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C++ GrGLExtensions::has方法代码示例

本文整理汇总了C++中GrGLExtensions::has方法的典型用法代码示例。如果您正苦于以下问题:C++ GrGLExtensions::has方法的具体用法?C++ GrGLExtensions::has怎么用?C++ GrGLExtensions::has使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrGLExtensions的用法示例。


在下文中一共展示了GrGLExtensions::has方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GrGLAssembleGLESInterface

const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    if (nullptr == GetString) {
        return nullptr;
    }

    const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
    GrGLVersion version = GrGLGetVersionFromString(verStr);

    if (version < GR_GL_VER(2,0)) {
        return nullptr;
    }

    GET_PROC_LOCAL(GetIntegerv);
    GET_PROC_LOCAL(GetStringi);
    GrEGLQueryStringProc queryString;
    GrEGLDisplay display;
    get_egl_query_and_display(&queryString, &display, ctx, get);
    GrGLExtensions extensions;
    if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
                         display)) {
        return nullptr;
    }

    GrGLInterface* interface = new GrGLInterface;
    GrGLInterface::Functions* functions = &interface->fFunctions;

    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    GET_PROC(BindTexture);
    GET_PROC_SUFFIX(BindVertexArray, OES);

    if (version >= GR_GL_VER(3,0) && extensions.has("GL_EXT_blend_func_extended")) {
        GET_PROC_SUFFIX(BindFragDataLocation, EXT);
        GET_PROC_SUFFIX(BindFragDataLocationIndexed, EXT);
    }

    if (extensions.has("GL_KHR_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, KHR);
    } else if (extensions.has("GL_NV_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, NV);
    }

    GET_PROC(BlendColor);
    GET_PROC(BlendEquation);
    GET_PROC(BlendFunc);
    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC_SUFFIX(DeleteVertexArrays, OES);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(DrawArraysInstanced);
        GET_PROC(DrawElementsInstanced);
    } else if (extensions.has("GL_EXT_draw_instanced")) {
        GET_PROC_SUFFIX(DrawArraysInstanced, EXT);
        GET_PROC_SUFFIX(DrawElementsInstanced, EXT);
    }

    if (version >= GR_GL_VER(3,1)) {
        GET_PROC(DrawArraysIndirect);
        GET_PROC(DrawElementsIndirect);
    }

    GET_PROC(DrawElements);
    GET_PROC(Enable);
    GET_PROC(EnableVertexAttribArray);
    GET_PROC(Finish);
    GET_PROC(Flush);
    GET_PROC(FrontFace);
    GET_PROC(GenBuffers);
    GET_PROC(GenerateMipmap);
    GET_PROC(GenTextures);
    GET_PROC_SUFFIX(GenVertexArrays, OES);
    GET_PROC(GetBufferParameteriv);
    GET_PROC(GetError);
    GET_PROC(GetIntegerv);
    GET_PROC(GetProgramInfoLog);
    GET_PROC(GetProgramiv);
    GET_PROC(GetShaderInfoLog);
//.........这里部分代码省略.........
开发者ID:kekekeks,项目名称:skia,代码行数:101,代码来源:GrGLAssembleInterface.cpp

示例2: GrGLAssembleGLInterface

const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    GET_PROC_LOCAL(GetStringi);
    GET_PROC_LOCAL(GetIntegerv);

    // GetStringi may be nullptr depending on the GL version.
    if (nullptr == GetString || nullptr == GetIntegerv) {
        return nullptr;
    }

    const char* versionString = (const char*) GetString(GR_GL_VERSION);
    GrGLVersion glVer = GrGLGetVersionFromString(versionString);

    if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
        // We must have array and element_array buffer objects.
        return nullptr;
    }

    GrEGLQueryStringProc queryString;
    GrEGLDisplay display;
    get_egl_query_and_display(&queryString, &display, ctx, get);
    GrGLExtensions extensions;
    if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
                         display)) {
        return nullptr;
    }

