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C++ GLUI::add_statictext方法代码示例

本文整理汇总了C++中GLUI::add_statictext方法的典型用法代码示例。如果您正苦于以下问题:C++ GLUI::add_statictext方法的具体用法?C++ GLUI::add_statictext怎么用?C++ GLUI::add_statictext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLUI的用法示例。


在下文中一共展示了GLUI::add_statictext方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: create_glui_ui

//! This function creates all the GLUI gui elements
void create_glui_ui(void)
{
  GLUI *glui = GLUI_Master.create_glui_subwindow( main_window, GLUI_SUBWINDOW_BOTTOM );
  
  glui->add_statictext("Simulation Timesteps"); 
  GLUI_Spinner* velocityIterationSpinner =
    glui->add_spinner("Velocity Iterations", GLUI_SPINNER_INT, &settings.velocity_iterations);
  velocityIterationSpinner->set_int_limits(1, 500);
  
  GLUI_Spinner* positionIterationSpinner =
    glui->add_spinner("Position Iterations", GLUI_SPINNER_INT, &settings.position_iterations);
  positionIterationSpinner->set_int_limits(0, 100);
  
  GLUI_Spinner* hertzSpinner =
    glui->add_spinner("Sim steps per frame", GLUI_SPINNER_FLOAT, &settings_hz);
  hertzSpinner->set_float_limits(5.0f, 200.0f);


  
  new GLUI_Column( glui, false );
  glui->add_statictext("Simulation Parameters"); 
  glui->add_checkbox("Warm Starting", &settings.enable_warm_starting);
  glui->add_checkbox("Time of Impact", &settings.enable_continuous);
  glui->add_checkbox("Sub-Stepping", &settings.enable_sub_stepping);


  
  new GLUI_Column( glui, false );
  glui->add_statictext("Display Options"); 
  GLUI_Panel* drawPanel =	glui->add_panel("Draw");
  glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.draw_shapes);
  glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.draw_joints);
  glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.draw_AABBs);
  glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.draw_stats);
  glui->add_checkbox_to_panel(drawPanel, "Profile", &settings.draw_profile);
  
  new GLUI_Column( glui, false );
  glui->add_button("Pause", 0, callbacks_t::pause_cb);
  glui->add_button("Single Step", 0, callbacks_t::single_step_cb);
  glui->add_button("Restart", 0, callbacks_t::restart_cb);
  
  glui->add_button("Quit", 0,(GLUI_Update_CB)callbacks_t::exit_cb);
  glui->set_main_gfx_window( main_window );
}
开发者ID:adityakumarakash,项目名称:cs296_assignments,代码行数:45,代码来源:main.cpp

示例2: init_menu

//############################################ Menu window functions ###############################################
void init_menu()
{
	GLUI_Master.close_all();						// Closes the previous windows
	GLUI *glui = GLUI_Master.create_glui( "RMS v1.0");
	glui->add_column(true);							// Adds a column separator
  	glui->add_statictext("WELCOME!");
  	glui->add_separator();							// Adds horizontal separator
  	glui->add_button("NEW USER",SET_NEW_USER,(GLUI_Update_CB)switcher_function);	// Adds a button 
  	glui->add_separator();
  	glui->add_button("OLD USER",SET_OLD_USER, (GLUI_Update_CB)switcher_function);
  	glui->add_separator();
  	glui->add_button("Quit",ERROR_CHECK,(GLUI_Update_CB)exit);
  	glui->add_separator();
  	glui->add_column(true);
}
开发者ID:shantanuchaudhary24,项目名称:dataflow_system_repo,代码行数:16,代码来源:ui_aux.cpp

