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C++ FrameBuffer::GetFrame方法代码示例

本文整理汇总了C++中FrameBuffer::GetFrame方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameBuffer::GetFrame方法的具体用法?C++ FrameBuffer::GetFrame怎么用?C++ FrameBuffer::GetFrame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameBuffer的用法示例。


在下文中一共展示了FrameBuffer::GetFrame方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CompensateFrame

//Called to perform motion compensated addition/subtraction on an entire frame.
void MotionCompensator::CompensateFrame(FrameBuffer& my_buffer,int fnum,const MvData& mv_data)
{

     int ref1_idx,ref2_idx;    
     Frame& my_frame=my_buffer.GetFrame(fnum);
     const FrameSort& fsort=my_frame.GetFparams().FSort();

     m_cformat = my_frame.GetFparams().CFormat();

     if (fsort!=I_frame)
     {//we can motion compensate

         const vector<int>& refs=my_frame.GetFparams().Refs();
         if (refs.size()>0)
         {
             //extract the references
             ref1_idx=refs[0];
             if (refs.size()>1)
                 ref2_idx=refs[1];
             else
                 ref2_idx=refs[0];

             const Frame& ref1frame=my_buffer.GetFrame(ref1_idx);
             const Frame& ref2frame=my_buffer.GetFrame(ref2_idx);

             luma_or_chroma = true;                
             //now do all the components
             CompensateComponent( my_frame , ref1frame , ref2frame , mv_data , Y_COMP);

             if ( m_cformat != Yonly )
             {
                 luma_or_chroma = false;                
                 CompensateComponent( my_frame , ref1frame , ref2frame , mv_data , U_COMP);
                 CompensateComponent( my_frame , ref1frame , ref2frame , mv_data , V_COMP);
             }
         }
     }
}
开发者ID:Fluffiest,项目名称:splayer,代码行数:39,代码来源:mot_comp.cpp

示例2: DoME

void MotionEstimator::DoME(const FrameBuffer& my_buffer, int frame_num, MEData& me_data)
{

    const FrameParams& fparams = my_buffer.GetFrame(frame_num).GetFparams();

   // Step 1. 
   //Initial search gives vectors for each reference accurate to 1 pixel

    PixelMatcher pix_match( m_encparams );
    pix_match.DoSearch( my_buffer , frame_num , me_data);

    float lambda;
    // Get the references
    const std::vector<int>& refs = my_buffer.GetFrame(frame_num).GetFparams().Refs();

    const int num_refs = refs.size();
    if ( fparams.IsBFrame())
        lambda = m_encparams.L2MELambda();
    else
        lambda = m_encparams.L1MELambda();

    // Set up the lambda to be used
    me_data.SetLambdaMap( num_refs , lambda );

    MVPrecisionType orig_prec = m_encparams.MVPrecision();

    // Step 2. 
    // Pixel accurate vectors are then refined to sub-pixel accuracy

    if (orig_prec != MV_PRECISION_PIXEL)
    {
        SubpelRefine pelrefine( m_encparams );
        pelrefine.DoSubpel( my_buffer , frame_num , me_data );
    }
    else
    {
        // FIXME: HACK HACK
        // Mutiplying the motion vectors by 2 and setting MV precision to
        // HALF_PIXEL to implement pixel accurate motion estimate
        MvArray &mv_arr1 = me_data.Vectors(1);
        for (int j = 0; j < mv_arr1.LengthY(); ++j)
        {
            for (int i = 0; i < mv_arr1.LengthX(); ++i)
                mv_arr1[j][i] = mv_arr1[j][i] << 1;
        }
        if (num_refs > 1)
        {
            MvArray &mv_arr2 = me_data.Vectors(2);
            for (int j = 0; j < mv_arr2.LengthY(); ++j)
            {
                for (int i = 0; i < mv_arr2.LengthX(); ++i)
                    mv_arr2[j][i] = mv_arr2[j][i] << 1;
            }
        }
        m_encparams.SetMVPrecision(MV_PRECISION_HALF_PIXEL);
    }

    // Step3.
    // We now have to decide how each macroblock should be split 
    // and which references should be used, and so on.

    ModeDecider my_mode_dec( m_encparams );
    my_mode_dec.DoModeDecn( my_buffer , frame_num , me_data );
    
    if (orig_prec ==  MV_PRECISION_PIXEL)
    {
        // FIXME: HACK HACK
        // Divide the motion vectors by 2 to convert back to pixel
        // accurate motion vectors and reset MV precision to
        // PIXEL accuracy 
        MvArray &mv_arr1 = me_data.Vectors(1);
        for (int j = 0; j < mv_arr1.LengthY(); ++j)
        {
            for (int i = 0; i < mv_arr1.LengthX(); ++i)
                mv_arr1[j][i] = mv_arr1[j][i] >> 1;
        }
        if (num_refs > 1)
        {
            MvArray &mv_arr2 = me_data.Vectors(2);
            for (int j = 0; j < mv_arr2.LengthY(); ++j)
            {
                for (int i = 0; i < mv_arr2.LengthX(); ++i)
                    mv_arr2[j][i] = mv_arr2[j][i]>>1;
            }
        }
开发者ID:banduladh,项目名称:meplayer,代码行数:85,代码来源:motion_estimate.cpp