    GrGLInterface* interface = new GrGLInterface();
    GrGLInterface::Functions* functions = &interface->fFunctions;

    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    if (glVer >= GR_GL_VER(3,0)) {
        GET_PROC(BindFragDataLocation);
    }
    GET_PROC(BeginQuery);
    GET_PROC(BindTexture);

    if (extensions.has("GL_KHR_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, KHR);
    } else if (extensions.has("GL_NV_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, NV);
    }

    if (glVer >= GR_GL_VER(1,4) ||
        extensions.has("GL_ARB_imaging")) {
        GET_PROC(BlendColor);
    } else if (extensions.has("GL_EXT_blend_color")) {
        GET_PROC_SUFFIX(BlendColor, EXT);
    }

    if (glVer >= GR_GL_VER(1,4) ||
        extensions.has("GL_ARB_imaging")) {
        GET_PROC(BlendEquation);
    } else if (extensions.has("GL_EXT_blend_subtract")) {
        GET_PROC_SUFFIX(BlendEquation, EXT);
    }

    GET_PROC(BlendFunc);
    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteQueries);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);
    GET_PROC(DrawBuffer);
    GET_PROC(DrawBuffers);
    GET_PROC(DrawElements);

    if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced") ||
        extensions.has("GL_EXT_draw_instanced")) {
        GET_PROC(DrawArraysInstanced);
        GET_PROC(DrawElementsInstanced);
    }

    if (glVer >= GR_GL_VER(4,0)) {
        // We don't use ARB_draw_indirect because it does not support a base instance.
        GET_PROC(DrawArraysIndirect);
        GET_PROC(DrawElementsIndirect);
    }

    GET_PROC(Enable);
//.........这里部分代码省略.........
开发者ID:kekekeks,项目名称:skia,代码行数:101,代码来源:GrGLAssembleInterface.cpp

示例3: GrGLAssembleGLInterface

const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    GET_PROC_LOCAL(GetStringi);
    GET_PROC_LOCAL(GetIntegerv);

    // GetStringi may be NULL depending on the GL version.
    if (NULL == GetString || NULL == GetIntegerv) {
        return NULL;
    }

    const char* versionString = (const char*) GetString(GR_GL_VERSION);
    GrGLVersion glVer = GrGLGetVersionFromString(versionString);

    if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
        // We must have array and element_array buffer objects.
        return NULL;
    }

    GrGLExtensions extensions;
    if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv)) {
        return NULL;
    }

    GrGLInterface* interface = SkNEW(GrGLInterface());
    GrGLInterface::Functions* functions = &interface->fFunctions;

    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    if (glVer >= GR_GL_VER(3,0)) {
        GET_PROC(BindFragDataLocation);
    }
    GET_PROC(BeginQuery);
    GET_PROC(BindTexture);
    GET_PROC(BlendFunc);

    if (glVer >= GR_GL_VER(1,4) ||
        extensions.has("GL_ARB_imaging") ||
        extensions.has("GL_EXT_blend_color")) {
        GET_PROC(BlendColor);
    }

    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteQueries);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);
    GET_PROC(DrawBuffer);
    GET_PROC(DrawBuffers);
    GET_PROC(DrawElements);
    GET_PROC(Enable);
    GET_PROC(EnableVertexAttribArray);
    GET_PROC(EndQuery);
    GET_PROC(Finish);
    GET_PROC(Flush);
    GET_PROC(FrontFace);
    GET_PROC(GenBuffers);
    GET_PROC(GenerateMipmap);
    GET_PROC(GetBufferParameteriv);
    GET_PROC(GetError);
    GET_PROC(GetIntegerv);
    GET_PROC(GetQueryObjectiv);
    GET_PROC(GetQueryObjectuiv);
    if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
        GET_PROC(GetQueryObjecti64v);
        GET_PROC(GetQueryObjectui64v);
        GET_PROC(QueryCounter);
    } else if (extensions.has("GL_EXT_timer_query")) {
        GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
        GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
    }
    GET_PROC(GetQueryiv);
    GET_PROC(GetProgramInfoLog);
    GET_PROC(GetProgramiv);
    GET_PROC(GetShaderInfoLog);
    GET_PROC(GetShaderiv);
    GET_PROC(GetString);
    GET_PROC(GetStringi);
    GET_PROC(GetTexLevelParameteriv);
    GET_PROC(GenQueries);
    GET_PROC(GenTextures);
    GET_PROC(GetUniformLocation);
//.........这里部分代码省略.........
开发者ID:DXGL,项目名称:skia,代码行数:101,代码来源:GrGLAssembleInterface.cpp

