本文整理汇总了C++中GrPipelineBuilder::hasUserStencilSettings方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPipelineBuilder::hasUserStencilSettings方法的具体用法?C++ GrPipelineBuilder::hasUserStencilSettings怎么用?C++ GrPipelineBuilder::hasUserStencilSettings使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrPipelineBuilder
的用法示例。
在下文中一共展示了GrPipelineBuilder::hasUserStencilSettings方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UseSWOnlyPath
/*
* This method traverses the clip stack to see if the GrSoftwarePathRenderer
* will be used on any element. If so, it returns true to indicate that the
* entire clip should be rendered in SW and then uploaded en masse to the gpu.
*/
bool GrClipMaskManager::UseSWOnlyPath(GrContext* context,
const GrPipelineBuilder& pipelineBuilder,
const GrDrawContext* drawContext,
const SkVector& clipToMaskOffset,
const GrReducedClip::ElementList& elements) {
// TODO: generalize this function so that when
// a clip gets complex enough it can just be done in SW regardless
// of whether it would invoke the GrSoftwarePathRenderer.
// Set the matrix so that rendered clip elements are transformed to mask space from clip
// space.
const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);
for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
const Element* element = iter.get();
SkRegion::Op op = element->getOp();
bool invert = element->isInverseFilled();
bool needsStencil = invert ||
SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op;
if (PathNeedsSWRenderer(context, pipelineBuilder.hasUserStencilSettings(),
drawContext, translate, element, nullptr, needsStencil)) {
return true;
}
}
return false;
}
示例2: onDrawPath
bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) {
GR_AUDIT_TRAIL_AUTO_FRAME(args.fTarget->getAuditTrail(),
"GrStencilAndCoverPathRenderer::onDrawPath");
SkASSERT(!args.fStyle->strokeRec().isHairlineStyle());
const SkPath& path = *args.fPath;
GrPipelineBuilder* pipelineBuilder = args.fPipelineBuilder;
const SkMatrix& viewMatrix = *args.fViewMatrix;
SkASSERT(!pipelineBuilder->hasUserStencilSettings());
if (args.fAntiAlias) {
SkASSERT(pipelineBuilder->getRenderTarget()->isStencilBufferMultisampled());
pipelineBuilder->enableState(GrPipelineBuilder::kHWAntialias_Flag);
}
SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, path, *args.fStyle));
if (path.isInverseFillType()) {
static constexpr GrUserStencilSettings kInvertedCoverPass(
GrUserStencilSettings::StaticInit<
0x0000,
// We know our rect will hit pixels outside the clip and the user bits will be 0
// outside the clip. So we can't just fill where the user bits are 0. We also need
// to check that the clip bit is set.
GrUserStencilTest::kEqualIfInClip,
0xffff,
GrUserStencilOp::kKeep,
GrUserStencilOp::kZero,
0xffff>()
);
pipelineBuilder->setUserStencil(&kInvertedCoverPass);
// fake inverse with a stencil and cover
args.fTarget->stencilPath(*pipelineBuilder, viewMatrix, p, p->getFillType());
SkMatrix invert = SkMatrix::I();
SkRect bounds =
SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()),
SkIntToScalar(pipelineBuilder->getRenderTarget()->height()));
SkMatrix vmi;
// mapRect through persp matrix may not be correct
if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) {
vmi.mapRect(&bounds);
// theoretically could set bloat = 0, instead leave it because of matrix inversion
// precision.
SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf;
bounds.outset(bloat, bloat);
} else {
if (!viewMatrix.invert(&invert)) {
return false;
}
}
const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix;
if (pipelineBuilder->getRenderTarget()->hasMixedSamples()) {
pipelineBuilder->disableState(GrPipelineBuilder::kHWAntialias_Flag);
}
SkAutoTUnref<GrDrawBatch> batch(
GrRectBatchFactory::CreateNonAAFill(args.fColor, viewM, bounds, nullptr,
&invert));
args.fTarget->drawBatch(*pipelineBuilder, batch);
} else {
static constexpr GrUserStencilSettings kCoverPass(
GrUserStencilSettings::StaticInit<
0x0000,
GrUserStencilTest::kNotEqual,
0xffff,
GrUserStencilOp::kZero,
GrUserStencilOp::kKeep,
0xffff>()
);
pipelineBuilder->setUserStencil(&kCoverPass);
SkAutoTUnref<GrDrawPathBatchBase> batch(
GrDrawPathBatch::Create(viewMatrix, args.fColor, p->getFillType(), p));
args.fTarget->drawPathBatch(*pipelineBuilder, batch);
}
pipelineBuilder->disableUserStencil();
return true;
}
示例3: SetupClipping
////////////////////////////////////////////////////////////////////////////////
// sort out what kind of clip mask needs to be created: alpha, stencil,
// scissor, or entirely software
bool GrClipMaskManager::SetupClipping(GrContext* context,
const GrPipelineBuilder& pipelineBuilder,
GrDrawContext* drawContext,
const GrClipStackClip& clip,
const SkRect* devBounds,
GrAppliedClip* out) {
if (!clip.clipStack() || clip.clipStack()->isWideOpen()) {
return true;
}
GrReducedClip::ElementList elements;
int32_t genID = 0;
GrReducedClip::InitialState initialState = GrReducedClip::kAllIn_InitialState;
SkIRect clipSpaceIBounds;
bool requiresAA = false;
SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(drawContext->width(), drawContext->height());
clipSpaceRTIBounds.offset(clip.origin());
SkIRect clipSpaceReduceQueryBounds;
#define DISABLE_DEV_BOUNDS_FOR_CLIP_REDUCTION 0
if (devBounds && !DISABLE_DEV_BOUNDS_FOR_CLIP_REDUCTION) {
SkIRect devIBounds = devBounds->roundOut();
devIBounds.offset(clip.origin());
if (!clipSpaceReduceQueryBounds.intersect(clipSpaceRTIBounds, devIBounds)) {
return false;
}
} else {
clipSpaceReduceQueryBounds = clipSpaceRTIBounds;
}
GrReducedClip::ReduceClipStack(*clip.clipStack(),
clipSpaceReduceQueryBounds,
&elements,
&genID,
&initialState,
&clipSpaceIBounds,
&requiresAA);
if (elements.isEmpty()) {
if (GrReducedClip::kAllIn_InitialState == initialState) {
if (clipSpaceIBounds == clipSpaceRTIBounds) {
return true;
}
} else {
return false;
}
}
// An element count of 4 was chosen because of the common pattern in Blink of:
// isect RR
// diff RR
// isect convex_poly
// isect convex_poly
// when drawing rounded div borders. This could probably be tuned based on a
// configuration's relative costs of switching RTs to generate a mask vs
// longer shaders.
if (elements.count() <= kMaxAnalyticElements) {
SkVector clipToRTOffset = { SkIntToScalar(-clip.origin().fX),
SkIntToScalar(-clip.origin().fY) };
// When there are multiple samples we want to do per-sample clipping, not compute a
// fractional pixel coverage.
bool disallowAnalyticAA = drawContext->isStencilBufferMultisampled();
if (disallowAnalyticAA && !drawContext->numColorSamples()) {
// With a single color sample, any coverage info is lost from color once it hits the
// color buffer anyway, so we may as well use coverage AA if nothing else in the pipe
// is multisampled.
disallowAnalyticAA = pipelineBuilder.isHWAntialias() ||
pipelineBuilder.hasUserStencilSettings();
}
sk_sp<GrFragmentProcessor> clipFP;
if (elements.isEmpty() ||
(requiresAA &&
get_analytic_clip_processor(elements, disallowAnalyticAA, clipToRTOffset, devBounds,
&clipFP))) {
SkIRect scissorSpaceIBounds(clipSpaceIBounds);
scissorSpaceIBounds.offset(-clip.origin());
if (!devBounds || !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
out->makeScissoredFPBased(std::move(clipFP), scissorSpaceIBounds);
return true;
}
out->makeFPBased(std::move(clipFP));
return true;
}
}
// If the stencil buffer is multisampled we can use it to do everything.
if (!drawContext->isStencilBufferMultisampled() && requiresAA) {
sk_sp<GrTexture> result;
// The top-left of the mask corresponds to the top-left corner of the bounds.
