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C++ GrVkRenderTarget::origin方法代码示例

本文整理汇总了C++中GrVkRenderTarget::origin方法的典型用法代码示例。如果您正苦于以下问题:C++ GrVkRenderTarget::origin方法的具体用法?C++ GrVkRenderTarget::origin怎么用?C++ GrVkRenderTarget::origin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrVkRenderTarget的用法示例。


在下文中一共展示了GrVkRenderTarget::origin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onClearStencilClip

void GrVkGpuCommandBuffer::onClearStencilClip(GrRenderTarget* target,
                                              const GrFixedClip& clip,
                                              bool insideStencilMask) {
    SkASSERT(target);
    SkASSERT(!clip.hasWindowRectangles());

    GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target);
    GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment();
    // this should only be called internally when we know we have a
    // stencil buffer.
    SkASSERT(sb);
    int stencilBitCount = sb->bits();

    // The contract with the callers does not guarantee that we preserve all bits in the stencil
    // during this clear. Thus we will clear the entire stencil to the desired value.

    VkClearDepthStencilValue vkStencilColor;
    memset(&vkStencilColor, 0, sizeof(VkClearDepthStencilValue));
    if (insideStencilMask) {
        vkStencilColor.stencil = (1 << (stencilBitCount - 1));
    } else {
        vkStencilColor.stencil = 0;
    }

    VkClearRect clearRect;
    // Flip rect if necessary
    SkIRect vkRect;
    if (!clip.scissorEnabled()) {
        vkRect.setXYWH(0, 0, vkRT->width(), vkRT->height());
    } else if (kBottomLeft_GrSurfaceOrigin != vkRT->origin()) {
        vkRect = clip.scissorRect();
    } else {
        const SkIRect& scissor = clip.scissorRect();
        vkRect.setLTRB(scissor.fLeft, vkRT->height() - scissor.fBottom,
                       scissor.fRight, vkRT->height() - scissor.fTop);
    }

    clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop };
    clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.height() };

    clearRect.baseArrayLayer = 0;
    clearRect.layerCount = 1;

    uint32_t stencilIndex;
    SkAssertResult(fRenderPass->stencilAttachmentIndex(&stencilIndex));

    VkClearAttachment attachment;
    attachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
    attachment.colorAttachment = 0; // this value shouldn't matter
    attachment.clearValue.depthStencil = vkStencilColor;

    fCommandBuffer->clearAttachments(fGpu, 1, &attachment, 1, &clearRect);
    fIsEmpty = false;
}
开发者ID:alphan102,项目名称:gecko-dev,代码行数:54,代码来源:GrVkGpuCommandBuffer.cpp

示例2: onClear

void GrVkGpuCommandBuffer::onClear(GrRenderTarget* target, const GrFixedClip& clip, GrColor color) {
    // parent class should never let us get here with no RT
    SkASSERT(target);
    SkASSERT(!clip.hasWindowRectangles());

    VkClearColorValue vkColor;
    GrColorToRGBAFloat(color, vkColor.float32);

    GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target);

    if (fIsEmpty && !clip.scissorEnabled()) {
        // We will change the render pass to do a clear load instead
        GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_CLEAR,
                                                VK_ATTACHMENT_STORE_OP_STORE);
        GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_LOAD,
                                                  VK_ATTACHMENT_STORE_OP_STORE);

        const GrVkRenderPass* oldRP = fRenderPass;

        const GrVkResourceProvider::CompatibleRPHandle& rpHandle =
            vkRT->compatibleRenderPassHandle();
        if (rpHandle.isValid()) {
            fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle,
                                                                  vkColorOps,
                                                                  vkStencilOps);
        } else {
            fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT,
                                                                  vkColorOps,
                                                                  vkStencilOps);
        }

        SkASSERT(fRenderPass->isCompatible(*oldRP));
        oldRP->unref(fGpu);

        GrColorToRGBAFloat(color, fColorClearValue.color.float32);
        fStartsWithClear = true;
        return;
    }

    // We always do a sub rect clear with clearAttachments since we are inside a render pass
    VkClearRect clearRect;
    // Flip rect if necessary
    SkIRect vkRect;
    if (!clip.scissorEnabled()) {
        vkRect.setXYWH(0, 0, vkRT->width(), vkRT->height());
    } else if (kBottomLeft_GrSurfaceOrigin != vkRT->origin()) {
        vkRect = clip.scissorRect();
    } else {
        const SkIRect& scissor = clip.scissorRect();
        vkRect.setLTRB(scissor.fLeft, vkRT->height() - scissor.fBottom,
                       scissor.fRight, vkRT->height() - scissor.fTop);
    }
    clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop };
    clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.height() };
    clearRect.baseArrayLayer = 0;
    clearRect.layerCount = 1;

    uint32_t colorIndex;
    SkAssertResult(fRenderPass->colorAttachmentIndex(&colorIndex));

    VkClearAttachment attachment;
    attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    attachment.colorAttachment = colorIndex;
    attachment.clearValue.color = vkColor;

    fCommandBuffer->clearAttachments(fGpu, 1, &attachment, 1, &clearRect);
    fIsEmpty = false;
    return;
}
开发者ID:alphan102,项目名称:gecko-dev,代码行数:69,代码来源:GrVkGpuCommandBuffer.cpp


注:本文中的GrVkRenderTarget::origin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。