFactory1);
		if (pCreateDXGIFactory1) {
			IDXGIFactory1 * pFactory;
			HRESULT hr = pCreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)(&pFactory));
			if (FAILED(hr))
				ods("DXGI: Call to pCreateDXGIFactory1 failed!");
			if (pFactory) {
				IDXGIAdapter1 *pAdapter = NULL;
				pFactory->EnumAdapters1(0, &pAdapter);

				/// Offsets have to be identified and initialized only once.
				bool initializeDXGIData = !dxgi->offsetPresent && !dxgi->offsetResize;
				PrepareDXGI10(pAdapter, initializeDXGIData);
				initializeDXGIData = !dxgi->offsetPresent && !dxgi->offsetResize;
				PrepareDXGI11(pAdapter, initializeDXGIData);

				pFactory->Release();
			} else {
				FreeLibrary(hDXGI);
			}
		} else {
			FreeLibrary(hDXGI);
		}
	} else {
		FreeLibrary(hDXGI);
	}
}
开发者ID:MumbleTransifexBot,项目名称:mumble,代码行数:57,代码来源:dxgi.cpp

示例5: LogVideoCardStats

void LogVideoCardStats()
{
    HRESULT err;

#ifdef USE_DXGI1_2
    REFIID iidVal = OSGetVersion() >= 8 ? __uuidof(IDXGIFactory2) : __uuidof(IDXGIFactory1);
#else
    REFIIF iidVal = __uuidof(IDXGIFactory1);
#endif

    IDXGIFactory1 *factory;
    if(SUCCEEDED(err = CreateDXGIFactory1(iidVal, (void**)&factory)))
    {
        UINT i=0;
        IDXGIAdapter1 *giAdapter;

        while(factory->EnumAdapters1(i++, &giAdapter) == S_OK)
        {
            DXGI_ADAPTER_DESC adapterDesc;
            if(SUCCEEDED(err = giAdapter->GetDesc(&adapterDesc)))
            {
                if (!(adapterDesc.VendorId == 0x1414 && adapterDesc.DeviceId == 0x8c)) { // Ignore Microsoft Basic Render Driver
                    Log(TEXT("------------------------------------------"));
                    Log(TEXT("Adapter %u"), i);
                    Log(TEXT("  Video Adapter: %s"), adapterDesc.Description);
                    Log(TEXT("  Video Adapter Dedicated Video Memory: %u"), adapterDesc.DedicatedVideoMemory);
                    Log(TEXT("  Video Adapter Shared System Memory: %u"), adapterDesc.SharedSystemMemory);

                    UINT j = 0;
                    IDXGIOutput *output;
                    while(SUCCEEDED(giAdapter->EnumOutputs(j++, &output)))
                    {
                        DXGI_OUTPUT_DESC desc;
                        if(SUCCEEDED(output->GetDesc(&desc)))
                            Log(TEXT("  Video Adapter Output %u: pos={%d, %d}, size={%d, %d}, attached=%s"), j,
                                desc.DesktopCoordinates.left, desc.DesktopCoordinates.top,
                                desc.DesktopCoordinates.right-desc.DesktopCoordinates.left, desc.DesktopCoordinates.bottom-desc.DesktopCoordinates.top,
                                desc.AttachedToDesktop ? L"true" : L"false");
                        output->Release();
                    }
                }
            }
            else
                AppWarning(TEXT("Could not query adapter %u"), i);

            giAdapter->Release();
        }

        factory->Release();
    }
}
开发者ID:neilzar,项目名称:OBS,代码行数:51,代码来源:D3D10System.cpp

示例6: init

void RenderContext::init(s32 width, s32 height, s32 refresh_rate, PlatformWindow *window) {
	pp = (PlatformPacket *)malloc(sizeof(PlatformPacket));
	memset(pp, 0, sizeof(PlatformPacket));
	DXGI_MODE_DESC buffer_desc = {0};
	buffer_desc.Width = width;
	buffer_desc.Height = height;
	buffer_desc.RefreshRate.Numerator = refresh_rate;
	buffer_desc.RefreshRate.Denominator = 1;
	buffer_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
	buffer_desc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
	buffer_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED  ;
	
	SDL_SysWMinfo win32_info = {0};
	SDL_GetWindowWMInfo((SDL_Window *)window->handle, &win32_info);
	
