本文整理汇总了C++中GrGLExtensions::has方法的典型用法代码示例。如果您正苦于以下问题:C++ GrGLExtensions::has方法的具体用法?C++ GrGLExtensions::has怎么用?C++ GrGLExtensions::has使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrGLExtensions
的用法示例。
在下文中一共展示了GrGLExtensions::has方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GrGLAssembleGLESInterface
const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);
if (nullptr == GetString) {
return nullptr;
}
const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
GrGLVersion version = GrGLGetVersionFromString(verStr);
if (version < GR_GL_VER(2,0)) {
return nullptr;
}
GET_PROC_LOCAL(GetIntegerv);
GET_PROC_LOCAL(GetStringi);
GrEGLQueryStringProc queryString;
GrEGLDisplay display;
get_egl_query_and_display(&queryString, &display, ctx, get);
GrGLExtensions extensions;
if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
display)) {
return nullptr;
}
GrGLInterface* interface = new GrGLInterface;
GrGLInterface::Functions* functions = &interface->fFunctions;
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
GET_PROC(BindTexture);
GET_PROC_SUFFIX(BindVertexArray, OES);
if (version >= GR_GL_VER(3,0) && extensions.has("GL_EXT_blend_func_extended")) {
GET_PROC_SUFFIX(BindFragDataLocation, EXT);
GET_PROC_SUFFIX(BindFragDataLocationIndexed, EXT);
}
if (extensions.has("GL_KHR_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, KHR);
} else if (extensions.has("GL_NV_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, NV);
}
GET_PROC(BlendColor);
GET_PROC(BlendEquation);
GET_PROC(BlendFunc);
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC_SUFFIX(DeleteVertexArrays, OES);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
if (version >= GR_GL_VER(3,0)) {
GET_PROC(DrawArraysInstanced);
GET_PROC(DrawElementsInstanced);
} else if (extensions.has("GL_EXT_draw_instanced")) {
GET_PROC_SUFFIX(DrawArraysInstanced, EXT);
GET_PROC_SUFFIX(DrawElementsInstanced, EXT);
}
if (version >= GR_GL_VER(3,1)) {
GET_PROC(DrawArraysIndirect);
GET_PROC(DrawElementsIndirect);
}
GET_PROC(DrawElements);
GET_PROC(Enable);
GET_PROC(EnableVertexAttribArray);
GET_PROC(Finish);
GET_PROC(Flush);
GET_PROC(FrontFace);
GET_PROC(GenBuffers);
GET_PROC(GenerateMipmap);
GET_PROC(GenTextures);
GET_PROC_SUFFIX(GenVertexArrays, OES);
GET_PROC(GetBufferParameteriv);
GET_PROC(GetError);
GET_PROC(GetIntegerv);
GET_PROC(GetProgramInfoLog);
GET_PROC(GetProgramiv);
GET_PROC(GetShaderInfoLog);
//.........这里部分代码省略.........
示例2: GrGLAssembleGLInterface
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);
GET_PROC_LOCAL(GetStringi);
GET_PROC_LOCAL(GetIntegerv);
// GetStringi may be nullptr depending on the GL version.
if (nullptr == GetString || nullptr == GetIntegerv) {
return nullptr;
}
const char* versionString = (const char*) GetString(GR_GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
// We must have array and element_array buffer objects.
