本文整理汇总了C++中GuiControl::setEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ GuiControl::setEnabled方法的具体用法?C++ GuiControl::setEnabled怎么用?C++ GuiControl::setEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GuiControl
的用法示例。
在下文中一共展示了GuiControl::setEnabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: buttonSize
DeveloperWindow::DeveloperWindow
(GApp* app,
const shared_ptr<FirstPersonManipulator>& manualManipulator,
const shared_ptr<UprightSplineManipulator>& trackManipulator,
const Pointer< shared_ptr<Manipulator> >& cameraManipulator,
const shared_ptr<Camera>& debugCamera,
const shared_ptr<Scene>& scene,
const shared_ptr<Film>& film,
const shared_ptr<GuiTheme>& theme,
const shared_ptr<GConsole>& console,
const Pointer<bool>& debugVisible,
bool* showStats,
bool* showText,
const std::string& screenshotPrefix) :
GuiWindow("Developer (F11)", theme, Rect2D::xywh(600, 80, 0, 0), GuiTheme::TOOL_WINDOW_STYLE, HIDE_ON_CLOSE), consoleWindow(console) {
alwaysAssertM(this != NULL, "Memory corruption");
alwaysAssertM(notNull(debugCamera), "NULL camera");
cameraControlWindow = CameraControlWindow::create(manualManipulator, trackManipulator, cameraManipulator,
debugCamera, film, theme);
cameraControlWindow->moveTo(Point2(app->window()->width() - cameraControlWindow->rect().width(), 0));
videoRecordDialog = VideoRecordDialog::create(theme, screenshotPrefix, app);
profilerWindow = ProfilerWindow::create(theme);
app->addWidget(profilerWindow);
profilerWindow->setVisible(false);
if (notNull(scene)) {
sceneEditorWindow = SceneEditorWindow::create(app, scene, theme);
sceneEditorWindow->moveTo(cameraControlWindow->rect().x0y1() + Vector2(0, 15));
}
// For texture windows
m_app = app;
m_theme = theme;
GuiPane* root = pane();
const float iconSize = 32;
Vector2 buttonSize(iconSize, iconSize);
shared_ptr<IconSet> iconSet = IconSet::fromFile(System::findDataFile("icon/tango.icn"));
GuiText cameraIcon(iconSet->get("22x22/devices/camera-photo.png"));
GuiText movieIcon(iconSet->get("22x22/categories/applications-multimedia.png"));
GuiText consoleIcon(iconSet->get("22x22/apps/utilities-terminal.png"));
GuiText statsIcon(iconSet->get("22x22/apps/utilities-system-monitor.png"));
GuiText debugIcon(iconSet->get("22x22/categories/preferences-desktop.png"));
GuiText sceneIcon(iconSet->get("22x22/categories/preferences-system.png"));
GuiText textIcon(iconSet->get("22x22/mimetypes/text-x-generic.png"));
GuiText textureBrowserIcon(iconSet->get("22x22/actions/window-new.png"));
GuiText profilerIcon(iconSet->get("22x22/actions/appointment-new.png"));
Pointer<bool> ptr = Pointer<bool>((shared_ptr<GuiWindow>)cameraControlWindow, &GuiWindow::visible, &GuiWindow::setVisible);
GuiControl* cameraButton = root->addCheckBox(cameraIcon, ptr, GuiTheme::TOOL_CHECK_BOX_STYLE);
cameraButton->setSize(buttonSize);
cameraButton->setPosition(0, 0);
Pointer<bool> ptr2 = Pointer<bool>((shared_ptr<GuiWindow>)videoRecordDialog, &GuiWindow::visible, &GuiWindow::setVisible);
GuiControl* movieButton = root->addCheckBox(movieIcon, ptr2, GuiTheme::TOOL_CHECK_BOX_STYLE);
movieButton->setSize(buttonSize);
static bool ignore = false;
if (notNull(scene)) {
Pointer<bool> ptr3 = Pointer<bool>((shared_ptr<GuiWindow>)sceneEditorWindow, &GuiWindow::visible, &GuiWindow::setVisible);
GuiControl* sceneButton = root->addCheckBox(sceneIcon, ptr3, GuiTheme::TOOL_CHECK_BOX_STYLE);
sceneButton->setSize(buttonSize);
} else {
GuiControl* sceneButton = root->addCheckBox(sceneIcon, &ignore, GuiTheme::TOOL_CHECK_BOX_STYLE);
sceneButton->setSize(buttonSize);
sceneButton->setEnabled(false);
}
Pointer<bool> profilePtr = Pointer<bool>((shared_ptr<GuiWindow>)profilerWindow, &GuiWindow::visible, &GuiWindow::setVisible);
GuiControl* profilerButton = root->addCheckBox(profilerIcon, profilePtr, GuiTheme::TOOL_CHECK_BOX_STYLE);
profilerButton->setSize(buttonSize);
GuiControl* textureBrowserButton = root->addButton(textureBrowserIcon, this, &DeveloperWindow::makeNewTexturePane, GuiTheme::TOOL_BUTTON_STYLE);
textureBrowserButton->setSize(buttonSize);
GuiControl* consoleButton = root->addCheckBox(consoleIcon, Pointer<bool>(consoleWindow, &GConsole::active, &GConsole::setActive), GuiTheme::TOOL_CHECK_BOX_STYLE);
consoleButton->setSize(buttonSize);
GuiControl* debugButton = root->addCheckBox(debugIcon, debugVisible, GuiTheme::TOOL_CHECK_BOX_STYLE);
debugButton->setSize(buttonSize);
GuiControl* statsButton = root->addCheckBox(statsIcon, showStats, GuiTheme::TOOL_CHECK_BOX_STYLE);
statsButton->setSize(buttonSize);
GuiControl* printButton = root->addCheckBox(textIcon, showText, GuiTheme::TOOL_CHECK_BOX_STYLE);
printButton->setSize(buttonSize);
cameraControlWindow->setVisible(true);
videoRecordDialog->setVisible(false);
pack();
}