本文整理汇总了C++中GrGLExtensions类的典型用法代码示例。如果您正苦于以下问题:C++ GrGLExtensions类的具体用法?C++ GrGLExtensions怎么用?C++ GrGLExtensions使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GrGLExtensions类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GrGLCreateNativeInterface
const GrGLInterface* GrGLCreateNativeInterface() {
GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
GrGLVersion version = GrGLGetVersionFromString(verStr);
GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);
GrGLExtensions extensions;
if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) {
return NULL;
}
GrGLInterface* interface = NULL;
if (kGLES_GrGLStandard == standard) {
interface = create_es_interface(version, &extensions);
} else if (kGL_GrGLStandard == standard) {
interface = create_desktop_interface(version, extensions);
}
if (NULL != interface) {
interface->fExtensions.swap(&extensions);
}
return interface;
}
示例2: GrGLCreateNativeInterface
const GrGLInterface* GrGLCreateNativeInterface() {
GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
GrGLVersion version = GrGLGetVersionFromString(verStr);
GrGLBinding binding = GrGLGetBindingInUseFromString(verStr);
GrGLExtensions extensions;
if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) {
return NULL;
}
if (kES_GrGLBinding == binding) {
return create_es_interface(version, extensions);
} else if (kDesktop_GrGLBinding == binding) {
return create_desktop_interface(version, extensions);
} else {
return NULL;
}
}
示例3: GrGLAssembleGLInterface
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);
GET_PROC_LOCAL(GetStringi);
GET_PROC_LOCAL(GetIntegerv);
// GetStringi may be nullptr depending on the GL version.
if (nullptr == GetString || nullptr == GetIntegerv) {
return nullptr;
}
const char* versionString = (const char*) GetString(GR_GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
// We must have array and element_array buffer objects.
return nullptr;
}
GrEGLQueryStringProc queryString;
GrEGLDisplay display;
get_egl_query_and_display(&queryString, &display, ctx, get);
GrGLExtensions extensions;
if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
display)) {
return nullptr;
}
GrGLInterface* interface = new GrGLInterface();
GrGLInterface::Functions* functions = &interface->fFunctions;
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
if (glVer >= GR_GL_VER(3,0)) {
GET_PROC(BindFragDataLocation);
}
GET_PROC(BeginQuery);
GET_PROC(BindTexture);
if (extensions.has("GL_KHR_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, KHR);
} else if (extensions.has("GL_NV_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, NV);
}
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging")) {
GET_PROC(BlendColor);
} else if (extensions.has("GL_EXT_blend_color")) {
GET_PROC_SUFFIX(BlendColor, EXT);
}
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging")) {
GET_PROC(BlendEquation);
} else if (extensions.has("GL_EXT_blend_subtract")) {
GET_PROC_SUFFIX(BlendEquation, EXT);
}
GET_PROC(BlendFunc);
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteQueries);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
GET_PROC(DrawBuffer);
GET_PROC(DrawBuffers);
GET_PROC(DrawElements);
if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced") ||
extensions.has("GL_EXT_draw_instanced")) {
GET_PROC(DrawArraysInstanced);
GET_PROC(DrawElementsInstanced);
}
if (glVer >= GR_GL_VER(4,0)) {
// We don't use ARB_draw_indirect because it does not support a base instance.
GET_PROC(DrawArraysIndirect);
GET_PROC(DrawElementsIndirect);
}
GET_PROC(Enable);
//.........这里部分代码省略.........