示例4: GrGLCreateNativeInterface

const GrGLInterface* GrGLCreateNativeInterface() {
    if (NULL != glXGetCurrentContext()) {

        const char* versionString = (const char*) glGetString(GL_VERSION);
        GrGLVersion glVer = GrGLGetVersionFromString(versionString);

        // This may or may not succeed depending on the gl version.
        GrGLGetStringiProc glGetStringi =
            (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi"));

        GrGLExtensions extensions;
        if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) {
            return NULL;
        }

        if (glVer < GR_GL_VER(1,5)) {
            // We must have array and element_array buffer objects.
            return NULL;
        }

        GrGLInterface* interface = new GrGLInterface();

        interface->fActiveTexture = glActiveTexture;
        GR_GL_GET_PROC(AttachShader);
        GR_GL_GET_PROC(BindAttribLocation);
        GR_GL_GET_PROC(BindBuffer);
        GR_GL_GET_PROC(BindFragDataLocation);
        GR_GL_GET_PROC(BeginQuery);
        interface->fBindTexture = glBindTexture;
        interface->fBlendFunc = glBlendFunc;

        if (glVer >= GR_GL_VER(1,4) ||
            extensions.has("GL_ARB_imaging") ||
            extensions.has("GL_EXT_blend_color")) {
            GR_GL_GET_PROC(BlendColor);
        }

        GR_GL_GET_PROC(BufferData);
        GR_GL_GET_PROC(BufferSubData);
        interface->fClear = glClear;
        interface->fClearColor = glClearColor;
        interface->fClearStencil = glClearStencil;
        interface->fColorMask = glColorMask;
        GR_GL_GET_PROC(CompileShader);
        interface->fCompressedTexImage2D = glCompressedTexImage2D;
        interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
        GR_GL_GET_PROC(CreateProgram);
        GR_GL_GET_PROC(CreateShader);
        interface->fCullFace = glCullFace;
        GR_GL_GET_PROC(DeleteBuffers);
        GR_GL_GET_PROC(DeleteProgram);
        GR_GL_GET_PROC(DeleteQueries);
        GR_GL_GET_PROC(DeleteShader);
        interface->fDeleteTextures = glDeleteTextures;
        interface->fDepthMask = glDepthMask;
        interface->fDisable = glDisable;
        GR_GL_GET_PROC(DisableVertexAttribArray);
        interface->fDrawArrays = glDrawArrays;
        interface->fDrawBuffer = glDrawBuffer;
        GR_GL_GET_PROC(DrawBuffers);
        interface->fDrawElements = glDrawElements;
        interface->fEnable = glEnable;
        GR_GL_GET_PROC(EnableVertexAttribArray);
        GR_GL_GET_PROC(EndQuery);
        interface->fFinish = glFinish;
        interface->fFlush = glFlush;
        interface->fFrontFace = glFrontFace;
        GR_GL_GET_PROC(GenBuffers);
        GR_GL_GET_PROC(GetBufferParameteriv);
        interface->fGetError = glGetError;
        interface->fGetIntegerv = glGetIntegerv;
        GR_GL_GET_PROC(GetQueryObjectiv);
        GR_GL_GET_PROC(GetQueryObjectuiv);
        if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
            GR_GL_GET_PROC(GetQueryObjecti64v);
            GR_GL_GET_PROC(GetQueryObjectui64v);
            GR_GL_GET_PROC(QueryCounter);
        } else if (extensions.has("GL_EXT_timer_query")) {
            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
        }
        GR_GL_GET_PROC(GetQueryiv);
        GR_GL_GET_PROC(GetProgramInfoLog);
        GR_GL_GET_PROC(GetProgramiv);
        GR_GL_GET_PROC(GetShaderInfoLog);
        GR_GL_GET_PROC(GetShaderiv);
        interface->fGetString = glGetString;
        GR_GL_GET_PROC(GetStringi);
        interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
        GR_GL_GET_PROC(GenQueries);
        interface->fGenTextures = glGenTextures;
        GR_GL_GET_PROC(GetUniformLocation);
        interface->fLineWidth = glLineWidth;
        GR_GL_GET_PROC(LinkProgram);
        GR_GL_GET_PROC(MapBuffer);
        interface->fPixelStorei = glPixelStorei;
        interface->fReadBuffer = glReadBuffer;
        interface->fReadPixels = glReadPixels;
        if (extensions.has("GL_NV_framebuffer_multisample_coverage")) {
            GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
//.........这里部分代码省略.........
开发者ID:Frankie-666,项目名称:color-emoji.skia,代码行数:101,代码来源:GrGLCreateNativeInterface_unix.cpp