示例3: CompensateFrame

//Called to perform motion compensated addition/subtraction on an entire frame.
void MotionCompensator::CompensateFrame( const AddOrSub direction ,
        FrameBuffer& my_buffer ,
        int fnum ,
        const MvData& mv_data)
{
    m_add_or_sub = direction;

    int ref1_idx,ref2_idx;
    Frame& my_frame=my_buffer.GetFrame(fnum);
    const FrameSort& fsort=my_frame.GetFparams().FSort();

    m_cformat = my_frame.GetFparams().CFormat();

    if (fsort.IsInter())
    {   //we can motion compensate

        const std::vector<int>& refs=my_frame.GetFparams().Refs();
        if (refs.size()>0)
        {
            //extract the references
            ref1_idx = refs[0];
            if ( refs.size()>1 )
                ref2_idx = refs[1];
            else
                ref2_idx = refs[0];

            const Frame& ref1frame = my_buffer.GetFrame(ref1_idx);
            const Frame& ref2frame = refs.size() > 0 ? my_buffer.GetFrame(ref2_idx) : ref1frame;

            // Now check that references are marked correctly
            if ( !ref1frame.GetFparams().FSort().IsRef() )
            {
                std::cout<<std::endl<<"WARNING! Reference frame (number "<<ref1_idx;
                std::cout<<") being used is not marked as a reference. Incorrect output is likely.";
            }
            if ( ref1frame.GetFparams().FrameNum() != ref1_idx)
            {
                std::cout<<std::endl<<"WARNING! Reference frame (number "<<ref1_idx;
                std::cout<<") not available in buffer. Incorrect output is likely.";
            }


            if ( refs.size()>1 )
            {
                if ( !ref2frame.GetFparams().FSort().IsRef() )
                {
                    std::cout<<std::endl<<"WARNING! Reference frame (number ";
                    std::cout<<ref2_idx<<") being used is not marked as a reference. Incorrect output is likely.";
                }
                if ( ref2frame.GetFparams().FrameNum() != ref2_idx)
                {
                    std::cout<<std::endl<<"WARNING! Reference frame (number "<<ref2_idx;
                    std::cout<<") not available in buffer. Incorrect output is likely.";
                }
            }

            luma_or_chroma = true;
            //now do all the components
            CompensateComponent( my_frame , ref1frame , ref2frame , mv_data , Y_COMP);

            luma_or_chroma = false;
            CompensateComponent( my_frame , ref1frame , ref2frame , mv_data , U_COMP);
            CompensateComponent( my_frame , ref1frame , ref2frame , mv_data , V_COMP);
        }
    }
}
开发者ID:banduladh,项目名称:meplayer,代码行数:67,代码来源:mot_comp.cpp

示例4: Compress

void FrameCompressor::Compress( FrameBuffer& my_buffer, const FrameBuffer& orig_buffer , int fnum )
{
    FrameOutputManager& foutput = m_encparams.BitsOut().FrameOutput();

    Frame& my_frame = my_buffer.GetFrame( fnum );
    const FrameParams& fparams = my_frame.GetFparams();
    const FrameSort& fsort = fparams.FSort();
    const ChromaFormat cformat = fparams.CFormat();

    // number of bits written, without byte alignment
    unsigned int num_mv_bits;
    m_medata_avail = false;

    CompCompressor my_compcoder(m_encparams , fparams );

    if (m_me_data)
    {
        delete m_me_data;
        m_me_data = 0;
    }

    if ( fsort != I_frame )
    {

        m_me_data = new MEData( m_encparams.XNumMB() , m_encparams.YNumMB());

        // Motion estimate first
        MotionEstimator my_motEst( m_encparams );
        bool is_a_cut = my_motEst.DoME( orig_buffer , fnum , *m_me_data );

        // If we have a cut, and an L1 frame, then turn into an I-frame
        if ( is_a_cut )
        {
            my_frame.SetFrameSort( I_frame );
            if ( m_encparams.Verbose() )
                std::cerr<<std::endl<<"Cut detected and I-frame inserted!";
        }

    }


    // Write the frame header. We wait until after motion estimation, since
    // this allows us to do cut-detection and (possibly) to decide whether
    // or not to skip a frame before actually encoding anything. However we
    // can do this at any point prior to actually writing any frame data.
    WriteFrameHeader( my_frame.GetFparams() );


    if ( !m_skipped )
    {    // If not skipped we continue with the coding ...

        if ( fsort != I_frame)
        {
             // Code the MV data

            // If we're using global motion parameters, code them
            if (m_use_global)
            {
                /*
                    Code the global motion parameters
                    TBC ....
                */
            }