示例4: GrGLAssembleGLESInterface
const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);
if (nullptr == GetString) {
return nullptr;
}
const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
GrGLVersion version = GrGLGetVersionFromString(verStr);
if (version < GR_GL_VER(2,0)) {
return nullptr;
}
GET_PROC_LOCAL(GetIntegerv);
GET_PROC_LOCAL(GetStringi);
GrEGLQueryStringProc queryString;
GrEGLDisplay display;
get_egl_query_and_display(&queryString, &display, ctx, get);
GrGLExtensions extensions;
if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
display)) {
return nullptr;
}
GrGLInterface* interface = new GrGLInterface;
GrGLInterface::Functions* functions = &interface->fFunctions;
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
GET_PROC(BindTexture);
GET_PROC_SUFFIX(BindVertexArray, OES);
if (version >= GR_GL_VER(3,0) && extensions.has("GL_EXT_blend_func_extended")) {
GET_PROC_SUFFIX(BindFragDataLocation, EXT);
GET_PROC_SUFFIX(BindFragDataLocationIndexed, EXT);
}
if (extensions.has("GL_KHR_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, KHR);
} else if (extensions.has("GL_NV_blend_equation_advanced")) {
GET_PROC_SUFFIX(BlendBarrier, NV);
}
GET_PROC(BlendColor);
GET_PROC(BlendEquation);
GET_PROC(BlendFunc);
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC_SUFFIX(DeleteVertexArrays, OES);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
if (version >= GR_GL_VER(3,0)) {
GET_PROC(DrawArraysInstanced);
GET_PROC(DrawElementsInstanced);
} else if (extensions.has("GL_EXT_draw_instanced")) {
GET_PROC_SUFFIX(DrawArraysInstanced, EXT);
GET_PROC_SUFFIX(DrawElementsInstanced, EXT);
}
if (version >= GR_GL_VER(3,1)) {
GET_PROC(DrawArraysIndirect);
GET_PROC(DrawElementsIndirect);
}
GET_PROC(DrawElements);
GET_PROC(Enable);
GET_PROC(EnableVertexAttribArray);
GET_PROC(Finish);
GET_PROC(Flush);
GET_PROC(FrontFace);
GET_PROC(GenBuffers);
GET_PROC(GenerateMipmap);
GET_PROC(GenTextures);
GET_PROC_SUFFIX(GenVertexArrays, OES);
GET_PROC(GetBufferParameteriv);
GET_PROC(GetError);
GET_PROC(GetIntegerv);
GET_PROC(GetProgramInfoLog);
GET_PROC(GetProgramiv);
GET_PROC(GetShaderInfoLog);
//.........这里部分代码省略.........
示例5: GrGLCreateNativeInterface
const GrGLInterface* GrGLCreateNativeInterface() {
if (NULL != glXGetCurrentContext()) {
const char* versionString = (const char*) glGetString(GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
// This may or may not succeed depending on the gl version.
GrGLGetStringiProc glGetStringi =
(GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi"));
GrGLExtensions extensions;
if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) {
return NULL;
}
if (glVer < GR_GL_VER(1,5)) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLInterface* interface = new GrGLInterface();
interface->fActiveTexture = glActiveTexture;
GR_GL_GET_PROC(AttachShader);
GR_GL_GET_PROC(BindAttribLocation);
GR_GL_GET_PROC(BindBuffer);
GR_GL_GET_PROC(BindFragDataLocation);
GR_GL_GET_PROC(BeginQuery);
interface->fBindTexture = glBindTexture;
interface->fBlendFunc = glBlendFunc;
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
GR_GL_GET_PROC(BlendColor);
}
GR_GL_GET_PROC(BufferData);
GR_GL_GET_PROC(BufferSubData);
interface->fClear = glClear;
interface->fClearColor = glClearColor;
interface->fClearStencil = glClearStencil;
interface->fColorMask = glColorMask;
GR_GL_GET_PROC(CompileShader);
interface->fCompressedTexImage2D = glCompressedTexImage2D;
interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
GR_GL_GET_PROC(CreateProgram);
GR_GL_GET_PROC(CreateShader);
interface->fCullFace = glCullFace;
