本文整理汇总了C++中GA_Range::getEntries方法的典型用法代码示例。如果您正苦于以下问题:C++ GA_Range::getEntries方法的具体用法?C++ GA_Range::getEntries怎么用?C++ GA_Range::getEntries使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GA_Range
的用法示例。
在下文中一共展示了GA_Range::getEntries方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: doConversion
bool ToHoudiniPolygonsConverter::doConversion( const VisibleRenderable *renderable, GU_Detail *geo ) const
{
const MeshPrimitive *mesh = static_cast<const MeshPrimitive *>( renderable );
if ( !mesh )
{
return false;
}
GA_Range newPoints = appendPoints( geo, mesh->variableSize( PrimitiveVariable::Vertex ) );
if ( !newPoints.isValid() || newPoints.empty() )
{
return false;
}
GA_OffsetList pointOffsets;
pointOffsets.reserve( newPoints.getEntries() );
for ( GA_Iterator it=newPoints.begin(); !it.atEnd(); ++it )
{
pointOffsets.append( it.getOffset() );
}
const std::vector<int> &vertexIds = mesh->vertexIds()->readable();
const std::vector<int> &verticesPerFace = mesh->verticesPerFace()->readable();
GA_OffsetList offsets;
offsets.reserve( verticesPerFace.size() );
size_t vertCount = 0;
size_t numPrims = geo->getNumPrimitives();
for ( size_t f=0; f < verticesPerFace.size(); f++ )
{
GU_PrimPoly *poly = GU_PrimPoly::build( geo, 0, GU_POLY_CLOSED, 0 );
offsets.append( geo->primitiveOffset( numPrims + f ) );
for ( size_t v=0; v < (size_t)verticesPerFace[f]; v++ )
{
poly->appendVertex( pointOffsets.get( vertexIds[ vertCount + verticesPerFace[f] - 1 - v ] ) );
}
vertCount += verticesPerFace[f];
}
GA_Range newPrims( geo->getPrimitiveMap(), offsets );
transferAttribs( geo, newPoints, newPrims );
return true;
}
示例2: doConversion
bool ToHoudiniCurvesConverter::doConversion( const VisibleRenderable *renderable, GU_Detail *geo ) const
{
const CurvesPrimitive *curves = static_cast<const CurvesPrimitive *>( renderable );
if ( !curves )
{
return false;
}
bool periodic = curves->periodic();
bool duplicatedEnds = !periodic && ( curves->basis() == CubicBasisf::bSpline() );
size_t numPoints = curves->variableSize( PrimitiveVariable::Vertex );
if ( duplicatedEnds )
{
numPoints -= 4 * curves->numCurves();
}
GA_Range newPoints = appendPoints( geo, numPoints );
if ( !newPoints.isValid() || newPoints.empty() )
{
return false;
}
GA_OffsetList pointOffsets;
pointOffsets.reserve( newPoints.getEntries() );
for ( GA_Iterator it=newPoints.begin(); !it.atEnd(); ++it )
{
pointOffsets.append( it.getOffset() );
}
const std::vector<int> &verticesPerCurve = curves->verticesPerCurve()->readable();
int order = ( curves->basis() == CubicBasisf::bSpline() ) ? 4 : 2;
bool interpEnds = !(periodic && ( curves->basis() == CubicBasisf::bSpline() ));
GA_OffsetList offsets;
offsets.reserve( verticesPerCurve.size() );
size_t vertCount = 0;
size_t numPrims = geo->getNumPrimitives();
for ( size_t c=0; c < verticesPerCurve.size(); c++ )
{
size_t numVerts = duplicatedEnds ? verticesPerCurve[c] - 4 : verticesPerCurve[c];
GU_PrimNURBCurve *curve = GU_PrimNURBCurve::build( geo, numVerts, order, periodic, interpEnds, false );
if ( !curve )
{
return false;
}
offsets.append( geo->primitiveOffset( numPrims + c ) );
for ( size_t v=0; v < numVerts; v++ )
{
curve->setVertexPoint( v, pointOffsets.get( vertCount + v ) );
}
vertCount += numVerts;
}
GA_Range newPrims( geo->getPrimitiveMap(), offsets );
transferAttribs( geo, newPoints, newPrims );
return true;
}
示例3: cookMySop
//.........这里部分代码省略.........
