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C++ FixedArray类代码示例

本文整理汇总了C++中FixedArray的典型用法代码示例。如果您正苦于以下问题:C++ FixedArray类的具体用法?C++ FixedArray怎么用?C++ FixedArray使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了FixedArray类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: __py_count

//-------------------------------------------------------------------------------------
PyObject* FixedArray::__py_count(PyObject* self, PyObject* args, PyObject* kwargs)
{
	FixedArray* ary = static_cast<FixedArray*>(self);
	PyObject* pyItem = PyTuple_GetItem(args, 0);
	int count = 0, cur;
	for (uint32 i = 0; (cur = ary->findFrom(i, &*pyItem)) >= 0; i = cur + 1)
		++count;
	return PyLong_FromLong(count);	
}
开发者ID:waluoo,项目名称:kbengine,代码行数:10,代码来源:fixedarray.cpp

示例2: integerToSixCharacterHashString

void CodeBlockHash::dump(PrintStream& out) const
{
    FixedArray<char, 7> buffer = integerToSixCharacterHashString(m_hash);
    
#if !ASSERT_DISABLED
    CodeBlockHash recompute(buffer.data());
    ASSERT(recompute == *this);
#endif // !ASSERT_DISABLED
    
    out.print(buffer.data());
}
开发者ID:KnightSwarm,项目名称:WebKitTi,代码行数:11,代码来源:CodeBlockHash.cpp

示例3: TEST

TEST(Array, ConstructionTest)
{
	ConstructionTest::Reset();
	FixedArray<20, ConstructionTest> array;
	EXPECT_EQ(0, ConstructionTest::Count());
	for(int i = 0; i<10; i++)
	{
		array.push_back( );
		EXPECT_EQ(i+1, ConstructionTest::Count());
	}
}
开发者ID:KonstantinChizhov,项目名称:Mcucpp,代码行数:11,代码来源:containers.cpp

示例4: PyTuple_GetItem

//-------------------------------------------------------------------------------------
PyObject* FixedArray::__py_index(PyObject* self, PyObject* args, PyObject* kwargs)
{
	FixedArray* ary = static_cast<FixedArray*>(self);
	PyObject* pyItem = PyTuple_GetItem(args, 0);
	int index = ary->findFrom(0, &*pyItem);
	if (index == -1)
	{
		PyErr_SetString(PyExc_ValueError, "FixedArray::index: value not found");
		return NULL;
	}
	return PyLong_FromLong(index);
}
开发者ID:waluoo,项目名称:kbengine,代码行数:13,代码来源:fixedarray.cpp

示例5: NODE_IMPLEMENTATION

NODE_IMPLEMENTATION(transpose_mXX, Pointer)
{
    FixedArray*  Aarray = NODE_ARG_OBJECT(0, FixedArray);
    const Class* mtype  = static_cast<const Class*>(Aarray->type());
    FixedArray*  Carray = static_cast<FixedArray*>(ClassInstance::allocate(mtype));

    EigenMatXf A(Aarray->data<float>(), Aarray->size(0), Aarray->size(1));
    EigenMatXf C(Carray->data<float>(), Aarray->size(0), Aarray->size(1));

    C = A.transpose();
    NODE_RETURN(Carray);
}
开发者ID:jimhourihan,项目名称:mu,代码行数:12,代码来源:MathLinearModule.cpp

示例6: startup

	virtual kernel::ApplicationResult startup( kernel::Params & params )
	{
#if 0
		printf( "Memory Test: \n" );
		Test * a = CREATE(Test);

		std::vector<int, GeminiAllocator<int> > int_vector;
		int_vector.push_back( 30 );
		int_vector.push_back( 16 );
		int_vector.push_back( 31 );

		typedef std::map<int, int, std::less<int>, GeminiAllocator<int> > MyMap;
		MyMap int_map;

		int_map.insert( MyMap::value_type( 30, 17 ) );
		int_map.insert( MyMap::value_type( 16, 100) );
		int_map.insert( MyMap::value_type( 300, 2 ) );

		// Test FixedArray - which should cause derived destructors
		// to be called as well as the BaseObject's destructors.
		FixedArray<BaseObject> objects;
		objects.allocate(3);
		for( size_t i = 0; i < 3; ++i )
		{
			objects[i] = CREATE(DerivedObject);
			objects[i]->type = i+4;
		}
		objects.purge();#

		// added z-modifer to satisfy Xcode, C99 addition, we'll see who doesn't support it :)
		printf( "totalAllocations: %zu, totalBytes: %zu\n", memory::allocator().total_allocations(), memory::allocator().total_bytes() );
		printf( "activeAllocations: %zu, activeBytes: %zu\n", memory::allocator().active_allocations(), memory::allocator().active_bytes() );

		DESTROY(Test, a);
		printf( "activeAllocations: %zu, activeBytes: %zu\n", memory::allocator().active_allocations(), memory::allocator().active_bytes() );
#endif

		PooledObject * p = new DerivedPoolObject();


		delete p;

		return kernel::Application_NoWindow;
	}
开发者ID:apetrone,项目名称:gemini,代码行数:44,代码来源:test_memory.cpp