return nullptr;
}
GrEGLQueryStringProc queryString;
GrEGLDisplay display;
get_egl_query_and_display(&queryString, &display, ctx, get);
GrGLExtensions extensions;
if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
display)) {
return nullptr;
}
GrGLInterface* interface = new GrGLInterface();
GrGLInterface::Functions* functions = &interface->fFunctions;
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
if (glVer >= GR_GL_VER(3,0)) {
GET_PROC(BindFragDataLocation);
}
GET_PROC(BeginQuery);
GET_PROC(BindTexture);
if (extensions.has("GL_KHR_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, KHR);
} else if (extensions.has("GL_NV_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, NV);
}
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging")) {
GET_PROC(BlendColor);
} else if (extensions.has("GL_EXT_blend_color")) {
GET_PROC_SUFFIX(BlendColor, EXT);
}
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging")) {
GET_PROC(BlendEquation);
} else if (extensions.has("GL_EXT_blend_subtract")) {
GET_PROC_SUFFIX(BlendEquation, EXT);
}
GET_PROC(BlendFunc);
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteQueries);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
GET_PROC(DrawBuffer);
GET_PROC(DrawBuffers);
GET_PROC(DrawElements);
if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced") ||
extensions.has("GL_EXT_draw_instanced")) {
GET_PROC(DrawArraysInstanced);
GET_PROC(DrawElementsInstanced);
}
if (glVer >= GR_GL_VER(4,0)) {
// We don't use ARB_draw_indirect because it does not support a base instance.
GET_PROC(DrawArraysIndirect);
GET_PROC(DrawElementsIndirect);
}
GET_PROC(Enable);
//.........这里部分代码省略.........
示例3: GrGLAssembleGLInterface
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);
GET_PROC_LOCAL(GetStringi);
GET_PROC_LOCAL(GetIntegerv);
// GetStringi may be NULL depending on the GL version.
if (NULL == GetString || NULL == GetIntegerv) {
return NULL;
}
const char* versionString = (const char*) GetString(GR_GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLExtensions extensions;
if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv)) {
return NULL;
}
GrGLInterface* interface = SkNEW(GrGLInterface());
GrGLInterface::Functions* functions = &interface->fFunctions;
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
if (glVer >= GR_GL_VER(3,0)) {
GET_PROC(BindFragDataLocation);
}
GET_PROC(BeginQuery);
GET_PROC(BindTexture);
GET_PROC(BlendFunc);
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
GET_PROC(BlendColor);
}
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteQueries);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
GET_PROC(DrawBuffer);
GET_PROC(DrawBuffers);
GET_PROC(DrawElements);
GET_PROC(Enable);
GET_PROC(EnableVertexAttribArray);
GET_PROC(EndQuery);
GET_PROC(Finish);
GET_PROC(Flush);
GET_PROC(FrontFace);
GET_PROC(GenBuffers);
GET_PROC(GenerateMipmap);
GET_PROC(GetBufferParameteriv);
GET_PROC(GetError);
GET_PROC(GetIntegerv);
GET_PROC(GetQueryObjectiv);
GET_PROC(GetQueryObjectuiv);
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
GET_PROC(GetQueryObjecti64v);
GET_PROC(GetQueryObjectui64v);
GET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
GET_PROC(GetQueryiv);
GET_PROC(GetProgramInfoLog);
GET_PROC(GetProgramiv);
GET_PROC(GetShaderInfoLog);
GET_PROC(GetShaderiv);
GET_PROC(GetString);
GET_PROC(GetStringi);
GET_PROC(GetTexLevelParameteriv);
GET_PROC(GenQueries);
GET_PROC(GenTextures);
GET_PROC(GetUniformLocation);
//.........这里部分代码省略.........
示例4: GrGLCreateNativeInterface
const GrGLInterface* GrGLCreateNativeInterface() {
if (NULL != glXGetCurrentContext()) {
const char* versionString = (const char*) glGetString(GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
// This may or may not succeed depending on the gl version.