	DXGI_SWAP_CHAIN_DESC swap_chain_desc = {0};
	swap_chain_desc.BufferDesc = buffer_desc;
	swap_chain_desc.SampleDesc.Count =  1;
	swap_chain_desc.SampleDesc.Quality =  0;
	swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
	swap_chain_desc.BufferCount = 1; // NOTE(nathan): double buffering
	swap_chain_desc.OutputWindow = win32_info.info.win.window;
	swap_chain_desc.Windowed = true;
	swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
	swap_chain_desc.Flags = D3D11_CREATE_DEVICE_DEBUG; // NOTE(nathan): possible DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
	
	HRESULT error = D3D11CreateDeviceAndSwapChain(0, D3D_DRIVER_TYPE_HARDWARE, 0, 0, 0, 0, D3D11_SDK_VERSION, 
														  &swap_chain_desc, &pp->swap_chain, &pp->device, 0, &pp->device_context);
	
	
	// NOTE(nathan): disable alt-enter fullscreen
	IDXGIFactory1 *factory = 0;
	if(SUCCEEDED(pp->swap_chain->GetParent(__uuidof(IDXGIFactory1), (void **)&factory))) {
		factory->MakeWindowAssociation(win32_info.info.win.window, DXGI_MWA_NO_ALT_ENTER|DXGI_MWA_NO_PRINT_SCREEN );
		factory->Release();
	}
	
	resizeBuffer(width, height);
	
	error = pp->device->QueryInterface(IID_PPV_ARGS(&pp->debug_interface));
}
开发者ID:napoleon89,项目名称:Pawprint,代码行数:41,代码来源:d3d_render_context.cpp

示例7: EnumerateDisplayAdapters

bool RenderCore::EnumerateDisplayAdapters(std::vector<IDXGIAdapter1 *> *dxgiAdapters)
{
	IDXGIAdapter1 *pAdapter;
	IDXGIFactory1 *pFactory = nullptr;
	HRESULT hr;

	hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&pFactory);
	if (FAILED(hr)) {
		return false;
	}
	
	for (UINT i = 0; pFactory->EnumAdapters1(i, &pAdapter) != DXGI_ERROR_NOT_FOUND; ++i) {
		dxgiAdapters->push_back(pAdapter);
		//m_VideoAdapterList.push_back(pAdapter);
	}

	if (pFactory) {
		pFactory->Release();
	}

	return true;
};
开发者ID:bitkid83,项目名称:TinyCap,代码行数:22,代码来源:rendercore.cpp

示例8: LogVideoCardStats

void LogVideoCardStats()
{
    HRESULT err;

#ifdef USE_DXGI1_2
    REFIID iidVal = OSGetVersion() >= 8 ? __uuidof(IDXGIFactory2) : __uuidof(IDXGIFactory1);
#else
    REFIIF iidVal = __uuidof(IDXGIFactory1);
#endif

    IDXGIFactory1 *factory;
    if(SUCCEEDED(err = CreateDXGIFactory1(iidVal, (void**)&factory)))
    {
        UINT i=0;
        IDXGIAdapter1 *giAdapter;

        while(factory->EnumAdapters1(i++, &giAdapter) == S_OK)
        {
            DXGI_ADAPTER_DESC adapterDesc;
            if(SUCCEEDED(err = giAdapter->GetDesc(&adapterDesc)))
            {
                if (adapterDesc.DedicatedVideoMemory > 0) {
                    Log(TEXT("------------------------------------------"));
                    Log(TEXT("Adapter %u"), i);
                    Log(TEXT("  Video Adapter: %s"), adapterDesc.Description);
                    Log(TEXT("  Video Adapter Dedicated Video Memory: %u"), adapterDesc.DedicatedVideoMemory);
                    Log(TEXT("  Video Adapter Shared System Memory: %u"), adapterDesc.SharedSystemMemory);
                }
            }
            else
                AppWarning(TEXT("Could not query adapter %u"), i);

            giAdapter->Release();
        }

        factory->Release();
    }
}
开发者ID:Soopah,项目名称:OBS,代码行数:38,代码来源:D3D10System.cpp

示例9: descriptionw

bool DeviceDirect3D::getAdapterHandle(std::vector<IDXGIAdapter1*>* adapters)
{
	HRESULT hr;

