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C++ IAttachment::GetNameCRC方法代码示例

本文整理汇总了C++中IAttachment::GetNameCRC方法的典型用法代码示例。如果您正苦于以下问题:C++ IAttachment::GetNameCRC方法的具体用法?C++ IAttachment::GetNameCRC怎么用?C++ IAttachment::GetNameCRC使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IAttachment的用法示例。


在下文中一共展示了IAttachment::GetNameCRC方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AttachToCharacter

bool CStickyProjectile::AttachToCharacter(CProjectile* pProjectile, IEntity& pEntity, ICharacterInstance& pCharacter, const char* boneName)
{
	IEntity* pProjectileEntity = pProjectile->GetEntity();

	char attachName[16] = "";		
	sprintf(attachName, "StickyProj_%d", s_attachNameID++);

	IAttachment* pCharacterAttachment = pCharacter.GetIAttachmentManager()->CreateAttachment(attachName, CA_BONE, boneName, false); 

	if(!pCharacterAttachment)
	{
		CryLogAlways("Could not create attachment for StickyProjectile[%s]. AttachmentName[%s] BoneName[%s]", pProjectileEntity->GetName(), attachName, boneName );
		CRY_ASSERT_MESSAGE(pCharacterAttachment, "Could not create attachment for StickyProjectile. This must be fixed.");
		return false;
	}

	m_characterAttachmentCrC = pCharacterAttachment->GetNameCRC();

	SetProjectilePhysics(pProjectile, ePT_None);

	pCharacterAttachment->SetAttRelativeDefault(QuatT(m_stuckRot, m_stuckPos));

	CEntityAttachment *pEntityAttachment = new CEntityAttachment();
	pEntityAttachment->SetEntityId(pProjectileEntity->GetId());

	pCharacterAttachment->AddBinding(pEntityAttachment);

	return true;
}
开发者ID:Kufusonic,项目名称:Work-in-Progress-Sonic-Fangame,代码行数:29,代码来源:StickyProjectile.cpp


注:本文中的IAttachment::GetNameCRC方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。