GrGLGetStringiProc glGetStringi =
(GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi"));
GrGLExtensions extensions;
if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) {
return NULL;
}
if (glVer < GR_GL_VER(1,5)) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLInterface* interface = new GrGLInterface();
interface->fActiveTexture = glActiveTexture;
GR_GL_GET_PROC(AttachShader);
GR_GL_GET_PROC(BindAttribLocation);
GR_GL_GET_PROC(BindBuffer);
GR_GL_GET_PROC(BindFragDataLocation);
GR_GL_GET_PROC(BeginQuery);
interface->fBindTexture = glBindTexture;
interface->fBlendFunc = glBlendFunc;
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
GR_GL_GET_PROC(BlendColor);
}
GR_GL_GET_PROC(BufferData);
GR_GL_GET_PROC(BufferSubData);
interface->fClear = glClear;
interface->fClearColor = glClearColor;
interface->fClearStencil = glClearStencil;
interface->fColorMask = glColorMask;
GR_GL_GET_PROC(CompileShader);
interface->fCompressedTexImage2D = glCompressedTexImage2D;
interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
GR_GL_GET_PROC(CreateProgram);
GR_GL_GET_PROC(CreateShader);
interface->fCullFace = glCullFace;
GR_GL_GET_PROC(DeleteBuffers);
GR_GL_GET_PROC(DeleteProgram);
GR_GL_GET_PROC(DeleteQueries);
GR_GL_GET_PROC(DeleteShader);
interface->fDeleteTextures = glDeleteTextures;
interface->fDepthMask = glDepthMask;
interface->fDisable = glDisable;
GR_GL_GET_PROC(DisableVertexAttribArray);
interface->fDrawArrays = glDrawArrays;
interface->fDrawBuffer = glDrawBuffer;
GR_GL_GET_PROC(DrawBuffers);
interface->fDrawElements = glDrawElements;
interface->fEnable = glEnable;
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
interface->fFinish = glFinish;
interface->fFlush = glFlush;
interface->fFrontFace = glFrontFace;
GR_GL_GET_PROC(GenBuffers);
GR_GL_GET_PROC(GetBufferParameteriv);
interface->fGetError = glGetError;
interface->fGetIntegerv = glGetIntegerv;
GR_GL_GET_PROC(GetQueryObjectiv);
GR_GL_GET_PROC(GetQueryObjectuiv);
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
GR_GL_GET_PROC(GetQueryObjecti64v);
GR_GL_GET_PROC(GetQueryObjectui64v);
GR_GL_GET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
GR_GL_GET_PROC(GetQueryiv);
GR_GL_GET_PROC(GetProgramInfoLog);
GR_GL_GET_PROC(GetProgramiv);
GR_GL_GET_PROC(GetShaderInfoLog);
GR_GL_GET_PROC(GetShaderiv);
interface->fGetString = glGetString;
GR_GL_GET_PROC(GetStringi);
interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
GR_GL_GET_PROC(GenQueries);
interface->fGenTextures = glGenTextures;
GR_GL_GET_PROC(GetUniformLocation);
interface->fLineWidth = glLineWidth;
GR_GL_GET_PROC(LinkProgram);
GR_GL_GET_PROC(MapBuffer);
interface->fPixelStorei = glPixelStorei;
interface->fReadBuffer = glReadBuffer;
interface->fReadPixels = glReadPixels;
if (extensions.has("GL_NV_framebuffer_multisample_coverage")) {
GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
//.........这里部分代码省略.........
示例5: GrGLAssembleGLESInterface
//.........这里部分代码省略.........
