本文整理汇总了C++中GLUI::add_statictext方法的典型用法代码示例。如果您正苦于以下问题:C++ GLUI::add_statictext方法的具体用法?C++ GLUI::add_statictext怎么用?C++ GLUI::add_statictext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GLUI
的用法示例。
在下文中一共展示了GLUI::add_statictext方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: create_glui_ui
//! This function creates all the GLUI gui elements
void create_glui_ui(void)
{
GLUI *glui = GLUI_Master.create_glui_subwindow( main_window, GLUI_SUBWINDOW_BOTTOM );
glui->add_statictext("Simulation Timesteps");
GLUI_Spinner* velocityIterationSpinner =
glui->add_spinner("Velocity Iterations", GLUI_SPINNER_INT, &settings.velocity_iterations);
velocityIterationSpinner->set_int_limits(1, 500);
GLUI_Spinner* positionIterationSpinner =
glui->add_spinner("Position Iterations", GLUI_SPINNER_INT, &settings.position_iterations);
positionIterationSpinner->set_int_limits(0, 100);
GLUI_Spinner* hertzSpinner =
glui->add_spinner("Sim steps per frame", GLUI_SPINNER_FLOAT, &settings_hz);
hertzSpinner->set_float_limits(5.0f, 200.0f);
new GLUI_Column( glui, false );
glui->add_statictext("Simulation Parameters");
glui->add_checkbox("Warm Starting", &settings.enable_warm_starting);
glui->add_checkbox("Time of Impact", &settings.enable_continuous);
glui->add_checkbox("Sub-Stepping", &settings.enable_sub_stepping);
new GLUI_Column( glui, false );
glui->add_statictext("Display Options");
GLUI_Panel* drawPanel = glui->add_panel("Draw");
glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.draw_shapes);
glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.draw_joints);
glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.draw_AABBs);
glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.draw_stats);
glui->add_checkbox_to_panel(drawPanel, "Profile", &settings.draw_profile);
new GLUI_Column( glui, false );
glui->add_button("Pause", 0, callbacks_t::pause_cb);
glui->add_button("Single Step", 0, callbacks_t::single_step_cb);
glui->add_button("Restart", 0, callbacks_t::restart_cb);
glui->add_button("Quit", 0,(GLUI_Update_CB)callbacks_t::exit_cb);
glui->set_main_gfx_window( main_window );
}
示例2: init_menu
//############################################ Menu window functions ###############################################
void init_menu()
{
GLUI_Master.close_all(); // Closes the previous windows
GLUI *glui = GLUI_Master.create_glui( "RMS v1.0");
glui->add_column(true); // Adds a column separator
glui->add_statictext("WELCOME!");
glui->add_separator(); // Adds horizontal separator
glui->add_button("NEW USER",SET_NEW_USER,(GLUI_Update_CB)switcher_function); // Adds a button
glui->add_separator();
glui->add_button("OLD USER",SET_OLD_USER, (GLUI_Update_CB)switcher_function);
glui->add_separator();
glui->add_button("Quit",ERROR_CHECK,(GLUI_Update_CB)exit);
glui->add_separator();
glui->add_column(true);
}
示例3: MyButtons
/**
The callback function for the buttons in the GLUI window.
@param button the id of the button calling this callback function.
*/
void MyButtons(int button) {
switch (button) {
case(0) :
Framework::instance()->setUpPointsAndVectors();
Framework::instance()->spinVecMin = Framework::instance()->GetVectorMin();
Framework::instance()->spinVecMax = Framework::instance()->GetVectorMax();
break;
case(1) : {
printf("Entering Input\n");
std::string input = Framework::instance()->VectorDefinerString;
if ((int)strlen(Framework::instance()->VectorDefinerString) != 0) {
if (PathFileExists(input.c_str()) || input.find("<", 0) != std::string::npos) {
Framework::instance()->VectorInput = Framework::instance()->VectorDefinerString;
}else {
std::cout << "Either input existing file, or use the vector form <I(x,y,z),J(x,y,z),K(x,y,z)>"<<std::endl;