示例3: MyButtons

/**
The callback function for the buttons in the GLUI window.
@param  button the id of the button calling this callback function.
*/
void MyButtons(int button) {
	switch (button) {
	case(0) :
		Framework::instance()->setUpPointsAndVectors(); 
		Framework::instance()->spinVecMin = Framework::instance()->GetVectorMin();
		Framework::instance()->spinVecMax = Framework::instance()->GetVectorMax();
		break;
	case(1) : {
		printf("Entering Input\n");
		std::string input = Framework::instance()->VectorDefinerString;
		if ((int)strlen(Framework::instance()->VectorDefinerString) != 0) {
			if (PathFileExists(input.c_str()) || input.find("<", 0) != std::string::npos) {
				Framework::instance()->VectorInput = Framework::instance()->VectorDefinerString;
			}else {
				std::cout << "Either input existing file, or use the vector form <I(x,y,z),J(x,y,z),K(x,y,z)>"<<std::endl;
			}
		}
		input = Framework::instance()->SpaceDefinerString;
		if ((int)strlen(Framework::instance()->SpaceDefinerString) != 0 && input.find("<", 0) != std::string::npos) {
			Framework::instance()->SpaceInput = Framework::instance()->SpaceDefinerString;
		}
		else {
			std::cout << "Please use the vector form <I(x,y,z),J(x,y,z),K(x,y,z)>" << std::endl;
		}
		Framework::instance()->setUpPointsAndVectors();
		Framework::instance()->spinVecMin = Framework::instance()->GetVectorMin();
		Framework::instance()->spinVecMax = Framework::instance()->GetVectorMax();
		break;
	}
	case(2) :
		printf(".obj file saved");
		break;
	case(3) :
		GLUI* fileselectglui = GLUI_Master.create_glui("Select a File!");
		gluiFileBrowser = new GLUI_FileBrowser(fileselectglui, "File Selector",1,10, ((GLUI_Update_CB)GetFilePlease));
		fileselectglui->add_statictext("Select a CSV File");
		gluiFileBrowser->set_allow_change_dir(true);
		//Framework::instance()->VectorInput = (char*)gfb.get_file();
		//printf("%s\n", Framework::instance()->VectorInput);
		break;
	}
}
开发者ID:Nekel-Seyew,项目名称:Complex-3D-Vector-Fields,代码行数:46,代码来源:Main.cpp

示例4: createInterface

void createInterface() {

    GLUI *glui = GLUI_Master.create_glui("RGBD Effects", 0, 1050, 100);

    //Effect Selection
    GLUI_Panel *effectSelectionPanel = glui->add_panel("Effect");
    GLUI_RadioGroup *effectRadioGroup = glui->add_radiogroup_to_panel(effectSelectionPanel, &selectedEffect, -1, gluiCallback);
    glui->add_radiobutton_to_group(effectRadioGroup, "Maps");
    glui->add_radiobutton_to_group(effectRadioGroup, "Fog");
    glui->add_radiobutton_to_group(effectRadioGroup, "Depth of Field");
    glui->add_radiobutton_to_group(effectRadioGroup, "Relighting");
    glui->add_radiobutton_to_group(effectRadioGroup, "Cartoon Shading");

    //Depth range
    glui->add_statictext("");
    GLUI_Panel *depthRangePanel = glui->add_panel("Depth Range");
    GLUI_Checkbox *adaptiveDepthRangeCheckBox = glui->add_checkbox_to_panel(depthRangePanel, "Adaptive ", &adaptiveDepthRange, -1, gluiCallback);
    GLUI_Spinner *nearPlaneSpinner = glui->add_spinner_to_panel(depthRangePanel, "Near Plane ", GLUI_SPINNER_FLOAT, &nearPlane, -1, gluiCallback);
    nearPlaneSpinner->set_float_limits(10, 2000);
    GLUI_Spinner *farPlaneSpinner = glui->add_spinner_to_panel(depthRangePanel, "Far Plane ", GLUI_SPINNER_FLOAT, &farPlane, -1, gluiCallback);
    farPlaneSpinner->set_float_limits(10, 2000);

    //View maps
    GLUI_Rollout *mapRollout = glui->add_rollout("Maps", 0);
    mapRollout->set_w(218);
    glui->add_statictext_to_panel(mapRollout, "")->set_w(200);
    GLUI_RadioGroup *mapRadioGroup = glui->add_radiogroup_to_panel(mapRollout, &mapEffect->selectedMap, -1, gluiCallback);
    glui->add_radiobutton_to_group(mapRadioGroup, "Colour");
    glui->add_radiobutton_to_group(mapRadioGroup, "Depth");
    glui->add_radiobutton_to_group(mapRadioGroup, "Normals");