	//Create DXGI factory
	IDXGIFactory1* dxgiFactory;
	hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)(&dxgiFactory));
	if(FAILED(hr))
	{
		LOGERROR(hr, "CreateDXGIFactory1");
		return false;
	}

	//Get all the adapters
	UINT i = 0;
	IDXGIAdapter1* pAdapter = nullptr;
	while(dxgiFactory->EnumAdapters1(i, &pAdapter) != DXGI_ERROR_NOT_FOUND)
	{ 
		adapters->push_back(pAdapter);

		DXGI_ADAPTER_DESC1 desc;
		pAdapter->GetDesc1(&desc);
		std::wstring descriptionw(desc.Description);
		std::string description(descriptionw.begin(), descriptionw.end());
		Logger() << "Adapter found: (" << i << ") " << description;

		++i;
	}
	dxgiFactory->Release();

	if(adapters->empty())
	{
		LOGFUNCERROR("Your graphics card does not appear to support DirectX 10 or later");
		return false;
	}

	return true;
}
开发者ID:MadrMan,项目名称:gpgpuraytrace,代码行数:38,代码来源:DeviceDirect3D.cpp

示例10: InitDevice

//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDevice()
{
    HRESULT hr = S_OK;

    RECT rc;
    GetClientRect( g_hWnd, &rc );
    UINT width = rc.right - rc.left;
    UINT height = rc.bottom - rc.top;

    UINT createDeviceFlags = 0;
#ifdef _DEBUG
    createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif

    D3D_DRIVER_TYPE driverTypes[] =
    {
        D3D_DRIVER_TYPE_HARDWARE,
        D3D_DRIVER_TYPE_WARP,
        D3D_DRIVER_TYPE_REFERENCE,
    };
    UINT numDriverTypes = ARRAYSIZE( driverTypes );

    D3D_FEATURE_LEVEL featureLevels[] =
    {
        D3D_FEATURE_LEVEL_11_1,
        D3D_FEATURE_LEVEL_11_0,
        D3D_FEATURE_LEVEL_10_1,
        D3D_FEATURE_LEVEL_10_0,
    };
	UINT numFeatureLevels = ARRAYSIZE( featureLevels );

    for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
    {
        g_driverType = driverTypes[driverTypeIndex];
        hr = D3D11CreateDevice( nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels,
                                D3D11_SDK_VERSION, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );

        if ( hr == E_INVALIDARG )
        {
            // DirectX 11.0 platforms will not recognize D3D_FEATURE_LEVEL_11_1 so we need to retry without it
            hr = D3D11CreateDevice( nullptr, g_driverType, nullptr, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1,
                                    D3D11_SDK_VERSION, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
        }

        if( SUCCEEDED( hr ) )
            break;
    }
    if( FAILED( hr ) )
        return hr;

    // Obtain DXGI factory from device (since we used nullptr for pAdapter above)
    IDXGIFactory1* dxgiFactory = nullptr;
    {
        IDXGIDevice* dxgiDevice = nullptr;
        hr = g_pd3dDevice->QueryInterface( __uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice) );
        if (SUCCEEDED(hr))
        {
            IDXGIAdapter* adapter = nullptr;
            hr = dxgiDevice->GetAdapter(&adapter);
            if (SUCCEEDED(hr))
            {
                hr = adapter->GetParent( __uuidof(IDXGIFactory1), reinterpret_cast<void**>(&dxgiFactory) );
                adapter->Release();
            }
            dxgiDevice->Release();
        }
    }
    if (FAILED(hr))
        return hr;

    // Create swap chain
    IDXGIFactory2* dxgiFactory2 = nullptr;
    hr = dxgiFactory->QueryInterface( __uuidof(IDXGIFactory2), reinterpret_cast<void**>(&dxgiFactory2) );
    if ( dxgiFactory2 )
    {
        // DirectX 11.1 or later
        hr = g_pd3dDevice->QueryInterface( __uuidof(ID3D11Device1), reinterpret_cast<void**>(&g_pd3dDevice1) );
        if (SUCCEEDED(hr))
        {
            (void) g_pImmediateContext->QueryInterface( __uuidof(ID3D11DeviceContext1), reinterpret_cast<void**>(&g_pImmediateContext1) );
        }