示例5: GrGLAssembleGLESInterface


//.........这里部分代码省略.........
    GET_PROC(Uniform2fv);
    GET_PROC(Uniform2iv);
    GET_PROC(Uniform3f);
    GET_PROC(Uniform3i);
    GET_PROC(Uniform3fv);
    GET_PROC(Uniform3iv);
    GET_PROC(Uniform4f);
    GET_PROC(Uniform4i);
    GET_PROC(Uniform4fv);
    GET_PROC(Uniform4iv);
    GET_PROC(UniformMatrix2fv);
    GET_PROC(UniformMatrix3fv);
    GET_PROC(UniformMatrix4fv);
    GET_PROC(UseProgram);
    GET_PROC(VertexAttrib1f);
    GET_PROC(VertexAttrib2fv);
    GET_PROC(VertexAttrib3fv);
    GET_PROC(VertexAttrib4fv);
    GET_PROC(VertexAttribPointer);
    GET_PROC(Viewport);
    GET_PROC(BindFramebuffer);
    GET_PROC(BindRenderbuffer);
    GET_PROC(CheckFramebufferStatus);
    GET_PROC(DeleteFramebuffers);
    GET_PROC(DeleteRenderbuffers);
    GET_PROC(FramebufferRenderbuffer);
    GET_PROC(FramebufferTexture2D);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(RenderbufferStorageMultisample);
        GET_PROC(BlitFramebuffer);
    }

    if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
        GET_PROC_SUFFIX(FramebufferTexture2DMultisample, EXT);
        functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleEXT");
    } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
        GET_PROC_SUFFIX(FramebufferTexture2DMultisample, IMG);
        functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleIMG");
    } else if (extensions.has("GL_APPLE_framebuffer_multisample")) {
        functions->fRenderbufferStorageMultisampleES2APPLE = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleAPPLE");
        GET_PROC_SUFFIX(ResolveMultisampleFramebuffer, APPLE);
    }

    GET_PROC(GenFramebuffers);
    GET_PROC(GenRenderbuffers);
    GET_PROC(GetFramebufferAttachmentParameteriv);
    GET_PROC(GetRenderbufferParameteriv);
    GET_PROC(RenderbufferStorage);

    GET_PROC_SUFFIX(MapBuffer, OES);
    GET_PROC_SUFFIX(UnmapBuffer, OES);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(MapBufferRange);
        GET_PROC(FlushMappedBufferRange);
    } else if (extensions.has("GL_EXT_map_buffer_range")) {
        GET_PROC_SUFFIX(MapBufferRange, EXT);
        GET_PROC_SUFFIX(FlushMappedBufferRange, EXT);
    }

    if (extensions.has("GL_EXT_debug_marker")) {
        GET_PROC(InsertEventMarker);
        GET_PROC(PushGroupMarker);
        GET_PROC(PopGroupMarker);
        // The below check is here because a device has been found that has the extension string but
开发者ID:DXGL,项目名称:skia,代码行数:67,代码来源:GrGLAssembleInterface.cpp