{
continue;
}
ToHoudiniAttribConverterPtr converter = ToHoudiniAttribConverter::create( data );
if ( !converter )
{
continue;
}
// strip the prefix/suffix from the GA_Attribute name
std::string attrName = aIt->first.value();
size_t prefixLength = attributePrefix.length();
if ( prefixLength && ( search( attrName.begin(), attrName.begin()+prefixLength, attributePrefix.begin(), attributePrefix.end() ) == attrName.begin() ) )
{
attrName.erase( attrName.begin(), attrName.begin() + prefixLength );
}
size_t suffixLength = attributeSuffix.length();
if ( suffixLength && ( search( attrName.end() - suffixLength, attrName.end(), attributeSuffix.begin(), attributeSuffix.end() ) == ( attrName.end() - suffixLength ) ) )
{
attrName.erase( attrName.end() - suffixLength, attrName.end() );
}
if ( attrName == "P" )
{
const V3fVectorData *positions = IECore::runTimeCast<const V3fVectorData>( data );
if ( !positions )
{
continue;
}
size_t index = 0;
size_t entries = pointRange.getEntries();
const std::vector<Imath::V3f> &pos = positions->readable();
// Attempting to account for the vertex difference between an IECore::CurvesPrimitive and Houdini curves.
// As Houdini implicitly triples the endpoints of a curve, a cache generated from a single CurvesPrimitive
// will have exactly four extra vertices. In this case, we adjust the cache by ignoring the first two and
// last two V3fs. In all other cases, we report a warning and don't apply the cache to these points.
if ( pos.size() - 4 == entries )
{
index = 2;
}
else if ( pos.size() != entries )
{
addWarning( SOP_ATTRIBUTE_INVALID, ( boost::format( "Geometry/Cache mismatch: %s contains %d points, while cache expects %d values for P." ) % group->getName().toStdString() % entries % pos.size() ).str().c_str() );
continue;
}
/// \todo: try multi-threading this with a GA_SplittableRange
for ( GA_Iterator it=pointRange.begin(); !it.atEnd(); ++it, ++index )
{
gdp->setPos3( it.getOffset(), IECore::convert<UT_Vector3>( pos[index] ) );
}
}
else if ( groupingMode == PrimitiveGroup )
{
GA_Range currentRange;
unsigned size = despatchTypedData<TypedDataSize, TypeTraits::IsVectorTypedData, DespatchTypedDataIgnoreError>( data );
// check for existing attributes
if ( gdp->findPrimitiveAttribute( attrName.c_str() ).isValid() && size == primRange.getEntries() )
{
currentRange = primRange;
示例4: transferAttribValues
//.........这里部分代码省略.........
for ( size_t i=0; i < s.size(); ++i )
{
uvw.push_back( Imath::V3f( s[i], 1 - t[i], 0 ) );
}
GA_Range range = vertRange;
if ( sPrimVar->second.interpolation == pointInterpolation )
{
range = points;
}
ToHoudiniAttribConverterPtr converter = ToHoudiniAttribConverter::create( new V3fVectorData( uvw ) );
converter->convert( "uv", geo, range );
filter += " ^s ^t";
}
}
}
}
UT_StringMMPattern attribFilter;
attribFilter.compile( filter );
// add the primitive variables to the various GEO_AttribDicts based on interpolation type
for ( PrimitiveVariableMap::const_iterator it=primitive->variables.begin() ; it != primitive->variables.end(); it++ )
{
UT_String varName( it->first );
if ( !varName.multiMatch( attribFilter ) )
{
continue;
}
PrimitiveVariable primVar = processPrimitiveVariable( primitive, it->second );
ToHoudiniAttribConverterPtr converter = ToHoudiniAttribConverter::create( primVar.data );
if ( !converter )
{
continue;
}
PrimitiveVariable::Interpolation interpolation = primVar.interpolation;
if ( converter->isInstanceOf( (IECore::TypeId)ToHoudiniStringVectorAttribConverterTypeId ) )
{
PrimitiveVariableMap::const_iterator indices = stringsToIndices.find( it->first );
if ( indices != stringsToIndices.end() )
{
ToHoudiniStringVectorAttribConverter *stringVectorConverter = IECore::runTimeCast<ToHoudiniStringVectorAttribConverter>( converter );
PrimitiveVariable indicesPrimVar = processPrimitiveVariable( primitive, indices->second );
stringVectorConverter->indicesParameter()->setValidatedValue( indicesPrimVar.data );