    GLUI_Panel* mapPreblurPanel = glui->add_panel_to_panel(mapRollout, "Pre-processing");
    GLUI_RadioGroup *mapPreblurRadioGroup = glui->add_radiogroup_to_panel(mapPreblurPanel, &mapEffect->selectedPreFilter, -1, gluiCallback);
    glui->add_radiobutton_to_group(mapPreblurRadioGroup, "None");
    glui->add_radiobutton_to_group(mapPreblurRadioGroup, "Blur");
    glui->add_radiobutton_to_group(mapPreblurRadioGroup, "Bilateral");

    GLUI_Spinner *mapPreblurPassesSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &mapEffect->preblurFilterPasses, -1, gluiCallback);
    mapPreblurPassesSpinner->set_int_limits(0, 10);
    GLUI_Spinner *mapPreblurKernelSizeSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &mapEffect->preblurKernelSize, -1, gluiCallback);
    mapPreblurKernelSizeSpinner->set_int_limits(1, 100);
    GLUI_Spinner *mapPreblurSigmaSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &mapEffect->preblurSigma, -1, gluiCallback);
    mapPreblurSigmaSpinner->set_float_limits(0.001, 0.15);



    //FOG
    GLUI_Rollout *fogRollout = glui->add_rollout("Fog", 0);
    fogRollout->set_w(218);
    glui->add_statictext_to_panel(fogRollout, "")->set_w(200);
    GLUI_Spinner *fogDensitySpinner = glui->add_spinner_to_panel(fogRollout, "Density ", GLUI_SPINNER_FLOAT, &fogEffect->fogDensity, -1, gluiCallback);
    fogDensitySpinner->set_float_limits(0.0, 20.0);
    GLUI_Spinner *fogAmountSpinner = glui->add_spinner_to_panel(fogRollout, "Amount ", GLUI_SPINNER_FLOAT, &fogEffect->fogAmount, -1, gluiCallback);
    fogAmountSpinner->set_float_limits(0.0, 1);

    glui->add_statictext_to_panel(fogRollout, "");
    GLUI_Panel* fogPreblurPanel = glui->add_panel_to_panel(fogRollout, "Preblur");

    GLUI_Spinner *fogPreblurPassesSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &fogEffect->preblurFilterPasses, -1, gluiCallback);
    fogPreblurPassesSpinner->set_int_limits(0, 10);
    GLUI_Spinner *fogPreblurKernelSizeSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &fogEffect->preblurKernelSize, -1, gluiCallback);
    fogPreblurKernelSizeSpinner->set_int_limits(1, 100);
    GLUI_Spinner *fogPreblurSigmaSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &fogEffect->preblurSigma, -1, gluiCallback);
    fogPreblurSigmaSpinner->set_float_limits(0.001, 0.15);


    glui->add_statictext_to_panel(fogRollout, "");
    GLUI_Panel* fogColourPanel = glui->add_panel_to_panel(fogRollout, "Colour", GLUI_PANEL_EMBOSSED);

    GLUI_Spinner *fogColourRedSpinner = glui->add_spinner_to_panel(fogColourPanel, "Red ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourRed, -1, gluiCallback);
    fogColourRedSpinner->set_float_limits(0.0, 1);
    GLUI_Spinner *fogColourGreenSpinner = glui->add_spinner_to_panel(fogColourPanel, "Green ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourGreen, -1, gluiCallback);
    fogColourGreenSpinner->set_float_limits(0.0, 1);
    GLUI_Spinner *fogColourBlueSpinner = glui->add_spinner_to_panel(fogColourPanel, "Blue ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourBlue, -1, gluiCallback);
    fogColourBlueSpinner->set_float_limits(0.0, 1);


    //DEPTH OF FIELD
    GLUI_Rollout *DOFRollout = glui->add_rollout("Depth of Field", 0);
    DOFRollout->set_w(218);
    glui->add_statictext_to_panel(DOFRollout, "")->set_w(200);

