本文整理汇总了C++中GeometryPtr::getPositions方法的典型用法代码示例。如果您正苦于以下问题:C++ GeometryPtr::getPositions方法的具体用法?C++ GeometryPtr::getPositions怎么用?C++ GeometryPtr::getPositions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GeometryPtr
的用法示例。
在下文中一共展示了GeometryPtr::getPositions方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initWave
static void initWave(void)
{
_size = (int) sqrt((float) _geo->getPositions()->getSize());
_surf.resize(_size);
for(UInt32 i=0;i<_size;++i)
_surf[i].resize(_size);
_force.resize(_size);
for(UInt32 i=0;i<_size;++i)
_force[i].resize(_size);
_veloc.resize(_size);
for(UInt32 i=0;i<_size;++i)
_veloc[i].resize(_size);
_surfo.resize(_size);
for(UInt32 i=0;i<_size;++i)
_surfo[i].resize(_size);
GeoPositions3fPtr pos = GeoPositions3fPtr::dcast(_geo->getPositions());
MFPnt3f *p = pos->getFieldPtr();
beginEditCP(pos);
{
int c = 0;
for(int i=0;i<_size;i++)
{
for(int j=0;j<_size;j++)
_surfo[i][j] = (*p)[c++][2];
}
}
endEditCP(pos);
}
示例2: display
void display(void)
{
Real32 time = glutGet(GLUT_ELAPSED_TIME);
updateMesh(time);
// we extract the core out of the root node
// as we now this is a geometry node
GeometryPtr geo = GeometryPtr::dcast(scene->getChild(0)->getCore());
//now modify it's content
// first we need a pointer to the position data field
GeoPositions3fPtr pos = GeoPositions3fPtr::dcast(geo->getPositions());
//get the data field the pointer is pointing at
GeoPositions3f::StoredFieldType *posfield = pos->getFieldPtr();
//get some iterators
GeoPositions3f::StoredFieldType::iterator last, it;
// set the iterator to the first data
it = posfield->begin();
beginEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);
//now simply run over all entires in the array
for (int x = 0; x < N; x++)
for (int z = 0; z < N; z++){
(*it) = Pnt3f(x, wMesh[x][z], z);
it++;
}
endEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);
mgr->redraw();
}
示例3: makePerturbedUniform
static NodePtr makePerturbedUniform (UInt16 numSubdiv,
Real32 radius,
Real32 rate = 0.1f)
{
static Real32 factor = 1.1f;
NodePtr sphereNode = makeSphere(numSubdiv, radius);
GeometryPtr sphere = GeometryPtr::dcast(sphereNode->getCore());
GeoPositionsPtr points = sphere->getPositions();
beginEditCP(points);
for (UInt32 i=0; i<points->size(); ++i) {
Real32 random = (rand()/Real32(RAND_MAX));
if (random <= rate) {
points->setValue(factor*points->getValue(i), i);
}
}
endEditCP(points);
NodePtr node = Node::create();
beginEditCP(node);
node->setCore(Transform::create());
node->addChild(sphereNode);
endEditCP(node);
return node;
}
示例4: display
// redraw the window
void display( void )
{
// create the matrix
Matrix m;
Real32 t = glutGet(GLUT_ELAPSED_TIME );
m.setTransform(Quaternion( Vec3f(0,1,0),
t / 1000.f));
// set the transform's matrix
beginEditCP(trans, Transform::MatrixFieldMask);
{
trans->setMatrix(m);
}
endEditCP (trans, Transform::MatrixFieldMask);
/*
Manipulate the geometry.
The OpenSG geometry structure is pretty flexible.
The disadvantage of all this flexibility is that it can be hard to
write generic tools, as pretty much all the used types can be one of a
number of variants.
To simplify that, every kind of GeoProperty has a generic type, e.g.
the generic type for positions is Pnt3f, for colors it's Color3f.
No matter the internal data representation looks like, all
GeoProperties have the generic interface. As does the abstract parent
class of every kind of property. Thus it's possible to access the data
of an arbitrary geometry using the generic interface.