GR_GL_GET_PROC(DeleteBuffers);
GR_GL_GET_PROC(DeleteProgram);
GR_GL_GET_PROC(DeleteQueries);
GR_GL_GET_PROC(DeleteShader);
interface->fDeleteTextures = glDeleteTextures;
interface->fDepthMask = glDepthMask;
interface->fDisable = glDisable;
GR_GL_GET_PROC(DisableVertexAttribArray);
interface->fDrawArrays = glDrawArrays;
interface->fDrawBuffer = glDrawBuffer;
GR_GL_GET_PROC(DrawBuffers);
interface->fDrawElements = glDrawElements;
interface->fEnable = glEnable;
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
interface->fFinish = glFinish;
interface->fFlush = glFlush;
interface->fFrontFace = glFrontFace;
GR_GL_GET_PROC(GenBuffers);
GR_GL_GET_PROC(GetBufferParameteriv);
interface->fGetError = glGetError;
interface->fGetIntegerv = glGetIntegerv;
GR_GL_GET_PROC(GetQueryObjectiv);
GR_GL_GET_PROC(GetQueryObjectuiv);
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
GR_GL_GET_PROC(GetQueryObjecti64v);
GR_GL_GET_PROC(GetQueryObjectui64v);
GR_GL_GET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
GR_GL_GET_PROC(GetQueryiv);
GR_GL_GET_PROC(GetProgramInfoLog);
GR_GL_GET_PROC(GetProgramiv);
GR_GL_GET_PROC(GetShaderInfoLog);
GR_GL_GET_PROC(GetShaderiv);
interface->fGetString = glGetString;
GR_GL_GET_PROC(GetStringi);
interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
GR_GL_GET_PROC(GenQueries);
interface->fGenTextures = glGenTextures;
GR_GL_GET_PROC(GetUniformLocation);
interface->fLineWidth = glLineWidth;
GR_GL_GET_PROC(LinkProgram);
GR_GL_GET_PROC(MapBuffer);
interface->fPixelStorei = glPixelStorei;
interface->fReadBuffer = glReadBuffer;
interface->fReadPixels = glReadPixels;
if (extensions.has("GL_NV_framebuffer_multisample_coverage")) {
GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
//.........这里部分代码省略.........
示例6: GrGLAssembleGLInterface
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);
GET_PROC_LOCAL(GetStringi);
GET_PROC_LOCAL(GetIntegerv);
// GetStringi may be NULL depending on the GL version.
if (NULL == GetString || NULL == GetIntegerv) {
return NULL;
}
const char* versionString = (const char*) GetString(GR_GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLExtensions extensions;
if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv)) {
return NULL;
}
GrGLInterface* interface = SkNEW(GrGLInterface());
GrGLInterface::Functions* functions = &interface->fFunctions;
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
if (glVer >= GR_GL_VER(3,0)) {
GET_PROC(BindFragDataLocation);
}
GET_PROC(BeginQuery);
GET_PROC(BindTexture);
GET_PROC(BlendFunc);
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
GET_PROC(BlendColor);
}
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteQueries);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
GET_PROC(DrawBuffer);
GET_PROC(DrawBuffers);
GET_PROC(DrawElements);
GET_PROC(Enable);
GET_PROC(EnableVertexAttribArray);
GET_PROC(EndQuery);
GET_PROC(Finish);
GET_PROC(Flush);
GET_PROC(FrontFace);
GET_PROC(GenBuffers);
GET_PROC(GenerateMipmap);
GET_PROC(GetBufferParameteriv);
GET_PROC(GetError);
GET_PROC(GetIntegerv);
GET_PROC(GetQueryObjectiv);
GET_PROC(GetQueryObjectuiv);
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
GET_PROC(GetQueryObjecti64v);
GET_PROC(GetQueryObjectui64v);
GET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
GET_PROC(GetQueryiv);
GET_PROC(GetProgramInfoLog);
GET_PROC(GetProgramiv);
GET_PROC(GetShaderInfoLog);
GET_PROC(GetShaderiv);
GET_PROC(GetString);
GET_PROC(GetStringi);
GET_PROC(GetTexLevelParameteriv);
GET_PROC(GenQueries);
GET_PROC(GenTextures);
GET_PROC(GetUniformLocation);
//.........这里部分代码省略.........