    GLUI_Spinner *distributionSigmaSpinner = glui->add_spinner_to_panel(DOFRollout, "Sample Deviation ", GLUI_SPINNER_FLOAT, &dofEffect->distributionSigma, -1, gluiCallback);
    distributionSigmaSpinner->set_float_limits(0.001, 0.15);
    GLUI_Spinner *sampleRadiusSpinner = glui->add_spinner_to_panel(DOFRollout, "Sample Radius ", GLUI_SPINNER_INT, &dofEffect->sampleRadius, -1, gluiCallback);
    sampleRadiusSpinner->set_int_limits(1, 40);


    GLUI_Spinner *lensDiameterSpinner = glui->add_spinner_to_panel(DOFRollout, "Aperture Size ", GLUI_SPINNER_FLOAT, &dofEffect->lensDiameter, -1, gluiCallback);
    lensDiameterSpinner->set_float_limits(0.001, 1);
    GLUI_Spinner *focalLengthSpinner = glui->add_spinner_to_panel(DOFRollout, "Focal Length ", GLUI_SPINNER_FLOAT, &dofEffect->focalLength, -1, gluiCallback);
    focalLengthSpinner->set_float_limits(0.001, 1);
    GLUI_Spinner *focalDepthSpinner = glui->add_spinner_to_panel(DOFRollout, "Focal Depth ", GLUI_SPINNER_FLOAT, &dofEffect->focalPlaneDepth, -1, gluiCallback);
    focalDepthSpinner->set_float_limits(0.0, 1);

    glui->add_statictext_to_panel(DOFRollout, "");
    GLUI_Panel* DOFPreblurPanel = glui->add_panel_to_panel(DOFRollout, "Preblur");

    GLUI_Spinner *DOFPreblurPassesSpinner = glui->add_spinner_to_panel(DOFPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &dofEffect->preblurFilterPasses, -1, gluiCallback);
    DOFPreblurPassesSpinner->set_int_limits(0, 10);
//.........这里部分代码省略.........
开发者ID:ridhojeftha,项目名称:RGBDVideoFX,代码行数:101,代码来源:Renderer.cpp

示例5: setGlui

/**
 * @brief UI設定関数
 */
void setGlui(void)
{
  /* GLUIコントローラーの設定 */
  GLUI * glui = GLUI_Master.create_glui("Control Panel", 0);

  /* スリットサイズのテキストボックス追加 */
  GLUI_EditText * editSlitWidth = new GLUI_EditText(glui, "Slit width (cm)", &slitWidth, NULL, inputChangeSlitWidth);
  // 限界値とその処理
  //editSlitWidth->set_float_limits(0.0, 1.0, GLUI_LIMIT_CLAMP);
  // 初期値
  editSlitWidth->set_float_val(0.3);

  /* 移動スピードのテキストボックス追加 */
  GLUI_EditText * editSlitSpeed = new GLUI_EditText(glui, "Slit speed (cm)/s", &slitSpeed, NULL, inputChangeSlitSpeed);
  //editSlitSpeed->set_float_limits(0.0, 1.0, GLUI_LIMIT_CLAMP);
  editSlitSpeed->set_float_val(18000);

  // 仕切り線
  glui->add_separator();

  /* モード変更用のラジオボタン */
  // テキスト
  glui->add_statictext("Move select");
  GLUI_RadioGroup * mode_radio = new GLUI_RadioGroup(glui, &mode);
  // モード変更の項目設定
  glui->add_radiobutton_to_group(mode_radio, "Slit Move");
  glui->add_radiobutton_to_group(mode_radio, "Image Move");

  // 仕切り線
  glui->add_separator();

  // スリット色変え
  GLUI_RadioGroup * slit_mode_radio = new GLUI_RadioGroup(glui, &slitColor);
  glui->add_radiobutton_to_group(slit_mode_radio, "Black");
  glui->add_radiobutton_to_group(slit_mode_radio, "White");

  glui->add_separator();

  // 反復ボタン
  new GLUI_Checkbox(glui, "Repetition", &repetition);

  glui->add_separator();