示例6: GrGLCreateMesaInterface

const GrGLInterface* GrGLCreateMesaInterface() {
    if (NULL != OSMesaGetCurrentContext()) {

        GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
        GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi");
        GrGLGetIntegervProc getIntegerv =
            (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv");

        GrGLExtensions extensions;
        if (!extensions.init(kDesktop_GrGLBinding, getString, getStringi, getIntegerv)) {
            return NULL;
        }

        const char* versionString = (const char*) getString(GL_VERSION);
        GrGLVersion glVer = GrGLGetVersionFromString(versionString);

        if (glVer < GR_GL_VER(1,5)) {
            // We must have array and element_array buffer objects.
            return NULL;
        }
        GrGLInterface* interface = new GrGLInterface();

        GR_GL_GET_PROC(ActiveTexture);
        GR_GL_GET_PROC(BeginQuery);
        GR_GL_GET_PROC(AttachShader);
        GR_GL_GET_PROC(BindAttribLocation);
        GR_GL_GET_PROC(BindBuffer);
        GR_GL_GET_PROC(BindFragDataLocation);
        GR_GL_GET_PROC(BindTexture);
        GR_GL_GET_PROC(BlendFunc);

        if (glVer >= GR_GL_VER(1,4) ||
            extensions.has("GL_ARB_imaging") ||
            extensions.has("GL_EXT_blend_color")) {
            GR_GL_GET_PROC(BlendColor);
        }

        GR_GL_GET_PROC(BufferData);
        GR_GL_GET_PROC(BufferSubData);
        GR_GL_GET_PROC(Clear);
        GR_GL_GET_PROC(ClearColor);
        GR_GL_GET_PROC(ClearStencil);
        GR_GL_GET_PROC(ColorMask);
        GR_GL_GET_PROC(CompileShader);
        GR_GL_GET_PROC(CompressedTexImage2D);
        GR_GL_GET_PROC(CopyTexSubImage2D);
        GR_GL_GET_PROC(CreateProgram);
        GR_GL_GET_PROC(CreateShader);
        GR_GL_GET_PROC(CullFace);
        GR_GL_GET_PROC(DeleteBuffers);
        GR_GL_GET_PROC(DeleteProgram);
        GR_GL_GET_PROC(DeleteQueries);
        GR_GL_GET_PROC(DeleteShader);
        GR_GL_GET_PROC(DeleteTextures);
        GR_GL_GET_PROC(DepthMask);
        GR_GL_GET_PROC(Disable);
        GR_GL_GET_PROC(DisableVertexAttribArray);
        GR_GL_GET_PROC(DrawArrays);
        GR_GL_GET_PROC(DrawBuffer);
        GR_GL_GET_PROC(DrawBuffers);
        GR_GL_GET_PROC(DrawElements);
        GR_GL_GET_PROC(Enable);
        GR_GL_GET_PROC(EnableVertexAttribArray);
        GR_GL_GET_PROC(EndQuery);
        GR_GL_GET_PROC(Finish);
        GR_GL_GET_PROC(Flush);
        GR_GL_GET_PROC(FrontFace);
        GR_GL_GET_PROC(GenBuffers);
        GR_GL_GET_PROC(GenQueries);
        GR_GL_GET_PROC(GetBufferParameteriv);
        GR_GL_GET_PROC(GetError);
        GR_GL_GET_PROC(GetIntegerv);
        GR_GL_GET_PROC(GetProgramInfoLog);
        GR_GL_GET_PROC(GetProgramiv);
        if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
            GR_GL_GET_PROC(GetQueryObjecti64v);
            GR_GL_GET_PROC(GetQueryObjectui64v)
            GR_GL_GET_PROC(QueryCounter);
        } else if (extensions.has("GL_EXT_timer_query")) {
            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
        }
        GR_GL_GET_PROC(GetQueryObjectiv);
        GR_GL_GET_PROC(GetQueryObjectuiv);
        GR_GL_GET_PROC(GetQueryiv);
        GR_GL_GET_PROC(GetShaderInfoLog);
        GR_GL_GET_PROC(GetShaderiv);
        GR_GL_GET_PROC(GetString);
        GR_GL_GET_PROC(GetStringi);
        GR_GL_GET_PROC(GetTexLevelParameteriv);
        GR_GL_GET_PROC(GenTextures);
        GR_GL_GET_PROC(GetUniformLocation);
        GR_GL_GET_PROC(LineWidth);
        GR_GL_GET_PROC(LinkProgram);
        GR_GL_GET_PROC(MapBuffer);
        GR_GL_GET_PROC(PixelStorei);
        GR_GL_GET_PROC(ReadBuffer);
        GR_GL_GET_PROC(ReadPixels);
        GR_GL_GET_PROC(Scissor);
        GR_GL_GET_PROC(ShaderSource);
//.........这里部分代码省略.........
开发者ID:Frankie-666,项目名称:color-emoji.skia,代码行数:101,代码来源:GrGLCreateMesaInterface.cpp