            // If we're using block motion vectors, code them
            if ( m_use_block_mv )
            {
                MvDataCodec my_mv_coder( &( foutput.MVOutput().Data() ) , 50 , cformat);

                my_mv_coder.InitContexts();//may not be necessary
                num_mv_bits = my_mv_coder.Compress( *m_me_data );            

                UnsignedGolombCode( foutput.MVOutput().Header() , num_mv_bits);
            }

             // Then motion compensate

            MotionCompensator mycomp( m_encparams , SUBTRACT);
            mycomp.CompensateFrame( my_buffer , fnum , *m_me_data );

        }//?fsort

        //code component data
        my_compcoder.Compress( my_buffer.GetComponent( fnum , Y_COMP) );
        if (cformat != Yonly)
        {
            my_compcoder.Compress( my_buffer.GetComponent( fnum , U_COMP) );
            my_compcoder.Compress( my_buffer.GetComponent( fnum , V_COMP) );
        }

        //motion compensate again if necessary
        if ( fsort != I_frame )
        {
            MotionCompensator mycomp( m_encparams , ADD);
            mycomp.CompensateFrame( my_buffer , fnum , *m_me_data );
            // Set me data available flag
            m_medata_avail = true;
        }//?fsort

         //finally clip the data to keep it in range
//.........这里部分代码省略.........
开发者ID:Strongc,项目名称:playasa,代码行数:101,代码来源:frame_compress.cpp

示例5: DoModeDecn

void ModeDecider::DoModeDecn(const FrameBuffer& my_buffer, int frame_num, MEData& me_data)
{

     // We've got 'raw' block motion vectors for up to two reference frames. Now we want
     // to make a decision as to mode. In this initial implementation, this is bottom-up
    // i.e. find mvs for MBs and sub-MBs and see whether it's worthwhile merging.    

    int ref1,ref2;

    // Initialise // 
    ////////////////

    fsort = my_buffer.GetFrame(frame_num).GetFparams().FSort();
    if (fsort.IsInter())
    {
        // Extract the references
        const vector<int>& refs = my_buffer.GetFrame(frame_num).GetFparams().Refs();
        num_refs = refs.size();
        ref1 = refs[0];

        // The picture we're doing estimation from
        m_pic_data = &(my_buffer.GetComponent( frame_num , Y_COMP));

        // Set up the hierarchy of motion vector data objects
        m_me_data_set[0] = new MEData( m_encparams.XNumMB() , m_encparams.YNumMB() , 
                                       m_encparams.XNumBlocks()/4 , m_encparams.YNumBlocks()/4, num_refs );
        m_me_data_set[1] = new MEData( m_encparams.XNumMB() , m_encparams.YNumMB() , 
                                       m_encparams.XNumBlocks()/2 , m_encparams.YNumBlocks()/2, num_refs );

        m_me_data_set[2] = &me_data;

        // Set up the lambdas to use per block
        m_me_data_set[0]->SetLambdaMap( 0 , me_data.LambdaMap() , 1.0/m_level_factor[0] );
        m_me_data_set[1]->SetLambdaMap( 1 , me_data.LambdaMap() , 1.0/m_level_factor[1] );

        // Set up the reference pictures
        m_ref1_updata = &(my_buffer.GetUpComponent( ref1 , Y_COMP));

        if (num_refs>1)
        {
            ref2 = refs[1];
            m_ref2_updata = &(my_buffer.GetUpComponent( ref2 , Y_COMP));
            // Create an object for computing bi-directional prediction calculations            

            if ( m_encparams.MVPrecision()==MV_PRECISION_EIGHTH_PIXEL )
                m_bicheckdiff = new BiBlockEighthPel( *m_ref1_updata ,
                                                      *m_ref2_updata ,
                                                      *m_pic_data );
            else if ( m_encparams.MVPrecision()==MV_PRECISION_QUARTER_PIXEL )
                m_bicheckdiff = new BiBlockQuarterPel( *m_ref1_updata ,
                                                       *m_ref2_updata ,
                                                       *m_pic_data );
            else
                m_bicheckdiff = new BiBlockHalfPel( *m_ref1_updata ,
                                                    *m_ref2_updata ,
                                                    *m_pic_data );
        }
        else
        {    
            ref2 = ref1;
        }


        // Create an object for doing intra calculations
        m_intradiff = new IntraBlockDiff( *m_pic_data );

        // Loop over all the macroblocks, doing the work //
        ///////////////////////////////////////////////////

        for (m_ymb_loc=0 ; m_ymb_loc<m_encparams.YNumMB() ; ++m_ymb_loc )
        {
            for (m_xmb_loc=0 ; m_xmb_loc<m_encparams.XNumMB(); ++m_xmb_loc )
            {
                DoMBDecn();
            }//m_xmb_loc        
        }//m_ymb_loc

        delete m_intradiff;
        if (num_refs>1)
            delete m_bicheckdiff;
    }
}
开发者ID:banduladh,项目名称:meplayer,代码行数:82,代码来源:me_mode_decn.cpp


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