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C++ GrGpu类代码示例

本文整理汇总了C++中GrGpu的典型用法代码示例。如果您正苦于以下问题:C++ GrGpu类的具体用法?C++ GrGpu怎么用?C++ GrGpu使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GrGpu类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SkSafeUnref

const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
    if (NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()) {
        SkSafeUnref(fQuadIndexBuffer);
        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
        GrGpu* me = const_cast<GrGpu*>(this);
        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
        if (fQuadIndexBuffer) {
            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->map();
            if (indices) {
                fill_indices(indices, MAX_QUADS);
                fQuadIndexBuffer->unmap();
            } else {
                indices = (uint16_t*)sk_malloc_throw(SIZE);
                fill_indices(indices, MAX_QUADS);
                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
                    fQuadIndexBuffer->unref();
                    fQuadIndexBuffer = NULL;
                    SkFAIL("Can't get indices into buffer!");
                }
                sk_free(indices);
            }
        }
    }

    return fQuadIndexBuffer;
}
开发者ID:435420057,项目名称:soui,代码行数:26,代码来源:GrGpu.cpp

示例2: SkASSERT

GrSemaphoresSubmitted GrDrawingManager::prepareSurfaceForExternalIO(
        GrSurfaceProxy* proxy, int numSemaphores, GrBackendSemaphore backendSemaphores[]) {
    if (this->wasAbandoned()) {
        return GrSemaphoresSubmitted::kNo;
    }
    SkASSERT(proxy);

    GrGpu* gpu = fContext->contextPriv().getGpu();
    if (!gpu) {
        return GrSemaphoresSubmitted::kNo; // Can't flush while DDL recording
    }

    GrSemaphoresSubmitted result = GrSemaphoresSubmitted::kNo;
    if (proxy->priv().hasPendingIO() || numSemaphores) {
        result = this->flush(proxy, numSemaphores, backendSemaphores);
    }

    if (!proxy->instantiate(fContext->contextPriv().resourceProvider())) {
        return result;
    }

    GrSurface* surface = proxy->priv().peekSurface();
    if (surface->asRenderTarget()) {
        gpu->resolveRenderTarget(surface->asRenderTarget());
    }
    return result;
}
开发者ID:vschs007,项目名称:skia,代码行数:27,代码来源:GrDrawingManager.cpp

示例3: sizeof

GrIndexBuffer* GrGpu::createInstancedIndexBuffer(const uint16_t* pattern,
                                                 int patternSize,
                                                 int reps,
                                                 int vertCount,
                                                 bool isDynamic) {
    size_t bufferSize = patternSize * reps * sizeof(uint16_t);
    GrGpu* me = const_cast<GrGpu*>(this);
    GrIndexBuffer* buffer = me->createIndexBuffer(bufferSize, isDynamic);
    if (buffer) {
        uint16_t* data = (uint16_t*) buffer->map();
        bool useTempData = (NULL == data);
        if (useTempData) {
            data = SkNEW_ARRAY(uint16_t, reps * patternSize);
        }
        for (int i = 0; i < reps; ++i) {
            int baseIdx = i * patternSize;
            uint16_t baseVert = (uint16_t)(i * vertCount);
            for (int j = 0; j < patternSize; ++j) {
                data[baseIdx+j] = baseVert + pattern[j];
            }
        }
        if (useTempData) {
            if (!buffer->updateData(data, bufferSize)) {
                SkFAIL("Can't get indices into buffer!");
            }
            SkDELETE_ARRAY(data);
        } else {
            buffer->unmap();
        }
    }
    return buffer;
}
开发者ID:WangCrystal,项目名称:skia,代码行数:32,代码来源:GrGpu.cpp

示例4: GrPoint

const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
    if (NULL == fUnitSquareVertexBuffer) {

        static const GrPoint DATA[] = {
            { 0,            0 },
            { GR_Scalar1,   0 },
            { GR_Scalar1,   GR_Scalar1 },
            { 0,            GR_Scalar1 }
#if 0
            GrPoint(0,         0),
            GrPoint(GR_Scalar1,0),
            GrPoint(GR_Scalar1,GR_Scalar1),
            GrPoint(0,         GR_Scalar1)
#endif
        };
        static const size_t SIZE = sizeof(DATA);