GET_PROC(Uniform2fv);
GET_PROC(Uniform2iv);
GET_PROC(Uniform3f);
GET_PROC(Uniform3i);
GET_PROC(Uniform3fv);
GET_PROC(Uniform3iv);
GET_PROC(Uniform4f);
GET_PROC(Uniform4i);
GET_PROC(Uniform4fv);
GET_PROC(Uniform4iv);
GET_PROC(UniformMatrix2fv);
GET_PROC(UniformMatrix3fv);
GET_PROC(UniformMatrix4fv);
GET_PROC(UseProgram);
GET_PROC(VertexAttrib1f);
GET_PROC(VertexAttrib2fv);
GET_PROC(VertexAttrib3fv);
GET_PROC(VertexAttrib4fv);
GET_PROC(VertexAttribPointer);
GET_PROC(Viewport);
GET_PROC(BindFramebuffer);
GET_PROC(BindRenderbuffer);
GET_PROC(CheckFramebufferStatus);
GET_PROC(DeleteFramebuffers);
GET_PROC(DeleteRenderbuffers);
GET_PROC(FramebufferRenderbuffer);
GET_PROC(FramebufferTexture2D);
if (version >= GR_GL_VER(3,0)) {
GET_PROC(RenderbufferStorageMultisample);
GET_PROC(BlitFramebuffer);
}
if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
GET_PROC_SUFFIX(FramebufferTexture2DMultisample, EXT);
functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleEXT");
} else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
GET_PROC_SUFFIX(FramebufferTexture2DMultisample, IMG);
functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleIMG");
} else if (extensions.has("GL_APPLE_framebuffer_multisample")) {
functions->fRenderbufferStorageMultisampleES2APPLE = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleAPPLE");
GET_PROC_SUFFIX(ResolveMultisampleFramebuffer, APPLE);
}
GET_PROC(GenFramebuffers);
GET_PROC(GenRenderbuffers);
GET_PROC(GetFramebufferAttachmentParameteriv);
GET_PROC(GetRenderbufferParameteriv);
GET_PROC(RenderbufferStorage);
GET_PROC_SUFFIX(MapBuffer, OES);
GET_PROC_SUFFIX(UnmapBuffer, OES);
if (version >= GR_GL_VER(3,0)) {
GET_PROC(MapBufferRange);
GET_PROC(FlushMappedBufferRange);
} else if (extensions.has("GL_EXT_map_buffer_range")) {
GET_PROC_SUFFIX(MapBufferRange, EXT);
GET_PROC_SUFFIX(FlushMappedBufferRange, EXT);
}
if (extensions.has("GL_EXT_debug_marker")) {
GET_PROC(InsertEventMarker);
GET_PROC(PushGroupMarker);
GET_PROC(PopGroupMarker);
// The below check is here because a device has been found that has the extension string but
示例6: GrGLCreateMesaInterface
const GrGLInterface* GrGLCreateMesaInterface() {
if (NULL != OSMesaGetCurrentContext()) {
GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi");
GrGLGetIntegervProc getIntegerv =
(GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv");
GrGLExtensions extensions;
if (!extensions.init(kDesktop_GrGLBinding, getString, getStringi, getIntegerv)) {
return NULL;
}
const char* versionString = (const char*) getString(GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5)) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLInterface* interface = new GrGLInterface();
GR_GL_GET_PROC(ActiveTexture);
GR_GL_GET_PROC(BeginQuery);
GR_GL_GET_PROC(AttachShader);
GR_GL_GET_PROC(BindAttribLocation);
GR_GL_GET_PROC(BindBuffer);
GR_GL_GET_PROC(BindFragDataLocation);
GR_GL_GET_PROC(BindTexture);
GR_GL_GET_PROC(BlendFunc);
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
GR_GL_GET_PROC(BlendColor);
}
GR_GL_GET_PROC(BufferData);
GR_GL_GET_PROC(BufferSubData);
GR_GL_GET_PROC(Clear);
GR_GL_GET_PROC(ClearColor);
GR_GL_GET_PROC(ClearStencil);
GR_GL_GET_PROC(ColorMask);
GR_GL_GET_PROC(CompileShader);
GR_GL_GET_PROC(CompressedTexImage2D);
GR_GL_GET_PROC(CopyTexSubImage2D);
GR_GL_GET_PROC(CreateProgram);
GR_GL_GET_PROC(CreateShader);
GR_GL_GET_PROC(CullFace);
GR_GL_GET_PROC(DeleteBuffers);
GR_GL_GET_PROC(DeleteProgram);
GR_GL_GET_PROC(DeleteQueries);