示例7: GrGLCreateNativeInterface


//.........这里部分代码省略.........
        interface->fGetIntegerv = glGetIntegerv;
        interface->fGetProgramInfoLog = glGetProgramInfoLog;
        interface->fGetProgramiv = glGetProgramiv;
        interface->fGetShaderInfoLog = glGetShaderInfoLog;
        interface->fGetShaderiv = glGetShaderiv;
        interface->fGetString = glGetString;
        interface->fGetUniformLocation = glGetUniformLocation;
        interface->fLineWidth = glLineWidth;
        interface->fLinkProgram = glLinkProgram;
        interface->fPixelStorei = glPixelStorei;
        interface->fReadPixels = glReadPixels;
        interface->fScissor = glScissor;
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
        interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
#else
        interface->fShaderSource = glShaderSource;
#endif
        interface->fStencilFunc = glStencilFunc;
        interface->fStencilFuncSeparate = glStencilFuncSeparate;
        interface->fStencilMask = glStencilMask;
        interface->fStencilMaskSeparate = glStencilMaskSeparate;
        interface->fStencilOp = glStencilOp;
        interface->fStencilOpSeparate = glStencilOpSeparate;
        interface->fTexImage2D = glTexImage2D;
        interface->fTexParameteri = glTexParameteri;
        interface->fTexParameteriv = glTexParameteriv;
        interface->fTexSubImage2D = glTexSubImage2D;
#if GL_ARB_texture_storage
        interface->fTexStorage2D = glTexStorage2D;
#elif GL_EXT_texture_storage
        interface->fTexStorage2D = glTexStorage2DEXT;
#else
        interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
#endif
#if GL_EXT_discard_framebuffer
        interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
#endif
        interface->fUniform1f = glUniform1f;
        interface->fUniform1i = glUniform1i;
        interface->fUniform1fv = glUniform1fv;
        interface->fUniform1iv = glUniform1iv;
        interface->fUniform2f = glUniform2f;
        interface->fUniform2i = glUniform2i;
        interface->fUniform2fv = glUniform2fv;
        interface->fUniform2iv = glUniform2iv;
        interface->fUniform3f = glUniform3f;
        interface->fUniform3i = glUniform3i;
        interface->fUniform3fv = glUniform3fv;
        interface->fUniform3iv = glUniform3iv;
        interface->fUniform4f = glUniform4f;
        interface->fUniform4i = glUniform4i;
        interface->fUniform4fv = glUniform4fv;
        interface->fUniform4iv = glUniform4iv;
        interface->fUniformMatrix2fv = glUniformMatrix2fv;
        interface->fUniformMatrix3fv = glUniformMatrix3fv;
        interface->fUniformMatrix4fv = glUniformMatrix4fv;
        interface->fUseProgram = glUseProgram;
        interface->fVertexAttrib4fv = glVertexAttrib4fv;
        interface->fVertexAttribPointer = glVertexAttribPointer;
        interface->fViewport = glViewport;
        interface->fBindFramebuffer = glBindFramebuffer;
        interface->fBindRenderbuffer = glBindRenderbuffer;
        interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
        interface->fDeleteFramebuffers = glDeleteFramebuffers;
        interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
        interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
        interface->fFramebufferTexture2D = glFramebufferTexture2D;
        if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
#if GL_EXT_multisampled_render_to_texture
            interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
            interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
#else
            interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
            interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
#endif
        } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
#if GL_IMG_multisampled_render_to_texture
            interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
            interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG;
#else
            interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
            interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
#endif
        }
        interface->fGenFramebuffers = glGenFramebuffers;
        interface->fGenRenderbuffers = glGenRenderbuffers;
        interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
        interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
        interface->fRenderbufferStorage = glRenderbufferStorage;
#if GL_OES_mapbuffer
        interface->fMapBuffer = glMapBufferOES;
        interface->fUnmapBuffer = glUnmapBufferOES;
#else
        interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
        interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
#endif
    }
    glInterface.get()->ref();
    return glInterface.get();
}
开发者ID:IllusionRom-deprecated,项目名称:android_platform_external_chromium_org_third_party_skia_src,代码行数:101,代码来源:GrGLCreateNativeInterface_android.cpp

