本文整理汇总了C++中FrameLoader::frameHasLoaded方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameLoader::frameHasLoaded方法的具体用法?C++ FrameLoader::frameHasLoaded怎么用?C++ FrameLoader::frameHasLoaded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrameLoader
的用法示例。
在下文中一共展示了FrameLoader::frameHasLoaded方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: webkit_web_data_source_get_request
/**
* webkit_web_data_source_get_request:
* @data_source: a #WebKitWebDataSource
*
* Returns a #WebKitNetworkRequest that was used to create this
* #WebKitWebDataSource. The #WebKitNetworkRequest returned by this method is
* the request that was "committed", and hence, different from the request you
* get from the webkit_web_data_source_get_initial_request method.
*
* Return value: (transfer none): the #WebKitNetworkRequest that
* created the @data_source or %NULL if the @data_source is not
* attached to the frame or the frame hasn't been loaded.
*
* Since: 1.1.14
*/
WebKitNetworkRequest* webkit_web_data_source_get_request(WebKitWebDataSource* webDataSource)
{
g_return_val_if_fail(WEBKIT_IS_WEB_DATA_SOURCE(webDataSource), NULL);
WebKitWebDataSourcePrivate* priv = webDataSource->priv;
FrameLoader* frameLoader = priv->loader->frameLoader();
if (!frameLoader || !frameLoader->frameHasLoaded())
return NULL;
ResourceRequest request = priv->loader->request();
if (priv->networkRequest)
g_object_unref(priv->networkRequest);
priv->networkRequest = webkit_network_request_new_with_core_request(request);
return priv->networkRequest;
}
示例2: createItem
PassRefPtr<HistoryItem> HistoryController::createItemTree(Frame* targetFrame, bool clipAtTarget)
{
RefPtr<HistoryItem> bfItem = createItem();
if (!m_frameLoadComplete) {
saveScrollPositionAndViewStateToItem(m_previousItem.get());
saveTextWrapWidth(m_previousItem.get());
}
if (!clipAtTarget || m_frame != targetFrame) {
// save frame state for items that aren't loading (khtml doesn't save those)
saveDocumentState();
// clipAtTarget is false for navigations within the same document, so
// we should copy the documentSequenceNumber over to the newly create
// item. Non-target items are just clones, and they should therefore
// preserve the same itemSequenceNumber.
if (m_previousItem) {
if (m_frame != targetFrame)
bfItem->setItemSequenceNumber(m_previousItem->itemSequenceNumber());
bfItem->setDocumentSequenceNumber(m_previousItem->documentSequenceNumber());
}
for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling()) {
FrameLoader* childLoader = child->loader();
bool hasChildLoaded = childLoader->frameHasLoaded();
// If the child is a frame corresponding to an <object> element that never loaded,
// we don't want to create a history item, because that causes fallback content
// to be ignored on reload.
if (!(!hasChildLoaded && childLoader->isHostedByObjectElement()))
bfItem->addChildItem(childLoader->history()->createItemTree(targetFrame, clipAtTarget));
}
}
// FIXME: Eliminate the isTargetItem flag in favor of itemSequenceNumber.
if (m_frame == targetFrame)
bfItem->setIsTargetItem(true);
return bfItem;
}
示例3: createItem
PassRefPtr<HistoryItem> HistoryController::createItemTree(Frame* targetFrame, bool clipAtTarget)
{
RefPtr<HistoryItem> bfItem = createItem(m_frame->tree()->parent() ? true : false);
if (m_previousItem)
saveScrollPositionAndViewStateToItem(m_previousItem.get());
if (!(clipAtTarget && m_frame == targetFrame)) {
// save frame state for items that aren't loading (khtml doesn't save those)
saveDocumentState();
for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling()) {
FrameLoader* childLoader = child->loader();
bool hasChildLoaded = childLoader->frameHasLoaded();
// If the child is a frame corresponding to an <object> element that never loaded,
// we don't want to create a history item, because that causes fallback content
// to be ignored on reload.
if (!(!hasChildLoaded && childLoader->isHostedByObjectElement()))
bfItem->addChildItem(childLoader->history()->createItemTree(targetFrame, clipAtTarget));
}
}
if (m_frame == targetFrame)
bfItem->setIsTargetItem(true);
return bfItem;
}