本文整理汇总了C++中GLUI::add_spinner方法的典型用法代码示例。如果您正苦于以下问题:C++ GLUI::add_spinner方法的具体用法?C++ GLUI::add_spinner怎么用?C++ GLUI::add_spinner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GLUI
的用法示例。
在下文中一共展示了GLUI::add_spinner方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initGLUI
void initGLUI(int window) {
GLUI *gluiSide = GLUI_Master.create_glui_subwindow(window, GLUI_SUBWINDOW_RIGHT);
gluiSide->set_main_gfx_window(window);
gluiSide->add_button("New Curve", NEW_CURVE, gluiHandler);
gluiSide->add_button("New Surface", NEW_SURFACE, gluiHandler);
surfPanel = gluiSide->add_panel("Surface Parms", GLUI_PANEL_EMBOSSED);
GLUI_Spinner *xS = gluiSide->add_spinner_to_panel(surfPanel, "X Pts.",
GLUI_SPINNER_INT, &surf_x, SURF_X, gluiHandler);
xS->set_int_limits(3, 10);
GLUI_Spinner *yS = gluiSide->add_spinner_to_panel(surfPanel, "Y Pts.",
GLUI_SPINNER_INT, &surf_y, SURF_Y, gluiHandler);
yS->set_int_limits(3, 10);
gluiSide->add_button_to_panel(surfPanel, "Ok", SURF_OK, gluiHandler);
surfPanel->disable();
gluiSide->add_button("Modify Points", MODIFY, gluiHandler);
gluiSide->add_button("Clear Screen", CLEAR, gluiHandler);
gluiSide->add_button("Camera Mode", CAMERA, gluiHandler);
gluiSide->add_separator();
GLUI_Spinner *uS = gluiSide->add_spinner("U", GLUI_SPINNER_FLOAT, &u, U, gluiHandler);
uS->set_float_limits(0.0f, 1.0f);
uS->set_speed(50);
GLUI_Spinner *vS = gluiSide->add_spinner("V", GLUI_SPINNER_FLOAT, &v, V, gluiHandler);
vS->set_float_limits(0.0f, 1.0f);
vS->set_speed(50);
gluiSide->add_separator();
gluiSide->add_button("Quit", QUIT, gluiHandler);
}
示例2: create_glui_ui
//! This function creates all the GLUI gui elements
void create_glui_ui(void)
{
GLUI *glui = GLUI_Master.create_glui_subwindow( main_window, GLUI_SUBWINDOW_RIGHT );
glui->add_statictext("Group 11 Simulation");
new GLUI_Separator(glui);
glui->add_statictext("Simulation Timesteps");
GLUI_Spinner* velocityIterationSpinner =
glui->add_spinner("Velocity Iterations", GLUI_SPINNER_INT, &settings.velocity_iterations);
velocityIterationSpinner->set_int_limits(1, 500);
GLUI_Spinner* positionIterationSpinner =
glui->add_spinner("Position Iterations", GLUI_SPINNER_INT, &settings.position_iterations);
positionIterationSpinner->set_int_limits(0, 100);
GLUI_Spinner* hertzSpinner =
glui->add_spinner("Sim steps per frame", GLUI_SPINNER_FLOAT, &settings.hz);
hertzSpinner->set_float_limits(5.0f, 200.0f);
new GLUI_Separator(glui);
//new GLUI_Column( glui, false );
glui->add_statictext("Simulation Parameters");
glui->add_checkbox("Warm Starting", &settings.enable_warm_starting);
glui->add_checkbox("Time of Impact", &settings.enable_continuous);
glui->add_checkbox("Sub-Stepping", &settings.enable_sub_stepping);
//new GLUI_Column( glui, false );
new GLUI_Separator(glui);
glui->add_statictext("Display Options");
GLUI_Panel* drawPanel = glui->add_panel("Draw");
glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.draw_shapes);
glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.draw_joints);
glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.draw_AABBs);
glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.draw_stats);
glui->add_checkbox_to_panel(drawPanel, "Profile", &settings.draw_profile);
//new GLUI_Column( glui, false );
new GLUI_Separator(glui);
glui->add_button("Pause", 0, callbacks_t::pause_cb);
glui->add_button("Single Step", 0, callbacks_t::single_step_cb);
glui->add_button("Restart", 0, callbacks_t::restart_cb);
glui->add_button("Quit", 0,(GLUI_Update_CB)callbacks_t::exit_cb);
glui->set_main_gfx_window( main_window );
new GLUI_Separator(glui);
glui->add_statictext("Mayank Meghwanshi");
