本文整理汇总了C++中GuiControl::moveBy方法的典型用法代码示例。如果您正苦于以下问题:C++ GuiControl::moveBy方法的具体用法?C++ GuiControl::moveBy怎么用?C++ GuiControl::moveBy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GuiControl
的用法示例。
在下文中一共展示了GuiControl::moveBy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GuiWindow
PhysicsFrameSplineEditor::PhysicsFrameSplineEditor(const GuiText& caption, GuiPane* dockPane, shared_ptr<GuiTheme> theme) :
GuiWindow(caption,
theme,
Rect2D::xywh(0,0,100,40),
GuiTheme::TOOL_WINDOW_STYLE,
GuiWindow::HIDE_ON_CLOSE),
m_selectedControlPointIndex(0),
m_isDocked(dockPane != NULL)
{
m_cachedPhysicsFrameString = CFrame(m_cachedPhysicsFrameValue).toAny().unparse();
m_spline.append(CFrame());
m_surface.reset(new SplineSurface(this));
m_nodeManipulator = ThirdPersonManipulator::create();
m_nodeManipulator->setEnabled(false);
GuiPane* p = dockPane;
if (p == NULL) {
// Place into the window
p = pane();
} else {
// No need to show the window
setVisible(false);
}
GuiPane* cpPane = p->addPane("Control Point", GuiTheme::ORNATE_PANE_STYLE);
cpPane->moveBy(0, -15);
Array<std::string> indexList;
getIndexRange(1, indexList);
m_selectedControlPointDropDown = cpPane->addDropDownList("Control point: ", indexList, &m_selectedControlPointIndex,
GuiControl::Callback(this, &PhysicsFrameSplineEditor::controlPointDropDownCallback));
cpPane->addNumberBox("Time", Pointer<float>(this, &PhysicsFrameSplineEditor::selectedNodeTime, &PhysicsFrameSplineEditor::setSelectedNodeTime), "s");
cpPane->addTextBox("", Pointer<std::string>(this, &PhysicsFrameSplineEditor::selectedNodePFrameAsString, &PhysicsFrameSplineEditor::setSelectedNodePFrameFromString));
cpPane->beginRow(); {
GuiButton* b = cpPane->addButton("Add new", this, &PhysicsFrameSplineEditor::addControlPoint);
b->moveBy(-2, -7);
m_removeSelectedButton = cpPane->addButton("Remove", this, &PhysicsFrameSplineEditor::removeSelectedControlPoint);
} cpPane->endRow();
cpPane->pack();
GuiPane* exPane = p->addPane("Extrapolation Mode", GuiTheme::NO_PANE_STYLE);
exPane->beginRow(); {
GuiControl* linearButton = exPane->addRadioButton("Linear", SplineExtrapolationMode::LINEAR, this,
&PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
GuiControl* clampedButton = exPane->addRadioButton("Clamped", SplineExtrapolationMode::CLAMP, this,
&PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
clampedButton->moveRightOf(linearButton);
clampedButton->moveBy(-145, 0);
GuiControl* cyclicButton = exPane->addRadioButton("Cyclic", SplineExtrapolationMode::CYCLIC, this,
&PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
cyclicButton->moveRightOf(clampedButton);
cyclicButton->moveBy(-140, 0);
} exPane->endRow();
exPane->pack();
GuiPane* inPane = p->addPane("Interpolation Mode", GuiTheme::NO_PANE_STYLE);
inPane->beginRow(); {
GuiControl* linearButton = inPane->addRadioButton("Linear", SplineInterpolationMode::LINEAR, this,
&PhysicsFrameSplineEditor::interpolationMode, &PhysicsFrameSplineEditor::setInterpolationMode);
GuiControl* cubicButton = inPane->addRadioButton("Cubic", SplineInterpolationMode::CUBIC, this,
&PhysicsFrameSplineEditor::interpolationMode, &PhysicsFrameSplineEditor::setInterpolationMode);
cubicButton->moveRightOf(linearButton);
cubicButton->moveBy(-145, 0);
} inPane->endRow();
inPane->pack();
GuiPane* finalIntervalPane = p->addPane("Final Interval", GuiTheme::NO_PANE_STYLE);
finalIntervalPane->moveRightOf(exPane);
finalIntervalPane->moveBy(-100, -5);
static int m_explicitFinalInterval = 0;
m_finalIntervalChoice[0] = finalIntervalPane->addRadioButton("automatic", 0, &m_explicitFinalInterval);
finalIntervalPane->beginRow(); {
m_finalIntervalChoice[1] = finalIntervalPane->addRadioButton("", 1, &m_explicitFinalInterval);
m_finalIntervalBox = finalIntervalPane->addNumberBox("", &m_spline.finalInterval, "s", GuiTheme::NO_SLIDER, -1.0f, 10000.0f, 0.001f);
m_finalIntervalBox->setWidth(76);
m_finalIntervalBox->moveBy(-2, 0);
} finalIntervalPane->endRow();
pack();
setEnabled(false);
}