本文整理汇总了C++中FluidSim::initialize方法的典型用法代码示例。如果您正苦于以下问题:C++ FluidSim::initialize方法的具体用法?C++ FluidSim::initialize怎么用?C++ FluidSim::initialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FluidSim
的用法示例。
在下文中一共展示了FluidSim::initialize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: velocity
TEST(PressureTest, LinearEquationSetup_Complex)
{
glm::ivec2 size(50);
FluidSim sim;
sim.initialize(1.0f, size.x, size.y);
sim.set_boundary(boundary_phi);
AddParticles(size, sim, complex_boundary_phi);
sim.add_force(0.01f);
Velocity velocity(*device, size);
Texture solidPhi(*device, size.x, size.y, vk::Format::eR32Sfloat);
Texture liquidPhi(*device, size.x, size.y, vk::Format::eR32Sfloat);
BuildInputs(*device, size, sim, velocity, solidPhi, liquidPhi);
LinearSolver::Data data(*device, size, VMA_MEMORY_USAGE_CPU_ONLY);
Buffer<glm::ivec2> valid(*device, size.x * size.y, VMA_MEMORY_USAGE_CPU_ONLY);
Pressure pressure(*device, 0.01f, size, data, velocity, solidPhi, liquidPhi, valid);
pressure.BuildLinearEquation();
device->Handle().waitIdle();
CheckDiagonal(size, data.Diagonal, sim, 1e-3f); // FIXME can we reduce error tolerance?
CheckWeights(size, data.Lower, sim, 1e-3f); // FIXME can we reduce error tolerance?
CheckDiv(size, data.B, sim);
}
示例2: main
//Main testing code
//-------------
int main(int argc, char **argv)
{
//Setup viewer stuff
Gluvi::init("GFM Free Surface Liquid Solver with Static Variational Boundaries", &argc, argv);
Gluvi::camera=&cam;
Gluvi::userDisplayFunc=display;
Gluvi::userMouseFunc=mouse;
Gluvi::userDragFunc=drag;
glClearColor(1,1,1,1);
glutTimerFunc(1000, timer, 0);
//Set up the simulation
sim.initialize(grid_width, grid_resolution, grid_resolution);
//set up a circle boundary
sim.set_boundary(boundary_phi);
//Stick some liquid particles in the domain
for(int i = 0; i < sqr(grid_resolution); ++i) {
float x = randhashf(i*2, 0,1);
float y = randhashf(i*2+1, 0,1);
Vec2f pt(x,y);
if(boundary_phi(pt) > 0 && pt[0] > 0.5)
sim.add_particle(pt);
}
Gluvi::run();
return 0;
}
示例3: data
TEST(LinearSolverTests, IncompletePoisson_Simple_PCG)
{
glm::ivec2 size(50);
FluidSim sim;
sim.initialize(1.0f, size.x, size.y);
sim.set_boundary(boundary_phi);
AddParticles(size, sim, boundary_phi);
sim.add_force(0.01f);
sim.compute_phi();
sim.extrapolate_phi();
sim.apply_projection(0.01f);
LinearSolver::Data data(*device, size, VMA_MEMORY_USAGE_CPU_ONLY);
BuildLinearEquation(size, data.Diagonal, data.Lower, data.B, sim);
IncompletePoisson preconditioner(*device, size);
LinearSolver::Parameters params(LinearSolver::Parameters::SolverType::Iterative, 1000, 1e-5f);
ConjugateGradient solver(*device, size, preconditioner);
solver.Bind(data.Diagonal, data.Lower, data.B, data.X);
solver.Solve(params);
device->Queue().waitIdle();
CheckPressure(size, sim.pressure, data.X, 1e-5f);
std::cout << "Solved with number of iterations: " << params.OutIterations << std::endl;
}
示例4: main
int main(int argc, char** argv)
{
bool run = GL_TRUE;
if(!glfwInit())
{
exit(EXIT_FAILURE);
}
if(!glfwOpenWindow(windows_width, windows_height, 8, 8, 8, 8, 24, 0, GLFW_WINDOW))
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glewInit();
if (!glewIsSupported( "GL_VERSION_2_0 "
"GL_ARB_pixel_buffer_object"
)) {
fprintf( stderr, "ERROR: Support for necessary OpenGL extensions missing.");
fflush( stderr);
return false;
}
//glfwSetKeyCallback(Viewer::keyCallback);
//glfwSetMouseButtonCallback(Viewer::mouseButtonCallback);
//glfwSetMousePosCallback(Viewer::mousePosCallback);
//glfwSetMouseWheelCallback(Viewer::mouseWheelCallback);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
FluidSim sph;
sph.initialize();
sph.resetFrameNum();
sph.outputObj(true);
vec3 center(0.0f, -0.15f, 0.0f);
Viewer::camera()->setFocal(center.x, center.y, center.z);
Viewer::camera()->resetLookAt();
old_now = glfwGetTime();
while(run)
{
unsigned int frame_num = sph.getFrameNum();
if(frame_num > 450)
exit(0);
Viewer::camera()->aim();
printf("frame number: %d\n", frame_num);
sph.compute(0.004);
sph.draw();
utils::drawAxis();
utils::grabScreen(windows_width, windows_height, sph.getFrameNum());
now = glfwGetTime();
char fpsInfo[256];
sprintf(fpsInfo, "Frame: %u. Time cost per frame: %f", frame_num, now - old_now);
old_now = now;
glfwSetWindowTitle(fpsInfo);
glfwSwapBuffers();
run = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
}
glfwTerminate();
exit(EXIT_SUCCESS);
}