        DXGI_SWAP_CHAIN_DESC1 sd = {};
        sd.Width = width;
        sd.Height = height;
        sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
        sd.SampleDesc.Count = 1;
        sd.SampleDesc.Quality = 0;
        sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
        sd.BufferCount = 1;

        hr = dxgiFactory2->CreateSwapChainForHwnd( g_pd3dDevice, g_hWnd, &sd, nullptr, nullptr, &g_pSwapChain1 );
        if (SUCCEEDED(hr))
        {
            hr = g_pSwapChain1->QueryInterface( __uuidof(IDXGISwapChain), reinterpret_cast<void**>(&g_pSwapChain) );
        }

//.........这里部分代码省略.........
开发者ID:walbourn,项目名称:directx-sdk-samples,代码行数:101,代码来源:Tutorial01.cpp

示例11: OSGetVersion

D3D10System::D3D10System()
{
    HRESULT err;

#ifdef USE_DXGI1_2
    REFIID iidVal = OSGetVersion() >= 8 ? __uuidof(IDXGIFactory2) : __uuidof(IDXGIFactory1);
#else
    REFIID iidVal = __uuidof(IDXGIFactory1);
#endif

    UINT adapterID = GlobalConfig->GetInt(TEXT("Video"), TEXT("Adapter"), 0);

    IDXGIFactory1 *factory;
    if(FAILED(err = CreateDXGIFactory1(iidVal, (void**)&factory)))
        CrashError(TEXT("Could not create DXGI factory"));

    IDXGIAdapter1 *adapter;
    if(FAILED(err = factory->EnumAdapters1(adapterID, &adapter)))
        CrashError(TEXT("Could not get DXGI adapter"));

    //------------------------------------------------------------------

    DXGI_SWAP_CHAIN_DESC swapDesc;
    zero(&swapDesc, sizeof(swapDesc));
    swapDesc.BufferCount = 2;
    swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
    swapDesc.BufferDesc.Width  = App->renderFrameWidth;
    swapDesc.BufferDesc.Height = App->renderFrameHeight;
    swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    swapDesc.Flags = 0;
    swapDesc.OutputWindow = hwndRenderFrame;
    swapDesc.SampleDesc.Count = 1;
    swapDesc.Windowed = TRUE;

    bDisableCompatibilityMode = 1;//AppConfig->GetInt(TEXT("Video"), TEXT("DisableD3DCompatibilityMode"), 1) != 0;

    UINT createFlags = D3D10_CREATE_DEVICE_BGRA_SUPPORT;
    if(GlobalConfig->GetInt(TEXT("General"), TEXT("UseDebugD3D")))
        createFlags |= D3D10_CREATE_DEVICE_DEBUG;

    D3D10_FEATURE_LEVEL1 level = bDisableCompatibilityMode ? D3D10_FEATURE_LEVEL_10_1 : D3D10_FEATURE_LEVEL_9_3;

    //D3D10_CREATE_DEVICE_DEBUG
    //D3D11_DRIVER_TYPE_REFERENCE, D3D11_DRIVER_TYPE_HARDWARE
    err = D3D10CreateDeviceAndSwapChain1(adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, createFlags, level, D3D10_1_SDK_VERSION, &swapDesc, &swap, &d3d);
    if(FAILED(err))
    {
        bDisableCompatibilityMode = !bDisableCompatibilityMode;
        level = bDisableCompatibilityMode ? D3D10_FEATURE_LEVEL_10_1 : D3D10_FEATURE_LEVEL_9_3;
        err = D3D10CreateDeviceAndSwapChain1(adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, createFlags, level, D3D10_1_SDK_VERSION, &swapDesc, &swap, &d3d);
    }

    if(FAILED(err))
        CrashError(TEXT("Could not create D3D10 device and swap chain.  This error can happen for one of the following reasons:\r\n\r\n1.) Your GPU is not supported (DirectX 10 support is required - many integrated laptop GPUs do not support DX10)\r\n2.) You're running Windows Vista without the \"Platform Update\"\r\n3.) Your video card drivers are out of date"));

    adapter->Release();
    factory->Release();

    //------------------------------------------------------------------

    Log(TEXT("Loading up D3D10..."));

    D3D10_DEPTH_STENCIL_DESC depthDesc;
    zero(&depthDesc, sizeof(depthDesc));
    depthDesc.DepthEnable = FALSE;

    err = d3d->CreateDepthStencilState(&depthDesc, &depthState);
    if(FAILED(err))
        CrashError(TEXT("Unable to create depth state"));

    d3d->OMSetDepthStencilState(depthState, 0);