GR_GL_GET_PROC(DeleteShader);
GR_GL_GET_PROC(DeleteTextures);
GR_GL_GET_PROC(DepthMask);
GR_GL_GET_PROC(Disable);
GR_GL_GET_PROC(DisableVertexAttribArray);
GR_GL_GET_PROC(DrawArrays);
GR_GL_GET_PROC(DrawBuffer);
GR_GL_GET_PROC(DrawBuffers);
GR_GL_GET_PROC(DrawElements);
GR_GL_GET_PROC(Enable);
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
GR_GL_GET_PROC(Finish);
GR_GL_GET_PROC(Flush);
GR_GL_GET_PROC(FrontFace);
GR_GL_GET_PROC(GenBuffers);
GR_GL_GET_PROC(GenQueries);
GR_GL_GET_PROC(GetBufferParameteriv);
GR_GL_GET_PROC(GetError);
GR_GL_GET_PROC(GetIntegerv);
GR_GL_GET_PROC(GetProgramInfoLog);
GR_GL_GET_PROC(GetProgramiv);
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
GR_GL_GET_PROC(GetQueryObjecti64v);
GR_GL_GET_PROC(GetQueryObjectui64v)
GR_GL_GET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
GR_GL_GET_PROC(GetQueryObjectiv);
GR_GL_GET_PROC(GetQueryObjectuiv);
GR_GL_GET_PROC(GetQueryiv);
GR_GL_GET_PROC(GetShaderInfoLog);
GR_GL_GET_PROC(GetShaderiv);
GR_GL_GET_PROC(GetString);
GR_GL_GET_PROC(GetStringi);
GR_GL_GET_PROC(GetTexLevelParameteriv);
GR_GL_GET_PROC(GenTextures);
GR_GL_GET_PROC(GetUniformLocation);
GR_GL_GET_PROC(LineWidth);
GR_GL_GET_PROC(LinkProgram);
GR_GL_GET_PROC(MapBuffer);
GR_GL_GET_PROC(PixelStorei);
GR_GL_GET_PROC(ReadBuffer);
GR_GL_GET_PROC(ReadPixels);
GR_GL_GET_PROC(Scissor);
GR_GL_GET_PROC(ShaderSource);
//.........这里部分代码省略.........
示例7: GrGLCreateNativeInterface
//.........这里部分代码省略.........
interface->fGetIntegerv = glGetIntegerv;
interface->fGetProgramInfoLog = glGetProgramInfoLog;
interface->fGetProgramiv = glGetProgramiv;
interface->fGetShaderInfoLog = glGetShaderInfoLog;
interface->fGetShaderiv = glGetShaderiv;
interface->fGetString = glGetString;
interface->fGetUniformLocation = glGetUniformLocation;
interface->fLineWidth = glLineWidth;
interface->fLinkProgram = glLinkProgram;
interface->fPixelStorei = glPixelStorei;
interface->fReadPixels = glReadPixels;
interface->fScissor = glScissor;
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
#else
interface->fShaderSource = glShaderSource;
#endif
interface->fStencilFunc = glStencilFunc;
interface->fStencilFuncSeparate = glStencilFuncSeparate;
interface->fStencilMask = glStencilMask;
interface->fStencilMaskSeparate = glStencilMaskSeparate;
interface->fStencilOp = glStencilOp;
interface->fStencilOpSeparate = glStencilOpSeparate;
interface->fTexImage2D = glTexImage2D;
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
interface->fTexSubImage2D = glTexSubImage2D;
#if GL_ARB_texture_storage
interface->fTexStorage2D = glTexStorage2D;
#elif GL_EXT_texture_storage
interface->fTexStorage2D = glTexStorage2DEXT;
#else
interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
#endif
#if GL_EXT_discard_framebuffer
interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
#endif
interface->fUniform1f = glUniform1f;
interface->fUniform1i = glUniform1i;
interface->fUniform1fv = glUniform1fv;
interface->fUniform1iv = glUniform1iv;
interface->fUniform2f = glUniform2f;
interface->fUniform2i = glUniform2i;
interface->fUniform2fv = glUniform2fv;
interface->fUniform2iv = glUniform2iv;
interface->fUniform3f = glUniform3f;
interface->fUniform3i = glUniform3i;
interface->fUniform3fv = glUniform3fv;
interface->fUniform3iv = glUniform3iv;
interface->fUniform4f = glUniform4f;
interface->fUniform4i = glUniform4i;
interface->fUniform4fv = glUniform4fv;
interface->fUniform4iv = glUniform4iv;
interface->fUniformMatrix2fv = glUniformMatrix2fv;