glui->add_statictext("Divyam Bansal");
glui->add_statictext("Jaswant Kumar");
}
示例3: Initialize
bool GLUIRealTimePlannerGUI::Initialize()
{
if(!BaseT::Initialize()) return false;
glui = GLUI_Master.create_glui_subwindow(main_window,GLUI_SUBWINDOW_RIGHT);
glui->set_main_gfx_window(main_window);
AddControl(glui->add_button("New target"),"new_target");
AddControl(glui->add_checkbox("Draw desired"),"draw_desired");
AddControl(glui->add_checkbox("Draw commanded"),"draw_desired");
AddControl(glui->add_checkbox("Draw UI"),"draw_ui");
AddControl(glui->add_checkbox("Draw path"),"draw_path");
AddControl(glui->add_checkbox("Draw contacts"),"draw_contacts");
GLUI_Spinner* spinner = glui->add_spinner("Collision margin",GLUI_SPINNER_FLOAT);
spinner->set_float_limits(0.0,1.0);
AddControl(spinner,"collision_margin");
AnyCollection c;
bool res=c.read("{type:button_press,button:new_target}");
Assert(res == true);
AddCommandRule(c,"new_target","");
res=c.read("{type:widget_value,widget:collision_margin,value:_1}");
Assert(res == true);
AddCommandRule(c,"set_collision_margin","_1");
printf("Done initializing...\n");
return true;
}
示例4: main
int main(int argc, char* argv[])
{
/****************************************/
/* Initialize GLUT and create window */
/****************************************/
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutInitWindowPosition( 50, 50 );
glutInitWindowSize( 300, 300 );
main_window = glutCreateWindow( "GLUI Example 1" );
glutDisplayFunc( myGlutDisplay );
glutReshapeFunc( myGlutReshape );
/****************************************/
/* Set up OpenGL lights */
/****************************************/
GLfloat light0_ambient[] = {0.1f, 0.1f, 0.3f, 1.0f};
GLfloat light0_diffuse[] = {.6f, .6f, 1.0f, 1.0f};
GLfloat light0_position[] = {1.0f, 1.0f, 1.0f, 0.0f};
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
/****************************************/
/* Enable z-buferring */
/****************************************/
glEnable(GL_DEPTH_TEST);
/****************************************/
/* Here's the GLUI code */
/****************************************/
GLUI *glui = GLUI_Master.create_glui( "GLUI" );
glui->add_checkbox( "Wireframe", &wireframe );
GLUI_Spinner *segment_spinner =
glui->add_spinner( "Segments:", GLUI_SPINNER_INT, &segments );
segment_spinner->set_int_limits( 3, 60 );
glui->set_main_gfx_window( main_window );
/* We register the idle callback with GLUI, *not* with GLUT */
GLUI_Master.set_glutIdleFunc( myGlutIdle );
glutMainLoop();
}
示例5: main
int main(int argc, char** args)
{
glutInit(&argc, args);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(100, 100);
glutInitWindowSize(800, 600);
//glutPassiveMotionFunc(move);
init();
gl_DrawShape();
main_window = glutCreateWindow("3D and 2D Super shapes");
glutDisplayFunc(display);
glutReshapeFunc(reshapeWindow);
GLUI *glui = GLUI_Master.create_glui_subwindow( main_window, GLUI_SUBWINDOW_LEFT);
GLUI_Master.set_glutIdleFunc(myGlutIdle);
//GLUI_Master.set_glutDisplayFunc(display);
m = glui->add_spinner("Change m", GLUI_SPINNER_FLOAT, 0, 0, changeSpinner);
//m->set_int_limits(0, 5, GLUI_LIMIT_WRAP);
m->set_speed(0.2f);
n1 = glui->add_spinner("Change n1", GLUI_SPINNER_FLOAT, 0, 1, changeSpinner);
//n1->set_int_limits(0, 5, GLUI_LIMIT_WRAP);
n1->set_speed(0.2f);
n2 = glui->add_spinner("Change n2", GLUI_SPINNER_FLOAT, 0, 2, changeSpinner);
//n2->set_int_limits(0, 5, GLUI_LIMIT_WRAP);
n2->set_speed(0.2f);
n3 = glui->add_spinner("Change n3", GLUI_SPINNER_FLOAT, 0, 3, changeSpinner);
//n3->set_int_limits(0, 5, GLUI_LIMIT_WRAP);
n3->set_speed(0.2f);
a = glui->add_spinner("Change a", GLUI_SPINNER_INT, 0, 4, changeSpinner);
