本文整理汇总了C++中GrPipelineBuilder::getCoverageFragmentStage方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPipelineBuilder::getCoverageFragmentStage方法的具体用法?C++ GrPipelineBuilder::getCoverageFragmentStage怎么用?C++ GrPipelineBuilder::getCoverageFragmentStage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrPipelineBuilder
的用法示例。
在下文中一共展示了GrPipelineBuilder::getCoverageFragmentStage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkDraw
bool GrDrawTarget::checkDraw(const GrPipelineBuilder& pipelineBuilder,
const GrGeometryProcessor* gp,
GrPrimitiveType type,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) const {
#ifdef SK_DEBUG
const GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
int maxVertex = startVertex + vertexCount;
int maxValidVertex;
switch (geoSrc.fVertexSrc) {
case kNone_GeometrySrcType:
SkFAIL("Attempting to draw without vertex src.");
case kReserved_GeometrySrcType: // fallthrough
maxValidVertex = geoSrc.fVertexCount;
break;
case kBuffer_GeometrySrcType:
maxValidVertex = static_cast<int>(geoSrc.fVertexBuffer->gpuMemorySize() /
geoSrc.fVertexSize);
break;
}
if (maxVertex > maxValidVertex) {
SkFAIL("Drawing outside valid vertex range.");
}
if (indexCount > 0) {
int maxIndex = startIndex + indexCount;
int maxValidIndex;
switch (geoSrc.fIndexSrc) {
case kNone_GeometrySrcType:
SkFAIL("Attempting to draw indexed geom without index src.");
case kReserved_GeometrySrcType: // fallthrough
maxValidIndex = geoSrc.fIndexCount;
break;
case kBuffer_GeometrySrcType:
maxValidIndex = static_cast<int>(geoSrc.fIndexBuffer->gpuMemorySize() /
sizeof(uint16_t));
break;
}
if (maxIndex > maxValidIndex) {
SkFAIL("Index reads outside valid index range.");
}
}
SkASSERT(pipelineBuilder.getRenderTarget());
if (gp) {
int numTextures = gp->numTextures();
for (int t = 0; t < numTextures; ++t) {
GrTexture* texture = gp->texture(t);
SkASSERT(texture->asRenderTarget() != pipelineBuilder.getRenderTarget());
}
}
for (int s = 0; s < pipelineBuilder.numColorFragmentStages(); ++s) {
const GrProcessor* effect = pipelineBuilder.getColorFragmentStage(s).processor();
int numTextures = effect->numTextures();
for (int t = 0; t < numTextures; ++t) {
GrTexture* texture = effect->texture(t);
SkASSERT(texture->asRenderTarget() != pipelineBuilder.getRenderTarget());
}
}
for (int s = 0; s < pipelineBuilder.numCoverageFragmentStages(); ++s) {
const GrProcessor* effect = pipelineBuilder.getCoverageFragmentStage(s).processor();
int numTextures = effect->numTextures();
for (int t = 0; t < numTextures; ++t) {
GrTexture* texture = effect->texture(t);
SkASSERT(texture->asRenderTarget() != pipelineBuilder.getRenderTarget());
}
}
#endif
if (NULL == pipelineBuilder.getRenderTarget()) {
return false;
}
return true;
}