*/
// note that this is the abstract parent class, it doesn't have a specific
// type
GeoPositionsPtr pos = geo->getPositions();
beginEditCP(pos);
for(UInt32 i = 0; i < pos->getSize(); i++)
{
Pnt3f p;
pos->getValue(p, i);
p[0] += osgsin(t / 300) * p[1] / 100;
p[1] += osgsin(t / 300) * p[2] / 100;
p[2] += osgsin(t / 300) * p[0] / 100;
pos->setValue(p, i);
}
endEditCP (pos);
// right now the geometry doesn't notice changes to the properties, it has
// to be notified explicitly
beginEditCP(geo, Geometry::PositionsFieldMask);
endEditCP (geo, Geometry::PositionsFieldMask);
mgr->redraw();
}
示例5: changeGeo
Action::ResultE changeGeo(NodePtr& node)
{
GeometryPtr geo = GeometryPtr::dcast(node->getCore());
if(geo == NullFC)
return Action::Continue;
GeoColors3fPtr colors = GeoColors3fPtr::dcast(geo->getColors());
if(colors == NullFC)
{
colors = GeoColors3f::create();
colors->resize(geo->getPositions()->getSize());
// Change the geometry to use the new colors
beginEditCP(geo, Geometry::ColorsFieldMask);
geo->setColors(colors);
// If multi-indexed, make the colors use the same index as
// the geometry
if(geo->getMFIndexMapping()->size() > 0)
{
Int16 pind = geo->calcMappingIndex(Geometry::MapPosition);
if(pind < 0)
{
FFATAL(("Multi-indexed, but no positions index???\n"));
return Action::Continue;
}
// This makes the colors use the same indices as the positions
geo->editIndexMapping(pind) |= Geometry::MapColor;
}
endEditCP (geo, Geometry::ColorsFieldMask);
}
beginEditCP(geo, Geometry::ColorsFieldMask);
beginEditCP(colors);
Real32 size = colors->getSize();
for(UInt32 i=0;i<size;++i)
{
Color3f c;
c[0] = ((Real32) i) / size;
c[1] = 0.0f;
c[2] = 0.0f;
colors->setValue(c, i);
}
endEditCP(colors);
endEditCP(geo, Geometry::ColorsFieldMask);
return Action::Continue;
}
示例6: updateGeometry
static void updateGeometry(GeometryPtr geo)
{
GeoPositions3fPtr pos = GeoPositions3fPtr::dcast(geo->getPositions());
// p->setValue() is faster than pos->setValue()
MFPnt3f *p = pos->getFieldPtr();
beginEditCP(pos);
int c = 0;
for(int i=0;i<_size;++i)
{
for(int j=0;j<_size;++j)
{
Pnt3f &pp = (*p)[c++];
pp[2] = _surfo[i][j] + _surf[i][j];
}
}
endEditCP(pos);
}
示例7: makePerturbedAll
static NodePtr makePerturbedAll (UInt16 numSubdiv,
Real32 radius,
Real32 stdDeviation = 0.1f)
{
NodePtr sphereNode = makeSphere(numSubdiv, radius);
GeometryPtr sphere = GeometryPtr::dcast(sphereNode->getCore());
GeoPositionsPtr points = sphere->getPositions();
beginEditCP(points);
for (UInt32 i=0; i<points->size(); ++i) {
Real32 factor = 1.0f + stdDeviation * (rand()/Real32(RAND_MAX) - 0.5f);
points->setValue(factor*points->getValue(i), i);
}
endEditCP(points);
NodePtr node = Node::create();
beginEditCP(node);
node->setCore(Transform::create());
node->addChild(sphereNode);
endEditCP(node);
return node;
}
示例8: display
void display(void)
{
Real32 time = glutGet(GLUT_ELAPSED_TIME);
updateMesh(time);
// we extract the core out of the root node
// as we now this is a geometry node
GeometryPtr geo = GeometryPtr::dcast(scene->getCore());
//now modify it's content
// first we need a pointer to the position data field
GeoPositions3fPtr pos = GeoPositions3fPtr::dcast(geo->getPositions());
//this loop is similar to when we generted the data during createScenegraph()
beginEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);
// here they all come
for (int x = 0; x < N; x++)
for (int z = 0; z < N; z++)
pos->setValue(Pnt3f(x, wMesh[x][z], z), N*x+z);
endEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);
mgr->redraw();
}
示例9: verifyIndexMap
bool VerifyGraphOp::verifyIndexMap(GeometryPtr &geo, bool &repair)
{
repair = false;
