本文整理汇总了C++中GraphNode::get_connection_output_count方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphNode::get_connection_output_count方法的具体用法?C++ GraphNode::get_connection_output_count怎么用?C++ GraphNode::get_connection_output_count使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphNode
的用法示例。
在下文中一共展示了GraphNode::get_connection_output_count方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _filter_input
bool GraphEdit::_filter_input(const Point2 &p_point) {
Ref<Texture> port = get_icon("port", "GraphNode");
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
if (is_in_hot_zone(pos, p_point))
return true;
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
if (is_in_hot_zone(pos, p_point)) {
return true;
}
}
}
return false;
}
示例2: _filter_input
bool GraphEdit::_filter_input(const Point2 &p_point) {
Ref<Texture> port = get_icon("port", "GraphNode");
float grab_r_extend = 2.0;
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = get_child(i)->cast_to<GraphNode>();
if (!gn)
continue;
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_pos(j) + gn->get_pos();
if (pos.distance_to(p_point) < grab_r)
return true;
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_pos(j) + gn->get_pos();
if (pos.distance_to(p_point) < grab_r) {
return true;
}
}
}
return false;
}
示例3: _top_layer_input
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
Ref<Texture> port = get_icon("port", "GraphNode");
Vector2 mpos(mb->get_position().x, mb->get_position().y);
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
if (is_in_hot_zone(pos, mpos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().from == gn->get_name() && E->get().from_port == j) {
Node *to = get_node(String(E->get().to));
if (Object::cast_to<GraphNode>(to)) {
connecting_from = E->get().to;
connecting_index = E->get().to_port;
connecting_out = false;
connecting_type = Object::cast_to<GraphNode>(to)->get_connection_input_type(E->get().to_port);
connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port);
connecting_target = false;
connecting_to = pos;
just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(to)) {
connecting = true;
}
return;
}
}
}
}
connecting = true;
connecting_from = gn->get_name();
connecting_index = j;
connecting_out = true;
connecting_type = gn->get_connection_output_type(j);
connecting_color = gn->get_connection_output_color(j);
connecting_target = false;
connecting_to = pos;
just_disconnected = false;
return;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
if (is_in_hot_zone(pos, mpos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().to == gn->get_name() && E->get().to_port == j) {
Node *fr = get_node(String(E->get().from));
if (Object::cast_to<GraphNode>(fr)) {
connecting_from = E->get().from;
connecting_index = E->get().from_port;
connecting_out = true;
connecting_type = Object::cast_to<GraphNode>(fr)->get_connection_output_type(E->get().from_port);
connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port);
connecting_target = false;
connecting_to = pos;
just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
fr = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(fr)) {
connecting = true;
}
return;
}
}
}
}
connecting = true;
connecting_from = gn->get_name();
connecting_index = j;
connecting_out = false;
connecting_type = gn->get_connection_input_type(j);
connecting_color = gn->get_connection_input_color(j);
//.........这里部分代码省略.........
示例4: _top_layer_input
void GraphEdit::_top_layer_input(const InputEvent &p_ev) {
float grab_r_extend = 2.0;
if (p_ev.type == InputEvent::MOUSE_BUTTON && p_ev.mouse_button.button_index == BUTTON_LEFT && p_ev.mouse_button.pressed) {
Ref<Texture> port = get_icon("port", "GraphNode");
Vector2 mpos(p_ev.mouse_button.x, p_ev.mouse_button.y);
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = get_child(i)->cast_to<GraphNode>();
if (!gn)
continue;
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_pos(j) + gn->get_pos();
if (pos.distance_to(mpos) < grab_r) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().from == gn->get_name() && E->get().from_port == j) {
Node *to = get_node(String(E->get().to));
if (to && to->cast_to<GraphNode>()) {
connecting_from = E->get().to;
connecting_index = E->get().to_port;
connecting_out = false;
connecting_type = to->cast_to<GraphNode>()->get_connection_input_type(E->get().to_port);
connecting_color = to->cast_to<GraphNode>()->get_connection_input_color(E->get().to_port);
connecting_target = false;
connecting_to = pos;
just_disconected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
if (to && to->cast_to<GraphNode>()) {
connecting = true;
}
return;
}
}
}
}
connecting = true;
connecting_from = gn->get_name();
connecting_index = j;
connecting_out = true;
connecting_type = gn->get_connection_output_type(j);
connecting_color = gn->get_connection_output_color(j);
connecting_target = false;
connecting_to = pos;
just_disconected = false;
return;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_pos(j) + gn->get_pos();
if (pos.distance_to(mpos) < grab_r) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().to == gn->get_name() && E->get().to_port == j) {
Node *fr = get_node(String(E->get().from));
if (fr && fr->cast_to<GraphNode>()) {
connecting_from = E->get().from;
connecting_index = E->get().from_port;
connecting_out = true;
connecting_type = fr->cast_to<GraphNode>()->get_connection_output_type(E->get().from_port);
connecting_color = fr->cast_to<GraphNode>()->get_connection_output_color(E->get().from_port);
connecting_target = false;
connecting_to = pos;
just_disconected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
fr = get_node(String(connecting_from)); //maybe it was erased
if (fr && fr->cast_to<GraphNode>()) {
connecting = true;
}
return;
}
}
}
}
connecting = true;
connecting_from = gn->get_name();
connecting_index = j;
connecting_out = false;
//.........这里部分代码省略.........