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C++ GrRect::intersectWith方法代码示例

本文整理汇总了C++中GrRect::intersectWith方法的典型用法代码示例。如果您正苦于以下问题:C++ GrRect::intersectWith方法的具体用法?C++ GrRect::intersectWith怎么用?C++ GrRect::intersectWith使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrRect的用法示例。


在下文中一共展示了GrRect::intersectWith方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setupClipAndFlushState

bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
    const GrIRect* r = NULL;
    GrIRect clipRect;

    // we check this early because we need a valid
    // render target to setup stencil clipping
    // before even going into flushGraphicsState
    if (NULL == fCurrDrawState.fRenderTarget) {
        GrAssert(!"No render target bound.");
        return false;
    }

    if (fCurrDrawState.fFlagBits & kClip_StateBit) {
        GrRenderTarget& rt = *fCurrDrawState.fRenderTarget;

        GrRect bounds;
        GrRect rtRect;
        rtRect.setLTRB(0, 0,
                       GrIntToScalar(rt.width()), GrIntToScalar(rt.height()));
        if (fClip.hasConservativeBounds()) {
            bounds = fClip.getConservativeBounds();
            bounds.intersectWith(rtRect);
        } else {
            bounds = rtRect;
        }

        bounds.roundOut(&clipRect);
        if  (clipRect.isEmpty()) {
            clipRect.setLTRB(0,0,0,0);
        }
        r = &clipRect;

        fClipState.fClipInStencil = !fClip.isRect() &&
                                    !fClip.isEmpty() &&
                                    !bounds.isEmpty();

        if (fClipState.fClipInStencil &&
            (fClipState.fClipIsDirty ||
             fClip != rt.fLastStencilClip)) {

            rt.fLastStencilClip = fClip;
            // we set the current clip to the bounds so that our recursive
            // draws are scissored to them. We use the copy of the complex clip
            // in the rt to render
            const GrClip& clip = rt.fLastStencilClip;
            fClip.setFromRect(bounds);

            AutoStateRestore asr(this);
            AutoInternalDrawGeomRestore aidgr(this);

            this->setViewMatrix(GrMatrix::I());
            this->eraseStencilClip(clipRect);
            this->flushScissor(NULL);
#if !VISUALIZE_COMPLEX_CLIP
            this->enableState(kNoColorWrites_StateBit);
#else
            this->disableState(kNoColorWrites_StateBit);
#endif
            int count = clip.getElementCount();
            int clipBit = rt.stencilBits();
            clipBit = (1 << (clipBit-1));

            // often we'll see the first two elements of the clip are
            // the full rt size and another element intersected with it.
            // We can skip the first full-size rect and save a big rect draw.
            int firstElement = 0;
            if (clip.getElementCount() > 1 &&
                kRect_ClipType == clip.getElementType(0) &&
                kIntersect_SetOp == clip.getOp(1)&&
                clip.getRect(0).contains(bounds)) {
                firstElement = 1;
            }

            // walk through each clip element and perform its set op
            // with the existing clip.
            for (int c = firstElement; c < count; ++c) {
                GrPathFill fill;
                // enabled at bottom of loop
                this->disableState(kModifyStencilClip_StateBit);

                bool canDrawDirectToClip;
                if (kRect_ClipType == clip.getElementType(c)) {
                    canDrawDirectToClip = true;
                    fill = kEvenOdd_PathFill;
                } else {
                    fill = clip.getPathFill(c);
                    GrPathRenderer* pr = this->getPathRenderer();
                    canDrawDirectToClip = pr->requiresStencilPass(this, clip.getPath(c), fill);
                }

                GrSetOp op = firstElement == c ? kReplace_SetOp : clip.getOp(c);
                int passes;
                GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

                canDrawDirectToClip = GrStencilSettings::GetClipPasses(op, canDrawDirectToClip,
                                                                       clipBit, IsFillInverted(fill),
                                                                       &passes, stencilSettings);

                // draw the element to the client stencil bits if necessary
                if (!canDrawDirectToClip) {
//.........这里部分代码省略.........
开发者ID:achellies,项目名称:DUI_LIb,代码行数:101,代码来源:GrGpu.cpp


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