if(geo == NullFC)
return true;
if(geo->getIndices() == NullFC)
return true;
if(!geo->getMFIndexMapping()->empty())
return true;
if(geo->getPositions() == NullFC)
return true;
UInt32 positions_size = geo->getPositions()->getSize();
UInt32 normals_size = 0;
if(geo->getNormals() != NullFC)
normals_size = geo->getNormals()->getSize();
UInt32 colors_size = 0;
if(geo->getColors() != NullFC)
colors_size = geo->getColors()->getSize();
UInt32 secondary_colors_size = 0;
if(geo->getSecondaryColors() != NullFC)
secondary_colors_size = geo->getSecondaryColors()->getSize();
UInt32 texccords_size = 0;
if(geo->getTexCoords() != NullFC)
texccords_size = geo->getTexCoords()->getSize();
UInt32 texccords1_size = 0;
if(geo->getTexCoords1() != NullFC)
texccords1_size = geo->getTexCoords1()->getSize();
UInt32 texccords2_size = 0;
if(geo->getTexCoords2() != NullFC)
texccords2_size = geo->getTexCoords2()->getSize();
UInt32 texccords3_size = 0;
if(geo->getTexCoords3() != NullFC)
texccords3_size = geo->getTexCoords3()->getSize();
/*
printf("sizes: %u %u %u %u %u %u %u %u\n", positions_size, normals_size,
colors_size, secondary_colors_size,
texccords_size, texccords1_size,
texccords2_size, texccords3_size);
*/
if((positions_size == normals_size || normals_size == 0) &&
(positions_size == colors_size || colors_size == 0) &&
(positions_size == secondary_colors_size || secondary_colors_size == 0) &&
(positions_size == texccords_size || texccords_size == 0) &&
(positions_size == texccords1_size || texccords1_size == 0) &&
(positions_size == texccords2_size || texccords2_size == 0) &&
(positions_size == texccords3_size || texccords3_size == 0)
)
{
UInt16 indexmap = 0;
if(positions_size > 0)
indexmap |= Geometry::MapPosition;
if(normals_size > 0)
indexmap |= Geometry::MapNormal;
if(colors_size > 0)
indexmap |= Geometry::MapColor;
if(secondary_colors_size > 0)
indexmap |= Geometry::MapSecondaryColor;
if(texccords_size > 0)
indexmap |= Geometry::MapTexCoords;
if(texccords1_size > 0)
indexmap |= Geometry::MapTexCoords1;
if(texccords2_size > 0)
indexmap |= Geometry::MapTexCoords2;
if(texccords3_size > 0)
indexmap |= Geometry::MapTexCoords3;
beginEditCP(geo, Geometry::IndexMappingFieldMask);
geo->editMFIndexMapping()->push_back(indexmap);
endEditCP(geo, Geometry::IndexMappingFieldMask);
repair = true;
return false;
}
else
{
return false;
}
}
示例10: verifyGeometry
/** Verify geometry method. */
Action::ResultE VerifyGraphOp::verifyGeometry(NodePtr &node)
{
GeometryPtr geo = GeometryPtr::dcast(node->getCore());
if(geo == NullFC)
return Action::Continue;
if(geo->getPositions() == NullFC)
return Action::Continue;
UInt32 start_errors = _numErrors;
Int32 positions_size = geo->getPositions()->getSize();
Int32 normals_size = 0;
if(geo->getNormals() != NullFC)
normals_size = geo->getNormals()->getSize();
Int32 colors_size = 0;
if(geo->getColors() != NullFC)
colors_size = geo->getColors()->getSize();
Int32 secondary_colors_size = 0;
if(geo->getSecondaryColors() != NullFC)
secondary_colors_size = geo->getSecondaryColors()->getSize();
Int32 texccords_size = 0;
if(geo->getTexCoords() != NullFC)
texccords_size = geo->getTexCoords()->getSize();
Int32 texccords1_size = 0;
if(geo->getTexCoords1() != NullFC)
texccords1_size = geo->getTexCoords1()->getSize();
Int32 texccords2_size = 0;
if(geo->getTexCoords2() != NullFC)
texccords2_size = geo->getTexCoords2()->getSize();
Int32 texccords3_size = 0;
if(geo->getTexCoords3() != NullFC)
texccords3_size = geo->getTexCoords3()->getSize();
UInt32 pos_errors = 0;
UInt32 norm_errors = 0;
UInt32 col_errors = 0;
UInt32 col2_errors = 0;
UInt32 tex0_errors = 0;