示例7: GrGLAssembleGLESInterface
const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_LOCAL(GetString);
if (NULL == GetString) {
return NULL;
}
const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
GrGLVersion version = GrGLGetVersionFromString(verStr);
if (version < GR_GL_VER(2,0)) {
return NULL;
}
GET_PROC_LOCAL(GetIntegerv);
GET_PROC_LOCAL(GetStringi);
GrGLExtensions extensions;
if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv)) {
return NULL;
}
GrGLInterface* interface = SkNEW(GrGLInterface);
GrGLInterface::Functions* functions = &interface->fFunctions;
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
GET_PROC(BindTexture);
GET_PROC_SUFFIX(BindVertexArray, OES);
GET_PROC(BlendColor);
GET_PROC(BlendFunc);
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC_SUFFIX(DeleteVertexArrays, OES);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
GET_PROC(DrawElements);
GET_PROC(Enable);
GET_PROC(EnableVertexAttribArray);
GET_PROC(Finish);
GET_PROC(Flush);
GET_PROC(FrontFace);
GET_PROC(GenBuffers);
GET_PROC(GenerateMipmap);
GET_PROC(GenTextures);
GET_PROC_SUFFIX(GenVertexArrays, OES);
GET_PROC(GetBufferParameteriv);
GET_PROC(GetError);
GET_PROC(GetIntegerv);
GET_PROC(GetProgramInfoLog);
GET_PROC(GetProgramiv);
GET_PROC(GetShaderInfoLog);
GET_PROC(GetShaderiv);
GET_PROC(GetString);
GET_PROC(GetStringi);
GET_PROC(GetUniformLocation);
GET_PROC(LineWidth);
GET_PROC(LinkProgram);
GET_PROC(PixelStorei);
GET_PROC(ReadPixels);
GET_PROC(Scissor);
GET_PROC(ShaderSource);
GET_PROC(StencilFunc);
GET_PROC(StencilFuncSeparate);
GET_PROC(StencilMask);
GET_PROC(StencilMaskSeparate);
GET_PROC(StencilOp);
GET_PROC(StencilOpSeparate);
GET_PROC(TexImage2D);
GET_PROC(TexParameteri);
GET_PROC(TexParameteriv);
GET_PROC(TexSubImage2D);
if (version >= GR_GL_VER(3,0)) {
GET_PROC(TexStorage2D);
} else {
GET_PROC_SUFFIX(TexStorage2D, EXT);
}
GET_PROC_SUFFIX(DiscardFramebuffer, EXT);
GET_PROC(Uniform1f);
GET_PROC(Uniform1i);
GET_PROC(Uniform1fv);
//.........这里部分代码省略.........
示例8: GrGLCreateMesaInterface
const GrGLInterface* GrGLCreateMesaInterface() {
if (NULL != OSMesaGetCurrentContext()) {
GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi");
GrGLGetIntegervProc getIntegerv =
(GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv");
GrGLExtensions extensions;
if (!extensions.init(kDesktop_GrGLBinding, getString, getStringi, getIntegerv)) {
return NULL;
}
const char* versionString = (const char*) getString(GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5)) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLInterface* interface = new GrGLInterface();
GR_GL_GET_PROC(ActiveTexture);
GR_GL_GET_PROC(BeginQuery);
GR_GL_GET_PROC(AttachShader);
GR_GL_GET_PROC(BindAttribLocation);
GR_GL_GET_PROC(BindBuffer);
GR_GL_GET_PROC(BindFragDataLocation);
GR_GL_GET_PROC(BindTexture);
GR_GL_GET_PROC(BlendFunc);
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
GR_GL_GET_PROC(BlendColor);
}
GR_GL_GET_PROC(BufferData);
GR_GL_GET_PROC(BufferSubData);
GR_GL_GET_PROC(Clear);
GR_GL_GET_PROC(ClearColor);
GR_GL_GET_PROC(ClearStencil);
GR_GL_GET_PROC(ColorMask);
GR_GL_GET_PROC(CompileShader);
GR_GL_GET_PROC(CompressedTexImage2D);
GR_GL_GET_PROC(CopyTexSubImage2D);
GR_GL_GET_PROC(CreateProgram);
GR_GL_GET_PROC(CreateShader);
GR_GL_GET_PROC(CullFace);
GR_GL_GET_PROC(DeleteBuffers);
GR_GL_GET_PROC(DeleteProgram);
GR_GL_GET_PROC(DeleteQueries);
GR_GL_GET_PROC(DeleteShader);
GR_GL_GET_PROC(DeleteTextures);
