本文整理汇总了C++中GrBackendTexture::isValid方法的典型用法代码示例。如果您正苦于以下问题:C++ GrBackendTexture::isValid方法的具体用法?C++ GrBackendTexture::isValid怎么用?C++ GrBackendTexture::isValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrBackendTexture
的用法示例。
在下文中一共展示了GrBackendTexture::isValid方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GrReleaseProcHelper
sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::makeProxy(GrContext* context) {
if (context->abandoned()) {
return nullptr;
}
GrPixelConfig pixelConfig;
GrBackendFormat backendFormat = get_backend_format(context->contextPriv().getBackend(),
fBufferFormat);
if (!context->contextPriv().caps()->getConfigFromBackendFormat(
backendFormat, this->getInfo().colorType(), &pixelConfig)) {
return nullptr;
}
int width = this->getInfo().width();
int height = this->getInfo().height();
GrSurfaceDesc desc;
desc.fWidth = width;
desc.fHeight = height;
desc.fConfig = pixelConfig;
GrTextureType textureType = GrTextureType::k2D;
if (context->contextPriv().getBackend() == kOpenGL_GrBackend) {
textureType = GrTextureType::kExternal;
}
auto proxyProvider = context->contextPriv().proxyProvider();
AHardwareBuffer* hardwareBuffer = fHardwareBuffer;
AHardwareBuffer_acquire(hardwareBuffer);
const bool isProtectedContent = fIsProtectedContent;
sk_sp<GrTextureProxy> texProxy = proxyProvider->createLazyProxy(
[context, hardwareBuffer, width, height, pixelConfig, isProtectedContent, backendFormat]
(GrResourceProvider* resourceProvider) {
if (!resourceProvider) {
AHardwareBuffer_release(hardwareBuffer);
return sk_sp<GrTexture>();
}
DeleteImageProc deleteImageProc = nullptr;
DeleteImageCtx deleteImageCtx = nullptr;
GrBackendTexture backendTex = make_backend_texture(context, hardwareBuffer,
width, height, pixelConfig,
&deleteImageProc,
&deleteImageCtx,
isProtectedContent,
backendFormat);
if (!backendTex.isValid()) {
return sk_sp<GrTexture>();
}
SkASSERT(deleteImageProc && deleteImageCtx);
backendTex.fConfig = pixelConfig;
sk_sp<GrTexture> tex = resourceProvider->wrapBackendTexture(backendTex);
if (!tex) {
deleteImageProc(deleteImageCtx);
return sk_sp<GrTexture>();
}
if (deleteImageProc) {
sk_sp<GrReleaseProcHelper> releaseProcHelper(
new GrReleaseProcHelper(deleteImageProc, deleteImageCtx));
tex->setRelease(releaseProcHelper);
}
return tex;
},
desc, fSurfaceOrigin, GrMipMapped::kNo, textureType, SkBackingFit::kExact,
SkBudgeted::kNo);
if (!texProxy) {
AHardwareBuffer_release(hardwareBuffer);
}
return texProxy;
}
示例2: promiseChecker
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
for (bool releaseImageEarly : {true, false}) {
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, kRGBA_8888_GrPixelConfig, true, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrBackendFormat backendFormat = backendTex.format();
REPORTER_ASSERT(reporter, backendFormat.isValid());
PromiseTextureChecker promiseChecker(backendTex);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
int expectedFulfillCnt = 0;
int expectedReleaseCnt = 0;
int expectedDoneCnt = 0;
canvas->drawImage(refImg, 0, 0);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
bool isVulkan = kVulkan_GrBackend == ctx->contextPriv().getBackend();
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Now test code path on Vulkan where we released the texture, but the GPU isn't done with
// resource yet and we do another draw. We should only call fulfill on the first draw and
// use the cached GrBackendTexture on the second. Release should only be called after the
// second draw is finished.
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
if (releaseImageEarly) {
//.........这里部分代码省略.........
示例3: createFormatFromBackendTexture
GrBackendFormat GrCaps::createFormatFromBackendTexture(const GrBackendTexture& backendTex) const {
if (!backendTex.isValid()) {
return GrBackendFormat();
}
return this->onCreateFormatFromBackendTexture(backendTex);
}
示例4:
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1,
kRGBA_8888_GrPixelConfig,
false,
GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrVkImageInfo info;
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
VkImageLayout initLayout = info.fImageLayout;
// Verify that setting that layout via a copy of a backendTexture is reflected in all the
// backendTextures.
GrBackendTexture backendTexCopy = backendTex;
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
// Setting back the layout since we didn't actually change it
backendTex.setVkImageLayout(initLayout);
sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
REPORTER_ASSERT(reporter, wrappedImage.get());
sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef();
REPORTER_ASSERT(reporter, texProxy.get());
REPORTER_ASSERT(reporter, texProxy->priv().isInstantiated());
GrTexture* texture = texProxy->priv().peekTexture();
REPORTER_ASSERT(reporter, texture);
// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
#ifdef SK_SUPPORT_LEGACY_BACKEND_OBJECTS
// Verify that modifying the layout via the old textureHandle sitll works in is reflected in the
// GrVkTexture and GrBackendTexture.
GrVkImageInfo* backendInfo = (GrVkImageInfo*)wrappedImage->getTextureHandle(false);
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == backendInfo->fImageLayout);
backendInfo->updateImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
REPORTER_ASSERT(reporter,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == vkTexture->currentLayout());
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == info.fImageLayout);
#endif
vkTexture->updateImageLayout(initLayout);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
// Check that we can do things like assigning the backend texture to invalid one, assign an
// invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
// our ref counting asserts.
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
GrBackendTexture invalidTexture;
REPORTER_ASSERT(reporter, !invalidTexture.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
backendTexCopy = invalidTexture;
REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
invalidTexture = backendTex;
REPORTER_ASSERT(reporter, invalidTexture.isValid());
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
//.........这里部分代码省略.........