UInt32 tex1_errors = 0;
UInt32 tex2_errors = 0;
UInt32 tex3_errors = 0;
PrimitiveIterator it;
for(it = geo->beginPrimitives(); it != geo->endPrimitives(); ++it)
{
for(UInt32 v=0; v < it.getLength(); ++v)
{
if(it.getPositionIndex(v) >= positions_size)
++pos_errors;
if(it.getNormalIndex(v) >= normals_size)
++norm_errors;
if(it.getColorIndex(v) >= colors_size)
++col_errors;
if(it.getSecondaryColorIndex(v) >= secondary_colors_size)
++col2_errors;
if(it.getTexCoordsIndex(v) >= texccords_size)
++tex0_errors;
if(it.getTexCoordsIndex1(v) >= texccords1_size)
++tex1_errors;
if(it.getTexCoordsIndex2(v) >= texccords2_size)
++tex2_errors;
if(it.getTexCoordsIndex3(v) >= texccords3_size)
++tex3_errors;
}
}
if(norm_errors > 0)
{
norm_errors = 0;
if(_verbose) SINFO << "removed corrupted normals!\n";
beginEditCP(geo);
geo->setNormals(NullFC);
endEditCP(geo);
}
if(col_errors > 0)
{
col_errors = 0;
if(_verbose) SINFO << "removed corrupted colors!\n";
beginEditCP(geo);
geo->setColors(NullFC);
endEditCP(geo);
}
if(tex0_errors > 0)
{
tex0_errors = 0;
if(_verbose) SINFO << "removed corrupted tex coords0!\n";
beginEditCP(geo);
geo->setTexCoords(NullFC);
//.........这里部分代码省略.........
示例11: enter
/*
Aufruf dieser Funktion erfolgt bei Traversierung des Szenengraphen
mittels OpenSG-Funktion traverse().
Enthaelt ein Knoten verwertbare Geometrieinformation so tragen wir
Zeiger auf seine Geometrie (OpenSG-Strukturen) im array gla_meshInfo_
ein.
Nebenbei bestimmen wir für die Geometrie auch noch die World-Space-
Transformation (evtl. existiert eine OpenSG-Funktion um diese
Information zu erhalten, der Autor hat keine in der OpenSG-API
entdeckt).
*/
Action::ResultE enter(NodePtr &node)
{
int i, j, h;
Pnt3f v;
int numFaces, numFaceVertices, vId, size;
MeshInfo meshInfo;
TinyMatrix transf;
FaceIterator fit;
int numQuads;
NamePtr namePtr;
char name[255];
namePtr = NamePtr::dcast(node->findAttachment(Name::getClassType().getGroupId()));
if(namePtr == osg::NullFC)
strcpy(name, "");
else
{
strcpy(name, namePtr->getFieldPtr()->getValue().c_str());
}
SINFO << "Node name = '" << name << "'" << endl << endLog;
GeometryPtr geo = GeometryPtr::dcast(node->getCore());
if(geo != NullFC)
{
GeoPLengthsUI32Ptr pLength = GeoPLengthsUI32Ptr::dcast(geo->getLengths());
GeoPTypesUI8Ptr pTypes = GeoPTypesUI8Ptr::dcast(geo->getTypes());
/* pLength and pTypes should not be NullFC, however VRML Importer/Exporter
code is instable by now, so this can happen */
if((pLength != NullFC) && (pTypes != NullFC))
{
GeoPLengthsUI32::StoredFieldType * pLengthField = pLength->getFieldPtr();
GeoPTypesUI8::StoredFieldType * pTypeField = pTypes->getFieldPtr();
size = pLengthField->size();
for(h = 0; h < size; h++)
{
if(((*pTypeField)[h] == GL_TRIANGLES) ||
((*pTypeField)[h] == GL_QUADS))
{
/* may quads appear in GL_TRIANGLES ? */
/* check if all triangles have three vertices */
numQuads = 0;
fit = geo->beginFaces();
while(fit != geo->endFaces())
{
numFaceVertices = fit.getLength();
if(numFaceVertices == 4)
numQuads++;
if(numFaceVertices > 4)
{
SWARNING <<
"More than 4 vertices in face!" <<
endl <<
endLog;
return Action::Continue;
// exit(1);
}
++fit;
}
if(numQuads > 0)
{
SWARNING << "Quad encountered" << endl << endLog;
}
if(gl_sga->nodeDepth_ > 0)
{
for(i = 0; i < gl_sga->nodeDepth_; i++)
{
meshInfo.transf = meshInfo.transf * gl_sga->transf_[i];
}
}
else
meshInfo.transf.identity();
/* access to vertices */
GeoPositions3fPtr pPos = GeoPositions3fPtr::dcast(geo->getPositions());
GeoPositions3f::StoredFieldType * pPosField = pPos->getFieldPtr();
/* access to faces */
numFaces = 0;
fit = geo->beginFaces();
//.........这里部分代码省略.........