GR_GL_GET_PROC(DepthMask);
GR_GL_GET_PROC(Disable);
GR_GL_GET_PROC(DisableVertexAttribArray);
GR_GL_GET_PROC(DrawArrays);
GR_GL_GET_PROC(DrawBuffer);
GR_GL_GET_PROC(DrawBuffers);
GR_GL_GET_PROC(DrawElements);
GR_GL_GET_PROC(Enable);
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
GR_GL_GET_PROC(Finish);
GR_GL_GET_PROC(Flush);
GR_GL_GET_PROC(FrontFace);
GR_GL_GET_PROC(GenBuffers);
GR_GL_GET_PROC(GenQueries);
GR_GL_GET_PROC(GetBufferParameteriv);
GR_GL_GET_PROC(GetError);
GR_GL_GET_PROC(GetIntegerv);
GR_GL_GET_PROC(GetProgramInfoLog);
GR_GL_GET_PROC(GetProgramiv);
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
GR_GL_GET_PROC(GetQueryObjecti64v);
GR_GL_GET_PROC(GetQueryObjectui64v)
GR_GL_GET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
GR_GL_GET_PROC(GetQueryObjectiv);
GR_GL_GET_PROC(GetQueryObjectuiv);
GR_GL_GET_PROC(GetQueryiv);
GR_GL_GET_PROC(GetShaderInfoLog);
GR_GL_GET_PROC(GetShaderiv);
GR_GL_GET_PROC(GetString);
GR_GL_GET_PROC(GetStringi);
GR_GL_GET_PROC(GetTexLevelParameteriv);
GR_GL_GET_PROC(GenTextures);
GR_GL_GET_PROC(GetUniformLocation);
GR_GL_GET_PROC(LineWidth);
GR_GL_GET_PROC(LinkProgram);
GR_GL_GET_PROC(MapBuffer);
GR_GL_GET_PROC(PixelStorei);
GR_GL_GET_PROC(ReadBuffer);
GR_GL_GET_PROC(ReadPixels);
GR_GL_GET_PROC(Scissor);
GR_GL_GET_PROC(ShaderSource);
//.........这里部分代码省略.........
示例9: GrGLCreateNativeInterface
const GrGLInterface* GrGLCreateNativeInterface() {
static SkAutoTUnref<GrGLInterface> glInterface;
if (!glInterface.get()) {
GrGLExtensions extensions;
if (!extensions.init(kES2_GrGLBinding, glGetString, NULL, glGetIntegerv)) {
return NULL;
}
GrGLInterface* interface = new GrGLInterface;
glInterface.reset(interface);
interface->fBindingsExported = kES2_GrGLBinding;
interface->fActiveTexture = glActiveTexture;
interface->fAttachShader = glAttachShader;
interface->fBindAttribLocation = glBindAttribLocation;
interface->fBindBuffer = glBindBuffer;
interface->fBindTexture = glBindTexture;
interface->fBindVertexArray = glBindVertexArrayOES;
interface->fBlendColor = glBlendColor;
interface->fBlendFunc = glBlendFunc;
interface->fBufferData = glBufferData;
interface->fBufferSubData = glBufferSubData;
interface->fClear = glClear;
interface->fClearColor = glClearColor;
interface->fClearStencil = glClearStencil;
interface->fColorMask = glColorMask;
interface->fCompileShader = glCompileShader;
interface->fCompressedTexImage2D = glCompressedTexImage2D;
interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
interface->fCreateProgram = glCreateProgram;
interface->fCreateShader = glCreateShader;
interface->fCullFace = glCullFace;
interface->fDeleteBuffers = glDeleteBuffers;
interface->fDeleteProgram = glDeleteProgram;
interface->fDeleteShader = glDeleteShader;
interface->fDeleteTextures = glDeleteTextures;
interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
interface->fDepthMask = glDepthMask;
interface->fDisable = glDisable;
interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
interface->fDrawArrays = glDrawArrays;
interface->fDrawElements = glDrawElements;
interface->fEnable = glEnable;
interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
interface->fFinish = glFinish;
interface->fFlush = glFlush;
interface->fFrontFace = glFrontFace;
interface->fGenBuffers = glGenBuffers;
interface->fGenerateMipmap = glGenerateMipmap;
interface->fGenTextures = glGenTextures;
interface->fGenVertexArrays = glGenVertexArraysOES;
