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C++ Guild::BroadcastPacket方法代码示例

本文整理汇总了C++中Guild::BroadcastPacket方法的典型用法代码示例。如果您正苦于以下问题:C++ Guild::BroadcastPacket方法的具体用法?C++ Guild::BroadcastPacket怎么用?C++ Guild::BroadcastPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Guild的用法示例。


在下文中一共展示了Guild::BroadcastPacket方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SendCalendarEventInviteAlert

void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
{
    WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_ALERT);
    data << uint64(calendarEvent.GetEventId());
    data << calendarEvent.GetTitle();
    data.AppendPackedTime(calendarEvent.GetEventTime());
    data << uint32(calendarEvent.GetFlags());
    data << uint32(calendarEvent.GetType());
    data << int32(calendarEvent.GetDungeonId());
    data << uint64(invite.GetInviteId());

    Guild* guild = sGuildMgr->GetGuildById(calendarEvent.GetGuildId());
    data << uint64(guild ? guild->GetGUID() : 0);

    data << uint8(invite.GetStatus());
    data << uint8(invite.GetRank());
    data.appendPackGUID(calendarEvent.GetCreatorGUID());
    data.appendPackGUID(invite.GetSenderGUID());

    if (calendarEvent.IsGuildEvent() || calendarEvent.IsGuildAnnouncement())
    {
        if (Guild* guild = sGuildMgr->GetGuildById(calendarEvent.GetGuildId()))
            guild->BroadcastPacket(&data);
    }
    else
        if (Player* player = ObjectAccessor::FindPlayer(invite.GetInviteeGUID()))
            player->SendDirectMessage(&data);
}
开发者ID:ter884,项目名称:TER-Server,代码行数:28,代码来源:CalendarMgr.cpp

示例2: HandleGuildRenameRequest

void WorldSession::HandleGuildRenameRequest(WorldPacket& recvPacket)
{
    uint32 lenght;
    std::string newName;

    lenght = recvPacket.ReadBits(8);
    newName = recvPacket.ReadString(lenght);

    Guild* pGuild = GetPlayer()->GetGuild();

    if(pGuild)
    {
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);

        _guildRenameCallback.SetParam(newName);

        stmt->setUInt32(1,pGuild->GetId());
        stmt->setString(0,newName);

        _guildRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));

        WorldPacket data(SMSG_GUILD_FLAGGED_FOR_RENAME,1);

        data.WriteBit(true);            // it may send false also, but we don't know how to handle exeptions by the DB layer
        data.FlushBits();

        pGuild->BroadcastPacket(&data);
    }
}
开发者ID:AwkwardDev,项目名称:WoWSource434,代码行数:29,代码来源:GuildHandler.cpp

示例3: HandleGuildRemoveOpcode

void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
    std::string plName;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE");

    recvPacket >> plName;

    if(!normalizePlayerName(plName))
        return;

    Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    uint64 plGuid;
    MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
    if(!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    if(slot->RankId == GR_GUILDMASTER)
    {
        SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
        return;
    }

    //do not allow to kick player with same or higher rights
    if(GetPlayer()->GetRank() >= slot->RankId)
    {
        SendGuildCommandResult(GUILD_QUIT_S, plName, GUILD_RANK_TOO_HIGH_S);
        return;
    }

    guild->DelMember(plGuid);
    // Put record into guildlog
    guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_REMOVED;
    data << (uint8)2;                                       // strings count
    data << plName;
    data << GetPlayer()->GetName();
    guild->BroadcastPacket(&data);
}
开发者ID:executor,项目名称:riboncore,代码行数:56,代码来源:GuildHandler.cpp

示例4: HandleGuildLeaderOpcode

void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    std::string name;
    Player *oldLeader = GetPlayer();
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    recvPacket >> name;

    if(!normalizePlayerName(name))
        return;

    guild = objmgr.GetGuildById(oldLeader->GetGuildId());

    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if( oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    uint64 newLeaderGUID;
    MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);

    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_LEADER_CHANGED;
    data << (uint8)2;                                       // strings count
    data << oldLeader->GetName();
    data << name.c_str();
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
开发者ID:executor,项目名称:riboncore,代码行数:48,代码来源:GuildHandler.cpp

