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C++ IAttachment::GetType方法代码示例

本文整理汇总了C++中IAttachment::GetType方法的典型用法代码示例。如果您正苦于以下问题:C++ IAttachment::GetType方法的具体用法?C++ IAttachment::GetType怎么用?C++ IAttachment::GetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IAttachment的用法示例。


在下文中一共展示了IAttachment::GetType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetCharacterAttachment

//------------------------------------------------------------------------
void CItem::SetCharacterAttachment(int slot, const char *name, ICharacterInstance *pAttachedCharacter, int flags)
{
	ICharacterInstance *pCharacter = GetEntity()->GetCharacter(slot);

	if(!pCharacter)
		return;

	IAttachmentManager *pAttachmentManager = pCharacter->GetIAttachmentManager();
	IAttachment *pAttachment = pAttachmentManager->GetInterfaceByName(name);

	if(!pAttachment)
	{
		GameWarning("Item '%s' trying to attach character on '%s' which does not exist!", GetEntity()->GetName(), name);
		return;
	}

	CCHRAttachment *pCharacterAttachment = new CCHRAttachment();
	pCharacterAttachment->m_pCharInstance  = pAttachedCharacter;

	// sub skin ?
	if(pAttachment->GetType() == CA_SKIN)
	{
		pAttachment->AddBinding(pCharacterAttachment);
	}
	else
	{
		pAttachment->AddBinding(pCharacterAttachment);
	}
}
开发者ID:Hellraiser666,项目名称:CryGame,代码行数:30,代码来源:ItemResource.cpp


注:本文中的IAttachment::GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。