interface->fGetBufferParameteriv = glGetBufferParameteriv;
interface->fGetError = glGetError;
interface->fGetIntegerv = glGetIntegerv;
interface->fGetProgramInfoLog = glGetProgramInfoLog;
interface->fGetProgramiv = glGetProgramiv;
interface->fGetShaderInfoLog = glGetShaderInfoLog;
interface->fGetShaderiv = glGetShaderiv;
interface->fGetString = glGetString;
interface->fGetUniformLocation = glGetUniformLocation;
interface->fLineWidth = glLineWidth;
interface->fLinkProgram = glLinkProgram;
interface->fPixelStorei = glPixelStorei;
interface->fReadPixels = glReadPixels;
interface->fScissor = glScissor;
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
#else
interface->fShaderSource = glShaderSource;
#endif
interface->fStencilFunc = glStencilFunc;
interface->fStencilFuncSeparate = glStencilFuncSeparate;
interface->fStencilMask = glStencilMask;
interface->fStencilMaskSeparate = glStencilMaskSeparate;
interface->fStencilOp = glStencilOp;
interface->fStencilOpSeparate = glStencilOpSeparate;
interface->fTexImage2D = glTexImage2D;
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
interface->fTexSubImage2D = glTexSubImage2D;
#if GL_ARB_texture_storage
interface->fTexStorage2D = glTexStorage2D;
#elif GL_EXT_texture_storage
interface->fTexStorage2D = glTexStorage2DEXT;
#else
interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
#endif
#if GL_EXT_discard_framebuffer
interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
#endif
interface->fUniform1f = glUniform1f;
interface->fUniform1i = glUniform1i;
interface->fUniform1fv = glUniform1fv;
interface->fUniform1iv = glUniform1iv;
interface->fUniform2f = glUniform2f;
interface->fUniform2i = glUniform2i;
interface->fUniform2fv = glUniform2fv;
interface->fUniform2iv = glUniform2iv;
interface->fUniform3f = glUniform3f;
interface->fUniform3i = glUniform3i;
interface->fUniform3fv = glUniform3fv;
interface->fUniform3iv = glUniform3iv;
//.........这里部分代码省略.........
开发者ID:IllusionRom-deprecated,项目名称:android_platform_external_chromium_org_third_party_skia_src,代码行数:101,代码来源:GrGLCreateNativeInterface_android.cpp
示例10: CreateGrGLInterfaceFromGLContext
static GrGLInterface* CreateGrGLInterfaceFromGLContext(GLContext* context)
{
SetStaticGLContext(context);
GrGLInterface* i = new GrGLInterface();
i->fCallback = EnsureGLContext;
i->fCallbackData = 0; // must be later initialized to be a valid DrawTargetSkia* pointer
context->MakeCurrent();
// We support both desktop GL and GLES2
if (context->IsGLES()) {
i->fStandard = kGLES_GrGLStandard;
} else {
i->fStandard = kGL_GrGLStandard;
}
GrGLExtensions extensions;
if (!extensions.init(i->fStandard, glGetString_mozilla, NULL, glGetIntegerv_mozilla)) {
delete i;
return nullptr;
}
i->fExtensions.swap(&extensions);
// Core GL functions required by Ganesh
i->fFunctions.fActiveTexture = glActiveTexture_mozilla;
i->fFunctions.fAttachShader = glAttachShader_mozilla;
i->fFunctions.fBindAttribLocation = glBindAttribLocation_mozilla;
i->fFunctions.fBindBuffer = glBindBuffer_mozilla;
i->fFunctions.fBindFramebuffer = glBindFramebuffer_mozilla;
i->fFunctions.fBindRenderbuffer = glBindRenderbuffer_mozilla;
i->fFunctions.fBindTexture = glBindTexture_mozilla;
i->fFunctions.fBlendFunc = glBlendFunc_mozilla;
i->fFunctions.fBlendColor = glBlendColor_mozilla;
i->fFunctions.fBufferData = glBufferData_mozilla;
i->fFunctions.fBufferSubData = glBufferSubData_mozilla;
i->fFunctions.fCheckFramebufferStatus = glCheckFramebufferStatus_mozilla;