示例5: HandleGuildLeaveOpcode

void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
    std::string plName;
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");

    guild = objmgr.GetGuildById(_player->GetGuildId());
    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }
    if(_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1)
    {
        SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
        return;
    }

    if(_player->GetGUID() == guild->GetLeader())
    {
        guild->Disband();
        return;
    }

    plName = _player->GetName();

    guild->DelMember(_player->GetGUID());
    // Put record into guildlog
    guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);

    WorldPacket data(SMSG_GUILD_EVENT, (2+10));             // guess size
    data << (uint8)GE_LEFT;
    data << (uint8)1;                                       // strings count
    data << plName;
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");

    SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), GUILD_PLAYER_NO_MORE_IN_GUILD);
}
开发者ID:executor,项目名称:riboncore,代码行数:41,代码来源:GuildHandler.cpp

示例6: LogoutPlayer


//.........这里部分代码省略.........
        if(BattleGround *bg = _player->GetBattleGround())
            bg->EventPlayerLoggedOut(_player);

        ///- Teleport to home if the player is in an invalid instance
        if(!_player->m_InstanceValid && !_player->isGameMaster())
            _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());

        for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
        {
            if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
            {
                _player->RemoveBattleGroundQueueId(bgQueueTypeId);
                sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
            }
        }

        ///- Reset the online field in the account table
        // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
        //No SQL injection as AccountID is uint32
        loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());

        ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
        Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
        if(guild)
        {
            guild->LoadPlayerStatsByGuid(_player->GetGUID());
            guild->UpdateLogoutTime(_player->GetGUID());

            WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table.
            data<<(uint8)GE_SIGNED_OFF;
            data<<(uint8)1;
            data<<_player->GetName();
            data<<_player->GetGUID();
            guild->BroadcastPacket(&data);
        }

        ///- Remove pet
        _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true);

        ///- empty buyback items and save the player in the database
        // some save parts only correctly work in case player present in map/player_lists (pets, etc)
        if(Save)
        {
            uint32 eslot;
            for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++)
            {
                eslot = j - BUYBACK_SLOT_START;
                _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0);
                _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0);
                _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0);
            }
            _player->SaveToDB();
        }

        ///- Leave all channels before player delete...
        _player->CleanupChannels();

        ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
        _player->UninviteFromGroup();

        // remove player from the group if he is:
        // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
        if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
            _player->RemoveFromGroup();

        ///- Remove the player from the world
开发者ID:801616,项目名称:mangos,代码行数:67,代码来源:WorldSession.cpp

示例7: HandlePlayerLogin


//.........这里部分代码省略.........
    }

    QueryResultAutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if (resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
    }
    else if (pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if (pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId());
        if (guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)");

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outLog(LOG_DEFAULT, "ERROR: Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if (!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if (!pCurrChar->getCinematic())
    {
        pCurrChar->setCinematic(true);

        if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
        {
            pCurrChar->SendCinematicStart(rEntry->CinematicSequence);

            // send new char string if not empty
            if (!sWorld.GetNewCharString().empty())
                chH.PSendSysMessage(sWorld.GetNewCharString().c_str());
        }
    }
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:67,代码来源:CharacterHandler.cpp

示例8: HandlePlayerLogin


//.........这里部分代码省略.........
    }

    QueryResult_AutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if (resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
    }
    else if (pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if (pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if (guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1));
            data << uint8(GE_MOTD);
            data << uint8(1);
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)");

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member of invalid guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if (!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if (!pCurrChar->getCinematic())
    {
        pCurrChar->setCinematic(1);

        if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
        {
            pCurrChar->SendCinematicStart(rEntry->CinematicSequence);

            // send new char string if not empty
            if (!sWorld.GetNewCharString().empty())
                chH.PSendSysMessage("%s", sWorld.GetNewCharString().c_str());
        }
    }
开发者ID:Anonymus123,项目名称:AtomicCore-2.4.3,代码行数:67,代码来源:CharacterHandler.cpp

示例9: HandlePlayerLoginOpcode

void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
{
    m_playerLoading = true;
    uint64 playerGuid = 0;