    //------------------------------------------------------------------

    D3D10_RASTERIZER_DESC rasterizerDesc;
    zero(&rasterizerDesc, sizeof(rasterizerDesc));
    rasterizerDesc.FillMode = D3D10_FILL_SOLID;
    rasterizerDesc.CullMode = D3D10_CULL_NONE;
    rasterizerDesc.FrontCounterClockwise = FALSE;
    rasterizerDesc.DepthClipEnable = TRUE;

    err = d3d->CreateRasterizerState(&rasterizerDesc, &rasterizerState);
    if(FAILED(err))
        CrashError(TEXT("Unable to create rasterizer state"));

    d3d->RSSetState(rasterizerState);

    //------------------------------------------------------------------

    rasterizerDesc.ScissorEnable = TRUE;

    err = d3d->CreateRasterizerState(&rasterizerDesc, &scissorState);
    if(FAILED(err))
        CrashError(TEXT("Unable to create scissor state"));

    //------------------------------------------------------------------

    ID3D10Texture2D *backBuffer = NULL;
    err = swap->GetBuffer(0, IID_ID3D10Texture2D, (void**)&backBuffer);
    if(FAILED(err))
//.........这里部分代码省略.........
开发者ID:Soopah,项目名称:OBS,代码行数:101,代码来源:D3D10System.cpp

示例12: main

int main() {

  printf("\n\ntest_win_api_directx_research\n\n");

  /* Retrieve a IDXGIFactory that can enumerate the adapters. */
  IDXGIFactory1* factory = NULL;
  HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)(&factory));

  if (S_OK != hr) {
    printf("Error: failed to retrieve the IDXGIFactory.\n");
    exit(EXIT_FAILURE);
  }

  /* Enumerate the adapters.*/
  UINT i = 0;
  IDXGIAdapter1* adapter = NULL;
  std::vector<IDXGIAdapter1*> adapters; /* Needs to be Released(). */

  while (DXGI_ERROR_NOT_FOUND != factory->EnumAdapters1(i, &adapter)) {
    adapters.push_back(adapter);
    ++i;
  }

  /* Get some info about the adapters (GPUs). */
  for (size_t i = 0; i < adapters.size(); ++i) {
    
    DXGI_ADAPTER_DESC1 desc;
    adapter = adapters[i];
    hr = adapter->GetDesc1(&desc);
    
    if (S_OK != hr) {
      printf("Error: failed to get a description for the adapter: %lu\n", i);
      continue;
    }

    wprintf(L"Adapter: %lu, description: %s\n", i, desc.Description);
  }

  /* Check what devices/monitors are attached to the adapters. */
  UINT dx = 0;
  IDXGIOutput* output = NULL;
  std::vector<IDXGIOutput*> outputs; /* Needs to be Released(). */
  
  for (size_t i = 0; i < adapters.size(); ++i) {

    dx = 0;
    adapter = adapters[i];
    
    while (DXGI_ERROR_NOT_FOUND != adapter->EnumOutputs(dx, &output)) {
      printf("Found monitor %d on adapter: %lu\n", dx, i);
      outputs.push_back(output);
      ++dx;
    }
  }

  if (0 >= outputs.size()) {
    printf("Error: no outputs found (%lu).\n", outputs.size());
    exit(EXIT_FAILURE);
  }

  /* Print some info about the monitors. */
  for (size_t i = 0; i < outputs.size(); ++i) {
    
    DXGI_OUTPUT_DESC desc;
    output = outputs[i];
    hr = output->GetDesc(&desc);
    
    if (S_OK != hr) {
      printf("Error: failed to retrieve a DXGI_OUTPUT_DESC for output %lu.\n", i);
      continue;
    }

    wprintf(L"Monitor: %s, attached to desktop: %c\n", desc.DeviceName, (desc.AttachedToDesktop) ? 'y' : 'n');
  }

  /*

    To get access to a OutputDuplication interface we need to have a 
    Direct3D device which handles the actuall rendering and "gpu" 
    stuff. According to a gamedev stackexchange it seems we can create
    one w/o a HWND. 