i->fFunctions.fClear = glClear_mozilla;
i->fFunctions.fClearColor = glClearColor_mozilla;
i->fFunctions.fClearStencil = glClearStencil_mozilla;
i->fFunctions.fColorMask = glColorMask_mozilla;
i->fFunctions.fCompileShader = glCompileShader_mozilla;
i->fFunctions.fCopyTexSubImage2D = glCopyTexSubImage2D_mozilla;
i->fFunctions.fCreateProgram = glCreateProgram_mozilla;
i->fFunctions.fCreateShader = glCreateShader_mozilla;
i->fFunctions.fCullFace = glCullFace_mozilla;
i->fFunctions.fDeleteBuffers = glDeleteBuffers_mozilla;
i->fFunctions.fDeleteFramebuffers = glDeleteFramebuffers_mozilla;
i->fFunctions.fDeleteProgram = glDeleteProgram_mozilla;
i->fFunctions.fDeleteRenderbuffers = glDeleteRenderbuffers_mozilla;
i->fFunctions.fDeleteShader = glDeleteShader_mozilla;
i->fFunctions.fDeleteTextures = glDeleteTextures_mozilla;
i->fFunctions.fDepthMask = glDepthMask_mozilla;
i->fFunctions.fDisable = glDisable_mozilla;
i->fFunctions.fDisableVertexAttribArray = glDisableVertexAttribArray_mozilla;
i->fFunctions.fDrawArrays = glDrawArrays_mozilla;
i->fFunctions.fDrawElements = glDrawElements_mozilla;
i->fFunctions.fEnable = glEnable_mozilla;
i->fFunctions.fEnableVertexAttribArray = glEnableVertexAttribArray_mozilla;
i->fFunctions.fFinish = glFinish_mozilla;
i->fFunctions.fFlush = glFlush_mozilla;
i->fFunctions.fFramebufferRenderbuffer = glFramebufferRenderbuffer_mozilla;
i->fFunctions.fFramebufferTexture2D = glFramebufferTexture2D_mozilla;
i->fFunctions.fFrontFace = glFrontFace_mozilla;
i->fFunctions.fGenBuffers = glGenBuffers_mozilla;
i->fFunctions.fGenFramebuffers = glGenFramebuffers_mozilla;
i->fFunctions.fGenRenderbuffers = glGenRenderbuffers_mozilla;
i->fFunctions.fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv_mozilla;
i->fFunctions.fGenTextures = glGenTextures_mozilla;
i->fFunctions.fGenerateMipmap = glGenerateMipmap_mozilla;
i->fFunctions.fGetBufferParameteriv = glGetBufferParameteriv_mozilla;
i->fFunctions.fGetError = glGetError_mozilla;
i->fFunctions.fGetIntegerv = glGetIntegerv_mozilla;
i->fFunctions.fGetProgramInfoLog = glGetProgramInfoLog_mozilla;
i->fFunctions.fGetProgramiv = glGetProgramiv_mozilla;
i->fFunctions.fGetRenderbufferParameteriv = glGetRenderbufferParameteriv_mozilla;
i->fFunctions.fGetShaderInfoLog = glGetShaderInfoLog_mozilla;
i->fFunctions.fGetShaderiv = glGetShaderiv_mozilla;
i->fFunctions.fGetString = glGetString_mozilla;
i->fFunctions.fGetUniformLocation = glGetUniformLocation_mozilla;
i->fFunctions.fLineWidth = glLineWidth_mozilla;
i->fFunctions.fLinkProgram = glLinkProgram_mozilla;
i->fFunctions.fPixelStorei = glPixelStorei_mozilla;
i->fFunctions.fReadPixels = glReadPixels_mozilla;
i->fFunctions.fRenderbufferStorage = glRenderbufferStorage_mozilla;
i->fFunctions.fScissor = glScissor_mozilla;
i->fFunctions.fShaderSource = glShaderSource_mozilla;
i->fFunctions.fStencilFunc = glStencilFunc_mozilla;
i->fFunctions.fStencilMask = glStencilMask_mozilla;
i->fFunctions.fStencilOp = glStencilOp_mozilla;
i->fFunctions.fTexImage2D = glTexImage2D_mozilla;
i->fFunctions.fTexParameteri = glTexParameteri_mozilla;
i->fFunctions.fTexParameteriv = glTexParameteriv_mozilla;
i->fFunctions.fTexSubImage2D = glTexSubImage2D_mozilla;
i->fFunctions.fUniform1f = glUniform1f_mozilla;
i->fFunctions.fUniform1i = glUniform1i_mozilla;
i->fFunctions.fUniform1fv = glUniform1fv_mozilla;
i->fFunctions.fUniform1iv = glUniform1iv_mozilla;
i->fFunctions.fUniform2f = glUniform2f_mozilla;
//.........这里部分代码省略.........