示例8: validate


//.........这里部分代码省略.........
        NULL == fGenFramebuffers ||
        NULL == fGenRenderbuffers ||
        NULL == fRenderbufferStorage) {
        return false;
    }

    GrGLVersion glVer = GrGLGetVersion(this);

    // Now check that baseline ES/Desktop fns not covered above are present
    // and that we have fn pointers for any advertised extensions that we will
    // try to use.

    // these functions are part of ES2, we assume they are available
    // On the desktop we assume they are available if the extension
    // is present or GL version is high enough.
    if (kES2_GrGLBinding == binding) {
        if (NULL == fStencilFuncSeparate ||
            NULL == fStencilMaskSeparate ||
            NULL == fStencilOpSeparate) {
            return false;
        }
    } else if (kDesktop_GrGLBinding == binding) {

        if (glVer >= GR_GL_VER(2,0)) {
            if (NULL == fStencilFuncSeparate ||
                NULL == fStencilMaskSeparate ||
                NULL == fStencilOpSeparate) {
                return false;
            }
        }
        if (glVer >= GR_GL_VER(3,0) && NULL == fBindFragDataLocation) {
            return false;
        }
        if (glVer >= GR_GL_VER(2,0) || extensions.has("GL_ARB_draw_buffers")) {
            if (NULL == fDrawBuffers) {
                return false;
            }
        }

        if (glVer >= GR_GL_VER(1,5) || extensions.has("GL_ARB_occlusion_query")) {
            if (NULL == fGenQueries ||
                NULL == fDeleteQueries ||
                NULL == fBeginQuery ||
                NULL == fEndQuery ||
                NULL == fGetQueryiv ||
                NULL == fGetQueryObjectiv ||
                NULL == fGetQueryObjectuiv) {
                return false;
            }
        }
        if (glVer >= GR_GL_VER(3,3) ||
            extensions.has("GL_ARB_timer_query") ||
            extensions.has("GL_EXT_timer_query")) {
            if (NULL == fGetQueryObjecti64v ||
                NULL == fGetQueryObjectui64v) {
                return false;
            }
        }
        if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
            if (NULL == fQueryCounter) {
                return false;
            }
        }
        // The below two blocks are checks for functions used with
        // GL_NV_path_rendering. We're not enforcing that they be non-NULL
        // because they aren't actually called at this time.
开发者ID:JoKaWare,项目名称:GViews,代码行数:67,代码来源:GrGLInterface.cpp


注:本文中的GrGLExtensions::has方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。