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C++ Gradient类代码示例

本文整理汇总了C++中Gradient的典型用法代码示例。如果您正苦于以下问题:C++ Gradient类的具体用法?C++ Gradient怎么用?C++ Gradient使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Gradient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ASSERT

Gradient* CSSGradientValue::createGradient(RenderObject* renderer, const IntSize& size)
{
    ASSERT(!size.isEmpty());
    
    float zoomFactor = renderer->style()->effectiveZoom();
    
    FloatPoint firstPoint = resolvePoint(m_firstX.get(), m_firstY.get(), size, zoomFactor);
    FloatPoint secondPoint = resolvePoint(m_secondX.get(), m_secondY.get(), size, zoomFactor);
    
    Gradient* gradient = 0;
    if (m_type == CSSLinearGradient)
        gradient = new Gradient(firstPoint, secondPoint);
    else {
        float firstRadius = resolveRadius(m_firstRadius.get(), zoomFactor);
        float secondRadius = resolveRadius(m_secondRadius.get(), zoomFactor);
        gradient = new Gradient(firstPoint, firstRadius, secondPoint, secondRadius);
    }

    // Now add the stops.
    sortStopsIfNeeded();

    // We have to resolve colors.
    for (unsigned i = 0; i < m_stops.size(); i++) {
        Color color = renderer->document()->styleSelector()->getColorFromPrimitiveValue(m_stops[i].m_color.get());
        gradient->addColorStop(m_stops[i].m_stop, color);
    }

    // The back end already sorted the stops.
    gradient->setStopsSorted(true);

    return gradient;
}
开发者ID:Gin-Rye,项目名称:duibrowser,代码行数:32,代码来源:CSSGradientValue.cpp

示例2: creationEnsembleConnexe

void Seuillage::creationEnsembleConnexe(const IplImage* _img, const Gradient& _g)
{
        cout << "Création ensemble connexe. " << endl;
    std::vector<bool> tabPointsEffectues;
    tabConnexite.clear();
    tabPointsEffectues.assign(_g.getLargeur()*_g.getHauteur(), false);
    numEnsembleConvexe = 0;

    for(int i=0; i<_img->height; i++)
    {
        for(int j=0; j<_img->width; j++)
        {
            if(cvGet2D(_img,i,j).val[0] == 0 && tabPointsEffectues[i*(_img->width-1) + j] == false)
            {
                QPoint p(i,j);
                vector<QPoint> v;
                tabConnexite.push_back(v);

                ajoutEnsembleConnexe(_img, p, tabPointsEffectues);
                numEnsembleConvexe++;


            }
        }
    }

    cout << "L'image affinée comporte "<< tabConnexite.size() << " ensembles connexes. " << endl;
}
开发者ID:CCYYJJ,项目名称:Contour-detection,代码行数:28,代码来源:seuillage.cpp

示例3: Gradient

// MakeGradient
Gradient*
SVGRadialGradient::MakeGradient() const
{
//printf("SVGRadialGradient::MakeGradient()\n");
	// TODO: handle userSpaceOnUse/objectBoundingBox
	Gradient* gradient = new Gradient(true);
	gradient->SetType(GRADIENT_CIRCULAR);
	gradient->SetInterpolation(INTERPOLATION_LINEAR);

	double cx = 0.0;
	double cy = 0.0;
	double r = 100.0;

	BString value;
	if (FindString("cx", &value) >= B_OK)
		cx = atof(value.String());
	if (FindString("cy", &value) >= B_OK)
		cy = atof(value.String());
	if (FindString("r", &value) >= B_OK)
		r = atof(value.String());

	// the transformed parallelogram
	double parl[6];
	parl[0] = cx - r;
	parl[1] = cy - r;
	parl[2] = cx + r;
	parl[3] = cy - r;
	parl[4] = cx + r;
	parl[5] = cy + r;

	trans_affine transform(-64.0, -64.0, 64.0, 64.0, parl);
	gradient->multiply(transform);

	return gradient;
}
开发者ID:mmanley,项目名称:Antares,代码行数:36,代码来源:SVGGradients.cpp

示例4: syncPlatformContext

static void syncPlatformContext(GraphicsContext* gc)
{
    // Stroke and fill sometimes reference each other, so always
    // sync them both to make sure our state is consistent.