        GrGpu* me = const_cast<GrGpu*>(this);
        fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
        if (NULL != fUnitSquareVertexBuffer) {
            if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
                fUnitSquareVertexBuffer->unref();
                fUnitSquareVertexBuffer = NULL;
                GrCrash("Can't get vertices into buffer!");
            }
        }
    }

    return fUnitSquareVertexBuffer;
}
开发者ID:Anachid,项目名称:mozilla-central,代码行数:30,代码来源:GrGpu.cpp

示例5: sizeof

const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
    if (NULL == fQuadIndexBuffer) {
        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
        GrGpu* me = const_cast<GrGpu*>(this);
        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
        if (NULL != fQuadIndexBuffer) {
            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
            if (NULL != indices) {
                fill_indices(indices, MAX_QUADS);
                fQuadIndexBuffer->unlock();
            } else {
                indices = (uint16_t*)GrMalloc(SIZE);
                fill_indices(indices, MAX_QUADS);
                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
                    fQuadIndexBuffer->unref();
                    fQuadIndexBuffer = NULL;
                    GrCrash("Can't get indices into buffer!");
                }
                GrFree(indices);
            }
        }
    }

    return fQuadIndexBuffer;
}
开发者ID:RobbinZhu,项目名称:context2d,代码行数:25,代码来源:GrGpu.cpp

示例6: SkASSERT

void GrPathRendererChain::init() {
    SkASSERT(!fInit);
    GrGpu* gpu = fOwner->getGpu();
    bool twoSided = gpu->caps()->twoSidedStencilSupport();
    bool wrapOp = gpu->caps()->stencilWrapOpsSupport();
    GrPathRenderer::AddPathRenderers(fOwner, this);
    this->addPathRenderer(SkNEW_ARGS(GrDefaultPathRenderer,
                                     (twoSided, wrapOp)))->unref();
    fInit = true;
}
开发者ID:Ashu17,项目名称:blackberry,代码行数:10,代码来源:GrPathRendererChain.cpp

示例7: make_backend

static sk_sp<GrSurfaceProxy> make_backend(GrContext* context, const ProxyParams& p,
                                          GrBackendTexture* backendTex) {
    GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
    GrGpu* gpu = context->contextPriv().getGpu();

    *backendTex = gpu->createTestingOnlyBackendTexture(nullptr, p.fSize, p.fSize,
                                                       p.fConfig, false,
                                                       GrMipMapped::kNo);

    return proxyProvider->createWrappedTextureProxy(*backendTex, p.fOrigin);
}
开发者ID:android,项目名称:platform_external_skia,代码行数:11,代码来源:ResourceAllocatorTest.cpp

示例8: SkASSERT

const GrGpu::MultisampleSpecs&
GrRenderTargetPriv::getMultisampleSpecs(const GrPipeline& pipeline) const {
    SkASSERT(fRenderTarget == pipeline.getRenderTarget()); // TODO: remove RT from pipeline.
    GrGpu* gpu = fRenderTarget->getGpu();
    if (auto id = fRenderTarget->fMultisampleSpecsID) {
        SkASSERT(gpu->queryMultisampleSpecs(pipeline).fUniqueID == id);
        return gpu->getMultisampleSpecs(id);
    }
    const GrGpu::MultisampleSpecs& specs = gpu->queryMultisampleSpecs(pipeline);
    fRenderTarget->fMultisampleSpecsID = specs.fUniqueID;
    return specs;
}
开发者ID:MIPS,项目名称:external-skia,代码行数:12,代码来源:GrRenderTarget.cpp

示例9: SkSafeUnref

const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
    if (NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()) {
        SkSafeUnref(fQuadIndexBuffer);
        GrGpu* me = const_cast<GrGpu*>(this);
        fQuadIndexBuffer = me->createInstancedIndexBuffer(gQuadIndexPattern,
                                                          6,
                                                          MAX_QUADS,
                                                          4);
    }

    return fQuadIndexBuffer;
}
开发者ID:WangCrystal,项目名称:skia,代码行数:12,代码来源:GrGpu.cpp

示例10: Create

GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
    const GrIndexBuffer* lIdxBuffer = context->getQuadIndexBuffer();
    if (NULL == lIdxBuffer) {
        return NULL;
    }
    GrGpu* gpu = context->getGpu();
    GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
    SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
    if (NULL == qIdxBuf ||
        !push_quad_index_data(qIdxBuf)) {
        return NULL;
    }
    return SkNEW_ARGS(GrAAHairLinePathRenderer,
                      (context, lIdxBuffer, qIdxBuf));
}
开发者ID:ConradIrwin,项目名称:gecko-dev,代码行数:15,代码来源:GrAAHairLinePathRenderer.cpp

