本文整理汇总了C++中GfxView::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ GfxView::draw方法的具体用法?C++ GfxView::draw怎么用?C++ GfxView::draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GfxView
的用法示例。
在下文中一共展示了GfxView::draw方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: celRect
// This is "hacked" together, because its only used by debug command
void GfxPaint32::kernelDrawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo, bool hiresMode, reg_t upscaledHiresHandle) {
GfxView *view = _cache->getView(viewId);
Common::Rect celRect(50, 50, 50, 50);
Common::Rect translatedRect;
celRect.bottom += view->getHeight(loopNo, celNo);
celRect.right += view->getWidth(loopNo, celNo);
view->draw(celRect, celRect, celRect, loopNo, celNo, 255, 0, false);
_screen->copyRectToScreen(celRect);
}
示例2:
// This is used as replacement for drawCelAndShow() when hires-cels are drawn to
// screen. Hires-cels are available only SCI 1.1+.
void GfxPaint16::drawHiresCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, reg_t upscaledHiresHandle, uint16 scaleX, uint16 scaleY) {
GfxView *view = _cache->getView(viewId);
Common::Rect celRect, curPortRect, clipRect, clipRectTranslated;
Common::Point curPortPos;
bool upscaledHiresHack = false;
if (view) {
if ((leftPos == 0) && (topPos == 0)) {
// HACK: in kq6, we get leftPos&topPos == 0 SOMETIMES, that's why we
// need to get coordinates from upscaledHiresHandle. I'm not sure if
// this is what we are supposed to do or if there is some other bug
// that actually makes coordinates to be 0 in the first place.
byte *memoryPtr = NULL;
memoryPtr = _segMan->getHunkPointer(upscaledHiresHandle);
if (memoryPtr) {
Common::Rect upscaledHiresRect;
_screen->bitsGetRect(memoryPtr, &upscaledHiresRect);
leftPos = upscaledHiresRect.left;
topPos = upscaledHiresRect.top;
upscaledHiresHack = true;
}
}
celRect.left = leftPos;
celRect.top = topPos;
celRect.right = celRect.left + view->getWidth(loopNo, celNo);
celRect.bottom = celRect.top + view->getHeight(loopNo, celNo);
// adjust curPort to upscaled hires
clipRect = celRect;
curPortRect = _ports->_curPort->rect;
_screen->adjustToUpscaledCoordinates(curPortRect.top, curPortRect.left);
_screen->adjustToUpscaledCoordinates(curPortRect.bottom, curPortRect.right);
curPortRect.bottom++;
curPortRect.right++;
clipRect.clip(curPortRect);
if (clipRect.isEmpty()) // nothing to draw
return;
clipRectTranslated = clipRect;
if (!upscaledHiresHack) {
curPortPos.x = _ports->_curPort->left; curPortPos.y = _ports->_curPort->top;
_screen->adjustToUpscaledCoordinates(curPortPos.y, curPortPos.x);
clipRectTranslated.top += curPortPos.y; clipRectTranslated.bottom += curPortPos.y;
clipRectTranslated.left += curPortPos.x; clipRectTranslated.right += curPortPos.x;
}
view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo, true);
if (!_screen->_picNotValidSci11) {
_screen->copyDisplayRectToScreen(clipRectTranslated);
}
}
}
示例3: kernelFrameout
void GfxFrameout::kernelFrameout() {
if (g_sci->_robotDecoder->isVideoLoaded()) {
showVideo();
return;
}
_palette->palVaryUpdate();
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = it->object;
// Draw any plane lines, if they exist
// These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires)
// FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires).
// Perhaps something is painted over them?
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
Common::Point startPoint = it2->startPoint;
Common::Point endPoint = it2->endPoint;
_coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object);
_coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object);
_screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
}
int16 planeLastPriority = it->lastPriority;
// Update priority here, sq6 sets it w/o UpdatePlane
int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
it->lastPriority = planePriority;
if (planePriority < 0) { // Plane currently not meant to be shown
// If plane was shown before, delete plane rect
if (planePriority != planeLastPriority)
_paint32->fillRect(it->planeRect, 0);
continue;
}
// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
// Since I first wrote the patch, the race has stopped occurring for me though.
// I'll leave this for investigation later, when someone can reproduce.
//if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1))
_paint32->fillRect(it->planeRect, it->planeBack);
_coordAdjuster->pictureSetDisplayArea(it->planeRect);
// Invoking drewPicture() with an invalid picture ID in SCI32 results in
// invalidating the palVary palette when a palVary effect is active. This
// is quite obvious in QFG4, where the day time palette is incorrectly
// shown when exiting the caves, and the correct night time palette
// flashes briefly each time that kPalVaryInit is called.
if (it->pictureId != 0xFFFF)
_palette->drewPicture(it->pictureId);
FrameoutList itemList;
createPlaneItemList(planeObject, itemList);
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (!itemEntry->visible)
continue;
if (itemEntry->object.isNull()) {
// Picture cel data
_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
_coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX);
if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
} else {
GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
int16 dummyX = 0;
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
} else if (getSciVersion() >= SCI_VERSION_2_1) {
_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
_coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
}
// Adjust according to current scroll position
itemEntry->x -= it->planeOffsetX;
itemEntry->y -= it->planeOffsetY;
uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
if (useInsetRect) {
itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom));
itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight));
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
}
itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
// Process global scaling, if needed.
//.........这里部分代码省略.........
示例4: kernelFrameout
//.........这里部分代码省略.........
// warning("Plane %s", _segMan->getObjectName(planeObject));
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (itemEntry->object.isNull()) {
// Picture cel data
itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight);
itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth);
itemEntry->picStartX = ((itemEntry->picStartX * _screen->getWidth()) / scriptsRunningWidth);
// Out of view
int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x;
int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo);
int16 planeStartX = it->planeOffsetX;
int16 planeEndX = planeStartX + it->planeRect.width();
if (pictureCelEndX < planeStartX)
continue;
if (pictureCelStartX > planeEndX)
continue;
int16 pictureOffsetX = it->planeOffsetX;
int16 pictureX = itemEntry->x;
if ((it->planeOffsetX) || (itemEntry->picStartX)) {
if (it->planeOffsetX <= itemEntry->picStartX) {
pictureX += itemEntry->picStartX - it->planeOffsetX;
pictureOffsetX = 0;
} else {
pictureOffsetX = it->planeOffsetX - itemEntry->picStartX;
}
}
itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, it->planePictureMirrored);
// warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority);
} else if (itemEntry->viewId != 0xFFFF) {
GfxView *view = _cache->getView(itemEntry->viewId);
// warning("view %s %04x:%04x", _segMan->getObjectName(itemEntry->object), PRINT_REG(itemEntry->object));
if (view->isSci2Hires()) {
int16 dummyX = 0;
_screen->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
_screen->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
} else if (getSciVersion() == SCI_VERSION_2_1) {
itemEntry->y = (itemEntry->y * _screen->getHeight()) / scriptsRunningHeight;
itemEntry->x = (itemEntry->x * _screen->getWidth()) / scriptsRunningWidth;
itemEntry->z = (itemEntry->z * _screen->getHeight()) / scriptsRunningHeight;
}
// Adjust according to current scroll position
itemEntry->x -= it->planeOffsetX;
uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
if (useInsetRect) {
itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom)) + 1;
itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight)) + 1;
if (view->isSci2Hires()) {
_screen->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
_screen->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
}
itemEntry->celRect.translate(itemEntry->x, itemEntry->y);