本文整理汇总了C++中GeometryPtr::editMFIndexMapping方法的典型用法代码示例。如果您正苦于以下问题:C++ GeometryPtr::editMFIndexMapping方法的具体用法?C++ GeometryPtr::editMFIndexMapping怎么用?C++ GeometryPtr::editMFIndexMapping使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GeometryPtr
的用法示例。
在下文中一共展示了GeometryPtr::editMFIndexMapping方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createCoordinateCross
// Create the coordinate cross
NodePtr createCoordinateCross()
{
GeometryPtr geoPtr = Geometry::create();
beginEditCP(geoPtr);
{
GeoPTypesUI8Ptr typesPtr = GeoPTypesUI8::create();
typesPtr->push_back(GL_LINES);
geoPtr->setTypes(typesPtr);
GeoPLengthsUI32Ptr lensPtr = GeoPLengthsUI32::create();
lensPtr->push_back(6);
geoPtr->setLengths(lensPtr);
GeoPositions3fPtr posPtr = GeoPositions3f::create();
posPtr->push_back(Vec3f(-0.1f, 0.f, 0.f));
posPtr->push_back(Vec3f(1.f, 0.f, 0.f));
posPtr->push_back(Vec3f(0.f, -0.1f, 0.f));
posPtr->push_back(Vec3f(0.f, 1.f, 0.f));
posPtr->push_back(Vec3f(0.f, 0.f, -0.1f));
posPtr->push_back(Vec3f(0.f, 0.f, 1.f));
geoPtr->setPositions(posPtr);
GeoColors3fPtr colorsPtr = GeoColors3f::create();
colorsPtr->push_back(Color3f(1.f, 0.f, 0.f));
colorsPtr->push_back(Color3f(0.f, 1.f, 0.f));
colorsPtr->push_back(Color3f(0.f, 0.f, 1.f));
geoPtr->setColors(colorsPtr);
GeoIndicesUI32Ptr indicesPtr = GeoIndicesUI32::create();
// X Axis
indicesPtr->push_back(0);
indicesPtr->push_back(0);
indicesPtr->push_back(1);
indicesPtr->push_back(0);
// Y Axis
indicesPtr->push_back(2);
indicesPtr->push_back(1);
indicesPtr->push_back(3);
indicesPtr->push_back(1);
// Z Axis
indicesPtr->push_back(4);
indicesPtr->push_back(2);
indicesPtr->push_back(5);
indicesPtr->push_back(2);
geoPtr->setIndices(indicesPtr);
geoPtr->editMFIndexMapping()->clear();
geoPtr->editMFIndexMapping()->push_back(Geometry::MapPosition);
geoPtr->editMFIndexMapping()->push_back(Geometry::MapColor);
SimpleMaterialPtr matPtr = SimpleMaterial::create();
geoPtr->setMaterial(matPtr);
}
endEditCP(geoPtr);
NodePtr nodePtr = Node::create();
beginEditCP(nodePtr, Node::CoreFieldMask);
{
nodePtr->setCore(geoPtr);
}
endEditCP(nodePtr, Node::CoreFieldMask);
return nodePtr;
}
示例2: verifyIndexMap
bool VerifyGraphOp::verifyIndexMap(GeometryPtr &geo, bool &repair)
{
repair = false;
if(geo == NullFC)
return true;
if(geo->getIndices() == NullFC)
return true;
if(!geo->getMFIndexMapping()->empty())
return true;
if(geo->getPositions() == NullFC)
return true;
UInt32 positions_size = geo->getPositions()->getSize();
UInt32 normals_size = 0;
if(geo->getNormals() != NullFC)
normals_size = geo->getNormals()->getSize();
UInt32 colors_size = 0;
if(geo->getColors() != NullFC)
colors_size = geo->getColors()->getSize();
UInt32 secondary_colors_size = 0;
if(geo->getSecondaryColors() != NullFC)
secondary_colors_size = geo->getSecondaryColors()->getSize();
UInt32 texccords_size = 0;
if(geo->getTexCoords() != NullFC)
texccords_size = geo->getTexCoords()->getSize();
UInt32 texccords1_size = 0;
if(geo->getTexCoords1() != NullFC)
texccords1_size = geo->getTexCoords1()->getSize();
UInt32 texccords2_size = 0;
if(geo->getTexCoords2() != NullFC)
texccords2_size = geo->getTexCoords2()->getSize();
UInt32 texccords3_size = 0;
if(geo->getTexCoords3() != NullFC)
texccords3_size = geo->getTexCoords3()->getSize();
/*
printf("sizes: %u %u %u %u %u %u %u %u\n", positions_size, normals_size,
colors_size, secondary_colors_size,
texccords_size, texccords1_size,
texccords2_size, texccords3_size);
*/
if((positions_size == normals_size || normals_size == 0) &&