示例11: Create

GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
    GrGpu* gpu = context->getGpu();
    GrIndexBuffer* qIdxBuf = gpu->createInstancedIndexBuffer(kQuadIdxBufPattern,
                                                             kIdxsPerQuad,
                                                             kQuadsNumInIdxBuffer,
                                                             kQuadNumVertices);
    SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
    GrIndexBuffer* lIdxBuf = gpu->createInstancedIndexBuffer(kLineSegIdxBufPattern,
                                                             kIdxsPerLineSeg,
                                                             kLineSegsNumInIdxBuffer,
                                                             kLineSegNumVertices);
    SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf);
    return SkNEW_ARGS(GrAAHairLinePathRenderer,
                      (context, lIdxBuf, qIdxBuf));
}
开发者ID:Igalia,项目名称:skia,代码行数:15,代码来源:GrAAHairLinePathRenderer.cpp

示例12: Create

GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
    if (CanBeUsed(context)) {
        const GrIndexBuffer* lIdxBuffer = context->getQuadIndexBuffer();
        if (NULL == lIdxBuffer) {
            return NULL;
        }
        GrGpu* gpu = context->getGpu();
        GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
        SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf); // cons will take a ref
        if (NULL == qIdxBuf ||
            !push_quad_index_data(qIdxBuffer.get())) {
            return NULL;
        }
        return new GrAAHairLinePathRenderer(context,
                                            lIdxBuffer,
                                            qIdxBuf);
    } else {
        return NULL;
    }
}
开发者ID:lexuanquyen,项目名称:chromium_base,代码行数:20,代码来源:GrAAHairLinePathRenderer.cpp

示例13: genIter

void GrTargetCommands::flush(GrInOrderDrawBuffer* iodb) {
    if (fCmdBuffer.empty()) {
        return;
    }

    GrGpu* gpu = iodb->getGpu();

    // Loop over all batches and generate geometry
    CmdBuffer::Iter genIter(fCmdBuffer);
    while (genIter.next()) {
        if (Cmd::kDrawBatch_CmdType == genIter->type()) {
            DrawBatch* db = reinterpret_cast<DrawBatch*>(genIter.get());
            fBatchTarget.resetNumberOfDraws();
            db->fBatch->generateGeometry(&fBatchTarget, db->fState->getPipeline());
            db->fBatch->setNumberOfDraws(fBatchTarget.numberOfDraws());
        }
    }

    fBatchTarget.preFlush();

    CmdBuffer::Iter iter(fCmdBuffer);

    while (iter.next()) {
        GrGpuTraceMarker newMarker("", -1);
        SkString traceString;
        if (iter->isTraced()) {
            traceString = iodb->getCmdString(iter->markerID());
            newMarker.fMarker = traceString.c_str();
            gpu->addGpuTraceMarker(&newMarker);
        }

        iter->execute(gpu);
        if (iter->isTraced()) {
            gpu->removeGpuTraceMarker(&newMarker);
        }
    }

    fBatchTarget.postFlush();
}
开发者ID:Arternis,项目名称:skia,代码行数:39,代码来源:GrTargetCommands.cpp

示例14: DEF_GPUTEST_FOR_RENDERING_CONTEXTS

DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
    const int kWidth = 10;
    const int kHeight = 10;

    GrContext* ctx = ctxInfo.grContext();
    GrGpu* gpu = ctx->contextPriv().getGpu();

    for (bool releaseImageEarly : {true, false}) {
        GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
                nullptr, kWidth, kHeight, kRGBA_8888_GrPixelConfig, true, GrMipMapped::kNo);
        REPORTER_ASSERT(reporter, backendTex.isValid());

        GrBackendFormat backendFormat = backendTex.format();
        REPORTER_ASSERT(reporter, backendFormat.isValid());

        PromiseTextureChecker promiseChecker(backendTex);
        GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
        sk_sp<SkImage> refImg(
                SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
                                                GrMipMapped::kNo, texOrigin,
                                                kRGBA_8888_SkColorType, kPremul_SkAlphaType,
                                                nullptr,
                                                PromiseTextureChecker::Fulfill,
                                                PromiseTextureChecker::Release,
                                                PromiseTextureChecker::Done,
                                                &promiseChecker));

        SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
        sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
        SkCanvas* canvas = surface->getCanvas();

        int expectedFulfillCnt = 0;
        int expectedReleaseCnt = 0;
        int expectedDoneCnt = 0;

        canvas->drawImage(refImg, 0, 0);
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 true,
                                                                 expectedDoneCnt,
                                                                 reporter));

        bool isVulkan = kVulkan_GrBackend == ctx->contextPriv().getBackend();
        canvas->flush();
        expectedFulfillCnt++;
        expectedReleaseCnt++;
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 !isVulkan,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 !isVulkan,
                                                                 expectedDoneCnt,
                                                                 reporter));

        gpu->testingOnly_flushGpuAndSync();
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 true,
                                                                 expectedDoneCnt,
                                                                 reporter));

        canvas->drawImage(refImg, 0, 0);
        canvas->drawImage(refImg, 0, 0);

        canvas->flush();
        expectedFulfillCnt++;
        expectedReleaseCnt++;

        gpu->testingOnly_flushGpuAndSync();
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 true,
                                                                 expectedDoneCnt,
                                                                 reporter));

        // Now test code path on Vulkan where we released the texture, but the GPU isn't done with
        // resource yet and we do another draw. We should only call fulfill on the first draw and
        // use the cached GrBackendTexture on the second. Release should only be called after the
        // second draw is finished.
        canvas->drawImage(refImg, 0, 0);
        canvas->flush();
        expectedFulfillCnt++;
        expectedReleaseCnt++;
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 !isVulkan,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 !isVulkan,
                                                                 expectedDoneCnt,
                                                                 reporter));

        canvas->drawImage(refImg, 0, 0);

        if (releaseImageEarly) {
//.........这里部分代码省略.........
开发者ID:molikto,项目名称:Skia,代码行数:101,代码来源:PromiseImageTest.cpp

示例15: switch

GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI) {
    for (int i = 0; i < fContexts.count(); ++i) {
        if (forcedGpuAPI != kNone_GrGLStandard &&
            forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard)
            continue;

        if (fContexts[i].fType == type) {
            fContexts[i].fGLContext->makeCurrent();
            return fContexts[i].fGrContext;
        }
    }
    SkAutoTUnref<SkGLContext> glCtx;
    SkAutoTUnref<GrContext> grCtx;
    switch (type) {
        case kNVPR_GLContextType: // fallthru
        case kNative_GLContextType:
            glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI));
            break;
#ifdef SK_ANGLE
        case kANGLE_GLContextType:
            glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI));
            break;
#endif
#ifdef SK_MESA
        case kMESA_GLContextType:
            glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI));
            break;
#endif
        case kNull_GLContextType:
            glCtx.reset(SkNullGLContext::Create(forcedGpuAPI));
            break;
        case kDebug_GLContextType:
            glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI));
            break;
    }
    if (NULL == glCtx.get()) {
        return NULL;
    }

    SkASSERT(glCtx->isValid());

    // Block NVPR from non-NVPR types.
    SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
    if (kNVPR_GLContextType != type) {
        glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
        if (!glInterface) {
            return NULL;
        }
    } else {
        if (!glInterface->hasExtension("GL_NV_path_rendering")) {
            return NULL;
        }
    }

    glCtx->makeCurrent();
    GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
#ifdef SK_VULKAN
    grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions));
#else
    grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions));
#endif
    if (!grCtx.get()) {
        return NULL;
    }
    // Warn if path rendering support is not available for the NVPR type.
    if (kNVPR_GLContextType == type) {
        if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
            GrGpu* gpu = grCtx->getGpu();
            const GrGLContext* ctx = gpu->glContextForTesting();
            if (ctx) {
                const GrGLubyte* verUByte;
                GR_GL_CALL_RET(ctx->interface(), verUByte, GetString(GR_GL_VERSION));
                const char* ver = reinterpret_cast<const char*>(verUByte);
                SkDebugf("\nWARNING: nvprmsaa config requested, but driver path rendering "
                         "support not available. Maybe update the driver? Your driver version "
                         "string: \"%s\"\n", ver);
            } else {
                SkDebugf("\nWARNING: nvprmsaa config requested, but driver path rendering "
                         "support not available.\n");
            }
        }
    }

    GPUContext& ctx = fContexts.push_back();
    ctx.fGLContext = glCtx.get();
    ctx.fGLContext->ref();
    ctx.fGrContext = grCtx.get();
    ctx.fGrContext->ref();
    ctx.fType = type;
    return ctx.fGrContext;
}
开发者ID:nikolayvoronchikhin,项目名称:skia,代码行数:91,代码来源:GrContextFactory.cpp


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