//a->set_int_limits(0, 5, GLUI_LIMIT_WRAP);
a->set_speed(0.05f);
b = glui->add_spinner("Change b", GLUI_SPINNER_INT, 0, 5, changeSpinner);
//b->set_int_limits(0, 5, GLUI_LIMIT_WRAP);
b->set_speed(0.05f);
glui->add_button("Close", 0, (GLUI_Update_CB )exit);
//shape->draw();
//renderFrame(shape);
//setup();
//draw();
//shape->draw();
glutMainLoop();
// Create a CMyWindow object
// Run the application's message loop
return 0;
}
示例6: setupGLUT
// Do some GLUT initialization, also set up GLUI
void setupGLUT(char* programName)
{
glutInitDisplayMode(GLUT_DEPTH | GLUT_RGBA | GLUT_DOUBLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(WIN_WIDTH, WIN_HEIGHT);
mainWindow = glutCreateWindow(programName);
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(mouseMove);
glutIdleFunc(idle);
glutTimerFunc(tickSpeed, tick, 0);
GLUI_Master.set_glutKeyboardFunc(keyboard);
GLUI_Master.set_glutReshapeFunc(reshape);
//GLUI stuff
gluiWindow = GLUI_Master.create_glui_subwindow(mainWindow, GLUI_SUBWINDOW_RIGHT);
camRotateTrans = gluiWindow->add_translation("Rotate Camera", GLUI_TRANSLATION_XY, cameraRotate);
camRotateTrans->set_speed(0.01f);
camZoomTrans = gluiWindow->add_translation("Zoom Camera", GLUI_TRANSLATION_Z, cameraZoom);
camZoomTrans->set_speed(0.1f);
gluiWindow->add_separator();
gluiWindow->add_button( "Quit", 0,(GLUI_Update_CB)exit );
GLUI_Panel *viewPanel = gluiWindow->add_panel("Camera View", GLUI_PANEL_EMBOSSED);
GLUI_RadioGroup *cameraRadio = gluiWindow->add_radiogroup_to_panel(viewPanel, &cameraMode);
gluiWindow->add_radiobutton_to_group(cameraRadio, "Free Look");
gluiWindow->add_radiobutton_to_group(cameraRadio, "Third Person");
gluiWindow->add_radiobutton_to_group(cameraRadio, "Top View");
GLUI *gluiWindowLeft = GLUI_Master.create_glui_subwindow(mainWindow, GLUI_SUBWINDOW_LEFT);
angleSpinner = gluiWindowLeft->add_spinner("Angle", GLUI_SPINNER_INT, &launchAngle);
angleSpinner->set_int_limits(0, 359, GLUI_LIMIT_WRAP);
angleSpinner->set_speed(0.2);
angleSpinner->set_int_val(launchAngle);
powerSpinner = gluiWindowLeft->add_spinner("Power", GLUI_SPINNER_INT, &launchPower);
powerSpinner->set_int_limits(1, MAX_SPEED, GLUI_LIMIT_CLAMP);
powerSpinner->set_int_val(launchPower);
powerSpinner->set_speed(0.1);
fireButton = gluiWindowLeft->add_button("Go!", 0, launchBall);
newPlayerButton = gluiWindowLeft->add_button("New Player" , 1, addNewPlayer);
//currentProfile = gluiWindowLeft->add_listbox(
GLUI_Panel *holePanel = gluiWindowLeft->add_panel("Profile");
userName = gluiWindowLeft->add_statictext_to_panel(holePanel, "Player: ");
currentHole = gluiWindowLeft->add_statictext_to_panel(holePanel, "Hole: ");
totalNumHoles = gluiWindowLeft->add_statictext_to_panel(holePanel, "Total Holes: ");
numStrokes = gluiWindowLeft->add_statictext_to_panel(holePanel, "Current Stroke: ");
par = gluiWindowLeft->add_statictext_to_panel(holePanel, "Par: ");
// Set glui initial values
numStrokes->set_int_val(0);
GLUI_Panel *scoresPanel = gluiWindowLeft->add_panel("High Scores");
highScoresList[0] = gluiWindowLeft->add_statictext_to_panel(scoresPanel, "No high scores");
highScoresList[1] = gluiWindowLeft->add_statictext_to_panel(scoresPanel, "");
highScoresList[2] = gluiWindowLeft->add_statictext_to_panel(scoresPanel, "");
highScoresList[3] = gluiWindowLeft->add_statictext_to_panel(scoresPanel, "");
highScoresList[4] = gluiWindowLeft->add_statictext_to_panel(scoresPanel, "");
soundButton = gluiWindowLeft->add_button("Toggle Music", 0, soundTest);
GLUI_Master.auto_set_viewport();
gluiWindow->set_main_gfx_window(mainWindow);
GLUI_Master.set_glutIdleFunc(idle);
GLUI_Master.sync_live_all();
}