interpolation = indices->second.interpolation;
}
}
const std::string name = ( convertStandardAttributes ) ? processPrimitiveVariableName( it->first ) : it->first;
if ( interpolation == detailInterpolation )
{
// add detail attribs
converter->convert( name, geo );
}
else if ( interpolation == pointInterpolation )
{
// add point attribs
if ( name == "P" )
{
// special case for P
transferP( runTimeCast<const V3fVectorData>( primVar.data ), geo, points );
}
else
{
converter->convert( name, geo, points );
}
}
else if ( interpolation == primitiveInterpolation )
{
// add primitive attribs
converter->convert( name, geo, prims );
}
else if ( interpolation == vertexInterpolation )
{
// add vertex attribs
converter->convert( name, geo, vertRange );
}
}
// add the name attribute based on blindData
const StringData *nameData = primitive->blindData()->member<StringData>( "name" );
if ( nameData )
{
if ( prims.isValid() )
{
StringVectorDataPtr nameVectorData = new StringVectorData();
nameVectorData->writable().push_back( nameData->readable() );
std::vector<int> indexValues( prims.getEntries(), 0 );
IntVectorDataPtr indexData = new IntVectorData( indexValues );
ToHoudiniStringVectorAttribConverterPtr converter = new ToHoudiniStringVectorAttribConverter( nameVectorData );
converter->indicesParameter()->setValidatedValue( indexData );
converter->convert( "name", geo, prims );
}
}
}
示例5: detailLock
void
GusdRefiner::refineDetail(
const GU_ConstDetailHandle& detail,
const GT_RefineParms& refineParms )
{
m_refineParms = refineParms;
GU_DetailHandleAutoReadLock detailLock( detail );
GA_ROHandleS partitionAttr;
if( !m_pathAttrName.empty() ) {
partitionAttr =
detailLock->findStringTuple(
GA_ATTRIB_PRIMITIVE,
m_pathAttrName.c_str() );
}
std::vector<GA_Range> partitions;
GA_Range primRange = detailLock->getPrimitiveRange();
if(!partitionAttr.isValid() || primRange.getEntries() == 0) {
partitions.push_back(primRange);
}
else {
typedef UT_Map<GA_StringIndexType, GA_OffsetList> PrimPartitionMap;
PrimPartitionMap partitionMap;
for(GA_Iterator offsetIt(primRange); !offsetIt.atEnd(); ++offsetIt) {
GA_StringIndexType idx = partitionAttr.getIndex(offsetIt.getOffset());
partitionMap[idx].append(offsetIt.getOffset());
}
partitions.reserve(partitionMap.size());
for(PrimPartitionMap::const_iterator mapIt=partitionMap.begin();
mapIt != partitionMap.end(); ++mapIt) {
partitions.push_back(GA_Range(detailLock->getPrimitiveMap(),
mapIt->second));
}
}
// Refine each geometry partition to prims that can be written to USD.
// The results are accumulated in buffer in the refiner.
for(vector<GA_Range>::const_iterator rangeIt=partitions.begin();
rangeIt != partitions.end(); ++rangeIt) {
const GA_Range& range = *rangeIt;
// Before we refine we need to decide if we want to coalesce packed
// fragments. We will coalesce unless we are writing transform
// overlays and the fragment has a name.
GU_DetailHandleAutoReadLock detailLock( detail );
bool overlayTransforms = false;
GA_AttributeOwner order[] = { GA_ATTRIB_PRIMITIVE, GA_ATTRIB_DETAIL };
const GA_Attribute *overTransformsAttr =
detailLock->findAttribute( GUSD_OVERTRANSFORMS_ATTR, order, 2 );
if( overTransformsAttr ) {
GA_ROHandleI h( overTransformsAttr );
if( overTransformsAttr->getOwner() == GA_ATTRIB_DETAIL ) {
overlayTransforms = h.get( GA_Offset(0) );
}
else {
// assume all prims in the range have the same usdovertransforms
// attribute value
overlayTransforms = h.get( range.begin().getOffset() );
}
}
if( overlayTransforms ) {
// prims must be named to overlay transforms
const GA_Attribute *primPathAttr =
detailLock->findPrimitiveAttribute( GUSD_PRIMPATH_ATTR );
if( !primPathAttr ) {
overlayTransforms = false;
}
}
GT_RefineParms newRefineParms( refineParms );
newRefineParms.setCoalesceFragments( m_refinePackedPrims && !overlayTransforms );
GT_PrimitiveHandle detailPrim
= GT_GEODetail::makeDetail( detail, &range);
if(detailPrim) {
detailPrim->refine(*this, &newRefineParms );
}
}
}