  /* 画像変更のラジオボタン */
  glui->add_statictext("Image select");
  GLUI_RadioGroup * imageMode_radio = new GLUI_RadioGroup(glui, &ImageMode);
  glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - Line drowing black");
  glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - Line drowing white");
  glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - Black");
  glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - White");

  glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - Line drowing black");
  glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - Line drowing white");
  glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - Black");
  glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - White");

  glui->add_radiobutton_to_group(imageMode_radio, "Momotaro");

  glui->add_radiobutton_to_group(imageMode_radio, "Circle");
  glui->add_radiobutton_to_group(imageMode_radio, "Square");
  glui->add_radiobutton_to_group(imageMode_radio, "triangle");

  // 仕切り線
  glui->add_separator();

  /* exitボタン */
  glui->add_button("Exit", 0, gluiCallBack);

  // idlezコールバック関数はGLUIで登録
  GLUI_Master.set_glutIdleFunc(NULL);
}
开发者ID:Left-handedCatchersGlove,项目名称:Parks-s-camel,代码行数:74,代码来源:main.cpp

示例6: main

int main(int argc, char **argv) {

    /* Seed random */
    srand(time(NULL));

    /* Init glut and glew */
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(X_SIZE, Y_SIZE);
    glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
    glutInitContextProfile(GLUT_CORE_PROFILE);
    glewExperimental = GL_TRUE;

    /* Create window */
    main_window = glutCreateWindow("Project");
    glewInit();
    glEnable(GL_DEPTH_TEST);

    /* Model init */
    Model::program_init();

    /* Data init */
    init();

    /* Glut functions */
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutSpecialFunc(special);
    glutIdleFunc(NULL);

    /* Glui */
    GLUI* glui = GLUI_Master.create_glui_subwindow(main_window, GLUI_SUBWINDOW_RIGHT);
    
    glui->set_main_gfx_window(main_window);

    glui->add_statictext("Camera Rotate");
    glui->add_separator();
    glui->add_button("X+", CAMERA_XPR, button_callback);
    glui->add_button("X-", CAMERA_XNR, button_callback);  
    glui->add_button("Y+", CAMERA_YPR, button_callback);
    glui->add_button("Y-", CAMERA_YNR, button_callback);
    glui->add_button("Z+", CAMERA_ZPR, button_callback);
    glui->add_button("Z-", CAMERA_ZNR, button_callback);

    glui->add_statictext("Camera Translate");
    glui->add_separator();
    glui->add_button("X+", CAMERA_XPT, button_callback);
    glui->add_button("X-", CAMERA_XNT, button_callback);  
    glui->add_button("Y+", CAMERA_YPT, button_callback);
    glui->add_button("Y-", CAMERA_YNT, button_callback);
    glui->add_button("Z+", CAMERA_ZPT, button_callback);
    glui->add_button("Z-", CAMERA_ZNT, button_callback);    

    glui->add_statictext("Light");
    glui->add_separator();
    glui->add_button("X+", LIGHT_XPT, button_callback);
    glui->add_button("X-", LIGHT_XNT, button_callback); 
    glui->add_button("Y+", LIGHT_YPT, button_callback);
    glui->add_button("Y-", LIGHT_YNT, button_callback);    
    glui->add_button("Z+", LIGHT_ZPT, button_callback);
    glui->add_button("Z-", LIGHT_ZNT, button_callback);   
    glui->add_button("Light+", LIGHTP, button_callback);
    glui->add_button("Light-", LIGHTN, button_callback);      

    glui->add_statictext("Materials");
    glui->add_separator();
    glui->add_button("Ambient+", AMBIENTP, button_callback);
    glui->add_button("Ambient-", AMBIENTN, button_callback); 
    glui->add_button("Diffuse+", DIFFUSEP, button_callback);
    glui->add_button("Diffuse-", DIFFUSEN, button_callback);    
    glui->add_button("Specular+", SPECULARP, button_callback);
    glui->add_button("Specular-", SPECULARN, button_callback);       
        
    GLUI_Master.set_glutIdleFunc(idle);

    /* Main loop */
    glutMainLoop();

    return 0;
}
开发者ID:JaceWalton,项目名称:robotarm3d,代码行数:80,代码来源:main.cpp


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