    PlatformGraphicsContext* pgc = gc->platformContext();
    Gradient* grad = gc->state().fillGradient.get();
    Pattern* pat = gc->state().fillPattern.get();

    if (grad)
        pgc->setFillShader(grad->platformGradient());
    else if (pat)
        pgc->setFillShader(pat->platformPattern(AffineTransform()));
    else
        pgc->setFillColor(gc->state().fillColor);

    grad = gc->state().strokeGradient.get();
    pat = gc->state().strokePattern.get();

    if (grad)
        pgc->setStrokeShader(grad->platformGradient());
    else if (pat)
        pgc->setStrokeShader(pat->platformPattern(AffineTransform()));
    else
        pgc->setStrokeColor(gc->state().strokeColor);
}
开发者ID:3filiatd,项目名称:google_cache_invalidation_repo,代码行数:26,代码来源:GraphicsContextAndroid.cpp

示例5: initilizeWeights

	/**
	* refer to the method vSGD-l from paper "No More Pesky Learning Rates"
	**/
	bool BiLogisticRegression::vlSGD(unsigned int rows, unsigned int cols,
									const double* data, const int* label,
									unsigned int maxIteration)
	{
		if (0==data || 0==label) return false;

		typedef BiLogisticRegGradient														Gradient;
		typedef Optimization::ExpectedAdapLocalRates<GaussNewtonBbprop>						LearningRates;
		typedef Optimization::RelativeDiffValue<BiLRStandErrorFunction>						StopCriterion;
		typedef ForwardSelection															Selection;
		typedef Optimization::SGD<Gradient, LearningRates, StopCriterion, Selection>		vSGD;

		initilizeWeights(cols);
		vSGD sgd(cols, &(m_Weights[0]));

		const double* weights = sgd.getWeighs();
		Gradient* gradient = new Gradient(cols, weights, data, label);
		LearningRates* lr = new LearningRates(cols, gradient->getGradient());
		lr->setDiagonalHessian(new GaussNewtonBbprop(cols, weights, data, label));
		BiLRStandErrorFunction error(rows, cols, weights, data, label);
		StopCriterion* sc = new StopCriterion(-1.0, 0.0000001, maxIteration, error);
		const int window = (rows < 500) ? rows : 500;
		Selection* sel = new Selection(window, 0, rows);

		sgd.setGradient(gradient);
		sgd.setLearningRates(lr);
		sgd.setStopCriterion(sc);
		sgd.setSelection(sel);
		bool isSuccess = sgd.optimize(rows, cols, data, label);

		std::copy(weights, weights + cols, m_Weights.begin());
		return isSuccess;
	}
开发者ID:PeterWang1986,项目名称:SimpleMachineLearning,代码行数:36,代码来源:BinaryLogisticRegression.cpp

示例6: new

void
StyleView::ObjectChanged(const Observable* object)
{
	if (!fStyle)
		return;

	Gradient* controlGradient = fGradientControl->Gradient();

	// NOTE: it is important to compare the gradients
	// before assignment, or we will get into an endless loop
	if (object == controlGradient) {
		if (!fGradient)
			return;
		if (fIgnoreControlGradientNotifications)
			return;
		fIgnoreControlGradientNotifications = true;

		if (!fGradient->ColorStepsAreEqual(*controlGradient)) {
			// Make sure we never apply the transformation from the control
			// gradient to the style gradient. Setting this here would cause to
			// re-enter ObjectChanged(), which is prevented to cause harm via
			// fIgnoreControlGradientNotifications.
			controlGradient->SetTransform(*fGradient);
			if (fCommandStack) {
				fCommandStack->Perform(
					new (nothrow) SetGradientCommand(
						fStyle, controlGradient));
			} else {
				*fGradient = *controlGradient;
			}
			// transfer the current gradient color to the current color
			_TransferGradientStopColor();
		}

		fIgnoreControlGradientNotifications = false;
	} else if (object == fGradient) {
		if (!fGradient->ColorStepsAreEqual(*controlGradient)) {
			fGradientControl->SetGradient(fGradient);
			_MarkType(fGradientType->Menu(), fGradient->Type());
			// transfer the current gradient color to the current color
			_TransferGradientStopColor();
		}
	} else if (object == fStyle) {
		// maybe the gradient was added or removed
		// or the color changed
		_SetGradient(fStyle->Gradient(), false, true);
		if (fCurrentColor && !fStyle->Gradient())
			fCurrentColor->SetColor(fStyle->Color());
	} else if (object == fCurrentColor) {
		// NOTE: because of imprecisions in converting
		// RGB<->HSV, the current color can be different
		// even if we just set it to the current
		// gradient stop color, that's why we ignore
		// notifications caused by this situation
		if (!fIgnoreCurrentColorNotifications)
			_AdoptCurrentColor(fCurrentColor->Color());
	}
}
开发者ID:nielx,项目名称:haiku-serviceskit,代码行数:58,代码来源:StyleView.cpp