}
}
input = Framework::instance()->SpaceDefinerString;
if ((int)strlen(Framework::instance()->SpaceDefinerString) != 0 && input.find("<", 0) != std::string::npos) {
Framework::instance()->SpaceInput = Framework::instance()->SpaceDefinerString;
}
else {
std::cout << "Please use the vector form <I(x,y,z),J(x,y,z),K(x,y,z)>" << std::endl;
}
Framework::instance()->setUpPointsAndVectors();
Framework::instance()->spinVecMin = Framework::instance()->GetVectorMin();
Framework::instance()->spinVecMax = Framework::instance()->GetVectorMax();
break;
}
case(2) :
printf(".obj file saved");
break;
case(3) :
GLUI* fileselectglui = GLUI_Master.create_glui("Select a File!");
gluiFileBrowser = new GLUI_FileBrowser(fileselectglui, "File Selector",1,10, ((GLUI_Update_CB)GetFilePlease));
fileselectglui->add_statictext("Select a CSV File");
gluiFileBrowser->set_allow_change_dir(true);
//Framework::instance()->VectorInput = (char*)gfb.get_file();
//printf("%s\n", Framework::instance()->VectorInput);
break;
}
}
示例4: createInterface
void createInterface() {
GLUI *glui = GLUI_Master.create_glui("RGBD Effects", 0, 1050, 100);
//Effect Selection
GLUI_Panel *effectSelectionPanel = glui->add_panel("Effect");
GLUI_RadioGroup *effectRadioGroup = glui->add_radiogroup_to_panel(effectSelectionPanel, &selectedEffect, -1, gluiCallback);
glui->add_radiobutton_to_group(effectRadioGroup, "Maps");
glui->add_radiobutton_to_group(effectRadioGroup, "Fog");
glui->add_radiobutton_to_group(effectRadioGroup, "Depth of Field");
glui->add_radiobutton_to_group(effectRadioGroup, "Relighting");
glui->add_radiobutton_to_group(effectRadioGroup, "Cartoon Shading");
//Depth range
glui->add_statictext("");
GLUI_Panel *depthRangePanel = glui->add_panel("Depth Range");
GLUI_Checkbox *adaptiveDepthRangeCheckBox = glui->add_checkbox_to_panel(depthRangePanel, "Adaptive ", &adaptiveDepthRange, -1, gluiCallback);
GLUI_Spinner *nearPlaneSpinner = glui->add_spinner_to_panel(depthRangePanel, "Near Plane ", GLUI_SPINNER_FLOAT, &nearPlane, -1, gluiCallback);
nearPlaneSpinner->set_float_limits(10, 2000);
GLUI_Spinner *farPlaneSpinner = glui->add_spinner_to_panel(depthRangePanel, "Far Plane ", GLUI_SPINNER_FLOAT, &farPlane, -1, gluiCallback);
farPlaneSpinner->set_float_limits(10, 2000);
//View maps
GLUI_Rollout *mapRollout = glui->add_rollout("Maps", 0);
mapRollout->set_w(218);
glui->add_statictext_to_panel(mapRollout, "")->set_w(200);
GLUI_RadioGroup *mapRadioGroup = glui->add_radiogroup_to_panel(mapRollout, &mapEffect->selectedMap, -1, gluiCallback);
glui->add_radiobutton_to_group(mapRadioGroup, "Colour");
glui->add_radiobutton_to_group(mapRadioGroup, "Depth");
glui->add_radiobutton_to_group(mapRadioGroup, "Normals");
GLUI_Panel* mapPreblurPanel = glui->add_panel_to_panel(mapRollout, "Pre-processing");
GLUI_RadioGroup *mapPreblurRadioGroup = glui->add_radiogroup_to_panel(mapPreblurPanel, &mapEffect->selectedPreFilter, -1, gluiCallback);
glui->add_radiobutton_to_group(mapPreblurRadioGroup, "None");
glui->add_radiobutton_to_group(mapPreblurRadioGroup, "Blur");
glui->add_radiobutton_to_group(mapPreblurRadioGroup, "Bilateral");
GLUI_Spinner *mapPreblurPassesSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &mapEffect->preblurFilterPasses, -1, gluiCallback);
mapPreblurPassesSpinner->set_int_limits(0, 10);
GLUI_Spinner *mapPreblurKernelSizeSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &mapEffect->preblurKernelSize, -1, gluiCallback);
mapPreblurKernelSizeSpinner->set_int_limits(1, 100);
GLUI_Spinner *mapPreblurSigmaSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &mapEffect->preblurSigma, -1, gluiCallback);