    DEBUG_LOG( "WORLD: Recvd Player Logon Message" );

    recv_data >> playerGuid;

    Player* plr = new Player(this);
    ASSERT(plr);

    plr->SetSession(this);
    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!plr->LoadFromDB(GUID_LOPART(playerGuid)))
    {
        m_playerLoading = false;
        return;
    }
    //plr->_RemoveAllItemMods();

    //set a count of unread mails:
    QueryResult *resultMails = sDatabase.PQuery("SELECT COUNT(id) FROM `mail` WHERE `receiver` = '%u' AND `checked` = 0", GUID_LOPART(playerGuid));
    if (resultMails)
    {
        Field *fieldMail = resultMails->Fetch();
        plr->unReadMails = fieldMail[0].GetUInt8();
        delete resultMails;
    }
    else
        plr->unReadMails = 0;

    SetPlayer(plr);

    WorldPacket data( SMSG_ACCOUNT_DATA_MD5, (80) );

    for(int i = 0; i < 80; i++)
        data << uint8(0);

    SendPacket(&data);

    Player *pCurrChar = GetPlayer();

    pCurrChar->LoadIgnoreList();
    pCurrChar->SendFriendlist();
    pCurrChar->SendIgnorelist();

    sChatHandler.FillSystemMessageData(&data, this, sWorld.GetMotd());
    SendPacket( &data );

    DEBUG_LOG( "WORLD: Sent motd (SMSG_MESSAGECHAT)" );

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<(uint8)0<<(uint8)0<<(uint8)0;
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
            pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID());
        }
    }

    // home bind stuff
    Field *fields;
    QueryResult *result7 = sDatabase.PQuery("SELECT COUNT(`guid`) FROM `character_homebind` WHERE `guid` = '%u'", GUID_LOPART(playerGuid));
    if (result7)
    {
        int cnt;
        fields = result7->Fetch();
        cnt = fields[0].GetUInt32();

        if ( cnt > 0 )
        {
            QueryResult *result4 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `character_homebind` WHERE `guid` = '%u'", GUID_LOPART(playerGuid));
            assert(result4);
            fields = result4->Fetch();
            data.Initialize (SMSG_BINDPOINTUPDATE, 5*4);
            data << fields[2].GetFloat() << fields[3].GetFloat() << fields[4].GetFloat();
            data << fields[0].GetUInt32();
            data << fields[1].GetUInt32();
            SendPacket (&data);
//.........这里部分代码省略.........
开发者ID:Artea,项目名称:mangos-svn,代码行数:101,代码来源:CharacterHandler.cpp

示例10: HandleGuildLeaderOpcode

void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket, 1);

    std::string name;
    Player *newLeader;
    uint64 newLeaderGUID;
    uint32 newLeaderGuild;
    Player *oldLeader = GetPlayer();
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    recvPacket >> name;

    if(name.empty())
        return;

    normalizePlayerName(name);
    //CharacterDatabase.escape_string(name);                          // prevent SQL injection - normal name don't must changed by this call

    newLeader = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
    if(newLeader)
    {
        newLeaderGUID = newLeader->GetGUID();
        newLeaderGuild = newLeader->GetGuildId();
    }
    else
    {
        newLeaderGUID = objmgr.GetPlayerGUIDByName(name);
        newLeaderGuild = Player::GetGuildIdFromDB(newLeaderGUID);
    }
    guild = objmgr.GetGuildById(oldLeader->GetGuildId());

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }
    else if(!newLeaderGUID)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_FOUND);
        return;
    }
    if(oldLeader->GetGuildId() != newLeaderGuild)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }
    if(oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_LEADER_CHANGED;
    data << (uint8)2;
    data << oldLeader->GetName();
    data << name.c_str();
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:67,代码来源:GuildHandler.cpp