示例7: Gradient

Gradient *GradientAdjuster::getAdjusted(Gradient *gradient, ElevationModel *em)
{
    float min = (em->getAverage()-1.5*em->getDeviation())/HGT_RANGE;
    float newRange = (3*em->getDeviation())/HGT_RANGE;

    Gradient *output = new Gradient(*gradient);
    QVector<Stop*> stops = output->getStops();
    for (int i=0; i<stops.size(); i++)
        stops.at(i)->setPosition(stops.at(i)->getPosition()*newRange + min*100000);
    return output;
}
开发者ID:matiasjrossi,项目名称:HGT,代码行数:11,代码来源:gradientadjuster.cpp

示例8: drawEdges

void Vision::drawEdges(Gradient& g)
{
#ifdef OFFLINE
    if (thresh->debugEdgeDetection){
        for (int i=0; g.isPeak(i); ++i) {
            drawDot(g.getAnglesXCoord(i) + IMAGE_WIDTH/2,
                    g.getAnglesYCoord(i) + IMAGE_HEIGHT/2,
                    PINK);
        }
    }
#endif
}
开发者ID:WangHanbin,项目名称:nbites,代码行数:12,代码来源:Vision.cpp

示例9: set

	void Gradient::set(const Gradient& gradient)
	{
		// copy the gradient
		resize(gradient.size());
		copy(gradient.begin(), gradient.end(), begin());
		
		//copy the norm and the valid_ flag	
		norm = gradient.norm;
		inv_norm = gradient.inv_norm;
		rms = gradient.rms;
		valid_ = gradient.valid_;
	}
开发者ID:HeyJJ,项目名称:ball,代码行数:12,代码来源:gradient.C

示例10: printf

synfig::ValueBase
synfig::ValueNode_GradientRotate::operator()(Time t)const
{
	if (getenv("SYNFIG_DEBUG_VALUENODE_OPERATORS"))
		printf("%s:%d operator()\n", __FILE__, __LINE__);

	Gradient gradient;
	gradient=(*ref_gradient)(t).get(gradient);
	Real offset((*ref_offset)(t).get(Real()));
	Gradient::iterator iter;
	for(iter=gradient.begin();iter!=gradient.end();++iter)
		iter->pos+=offset;

	return gradient;
}
开发者ID:blackwarthog,项目名称:synfig,代码行数:15,代码来源:valuenode_gradientrotate.cpp

示例11: singlePoint

void singlePoint()
{
	double energy = amber.updateEnergy();
	amber.updateForces();
	Gradient grad;
	grad.set(amber.getAtoms());
	grad.normalize();
	Log.info() << "single point energy: " << energy << " kJ/mol" << endl;
	Log.info() << "  - stretch      :" << amber.getStretchEnergy() << " kJ/mol" << endl;
	Log.info() << "  - bend         :" << amber.getBendEnergy() << " kJ/mol" << endl;
	Log.info() << "  - torsion      :" << amber.getTorsionEnergy() << " kJ/mol" << endl;
	Log.info() << "  - VdW          :" << amber.getVdWEnergy() << " kJ/mol" << endl;
	Log.info() << "  - electrostatic:" << amber.getESEnergy() << " kJ/mol" << endl;
	Log.info() << "grad: " << grad.rms << endl;
}
开发者ID:HeyJJ,项目名称:ball,代码行数:15,代码来源:files.C

示例12: TEST_F

TEST_F(HoughSpaceTest, HoughSpace)
{
    Gradient g;

    // Create gradient map such that it has a known line
    g.createLineAtPoint(0, 80);

    // Run the gradient through the Hough Space
    hs.markEdges(g);

    for (int t=0; t < HoughConstants::t_span; ++t){
        for (int r=0; r < HoughConstants::r_span; ++r){
            EXPECT_GE(hs.getHoughBin(r,t) , 0);
        }
    }

    // Check to make sure there is a point at r = 80 = img_width/4 , theta = 0
    // which is where the above gradient has a line, roughly.
    EXPECT_GT(hs.getHoughBin(IMAGE_WIDTH * 1/4 + HoughConstants::r_span/2,0) , 0);

    // Notice that it is t_span +1. This is the same as in the
    // Hough Space.
    uint16_t pre[HoughConstants::t_span+10][HoughConstants::r_span];

    for (int t=0; t < HoughConstants::t_span+10; ++t){
        for(int r=0; r < HoughConstants::r_span; ++r){
            pre[t][r] = hs.hs[t][r];
        }
    }

    hs.smooth();

