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C++ FrameLoader::stateMachine方法代码示例

本文整理汇总了C++中FrameLoader::stateMachine方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameLoader::stateMachine方法的具体用法?C++ FrameLoader::stateMachine怎么用?C++ FrameLoader::stateMachine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameLoader的用法示例。


在下文中一共展示了FrameLoader::stateMachine方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scheduleLocationChange

void NavigationScheduler::scheduleLocationChange(const String& url, const String& referrer, bool lockHistory, bool lockBackForwardList)
{
    if (!m_frame->page())
        return;
    if (url.isEmpty())
        return;

    lockBackForwardList = lockBackForwardList || mustLockBackForwardList(m_frame);

    FrameLoader* loader = m_frame->loader();
    
    // If the URL we're going to navigate to is the same as the current one, except for the
    // fragment part, we don't need to schedule the location change.
    KURL parsedURL(ParsedURLString, url);
    if (parsedURL.hasFragmentIdentifier() && equalIgnoringFragmentIdentifier(loader->url(), parsedURL)) {
        loader->changeLocation(loader->completeURL(url), referrer, lockHistory, lockBackForwardList);
        return;
    }

    // Handle a location change of a page with no document as a special case.
    // This may happen when a frame changes the location of another frame.
    bool duringLoad = !loader->stateMachine()->committedFirstRealDocumentLoad();

    schedule(adoptPtr(new ScheduledLocationChange(url, referrer, lockHistory, lockBackForwardList, duringLoad)));
}
开发者ID:,项目名称:,代码行数:25,代码来源:

示例2: createItem

PassRefPtr<HistoryItem> HistoryController::createItemTree(Frame* targetFrame, bool clipAtTarget)
{
    RefPtr<HistoryItem> bfItem = createItem();
    saveScrollPositionAndViewStateToItem(m_previousItem.get());

    if (!clipAtTarget || m_frame != targetFrame) {
        // save frame state for items that aren't loading (khtml doesn't save those)
        saveDocumentState();

        // clipAtTarget is false for navigations within the same document, so
        // we should copy the documentSequenceNumber over to the newly create
        // item.  Non-target items are just clones, and they should therefore
        // preserve the same itemSequenceNumber.
        if (m_previousItem) {
            if (m_frame != targetFrame)
                bfItem->setItemSequenceNumber(m_previousItem->itemSequenceNumber());
            bfItem->setDocumentSequenceNumber(m_previousItem->documentSequenceNumber());
        }

        for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling()) {
            // If the child is a frame corresponding to an <object> element that never loaded,
            // we don't want to create a history item, because that causes fallback content
            // to be ignored on reload.
            FrameLoader* childLoader = child->loader();
            if (childLoader->stateMachine()->startedFirstRealLoad() || !child->ownerElement()->isObjectElement())
                bfItem->addChildItem(childLoader->history()->createItemTree(targetFrame, clipAtTarget));
        }
    }
    // FIXME: Eliminate the isTargetItem flag in favor of itemSequenceNumber.
    if (m_frame == targetFrame)
        bfItem->setIsTargetItem(true);
    return bfItem;
}
开发者ID:halton,项目名称:blink-crosswalk,代码行数:33,代码来源:HistoryController.cpp


注:本文中的FrameLoader::stateMachine方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。