本文整理汇总了C++中GrBackendTexture::getVkImageInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ GrBackendTexture::getVkImageInfo方法的具体用法?C++ GrBackendTexture::getVkImageInfo怎么用?C++ GrBackendTexture::getVkImageInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrBackendTexture
的用法示例。
在下文中一共展示了GrBackendTexture::getVkImageInfo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: wrap_tex_test
void wrap_tex_test(skiatest::Reporter* reporter, GrContext* context) {
GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
GrBackendTexture origBackendTex = gpu->createTestingOnlyBackendTexture(nullptr, kW, kH,
kPixelConfig, false,
GrMipMapped::kNo);
const GrVkImageInfo* imageInfo = origBackendTex.getVkImageInfo();
sk_sp<GrTexture> tex = gpu->wrapBackendTexture(origBackendTex, kBorrow_GrWrapOwnership);
REPORTER_ASSERT(reporter, tex);
// image is null
{
GrVkImageInfo backendCopy = *imageInfo;
backendCopy.fImage = VK_NULL_HANDLE;
GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy);
tex = gpu->wrapBackendTexture(backendTex, kBorrow_GrWrapOwnership);
REPORTER_ASSERT(reporter, !tex);
tex = gpu->wrapBackendTexture(backendTex, kAdopt_GrWrapOwnership);
REPORTER_ASSERT(reporter, !tex);
}
// alloc is null
{
GrVkImageInfo backendCopy = *imageInfo;
backendCopy.fAlloc = GrVkAlloc();
GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy);
tex = gpu->wrapBackendTexture(backendTex, kBorrow_GrWrapOwnership);
REPORTER_ASSERT(reporter, !tex);
tex = gpu->wrapBackendTexture(backendTex, kAdopt_GrWrapOwnership);
REPORTER_ASSERT(reporter, !tex);
}
// check adopt creation
{
GrVkImageInfo backendCopy = *imageInfo;
GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy);
tex = gpu->wrapBackendTexture(backendTex, kAdopt_GrWrapOwnership);
REPORTER_ASSERT(reporter, tex);
}
gpu->deleteTestingOnlyBackendTexture(&origBackendTex, true);
}
示例2: wrap_rt_test
void wrap_rt_test(skiatest::Reporter* reporter, GrContext* context) {
GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
GrBackendTexture origBackendTex = gpu->createTestingOnlyBackendTexture(nullptr, kW, kH,
kPixelConfig, true,
GrMipMapped::kNo);
const GrVkImageInfo* imageInfo = origBackendTex.getVkImageInfo();
GrBackendRenderTarget origBackendRT(kW, kH, 1, 0, *imageInfo);
sk_sp<GrRenderTarget> rt = gpu->wrapBackendRenderTarget(origBackendRT);
REPORTER_ASSERT(reporter, rt);
// image is null
{
GrVkImageInfo backendCopy = *imageInfo;
backendCopy.fImage = VK_NULL_HANDLE;
GrBackendRenderTarget backendRT(kW, kH, 1, 0, backendCopy);
rt = gpu->wrapBackendRenderTarget(backendRT);
REPORTER_ASSERT(reporter, !rt);
}
// alloc is null
{
GrVkImageInfo backendCopy = *imageInfo;
backendCopy.fAlloc = GrVkAlloc();
// can wrap null alloc
GrBackendRenderTarget backendRT(kW, kH, 1, 0, backendCopy);
rt = gpu->wrapBackendRenderTarget(backendRT);
REPORTER_ASSERT(reporter, rt);
}
// When we wrapBackendRenderTarget it is always borrowed, so we must make sure to free the
// resource when we're done.
gpu->deleteTestingOnlyBackendTexture(&origBackendTex);
}
示例3: surface_semaphore_test
void surface_semaphore_test(skiatest::Reporter* reporter,
const sk_gpu_test::ContextInfo& mainInfo,
const sk_gpu_test::ContextInfo& childInfo1,
const sk_gpu_test::ContextInfo& childInfo2,
bool flushContext) {
GrContext* mainCtx = mainInfo.grContext();
if (!mainCtx->caps()->fenceSyncSupport()) {
return;
}
const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(mainCtx, SkBudgeted::kNo,
ii, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
SkCanvas* mainCanvas = mainSurface->getCanvas();
mainCanvas->clear(SK_ColorBLUE);
SkAutoTArray<GrBackendSemaphore> semaphores(2);
#ifdef SK_VULKAN
if (kVulkan_GrBackend == mainInfo.backend()) {
// Initialize the secondary semaphore instead of having Ganesh create one internally
GrVkGpu* gpu = static_cast<GrVkGpu*>(mainCtx->contextPriv().getGpu());
const GrVkInterface* interface = gpu->vkInterface();
VkDevice device = gpu->device();
VkSemaphore vkSem;
VkSemaphoreCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
GR_VK_CALL_ERRCHECK(interface, CreateSemaphore(device, &createInfo, nullptr, &vkSem));
semaphores[1].initVulkan(vkSem);
}
#endif
if (flushContext) {
mainCtx->flushAndSignalSemaphores(2, semaphores.get());
} else {
mainSurface->flushAndSignalSemaphores(2, semaphores.get());
}
sk_sp<SkImage> mainImage = mainSurface->makeImageSnapshot();
GrBackendTexture backendTexture = mainImage->getBackendTexture(false);
draw_child(reporter, childInfo1, backendTexture, semaphores[0]);
#ifdef SK_VULKAN
if (kVulkan_GrBackend == mainInfo.backend()) {
// In Vulkan we need to make sure we are sending the correct VkImageLayout in with the
// backendImage. After the first child draw the layout gets changed to SHADER_READ, so
// we just manually set that here.
GrVkImageInfo vkInfo;
SkAssertResult(backendTexture.getVkImageInfo(&vkInfo));
vkInfo.updateImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
#endif
draw_child(reporter, childInfo2, backendTexture, semaphores[1]);
}
示例4:
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1,
kRGBA_8888_GrPixelConfig,
false,
GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrVkImageInfo info;
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
VkImageLayout initLayout = info.fImageLayout;
// Verify that setting that layout via a copy of a backendTexture is reflected in all the
// backendTextures.
GrBackendTexture backendTexCopy = backendTex;
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
// Setting back the layout since we didn't actually change it
backendTex.setVkImageLayout(initLayout);
sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
REPORTER_ASSERT(reporter, wrappedImage.get());
sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef();
REPORTER_ASSERT(reporter, texProxy.get());
REPORTER_ASSERT(reporter, texProxy->priv().isInstantiated());
GrTexture* texture = texProxy->priv().peekTexture();
REPORTER_ASSERT(reporter, texture);
// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
#ifdef SK_SUPPORT_LEGACY_BACKEND_OBJECTS
// Verify that modifying the layout via the old textureHandle sitll works in is reflected in the
// GrVkTexture and GrBackendTexture.
GrVkImageInfo* backendInfo = (GrVkImageInfo*)wrappedImage->getTextureHandle(false);
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == backendInfo->fImageLayout);
backendInfo->updateImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
REPORTER_ASSERT(reporter,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == vkTexture->currentLayout());
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == info.fImageLayout);
#endif
vkTexture->updateImageLayout(initLayout);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
// Check that we can do things like assigning the backend texture to invalid one, assign an
// invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
// our ref counting asserts.
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
GrBackendTexture invalidTexture;
REPORTER_ASSERT(reporter, !invalidTexture.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
backendTexCopy = invalidTexture;
REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
invalidTexture = backendTex;
REPORTER_ASSERT(reporter, invalidTexture.isValid());
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
//.........这里部分代码省略.........