interface->fUniformMatrix3fv = glUniformMatrix3fv;
interface->fUniformMatrix4fv = glUniformMatrix4fv;
interface->fUseProgram = glUseProgram;
interface->fVertexAttrib4fv = glVertexAttrib4fv;
interface->fVertexAttribPointer = glVertexAttribPointer;
interface->fViewport = glViewport;
interface->fBindFramebuffer = glBindFramebuffer;
interface->fBindRenderbuffer = glBindRenderbuffer;
interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
interface->fDeleteFramebuffers = glDeleteFramebuffers;
interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
interface->fFramebufferTexture2D = glFramebufferTexture2D;
if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
#if GL_EXT_multisampled_render_to_texture
interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
#else
interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
#endif
} else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
#if GL_IMG_multisampled_render_to_texture
interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG;
#else
interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
#endif
}
interface->fGenFramebuffers = glGenFramebuffers;
interface->fGenRenderbuffers = glGenRenderbuffers;
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
interface->fRenderbufferStorage = glRenderbufferStorage;
#if GL_OES_mapbuffer
interface->fMapBuffer = glMapBufferOES;
interface->fUnmapBuffer = glUnmapBufferOES;
#else
interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
#endif
}
glInterface.get()->ref();
return glInterface.get();
}
开发者ID:IllusionRom-deprecated,项目名称:android_platform_external_chromium_org_third_party_skia_src,代码行数:101,代码来源:GrGLCreateNativeInterface_android.cpp
示例8: validate
//.........这里部分代码省略.........
NULL == fGenFramebuffers ||
NULL == fGenRenderbuffers ||
NULL == fRenderbufferStorage) {
return false;
}
GrGLVersion glVer = GrGLGetVersion(this);
// Now check that baseline ES/Desktop fns not covered above are present
// and that we have fn pointers for any advertised extensions that we will
// try to use.
// these functions are part of ES2, we assume they are available
// On the desktop we assume they are available if the extension
// is present or GL version is high enough.
if (kES2_GrGLBinding == binding) {
if (NULL == fStencilFuncSeparate ||
NULL == fStencilMaskSeparate ||
NULL == fStencilOpSeparate) {
return false;
}
} else if (kDesktop_GrGLBinding == binding) {
if (glVer >= GR_GL_VER(2,0)) {
if (NULL == fStencilFuncSeparate ||
NULL == fStencilMaskSeparate ||
NULL == fStencilOpSeparate) {
return false;
}
}
if (glVer >= GR_GL_VER(3,0) && NULL == fBindFragDataLocation) {
return false;
}
if (glVer >= GR_GL_VER(2,0) || extensions.has("GL_ARB_draw_buffers")) {
if (NULL == fDrawBuffers) {
return false;
}
}
if (glVer >= GR_GL_VER(1,5) || extensions.has("GL_ARB_occlusion_query")) {
if (NULL == fGenQueries ||
NULL == fDeleteQueries ||
NULL == fBeginQuery ||
NULL == fEndQuery ||
NULL == fGetQueryiv ||
NULL == fGetQueryObjectiv ||
NULL == fGetQueryObjectuiv) {
return false;
}
}
if (glVer >= GR_GL_VER(3,3) ||
extensions.has("GL_ARB_timer_query") ||
extensions.has("GL_EXT_timer_query")) {
if (NULL == fGetQueryObjecti64v ||
NULL == fGetQueryObjectui64v) {
return false;
}
}
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
if (NULL == fQueryCounter) {
return false;
}
}
// The below two blocks are checks for functions used with
// GL_NV_path_rendering. We're not enforcing that they be non-NULL
// because they aren't actually called at this time.