(positions_size == colors_size || colors_size == 0) &&
(positions_size == secondary_colors_size || secondary_colors_size == 0) &&
(positions_size == texccords_size || texccords_size == 0) &&
(positions_size == texccords1_size || texccords1_size == 0) &&
(positions_size == texccords2_size || texccords2_size == 0) &&
(positions_size == texccords3_size || texccords3_size == 0)
)
{
UInt16 indexmap = 0;
if(positions_size > 0)
indexmap |= Geometry::MapPosition;
if(normals_size > 0)
indexmap |= Geometry::MapNormal;
if(colors_size > 0)
indexmap |= Geometry::MapColor;
if(secondary_colors_size > 0)
indexmap |= Geometry::MapSecondaryColor;
if(texccords_size > 0)
indexmap |= Geometry::MapTexCoords;
if(texccords1_size > 0)
indexmap |= Geometry::MapTexCoords1;
if(texccords2_size > 0)
indexmap |= Geometry::MapTexCoords2;
if(texccords3_size > 0)
indexmap |= Geometry::MapTexCoords3;
beginEditCP(geo, Geometry::IndexMappingFieldMask);
geo->editMFIndexMapping()->push_back(indexmap);
endEditCP(geo, Geometry::IndexMappingFieldMask);
repair = true;
return false;
}
else
{
return false;
}
}
示例3: createMetrics
//.........这里部分代码省略.........
break;
}
else
switch (layoutParam.majorAlignment)
{
case TextLayoutParam::ALIGN_BEGIN:
case TextLayoutParam::ALIGN_FIRST:
left -= lbIt->x();
break;
case TextLayoutParam::ALIGN_MIDDLE:
left -= lbIt->x() / 2.f;
break;
case TextLayoutParam::ALIGN_END:
break;
}
else
if (layoutParam.topToBottom == true)
switch (layoutParam.majorAlignment)
{
case TextLayoutParam::ALIGN_BEGIN:
case TextLayoutParam::ALIGN_FIRST:
break;
case TextLayoutParam::ALIGN_MIDDLE:
top += lbIt->y() / 2.f;
break;
case TextLayoutParam::ALIGN_END:
top += lbIt->y();
break;
}
else
switch (layoutParam.majorAlignment)
{
case TextLayoutParam::ALIGN_BEGIN:
case TextLayoutParam::ALIGN_FIRST:
top += lbIt->y();
break;
case TextLayoutParam::ALIGN_MIDDLE:
top += lbIt->y() / 2.f;
break;
case TextLayoutParam::ALIGN_END:
break;
}
left *= scale;
Real32 right = left + lbIt->x() * scale;
top *= scale;
Real32 bottom = top - lbIt->y() * scale;
UInt32 posOffset = posPtr->size();
posPtr->push_back(Vec3f(left, bottom, 0.f));
posPtr->push_back(Vec3f(right, bottom, 0.f));
posPtr->push_back(Vec3f(right, top, 0.f));
posPtr->push_back(Vec3f(left, top, 0.f));
indicesPtr->push_back(posOffset);
indicesPtr->push_back(2);
indicesPtr->push_back(posOffset + 1);
indicesPtr->push_back(2);
indicesPtr->push_back(posOffset + 2);
indicesPtr->push_back(2);
indicesPtr->push_back(posOffset + 3);
indicesPtr->push_back(2);
typesPtr->push_back(GL_LINE_STRIP);
lensPtr->push_back(2);
posOffset = posPtr->size();
if (layoutParam.horizontal == true)
{
Real32 base = top - face->getHoriAscent() * scale;
posPtr->push_back(Vec3f(left, base, 0.f));
posPtr->push_back(Vec3f(right, base, 0.f));
}
else
{
Real32 base = left - face->getVertAscent() * scale;
posPtr->push_back(Vec3f(base, top, 0.f));
posPtr->push_back(Vec3f(base, bottom, 0.f));
}
indicesPtr->push_back(posOffset);
indicesPtr->push_back(2);
indicesPtr->push_back(posOffset + 1);
indicesPtr->push_back(2);
pos += offset;
}
geoPtr->editMFIndexMapping()->clear();
geoPtr->editMFIndexMapping()->push_back(Geometry::MapPosition);
geoPtr->editMFIndexMapping()->push_back(Geometry::MapColor);
SimpleMaterialPtr matPtr = SimpleMaterial::create();
geoPtr->setMaterial(matPtr);
}
endEditCP(geoPtr);
NodePtr nodePtr = Node::create();
beginEditCP(nodePtr, Node::CoreFieldMask);
{
nodePtr->setCore(geoPtr);
}
endEditCP(nodePtr, Node::CoreFieldMask);
return nodePtr;
}