本文整理汇总了C++中GraphicContext::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicContext::clear方法的具体用法?C++ GraphicContext::clear怎么用?C++ GraphicContext::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicContext
的用法示例。
在下文中一共展示了GraphicContext::clear方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: render
void App::render(GraphicContext &gc)
{
gc.clear(Colorf(0.0f, 0.0f, 0.0f, 1.0f));
Rect viewport_rect(0, 0, Size(gc.get_width(), gc.get_height()));
gc.set_viewport(viewport_rect);
gc.clear_depth(1.0f);
Mat4f modelview_matrix = scene.gs->camera_modelview;
scene.Draw(modelview_matrix, gc);
gc.reset_program_object();
}
示例2: render
void LightsourceSimplePass::render(GraphicContext &gc, GPUTimer &timer)
{
ScopeTimeFunction();
//timer.begin_time(gc, "light(simple)");
gc.set_frame_buffer(fb);
gc.set_viewport(viewport->get_size());
gc.set_depth_range(0.0f, 0.9f);
gc.set_uniform_buffer(0, uniforms);
gc.set_texture(0, light_instance_texture);
gc.set_texture(1, normal_z_gbuffer.get());
gc.set_texture(2, diffuse_color_gbuffer.get());
gc.set_texture(3, specular_color_gbuffer.get());
gc.set_texture(4, specular_level_gbuffer.get());
gc.set_texture(5, shadow_maps.get());
gc.set_texture(6, self_illumination_gbuffer.get());
gc.set_blend_state(blend_state);
gc.clear();
// To do: use icosahedron for smaller lights and when the camera is not inside the light influence sphere
// To do: combine multiple lights into the same rect pass to reduce overdraw penalty
gc.set_depth_stencil_state(rect_depth_stencil_state);
gc.set_rasterizer_state(rect_rasterizer_state);
gc.set_program_object(rect_light_program);
gc.set_primitives_array(rect_prim_array);
gc.draw_primitives_array_instanced(type_triangles, 0, 6, std::max(lights.size(), (size_t)1));
gc.reset_primitives_array();
/*
gc.set_depth_stencil_state(icosahedron_depth_stencil_state);
gc.set_rasterizer_state(icosahedron_rasterizer_state);
gc.set_program_object(icosahedron_light_program);
gc.set_primitives_array(icosahedron_prim_array);
gc.draw_primitives_elements_instanced(type_triangles, icosahedron->num_elements, icosahedron->elements, 0, lights.size());
gc.reset_primitives_array();
*/
gc.set_depth_stencil_state(icosahedron_depth_stencil_state);
gc.set_rasterizer_state(icosahedron_rasterizer_state);
gc.set_program_object(icosahedron_light_program);
gc.set_primitives_array(icosahedron_prim_array);
gc.draw_primitives_elements_instanced(type_triangles, icosahedron->num_elements, icosahedron->elements, 0, lights.size());
gc.reset_primitives_array();
//timer.end_time(gc);
//timer.begin_time(gc, "light(simple)");
gc.reset_texture(6);
gc.reset_texture(5);
gc.reset_texture(4);
gc.reset_texture(3);
gc.reset_texture(2);
gc.reset_texture(1);
gc.reset_texture(0);
gc.reset_uniform_buffer(0);
//timer.end_time(gc);
}
示例3: main
virtual int main(const std::vector<std::string> &args)
{
DisplayWindowDescription desc;
desc.set_size(Size(800,600), true);
desc.set_title("Span Layout Test");
DisplayWindow window(desc);
Canvas canvas(window);
GraphicContext gc = window.get_gc();
FontDescription font_desc1;
font_desc1.set_typeface_name("Verdana");
font_desc1.set_height(-13);
Font font1(canvas, font_desc1);
Image smiley(canvas, "smiley.png");
SpanLayout span;
span.add_text(" This is a ", font1, Colorf::white, 1);
span.add_text("red", font1, Colorf::red, 2);
span.add_text(" text! ", font1, Colorf::white, 3);
span.add_text("And this complete text is green with non-blocking space..", font1, Colorf::green, 4);
span.add_image(smiley, 10, 5);
span.add_text("This is a really long descriptive and interesting text. ", font1, Colorf::yellow, 6);
span.add_text("[", font1, Colorf::black, 7);
span.add_text("15:35", font1, Colorf::white, 8);
span.add_text("]", font1, Colorf::black, 9);
span.add_image(smiley, 0, 10);
span.add_image(smiley, 2, 11);
span.add_text("kthxbye!", font1, Colorf::blue, 12);
span.layout(gc, 200);
span.set_position(Point(10, 10));
while (!window.get_ic().get_keyboard().get_keycode(keycode_escape))
{
gc.clear(Colorf::gray70);
span.draw_layout(canvas);
Point mouse_pos = window.get_ic().get_mouse().get_position();
SpanLayout::HitTestResult result = span.hit_test(gc, mouse_pos);
std::string type;
switch(result.type)
{
case SpanLayout::HitTestResult::no_objects_available:
type = "no_objects_available";
break;
case SpanLayout::HitTestResult::outside_top:
type = "outside_top";
break;
case SpanLayout::HitTestResult::outside_left:
type = "outside_left";
break;
case SpanLayout::HitTestResult::outside_right:
type = "outside_right";
break;
case SpanLayout::HitTestResult::outside_bottom:
type = "outside_bottom";
break;
case SpanLayout::HitTestResult::inside:
type = "inside";
break;
}
std::string result_text = string_format("HitTestResult: Type:%1 ID:%2 Offset:%3", type, result.object_id, result.offset);
font1.draw_text(canvas, 10, 300, result_text);
window.flip();
KeepAlive::process();
System::sleep(50);
}
return 0;
}