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C++ HardwarePixelBufferSharedPtr::getPointer方法代码示例

本文整理汇总了C++中HardwarePixelBufferSharedPtr::getPointer方法的典型用法代码示例。如果您正苦于以下问题:C++ HardwarePixelBufferSharedPtr::getPointer方法的具体用法?C++ HardwarePixelBufferSharedPtr::getPointer怎么用?C++ HardwarePixelBufferSharedPtr::getPointer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HardwarePixelBufferSharedPtr的用法示例。


在下文中一共展示了HardwarePixelBufferSharedPtr::getPointer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: blit

 //-----------------------------------------------------------------------------  
 void GLESTextureBuffer::blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox)
 {
     GLESTextureBuffer *srct = static_cast<GLESTextureBuffer *>(src.getPointer());
     // TODO: Check for FBO support first
     // Destination texture must be 2D
     // Source texture must be 2D
     if((src->getUsage() & TU_RENDERTARGET) == 0 && (srct->mTarget == GL_TEXTURE_2D))
     {
         blitFromTexture(srct, srcBox, dstBox);
     }
     else
     {
         GLESHardwarePixelBuffer::blit(src, srcBox, dstBox);
     }
 }
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:16,代码来源:OgreGLESHardwarePixelBuffer.cpp

示例2: blit

    void HardwarePixelBuffer::blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox)
	{
		if(isLocked() || src->isLocked())
		{
			OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
				"Source and destination buffer may not be locked!",
				"HardwarePixelBuffer::blit");
		}
		if(src.getPointer() == this)
		{
			OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS,
                "Source must not be the same object",
                "HardwarePixelBuffer::blit" ) ;
		}
		const PixelBox &srclock = src->lock(srcBox, HBL_READ_ONLY);

		LockOptions method = HBL_NORMAL;
		if(dstBox.left == 0 && dstBox.top == 0 && dstBox.front == 0 &&
		   dstBox.right == mWidth && dstBox.bottom == mHeight &&
		   dstBox.back == mDepth)
			// Entire buffer -- we can discard the previous contents
			method = HBL_DISCARD;
			
		const PixelBox &dstlock = lock(dstBox, method);
		if(dstlock.getWidth() != srclock.getWidth() ||
        	dstlock.getHeight() != srclock.getHeight() ||
        	dstlock.getDepth() != srclock.getDepth())
		{
			// Scaling desired
			Image::scale(srclock, dstlock);
		}
		else
		{
			// No scaling needed
			PixelUtil::bulkPixelConversion(srclock, dstlock);
		}

		unlock();
		src->unlock();
	}
开发者ID:Strongc,项目名称:game-ui-solution,代码行数:40,代码来源:OgreHardwarePixelBuffer.cpp


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