    // Test if smoothing worked
    for (int t=HoughConstants::first_smoothing_row;
         t < HoughConstants::t_span + HoughConstants::first_smoothing_row; ++t){
        for (int r=0; r < HoughConstants::r_span-1; ++r){

            int preSum = (pre[t][r]   + pre[t+1][r] +
                          pre[t][r+1] + pre[t+1][r+1]) -
                hs.getAcceptThreshold()*4; // Smoothing grows mag by 4x

            preSum = max(preSum, 0); // Bound it at zero

            int smoothed = hs.getHoughBin(r,t);
            EXPECT_EQ( smoothed, preSum);
        }
    }
}
开发者ID:WangHanbin,项目名称:nbites,代码行数:48,代码来源:HoughSpaceTest.cpp

示例13: InvalidRange

	// dot product of two gradients
	double Gradient::operator * (const Gradient& gradient) const
	{
		Size max_index = (Size)size();
		if (gradient.size() != max_index)
		{
			throw Exception::InvalidRange(__FILE__, __LINE__, gradient.size());
		}

		double result = 0.0;
		for (Size i = 0; i < max_index; i++)
		{
			result += operator[](i) * gradient[i];
		}

		return result;
	}
开发者ID:HeyJJ,项目名称:ball,代码行数:17,代码来源:gradient.C

示例14: optimize

void MinfuncLBFGS::optimize(MatrixXd& data, MatrixXd& label, MatrixXd& weight, Gradient& gradfunc)
{
	int iters = this->iters;
	float alpha = this->alpha;
	int keep = this->keep; 

    MatrixXd grad, descent, old_grad; 
    vector<MatrixXd> old_directions, old_steps;
    double hession;

    for(int index = 0; index < iters; index++)
    {
        cout<<"turn: "<<index<<endl;
		grad = gradfunc.compute_grad(data, label, weight);
        if(index == 0)
        {
            descent = -grad;
            hession = 1;
        }
        else
        {
            lbfgs_update(grad - old_grad, alpha*descent, old_directions, old_steps, keep, hession);
            descent = lbfgs_descent(-grad, old_directions, old_steps, hession);
        }

        old_grad = grad;
        weight = weight + alpha*descent;
    } 
}
开发者ID:wufan0920,项目名称:machine-learning-models,代码行数:29,代码来源:lbfgs.cpp

示例15: addAction

void ParticleEditor::applyState()
{
	StateObject::applyState();

	ActionMapper::clearActions();
	ActionMapper::clearCreatedEvents();

	addAction(MakeFunctionEvent(ParticleEditor, load), KEY_F1, 0);
	addAction(MakeFunctionEvent(ParticleEditor, reload), KEY_F5, 0);
	//addAction(MakeFunctionEvent(ParticleEditor, start), KEY_F5, 0);
	//addAction(MakeFunctionEvent(ParticleEditor, stop), KEY_F6, 0);
	addAction(MakeFunctionEvent(ParticleEditor, start), MOUSE_BUTTON_LEFT, 0);
	addAction(MakeFunctionEvent(ParticleEditor, stop), MOUSE_BUTTON_RIGHT, 0);

	addAction(MakeFunctionEvent(ParticleEditor, goToTitle), KEY_ESCAPE, 0);

	addAction(MakeFunctionEvent(ParticleEditor, toggleHair), KEY_F9, 0);

	Gradient *grad = new Gradient;
	grad->scale = Vector(800, 600);
	grad->position = Vector(400,300);
	grad->makeVertical(Vector(0.4, 0.4, 0.4), Vector(0.8, 0.8, 0.8));
	addRenderObject(grad, LR_BACKDROP);

	core->cameraPos = Vector(0,0);

	emitter = new ParticleEffect;
	//emitter->followCamera = 1;
	//emitter->position = Vector(400,300);
	addRenderObject(emitter, LR_ENTITIES);

	dsq->overlay->alpha.interpolateTo(0, 0.5);

	hair = new Hair(20,12,32);
	hair->setTexture("eel-0001");
	hair->followCamera = 1;
	addRenderObject(hair, LR_PARTICLES);
	hair->alpha = 0;

	test = new Quad;
	test->color = 0;
	test->scale = Vector(64,64);
	test->position = Vector(400,300);
	test->offset = Vector(0,-80);
	addRenderObject(test, LR_PARTICLES);
	test->alpha = 0;
}
开发者ID:4nakin,项目名称:Aquaria_clean,代码行数:47,代码来源:ParticleEditor.cpp


注:本文中的Gradient类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。