mapPreblurSigmaSpinner->set_float_limits(0.001, 0.15);
//FOG
GLUI_Rollout *fogRollout = glui->add_rollout("Fog", 0);
fogRollout->set_w(218);
glui->add_statictext_to_panel(fogRollout, "")->set_w(200);
GLUI_Spinner *fogDensitySpinner = glui->add_spinner_to_panel(fogRollout, "Density ", GLUI_SPINNER_FLOAT, &fogEffect->fogDensity, -1, gluiCallback);
fogDensitySpinner->set_float_limits(0.0, 20.0);
GLUI_Spinner *fogAmountSpinner = glui->add_spinner_to_panel(fogRollout, "Amount ", GLUI_SPINNER_FLOAT, &fogEffect->fogAmount, -1, gluiCallback);
fogAmountSpinner->set_float_limits(0.0, 1);
glui->add_statictext_to_panel(fogRollout, "");
GLUI_Panel* fogPreblurPanel = glui->add_panel_to_panel(fogRollout, "Preblur");
GLUI_Spinner *fogPreblurPassesSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &fogEffect->preblurFilterPasses, -1, gluiCallback);
fogPreblurPassesSpinner->set_int_limits(0, 10);
GLUI_Spinner *fogPreblurKernelSizeSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &fogEffect->preblurKernelSize, -1, gluiCallback);
fogPreblurKernelSizeSpinner->set_int_limits(1, 100);
GLUI_Spinner *fogPreblurSigmaSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &fogEffect->preblurSigma, -1, gluiCallback);
fogPreblurSigmaSpinner->set_float_limits(0.001, 0.15);
glui->add_statictext_to_panel(fogRollout, "");
GLUI_Panel* fogColourPanel = glui->add_panel_to_panel(fogRollout, "Colour", GLUI_PANEL_EMBOSSED);
GLUI_Spinner *fogColourRedSpinner = glui->add_spinner_to_panel(fogColourPanel, "Red ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourRed, -1, gluiCallback);
fogColourRedSpinner->set_float_limits(0.0, 1);
GLUI_Spinner *fogColourGreenSpinner = glui->add_spinner_to_panel(fogColourPanel, "Green ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourGreen, -1, gluiCallback);
fogColourGreenSpinner->set_float_limits(0.0, 1);
GLUI_Spinner *fogColourBlueSpinner = glui->add_spinner_to_panel(fogColourPanel, "Blue ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourBlue, -1, gluiCallback);
fogColourBlueSpinner->set_float_limits(0.0, 1);
//DEPTH OF FIELD
GLUI_Rollout *DOFRollout = glui->add_rollout("Depth of Field", 0);
DOFRollout->set_w(218);
glui->add_statictext_to_panel(DOFRollout, "")->set_w(200);
GLUI_Spinner *distributionSigmaSpinner = glui->add_spinner_to_panel(DOFRollout, "Sample Deviation ", GLUI_SPINNER_FLOAT, &dofEffect->distributionSigma, -1, gluiCallback);
distributionSigmaSpinner->set_float_limits(0.001, 0.15);
GLUI_Spinner *sampleRadiusSpinner = glui->add_spinner_to_panel(DOFRollout, "Sample Radius ", GLUI_SPINNER_INT, &dofEffect->sampleRadius, -1, gluiCallback);
sampleRadiusSpinner->set_int_limits(1, 40);
GLUI_Spinner *lensDiameterSpinner = glui->add_spinner_to_panel(DOFRollout, "Aperture Size ", GLUI_SPINNER_FLOAT, &dofEffect->lensDiameter, -1, gluiCallback);
lensDiameterSpinner->set_float_limits(0.001, 1);
GLUI_Spinner *focalLengthSpinner = glui->add_spinner_to_panel(DOFRollout, "Focal Length ", GLUI_SPINNER_FLOAT, &dofEffect->focalLength, -1, gluiCallback);
focalLengthSpinner->set_float_limits(0.001, 1);
GLUI_Spinner *focalDepthSpinner = glui->add_spinner_to_panel(DOFRollout, "Focal Depth ", GLUI_SPINNER_FLOAT, &dofEffect->focalPlaneDepth, -1, gluiCallback);
focalDepthSpinner->set_float_limits(0.0, 1);
glui->add_statictext_to_panel(DOFRollout, "");
GLUI_Panel* DOFPreblurPanel = glui->add_panel_to_panel(DOFRollout, "Preblur");
GLUI_Spinner *DOFPreblurPassesSpinner = glui->add_spinner_to_panel(DOFPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &dofEffect->preblurFilterPasses, -1, gluiCallback);
DOFPreblurPassesSpinner->set_int_limits(0, 10);
//.........这里部分代码省略.........
