本文整理汇总了C++中GfxView::drawScaled方法的典型用法代码示例。如果您正苦于以下问题:C++ GfxView::drawScaled方法的具体用法?C++ GfxView::drawScaled怎么用?C++ GfxView::drawScaled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GfxView
的用法示例。
在下文中一共展示了GfxView::drawScaled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: kernelFrameout
//.........这里部分代码省略.........
view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
}
itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
// Process global scaling, if needed.
// TODO: Seems like SCI32 always processes global scaling for scaled objects
// TODO: We can only process symmetrical scaling for now (i.e. same value for scaleX/scaleY)
if ((itemEntry->scaleSignal & kScaleSignalDoScaling32) &&
!(itemEntry->scaleSignal & kScaleSignalDisableGlobalScaling32) &&
(itemEntry->scaleX == itemEntry->scaleY) &&
itemEntry->scaleX != 128)
applyGlobalScaling(itemEntry, it->planeRect, view->getHeight(itemEntry->loopNo, itemEntry->celNo));
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
else
view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
itemEntry->scaleY, itemEntry->celRect);
Common::Rect nsRect = itemEntry->celRect;
// Translate back to actual coordinate within scrollable plane
nsRect.translate(it->planeOffsetX, it->planeOffsetY);
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable)
continue;
}
if (view && view->isSci2Hires()) {
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
} else if (getSciVersion() >= SCI_VERSION_2_1 && _resMan->detectHires()) {
_coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
_coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
}
// Don't attempt to draw sprites that are outside the visible
// screen area. An example is the random people walking in
// Jackson Square in GK1.
if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= _screen->getDisplayHeight() ||
itemEntry->celRect.right < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth())
continue;
Common::Rect clipRect, translatedClipRect;
clipRect = itemEntry->celRect;
if (view && view->isSci2Hires()) {
clipRect.clip(it->upscaledPlaneClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
// QFG4 passes invalid rectangles when a battle is starting
if (!clipRect.isValidRect())
continue;
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
}
if (view) {
if (!clipRect.isEmpty()) {
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->draw(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
else
view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
}
}
// Draw text, if it exists
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
g_sci->_gfxText32->drawTextBitmap(itemEntry->x, itemEntry->y, it->planeRect, itemEntry->object);
}
}
}
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == planeObject) {
delete[] pictureIt->pictureCels;
pictureIt->pictureCels = 0;
}
}
}
showCurrentScrollText();
_screen->copyToScreen();
g_sci->getEngineState()->_throttleTrigger = true;
}
示例2: kernelFrameout
//.........这里部分代码省略.........
writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsRight), nsRect.right);
writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsBottom), nsRect.bottom);
}
int16 screenHeight = _screen->getHeight();
int16 screenWidth = _screen->getWidth();
if (view->isSci2Hires()) {
screenHeight = _screen->getDisplayHeight();
screenWidth = _screen->getDisplayWidth();
}
if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight)
continue;
if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth)
continue;
Common::Rect clipRect, translatedClipRect;
clipRect = itemEntry->celRect;
if (view->isSci2Hires()) {
clipRect.clip(it->upscaledPlaneClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
}
if (!clipRect.isEmpty()) {
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->draw(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
else
view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
}
} else {
// Most likely a text entry
// This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap
// TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap)
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
reg_t stringObject = readSelector(_segMan, itemEntry->object, SELECTOR(text));
// The object in the text selector of the item can be either a raw string
// or a Str object. In the latter case, we need to access the object's data
// selector to get the raw string.
if (_segMan->isHeapObject(stringObject))
stringObject = readSelector(_segMan, stringObject, SELECTOR(data));
Common::String text = _segMan->getString(stringObject);
GfxFont *font = _cache->getFont(readSelectorValue(_segMan, itemEntry->object, SELECTOR(font)));
bool dimmed = readSelectorValue(_segMan, itemEntry->object, SELECTOR(dimmed));
uint16 foreColor = readSelectorValue(_segMan, itemEntry->object, SELECTOR(fore));
itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight);
itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth);
uint16 startX = itemEntry->x + it->planeRect.left;
uint16 curY = itemEntry->y + it->planeRect.top;
const char *txt = text.c_str();
// HACK. The plane sometimes doesn't contain the correct width. This
// hack breaks the dialog options when speaking with Grace, but it's
// the best we got up to now. This happens because of the unimplemented
// kTextWidth function in SCI32.
// TODO: Remove this once kTextWidth has been implemented.
uint16 w = it->planeRect.width() >= 20 ? it->planeRect.width() : _screen->getWidth() - 10;
int16 charCount;