SkVector clipToMaskOffset = {
SkIntToScalar(-clipSpaceIBounds.fLeft),
SkIntToScalar(-clipSpaceIBounds.fTop)
};
if (UseSWOnlyPath(context, pipelineBuilder, drawContext,
clipToMaskOffset, elements)) {
// The clip geometry is complex enough that it will be more efficient to create it
//.........这里部分代码省略.........
示例4: drawBatch
void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder,
GrDrawContext* drawContext,
const GrClip& clip,
GrDrawBatch* batch) {
// Setup clip
GrAppliedClip appliedClip;
if (!clip.apply(fContext, pipelineBuilder, drawContext, &batch->bounds(), &appliedClip)) {
return;
}
// TODO: this is the only remaining usage of the AutoRestoreFragmentProcessorState - remove it
GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps;
if (appliedClip.getClipCoverageFragmentProcessor()) {
arfps.set(&pipelineBuilder);
arfps.addCoverageFragmentProcessor(sk_ref_sp(appliedClip.getClipCoverageFragmentProcessor()));
}
GrPipeline::CreateArgs args;
args.fPipelineBuilder = &pipelineBuilder;
args.fDrawContext = drawContext;
args.fCaps = this->caps();
args.fScissor = &appliedClip.scissorState();
args.fHasStencilClip = appliedClip.hasStencilClip();
if (pipelineBuilder.hasUserStencilSettings() || appliedClip.hasStencilClip()) {
if (!fResourceProvider->attachStencilAttachment(drawContext->accessRenderTarget())) {
SkDebugf("ERROR creating stencil attachment. Draw skipped.\n");
return;
}
}
batch->getPipelineOptimizations(&args.fOpts);
GrScissorState finalScissor;
if (args.fOpts.fOverrides.fUsePLSDstRead || fClipBatchToBounds) {
GrGLIRect viewport;
viewport.fLeft = 0;
viewport.fBottom = 0;
viewport.fWidth = drawContext->width();
viewport.fHeight = drawContext->height();
SkIRect ibounds;
ibounds.fLeft = SkTPin(SkScalarFloorToInt(batch->bounds().fLeft), viewport.fLeft,
viewport.fWidth);
ibounds.fTop = SkTPin(SkScalarFloorToInt(batch->bounds().fTop), viewport.fBottom,
viewport.fHeight);
ibounds.fRight = SkTPin(SkScalarCeilToInt(batch->bounds().fRight), viewport.fLeft,
viewport.fWidth);
ibounds.fBottom = SkTPin(SkScalarCeilToInt(batch->bounds().fBottom), viewport.fBottom,
viewport.fHeight);
if (appliedClip.scissorState().enabled()) {
const SkIRect& scissorRect = appliedClip.scissorState().rect();
if (!ibounds.intersect(scissorRect)) {
return;
}
}
finalScissor.set(ibounds);
args.fScissor = &finalScissor;
}
args.fOpts.fColorPOI.completeCalculations(
sk_sp_address_as_pointer_address(pipelineBuilder.fColorFragmentProcessors.begin()),
pipelineBuilder.numColorFragmentProcessors());
args.fOpts.fCoveragePOI.completeCalculations(
sk_sp_address_as_pointer_address(pipelineBuilder.fCoverageFragmentProcessors.begin()),
pipelineBuilder.numCoverageFragmentProcessors());
if (!this->setupDstReadIfNecessary(pipelineBuilder, drawContext->accessRenderTarget(),
clip, args.fOpts,
&args.fDstTexture, batch->bounds())) {
return;
}
if (!batch->installPipeline(args)) {
return;
}
#ifdef ENABLE_MDB
SkASSERT(fRenderTarget);
batch->pipeline()->addDependenciesTo(fRenderTarget);
#endif
this->recordBatch(batch);
}