示例5: setGlui
/**
* @brief UI設定関数
*/
void setGlui(void)
{
/* GLUIコントローラーの設定 */
GLUI * glui = GLUI_Master.create_glui("Control Panel", 0);
/* スリットサイズのテキストボックス追加 */
GLUI_EditText * editSlitWidth = new GLUI_EditText(glui, "Slit width (cm)", &slitWidth, NULL, inputChangeSlitWidth);
// 限界値とその処理
//editSlitWidth->set_float_limits(0.0, 1.0, GLUI_LIMIT_CLAMP);
// 初期値
editSlitWidth->set_float_val(0.3);
/* 移動スピードのテキストボックス追加 */
GLUI_EditText * editSlitSpeed = new GLUI_EditText(glui, "Slit speed (cm)/s", &slitSpeed, NULL, inputChangeSlitSpeed);
//editSlitSpeed->set_float_limits(0.0, 1.0, GLUI_LIMIT_CLAMP);
editSlitSpeed->set_float_val(18000);
// 仕切り線
glui->add_separator();
/* モード変更用のラジオボタン */
// テキスト
glui->add_statictext("Move select");
GLUI_RadioGroup * mode_radio = new GLUI_RadioGroup(glui, &mode);
// モード変更の項目設定
glui->add_radiobutton_to_group(mode_radio, "Slit Move");
glui->add_radiobutton_to_group(mode_radio, "Image Move");
// 仕切り線
glui->add_separator();
// スリット色変え
GLUI_RadioGroup * slit_mode_radio = new GLUI_RadioGroup(glui, &slitColor);
glui->add_radiobutton_to_group(slit_mode_radio, "Black");
glui->add_radiobutton_to_group(slit_mode_radio, "White");
glui->add_separator();
// 反復ボタン
new GLUI_Checkbox(glui, "Repetition", &repetition);
glui->add_separator();
/* 画像変更のラジオボタン */
glui->add_statictext("Image select");
GLUI_RadioGroup * imageMode_radio = new GLUI_RadioGroup(glui, &ImageMode);
glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - Line drowing black");
glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - Line drowing white");
glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - Black");
glui->add_radiobutton_to_group(imageMode_radio, "Dromedary camel - White");
glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - Line drowing black");
glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - Line drowing white");
glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - Black");
glui->add_radiobutton_to_group(imageMode_radio, "Bactrian camel - White");
glui->add_radiobutton_to_group(imageMode_radio, "Momotaro");
glui->add_radiobutton_to_group(imageMode_radio, "Circle");
glui->add_radiobutton_to_group(imageMode_radio, "Square");
glui->add_radiobutton_to_group(imageMode_radio, "triangle");
// 仕切り線
glui->add_separator();
/* exitボタン */
glui->add_button("Exit", 0, gluiCallBack);
// idlezコールバック関数はGLUIで登録
GLUI_Master.set_glutIdleFunc(NULL);
}
示例6: main
int main(int argc, char **argv) {
/* Seed random */
srand(time(NULL));
/* Init glut and glew */
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(X_SIZE, Y_SIZE);
glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
glutInitContextProfile(GLUT_CORE_PROFILE);
glewExperimental = GL_TRUE;
/* Create window */
main_window = glutCreateWindow("Project");
glewInit();
glEnable(GL_DEPTH_TEST);
/* Model init */
Model::program_init();
/* Data init */
init();
/* Glut functions */
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutIdleFunc(NULL);
/* Glui */
GLUI* glui = GLUI_Master.create_glui_subwindow(main_window, GLUI_SUBWINDOW_RIGHT);
glui->set_main_gfx_window(main_window);
glui->add_statictext("Camera Rotate");
glui->add_separator();
glui->add_button("X+", CAMERA_XPR, button_callback);
glui->add_button("X-", CAMERA_XNR, button_callback);
glui->add_button("Y+", CAMERA_YPR, button_callback);
glui->add_button("Y-", CAMERA_YNR, button_callback);
glui->add_button("Z+", CAMERA_ZPR, button_callback);
glui->add_button("Z-", CAMERA_ZNR, button_callback);
glui->add_statictext("Camera Translate");
glui->add_separator();
glui->add_button("X+", CAMERA_XPT, button_callback);
glui->add_button("X-", CAMERA_XNT, button_callback);
glui->add_button("Y+", CAMERA_YPT, button_callback);
glui->add_button("Y-", CAMERA_YNT, button_callback);
glui->add_button("Z+", CAMERA_ZPT, button_callback);
glui->add_button("Z-", CAMERA_ZNT, button_callback);
glui->add_statictext("Light");
glui->add_separator();
glui->add_button("X+", LIGHT_XPT, button_callback);
glui->add_button("X-", LIGHT_XNT, button_callback);
glui->add_button("Y+", LIGHT_YPT, button_callback);
glui->add_button("Y-", LIGHT_YNT, button_callback);
glui->add_button("Z+", LIGHT_ZPT, button_callback);
glui->add_button("Z-", LIGHT_ZNT, button_callback);
glui->add_button("Light+", LIGHTP, button_callback);
glui->add_button("Light-", LIGHTN, button_callback);
glui->add_statictext("Materials");
glui->add_separator();
glui->add_button("Ambient+", AMBIENTP, button_callback);
glui->add_button("Ambient-", AMBIENTN, button_callback);
glui->add_button("Diffuse+", DIFFUSEP, button_callback);
glui->add_button("Diffuse-", DIFFUSEN, button_callback);
glui->add_button("Specular+", SPECULARP, button_callback);
glui->add_button("Specular-", SPECULARN, button_callback);
GLUI_Master.set_glutIdleFunc(idle);
/* Main loop */
glutMainLoop();
return 0;
}