示例12: calcVertexNormals
static void calcVertexNormals(GeometryPtr geo)
{
GeoNormals3fPtr norms = GeoNormals3fPtr::dcast(geo->getNormals());
GeoPositions3fPtr pos = GeoPositions3fPtr::dcast(geo->getPositions());
MFPnt3f *p = pos->getFieldPtr();
MFVec3f *n = norms->getFieldPtr();
beginEditCP(norms);
Vec3f a, b, c;
int l = 0;
for(int i=0; i<_size; ++i)
{
for(int j=0; j<_size; ++j)
{
int m = i*_size+j;
if (i!=_size-1 && j!=_size-1)
{
a = (*p)[l+m+1] - (*p)[l+m];
b = (*p)[l+m+_size] - (*p)[l+m];
}
else
{
a = (*p)[l+m-1] - (*p)[l+m];
int index = l+m-_size;
if(index < 0)
index += norms->getSize();
b = (*p)[index] - (*p)[l+m];
}
c = a.cross(b);
c.normalize();
if (i==0 && j==_size-1)
{
a = (*p)[l+m-1] - (*p)[l+m];
b = (*p)[l+m+_size] - (*p)[l+m];
c = a.cross(b);
c.normalize();
c.negate();
}
if (i==_size-1 && j==0)
{
a = (*p)[l+m-_size] - (*p)[l+m];
b = (*p)[l+m+1] - (*p)[l+m];
c = a.cross(b);
c.normalize();
}
(*n)[l+m] = c;
}
}
l += _size*_size;
endEditCP(norms);
}
示例13: enter
Action::ResultE OOCOSGFeeder::enter(NodePtr& node)
{
GeometryPtr geo = GeometryPtr::dcast(node->getCore());
if(geo == NullFC)
return Action::Continue;
GeoPositionsPtr pos = geo->getPositions();
UInt32 pntindexbase;
if(_poss.find(pos) != _poss.end())
{
pntindexbase = _poss[pos];
pos = NullFC;
}
else
{
pntindexbase = _pntindexbase;
_poss[pos] = _pntindexbase;
_pntindexbase += pos->getSize();
}
UInt32 matind = MaterialPool::addMaterial(geo->getMaterial());
if(pos != NullFC)
{
if(_pfunc != NULL)
{
Pnt3f p;
UInt32 s = pos->getSize();
for(UInt32 i = 0; i < s; ++i)
{
if(_npts != 0)
{
++_pntprog;
Real32 prog = _pntprog / (Real32)_npts;
if(prog > _nextpntprog)
{
PLOG << _nextpntprog * 100 << "%..";
_nextpntprog += 0.1;
}
}
pos->getValue(p, i);
_pfunc(_rec, p);
}
}
}
if(_tfunc != NULL)
{
TriangleIterator it, end = geo->endTriangles();
for(it = geo->beginTriangles();
it != end;
++it)
{
if(_ntris != 0)
{
++_triprog;
Real32 prog = _triprog / (Real32)_ntris;
if(prog > _nexttriprog)
{
PLOG << _nexttriprog * 100 << "%..";
_nexttriprog += 0.1;
}
}
_tfunc(_rec, it.getPositionIndex(0) + pntindexbase,
it.getPositionIndex(1) + pntindexbase,
it.getPositionIndex(2) + pntindexbase,
matind);
}
}
return Action::Continue;
}