   */

  ID3D11Device* d3d_device = NULL; /* Needs to be released. */
  ID3D11DeviceContext* d3d_context = NULL; /* Needs to be released. */
  IDXGIAdapter1* d3d_adapter = NULL;
  D3D_FEATURE_LEVEL d3d_feature_level; /* The selected feature level (D3D version), selected from the Feature Levels array, which is NULL here; when it's NULL the default list is used see:  https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082%28v=vs.85%29.aspx ) */
  
  { /* Start creating a D3D11 device */

#if 1
    /* 
       NOTE:  Apparently the D3D11CreateDevice function returns E_INVALIDARG, when
              you pass a pointer to an adapter for the first parameter and use the 
              D3D_DRIVER_TYPE_HARDWARE. When you want to pass a valid pointer for the
              adapter, you need to set the DriverType parameter (2nd) to 
              D3D_DRIVER_TYPE_UNKNOWN.
             
              @todo figure out what would be the best solution; easiest to use is 
//.........这里部分代码省略.........
开发者ID:OriginalQverty,项目名称:screen_capture,代码行数:101,代码来源:test_win_api_directx_research.cpp

示例13: init

bool RenderSystem::init(void* windowHandle, const InitParams& params)
{
  IDXGIFactory1* factory = 0;
  IDXGIOutput* output = 0;

  DXGI_MODE_DESC modeDesc;
  ::ZeroMemory(&modeDesc, sizeof(DXGI_MODE_DESC));
  modeDesc.Format = params.srgbTarget ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
  modeDesc.Width = params.width;
  modeDesc.Height = params.height;

  if (SUCCEEDED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory)))
  {
    IDXGIAdapter1* adapter = 0;
    for (UINT i = 0; factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND; ++i)
    {
      if (adapter->CheckInterfaceSupport(__uuidof(ID3D11Device), NULL))
        break;

      adapter->Release();
    }

    D3D_FEATURE_LEVEL supportedFeatureLevels[] =
    {
      D3D_FEATURE_LEVEL_11_0,
    };

    UINT flags = 0;

#if defined (_DEBUG)
    flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif // _DEBUG

    if (adapter)
    {
      if (SUCCEEDED(D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, flags, supportedFeatureLevels, _countof(supportedFeatureLevels),
        D3D11_SDK_VERSION, &m_device, NULL, &m_renderContext)))
      {
        for (UINT i = 0; adapter->EnumOutputs(i, &output) != DXGI_ERROR_NOT_FOUND; ++i)
        {
          if (SUCCEEDED(output->FindClosestMatchingMode(&modeDesc, &modeDesc, m_device)))
          {
            // additional checks??
            break;
          }

          output->Release();
          output = 0;
        }

        /*if (output)
          output->Release();*/
      }

      adapter->Release();
    }

    if (m_device)
    {
      DXGI_SWAP_CHAIN_DESC sd;
      ::ZeroMemory(&sd, sizeof(DXGI_SWAP_CHAIN_DESC));
      sd.BufferCount = 1;
      sd.BufferDesc = modeDesc;
      sd.BufferUsage = D3D11_BIND_RENDER_TARGET;
      sd.Flags = 0;
      sd.OutputWindow = (HWND)windowHandle;
      sd.SampleDesc.Quality = 0;
      sd.SampleDesc.Count = 1;
      sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
      sd.Windowed = TRUE;

      if (params.msaaSamples > 0)
      {
        UINT numLevels = 0;
        if (SUCCEEDED(m_device->CheckMultisampleQualityLevels(modeDesc.Format, params.msaaSamples, &numLevels)) && numLevels > 0)
        {
          sd.SampleDesc.Quality = numLevels-1;
          sd.SampleDesc.Count = params.msaaSamples;
        }
        else
        {
          printf("multisample quality not supported");
        }
      }

      VALIDATE(factory->CreateSwapChain(m_device, &sd, &m_swapChain));
    }

    if (params.fullscreen)
    {
      m_isFullScreen = SUCCEEDED(m_swapChain->SetFullscreenState(TRUE, output));
    }

    // setup debug queue

    factory->MakeWindowAssociation((HWND)windowHandle, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES);

    if (output)
      output->Release();

//.........这里部分代码省略.........
开发者ID:D13David,项目名称:Framework,代码行数:101,代码来源:RenderSystem.cpp

示例14: InitDevice

//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDevice()
{
    HRESULT hr = S_OK;

