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C++ GA_Range::empty方法代码示例

本文整理汇总了C++中GA_Range::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ GA_Range::empty方法的具体用法?C++ GA_Range::empty怎么用?C++ GA_Range::empty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GA_Range的用法示例。


在下文中一共展示了GA_Range::empty方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doConversion

bool ToHoudiniPointsConverter::doConversion( const VisibleRenderable *renderable, GU_Detail *geo ) const
{
    const PointsPrimitive *points = static_cast<const PointsPrimitive *>( renderable );
    if ( !points )
    {
        return false;
    }

    const IECore::V3fVectorData *positions = points->variableData<V3fVectorData>( "P" );
    if ( !positions )
    {
        // accept "position" so we can convert the results of the PDCParticleReader without having to rename things
        /// \todo: Consider making the ParticleReader create a P if it doesn't exist for Cortex 6.
        positions = points->variableData<V3fVectorData>( "position" );
    }

    GA_Range newPoints = appendPoints( geo, points->getNumPoints() );
    if ( !newPoints.isValid() || newPoints.empty() )
    {
        return false;
    }

    transferAttribs( geo, newPoints, GA_Range() );

    return true;
}
开发者ID:Alwnikrotikz,项目名称:cortex-vfx,代码行数:26,代码来源:ToHoudiniPointsConverter.cpp

示例2: doConversion

bool ToHoudiniPolygonsConverter::doConversion( const VisibleRenderable *renderable, GU_Detail *geo ) const
{
	const MeshPrimitive *mesh = static_cast<const MeshPrimitive *>( renderable );
	if ( !mesh )
	{
		return false;
	}
	
	GA_Range newPoints = appendPoints( geo, mesh->variableSize( PrimitiveVariable::Vertex ) );
	if ( !newPoints.isValid() || newPoints.empty() )
	{
		return false;
	}
	
	GA_OffsetList pointOffsets;
	pointOffsets.reserve( newPoints.getEntries() );
	for ( GA_Iterator it=newPoints.begin(); !it.atEnd(); ++it )
	{
		pointOffsets.append( it.getOffset() );
	}
	
	const std::vector<int> &vertexIds = mesh->vertexIds()->readable();
	const std::vector<int> &verticesPerFace = mesh->verticesPerFace()->readable();
	
	GA_OffsetList offsets;
	offsets.reserve( verticesPerFace.size() );
	
	size_t vertCount = 0;
	size_t numPrims = geo->getNumPrimitives();
	for ( size_t f=0; f < verticesPerFace.size(); f++ )
	{
		GU_PrimPoly *poly = GU_PrimPoly::build( geo, 0, GU_POLY_CLOSED, 0 );
		offsets.append( geo->primitiveOffset( numPrims + f ) );
		
		for ( size_t v=0; v < (size_t)verticesPerFace[f]; v++ )
		{
			poly->appendVertex( pointOffsets.get( vertexIds[ vertCount + verticesPerFace[f] - 1 - v ] ) );
		}
		
		vertCount += verticesPerFace[f];
	}
	
	GA_Range newPrims( geo->getPrimitiveMap(), offsets );
	transferAttribs( geo, newPoints, newPrims );
	
	return true;
}
开发者ID:Alwnikrotikz,项目名称:cortex-vfx,代码行数:47,代码来源:ToHoudiniPolygonsConverter.cpp

示例3: doConversion

bool ToHoudiniCurvesConverter::doConversion( const VisibleRenderable *renderable, GU_Detail *geo ) const
{
	const CurvesPrimitive *curves = static_cast<const CurvesPrimitive *>( renderable );
	if ( !curves )
	{
		return false;
	}
	
	bool periodic = curves->periodic();
	bool duplicatedEnds = !periodic && ( curves->basis() == CubicBasisf::bSpline() );
	
	size_t numPoints = curves->variableSize( PrimitiveVariable::Vertex );
	if ( duplicatedEnds )
	{
		numPoints -= 4 * curves->numCurves();
	}
	
	GA_Range newPoints = appendPoints( geo, numPoints );
	if ( !newPoints.isValid() || newPoints.empty() )
	{
		return false;
	}
	
	GA_OffsetList pointOffsets;
	pointOffsets.reserve( newPoints.getEntries() );
	for ( GA_Iterator it=newPoints.begin(); !it.atEnd(); ++it )
	{
		pointOffsets.append( it.getOffset() );
	}
	
	const std::vector<int> &verticesPerCurve = curves->verticesPerCurve()->readable();
	int order = ( curves->basis() == CubicBasisf::bSpline() ) ? 4 : 2;
	bool interpEnds = !(periodic && ( curves->basis() == CubicBasisf::bSpline() ));
	
	GA_OffsetList offsets;
	offsets.reserve( verticesPerCurve.size() );
	
	size_t vertCount = 0;
	size_t numPrims = geo->getNumPrimitives();
	for ( size_t c=0; c < verticesPerCurve.size(); c++ )
	{
		size_t numVerts = duplicatedEnds ? verticesPerCurve[c] - 4 : verticesPerCurve[c];
		GU_PrimNURBCurve *curve = GU_PrimNURBCurve::build( geo, numVerts, order, periodic, interpEnds, false );
		if ( !curve )
		{
			return false;
		}
		
		offsets.append( geo->primitiveOffset( numPrims + c ) );
		
		for ( size_t v=0; v < numVerts; v++ )
		{
			curve->setVertexPoint( v, pointOffsets.get( vertCount + v ) );
		}
		
		vertCount += numVerts;
	}
	
	GA_Range newPrims( geo->getPrimitiveMap(), offsets );
	transferAttribs( geo, newPoints, newPrims );
	
	return true;
}
开发者ID:richardmonette,项目名称:cortex,代码行数:63,代码来源:ToHoudiniCurvesConverter.cpp


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