示例11: HandleGuildDemoteOpcode

void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket, 1);

    std::string plName;
    uint64 plGuid;
    uint32 plGuildId;
    uint32 plRankId;
    Player *player;
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");

    recvPacket >> plName;

    if(plName.empty())
        return;

    normalizePlayerName(plName);
    //CharacterDatabase.escape_string(plName);                        // prevent SQL injection - normal name don't must changed by this call

    player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
    guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
    if(player)
    {
        plGuid = player->GetGUID();
        plGuildId = player->GetGuildId();
        plRankId = player->GetRank();
    }
    else
    {
        plGuid = objmgr.GetPlayerGUIDByName(plName);
        plGuildId = Player::GetGuildIdFromDB(plGuid);
        plRankId = Player::GetRankFromDB(plGuid);
    }

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if( !plGuid )
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
        return;
    }

    if(plGuid == GetPlayer()->GetGUID())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
        return;
    }

    if(GetPlayer()->GetGuildId() != plGuildId)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    if((plRankId+1) >= guild->GetNrRanks() || plRankId <= this->GetPlayer()->GetRank())
        return;

    guild->ChangeRank(plGuid, (plRankId+1));

    WorldPacket data(SMSG_GUILD_EVENT, (2+30));             // guess size
    data << (uint8)GE_DEMOTION;
    data << (uint8)3;
    data << GetPlayer()->GetName();
    data << plName;
    data << guild->GetRankName(plRankId+1);
    guild->BroadcastPacket(&data);
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:79,代码来源:GuildHandler.cpp

示例12: HandlePlayerLogin


//.........这里部分代码省略.........
    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if(!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if( !pCurrChar->getCinematic() )
    {
        pCurrChar->setCinematic(1);

        ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
        if(rEntry)
        {
            data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
            data << uint32(rEntry->startmovie);
            SendPacket( &data );
        }
    }
开发者ID:benzin97,项目名称:mangos,代码行数:66,代码来源:CharacterHandler.cpp

示例13: HandlePlayerLogin

void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
    uint64 playerGuid = holder->GetGuid();

    Player* pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }
    else
        SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty();

    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize( SMSG_ACCOUNT_DATA_MD5, 128 );
    for(int i = 0; i < 32; i++)
        data << uint32(0);
    SendPacket(&data);

    pCurrChar->SendFriendlist();
    pCurrChar->SendIgnorelist();

    // added in 2.2.0
    data.Initialize(SMSG_VOICE_SYSTEM_STATUS, 2);
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos,nextpos-pos);
                linecount++;
            }
            pos = nextpos+1;
        }

        if (pos<str_motd.length())
        {
            data << str_motd.substr(pos);
            linecount++;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
//.........这里部分代码省略.........
开发者ID:Artea,项目名称:mangos-svn,代码行数:101,代码来源:CharacterHandler.cpp

示例14: HandlePlayerLogin


//.........这里部分代码省略.........
    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
    data << uint32(0);
    data << uint32(0);
    SendPacket(&data);

    if(!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if( !pCurrChar->getCinematic() )
    {
        pCurrChar->setCinematic(1);

        if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
        {
            if (cEntry->CinematicSequence)
                pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
开发者ID:Golgotha29,项目名称:mangos,代码行数:67,代码来源:CharacterHandler.cpp

示例15: HandlePlayerLoginOpcode


//.........这里部分代码省略.........
            }
            pos = nextpos+1;
        }

        if (pos<str_motd.length())
        {
            data << str_motd.substr(pos);
            linecount++;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
            pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID());
        }
    }

    // rest_start

    // home bind stuff
    {
        QueryResult *result4 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `character_homebind` WHERE `guid` = '%u'", GUID_LOPART(playerGuid));
        if (result4)
        {
            Field *fields = result4->Fetch();
            _player->m_homebindMapId = fields[0].GetUInt32();
            _player->m_homebindZoneId = fields[1].GetUInt16();
            _player->m_homebindX = fields[2].GetFloat();
            _player->m_homebindY = fields[3].GetFloat();
            _player->m_homebindZ = fields[4].GetFloat();
            delete result4;
        }
        else
        {
            int plrace = GetPlayer()->getRace();
            int plclass = GetPlayer()->getClass();
            QueryResult *result5 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `playercreateinfo` WHERE `race` = '%u' AND `class` = '%u'", plrace, plclass);
开发者ID:Artea,项目名称:mangos-svn,代码行数:66,代码来源:CharacterHandler.cpp


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