    RECT rc;
    GetClientRect( g_hWnd, &rc );
    UINT width = rc.right - rc.left;
    UINT height = rc.bottom - rc.top;

    UINT createDeviceFlags = 0;
#ifdef _DEBUG
    createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif

    D3D_DRIVER_TYPE driverTypes[] =
    {
        D3D_DRIVER_TYPE_HARDWARE,
        D3D_DRIVER_TYPE_WARP,
        D3D_DRIVER_TYPE_REFERENCE,
    };
    UINT numDriverTypes = ARRAYSIZE( driverTypes );

    D3D_FEATURE_LEVEL featureLevels[] =
    {
        D3D_FEATURE_LEVEL_11_1,
        D3D_FEATURE_LEVEL_11_0,
        D3D_FEATURE_LEVEL_10_1,
        D3D_FEATURE_LEVEL_10_0,
    };
	UINT numFeatureLevels = ARRAYSIZE( featureLevels );

    for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
    {
        g_driverType = driverTypes[driverTypeIndex];
        hr = D3D11CreateDevice( nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels,
                                D3D11_SDK_VERSION, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );

        if ( hr == E_INVALIDARG )
        {
            // DirectX 11.0 platforms will not recognize D3D_FEATURE_LEVEL_11_1 so we need to retry without it
            hr = D3D11CreateDevice( nullptr, g_driverType, nullptr, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1,
                                    D3D11_SDK_VERSION, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
        }

        if( SUCCEEDED( hr ) )
            break;
    }
    if( FAILED( hr ) )
        return hr;

    // Obtain DXGI factory from device (since we used nullptr for pAdapter above)
    IDXGIFactory1* dxgiFactory = nullptr;
    {
        IDXGIDevice* dxgiDevice = nullptr;
        hr = g_pd3dDevice->QueryInterface( __uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice) );
        if (SUCCEEDED(hr))
        {
            IDXGIAdapter* adapter = nullptr;
            hr = dxgiDevice->GetAdapter(&adapter);
            if (SUCCEEDED(hr))
            {
                hr = adapter->GetParent( __uuidof(IDXGIFactory1), reinterpret_cast<void**>(&dxgiFactory) );
                adapter->Release();
            }
            dxgiDevice->Release();
        }
    }
    if (FAILED(hr))
        return hr;

    // Create swap chain
    IDXGIFactory2* dxgiFactory2 = nullptr;
    hr = dxgiFactory->QueryInterface( __uuidof(IDXGIFactory2), reinterpret_cast<void**>(&dxgiFactory2) );
    if ( dxgiFactory2 )
    {
        // DirectX 11.1 or later
        hr = g_pd3dDevice->QueryInterface( __uuidof(ID3D11Device1), reinterpret_cast<void**>(&g_pd3dDevice1) );
        if (SUCCEEDED(hr))
        {
            (void) g_pImmediateContext->QueryInterface( __uuidof(ID3D11DeviceContext1), reinterpret_cast<void**>(&g_pImmediateContext1) );
        }

        DXGI_SWAP_CHAIN_DESC1 sd;
        ZeroMemory(&sd, sizeof(sd));
        sd.Width = width;
        sd.Height = height;
        sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
        sd.SampleDesc.Count = 1;
        sd.SampleDesc.Quality = 0;
        sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
        sd.BufferCount = 1;

        hr = dxgiFactory2->CreateSwapChainForHwnd( g_pd3dDevice, g_hWnd, &sd, nullptr, nullptr, &g_pSwapChain1 );
        if (SUCCEEDED(hr))
        {
            hr = g_pSwapChain1->QueryInterface( __uuidof(IDXGISwapChain), reinterpret_cast<void**>(&g_pSwapChain) );
        }
//.........这里部分代码省略.........
开发者ID:jonasmr,项目名称:microprofile,代码行数:101,代码来源:demo_d3d11.cpp

示例15: DoD3D11Hook

bool DoD3D11Hook(ID3D11Device *device)
{
    HRESULT hErr;

    bD3D101Hooked = true;
    HMODULE hD3D10_1 = LoadLibrary(TEXT("d3d10_1.dll"));
    if(!hD3D10_1)
    {
        RUNONCE logOutput << "DoD3D11Hook: could not load d3d10.1" << endl;
        return false;
    }