示例11: GR_STATIC_ASSERT
bool GrGLInterface::validate(GrGLBinding binding) const {
// kNone must be 0 so that the check we're about to do can never succeed if
// binding == kNone.
GR_STATIC_ASSERT(kNone_GrGLBinding == 0);
if (0 == (binding & fBindingsExported)) {
return false;
}
GrGLExtensions extensions;
if (!extensions.init(binding, this)) {
return false;
}
// functions that are always required
if (NULL == fActiveTexture ||
NULL == fAttachShader ||
NULL == fBindAttribLocation ||
NULL == fBindBuffer ||
NULL == fBindTexture ||
NULL == fBlendFunc ||
NULL == fBlendColor || // -> GL >= 1.4, ES >= 2.0 or extension
NULL == fBufferData ||
NULL == fBufferSubData ||
NULL == fClear ||
NULL == fClearColor ||
NULL == fClearStencil ||
NULL == fColorMask ||
NULL == fCompileShader ||
NULL == fCopyTexSubImage2D ||
NULL == fCreateProgram ||
NULL == fCreateShader ||
NULL == fCullFace ||
NULL == fDeleteBuffers ||
NULL == fDeleteProgram ||
NULL == fDeleteShader ||
NULL == fDeleteTextures ||
NULL == fDepthMask ||
NULL == fDisable ||
NULL == fDisableVertexAttribArray ||
NULL == fDrawArrays ||
NULL == fDrawElements ||
NULL == fEnable ||
NULL == fEnableVertexAttribArray ||
NULL == fFrontFace ||
NULL == fGenBuffers ||
NULL == fGenTextures ||
NULL == fGetBufferParameteriv ||
NULL == fGetError ||
NULL == fGetIntegerv ||
NULL == fGetProgramInfoLog ||
NULL == fGetProgramiv ||
NULL == fGetShaderInfoLog ||
NULL == fGetShaderiv ||
NULL == fGetString ||
NULL == fGetUniformLocation ||
NULL == fLinkProgram ||
NULL == fPixelStorei ||
NULL == fReadPixels ||
NULL == fScissor ||
NULL == fShaderSource ||
NULL == fStencilFunc ||
NULL == fStencilMask ||
NULL == fStencilOp ||
NULL == fTexImage2D ||
NULL == fTexParameteri ||
NULL == fTexParameteriv ||
NULL == fTexSubImage2D ||
NULL == fUniform1f ||
NULL == fUniform1i ||
NULL == fUniform1fv ||
NULL == fUniform1iv ||
NULL == fUniform2f ||
NULL == fUniform2i ||
NULL == fUniform2fv ||
NULL == fUniform2iv ||
NULL == fUniform3f ||
NULL == fUniform3i ||
NULL == fUniform3fv ||
NULL == fUniform3iv ||
NULL == fUniform4f ||
NULL == fUniform4i ||
NULL == fUniform4fv ||
NULL == fUniform4iv ||
NULL == fUniformMatrix2fv ||
NULL == fUniformMatrix3fv ||
NULL == fUniformMatrix4fv ||
NULL == fUseProgram ||
NULL == fVertexAttrib4fv ||
NULL == fVertexAttribPointer ||
NULL == fViewport ||
NULL == fBindFramebuffer ||
NULL == fBindRenderbuffer ||
NULL == fCheckFramebufferStatus ||
NULL == fDeleteFramebuffers ||
NULL == fDeleteRenderbuffers ||
NULL == fFinish ||
NULL == fFlush ||
NULL == fFramebufferRenderbuffer ||
//.........这里部分代码省略.........