    HMODULE hDXGI = GetModuleHandle(TEXT("dxgi.dll"));
    if(!hDXGI)
    {
        RUNONCE logOutput << "DoD3D11Hook: could not load dxgi" << endl;
        return false;
    }

    CREATEDXGIFACTORY1PROC createDXGIFactory1 = (CREATEDXGIFACTORY1PROC)GetProcAddress(hDXGI, "CreateDXGIFactory1");
    if(!createDXGIFactory1)
    {
        RUNONCE logOutput << "DoD3D11Hook: could not get address of CreateDXGIFactory1" << endl;
        return false;
    }

    PFN_D3D10_CREATE_DEVICE1 d3d10CreateDevice1 = (PFN_D3D10_CREATE_DEVICE1)GetProcAddress(hD3D10_1, "D3D10CreateDevice1");
    if(!d3d10CreateDevice1)
    {
        RUNONCE logOutput << "DoD3D11Hook: could not get address of D3D10CreateDevice1" << endl;
        return false;
    }

    IDXGIFactory1 *factory;
    if(FAILED(hErr = (*createDXGIFactory1)(__uuidof(IDXGIFactory1), (void**)&factory)))
    {
        RUNONCE logOutput << "DoD3D11Hook: CreateDXGIFactory1 failed, result = " << UINT(hErr) << endl;
        return false;
    }

    IDXGIAdapter1 *adapter;
    if(FAILED(hErr = factory->EnumAdapters1(0, &adapter)))
    {
        RUNONCE logOutput << "DoD3D11Hook: factory->EnumAdapters1 failed, result = " << UINT(hErr) << endl;
        factory->Release();
        return false;
    }

    if(FAILED(hErr = (*d3d10CreateDevice1)(adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_FEATURE_LEVEL_10_1, D3D10_1_SDK_VERSION, &shareDevice)))
    {
        if(FAILED(hErr = (*d3d10CreateDevice1)(adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_FEATURE_LEVEL_9_3, D3D10_1_SDK_VERSION, &shareDevice)))
        {
            RUNONCE logOutput << "DoD3D11Hook: device creation failed, result = " << UINT(hErr) << endl;
            adapter->Release();
            factory->Release();
            return false;
        }
    }

    adapter->Release();
    factory->Release();

    //------------------------------------------------

    D3D11_TEXTURE2D_DESC texGameDesc;
    ZeroMemory(&texGameDesc, sizeof(texGameDesc));
    texGameDesc.Width               = d3d11CaptureInfo.cx;
    texGameDesc.Height              = d3d11CaptureInfo.cy;
    texGameDesc.MipLevels           = 1;
    texGameDesc.ArraySize           = 1;
    texGameDesc.Format              = dxgiFormat;
    texGameDesc.SampleDesc.Count    = 1;
    texGameDesc.BindFlags           = D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE;
    texGameDesc.Usage               = D3D11_USAGE_DEFAULT;
    texGameDesc.MiscFlags           = D3D11_RESOURCE_MISC_SHARED;

    ID3D11Texture2D *d3d11Tex;
    if(FAILED(hErr = device->CreateTexture2D(&texGameDesc, NULL, &d3d11Tex)))
    {
        RUNONCE logOutput << "DoD3D11Hook: creation of intermediary texture failed, result = " << UINT(hErr) << endl;
        return false;
    }

    if(FAILED(hErr = d3d11Tex->QueryInterface(__uuidof(ID3D11Resource), (void**)&copyTextureGame)))
    {
        RUNONCE logOutput << "DoD3D11Hook: d3d11Tex->QueryInterface(ID3D11Resource) failed, result = " << UINT(hErr) << endl;
        d3d11Tex->Release();
        return false;
    }

    IDXGIResource *res;
    if(FAILED(hErr = d3d11Tex->QueryInterface(IID_IDXGIResource, (void**)&res)))
    {
        RUNONCE logOutput << "DoD3D11Hook: d3d11Tex->QueryInterface(IID_IDXGIResource) failed, result = " << UINT(hErr) << endl;
        d3d11Tex->Release();
        return false;
    }

    HANDLE handle;
    if(FAILED(hErr = res->GetSharedHandle(&handle)))
//.........这里部分代码省略.........
开发者ID:choupachupss,项目名称:OBS,代码行数:101,代码来源:D3D11Capture.cpp


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