示例7: DrawFace

void CSceneNodeAABB::DrawFace(const FixedArray<vector3,4> &r,unsigned int divA,unsigned int divB) const{
	glPushAttrib(GL_ALL_ATTRIB_BITS);
	glEnable(GL_MAP2_VERTEX_3);
	glEnable(GL_AUTO_NORMAL);
	glMap2f( GL_MAP2_VERTEX_3,0.0f,1.0f,3,2,0.0f,1.0f,6,2,(GLfloat*)r.PtrBegin());
	GLenum err(glGetError());
	glMapGrid2f(divA,0,1,divB,0,1);
	err = glGetError();
	glEvalMesh2(GL_FILL,0,divA,0,divB);
	err = glGetError();
	glPopAttrib();
}
开发者ID:ducis,项目名称:pile-of-cpp,代码行数:12,代码来源:CSceneNodeAABB.cpp

示例8: PyTuple_Size

//-------------------------------------------------------------------------------------
PyObject* FixedArray::__unpickle__(PyObject* self, PyObject* args)
{
	Py_ssize_t size = PyTuple_Size(args);
	if(size != 2)
	{
		ERROR_MSG("FixedArray::__unpickle__: args is wrong! (size != 2)");
		S_Return;
	}
	
	PyObject* pyDatatypeUID = PyTuple_GET_ITEM(args, 0);
	DATATYPE_UID uid = (DATATYPE_UID)PyLong_AsUnsignedLong(pyDatatypeUID);
	PyObject* pyList = PyTuple_GET_ITEM(args, 1);
	if(pyList == NULL)
	{
		ERROR_MSG("FixedArray::__unpickle__: args is wrong!");
		S_Return;
	}
	
	FixedArray* pFixedArray = new FixedArray(DataTypes::getDataType(uid));
	pFixedArray->initialize(pyList);
	return pFixedArray;
}
开发者ID:,项目名称:,代码行数:23,代码来源:

示例9: getFovRad

//---------------------------------------------------------------------------//
  FixedArray<glm::vec3, 8u> CameraComponent::getWSfrustumCorners(float aViewportAspectRatio)
  {
    //calculate frustum corner coordinates
    float fFov2 = getFovRad() * 0.5f;
    float tanFov2 = glm::tan( fFov2 );
    float h2Far = tanFov2 * m_fFar;
    float h2Near = tanFov2 * m_fNear;
    float hFar = 2.0f * h2Far;
    float hNear = 2.0f * h2Near;
    
    Rendering::RenderOutput* renderer = Fancy::GetCurrentRenderOutput();
    float aspect = aViewportAspectRatio;
    float w2Far = ( hFar * aspect ) / 2.0f;
    float w2Near = ( hNear * aspect ) / 2.0f;

    glm::vec3 v3Corners[ 8 ];

    v3Corners[ 0 ] = glm::vec3( -1.0f * w2Near, -1.0f * h2Near, -m_fNear ); //l,b,n
    v3Corners[ 1 ] = glm::vec3(  1.0f * w2Near, -1.0f * h2Near, -m_fNear ); //r,b,n
    v3Corners[ 2 ] = glm::vec3(  1.0f * w2Near,  1.0f * h2Near, -m_fNear ); //r,t,n
    v3Corners[ 3 ] = glm::vec3( -1.0f * w2Near,  1.0f * h2Near, -m_fNear ); //l,t,n

    v3Corners[ 4 ] = glm::vec3( -1.0f * w2Far, -1.0f * h2Far, -m_fFar ); //l,b,n
    v3Corners[ 5 ] = glm::vec3(  1.0f * w2Far, -1.0f * h2Far, -m_fFar ); //r,b,n
    v3Corners[ 6 ] = glm::vec3(  1.0f * w2Far,  1.0f * h2Far, -m_fFar ); //r,t,n
    v3Corners[ 7 ] = glm::vec3( -1.0f * w2Far,  1.0f * h2Far, -m_fFar ); //l,t,n

    FixedArray<glm::vec3, 8u> vReturnCorners;
    vReturnCorners.resize(8);

    //transform each corner into WS
    for( int i = 0; i < 8; ++i )
    {
      vReturnCorners[i] = glm::vec3( m_matViewInv * glm::vec4( v3Corners[ i ], 1.0f ) ); 
    }

    return vReturnCorners;
  }
开发者ID:,项目名称:,代码行数:39,代码来源:

示例10: TEST

TEST(FixedArray, trivial){
  FixedArray array;
  EXPECT_EQ(0, array.num());
  EXPECT_EQ(0, array.len());

  for (uint64_t i = 0; i < 10; ++i){
    array.PushBack(i);
  }
  for (uint64_t i = 10; ; --i){
    array.PushBack(i);
    if (i == 0) break;
  }

  for (uint64_t i = 0; i < 10; ++i){
    EXPECT_EQ(i, array.Get(i));
  }

  for (uint64_t i = 0; i < 10; ++i){
    EXPECT_EQ(10 - i, array.Get(i+10));
  }
}
开发者ID:pombredanne,项目名称:lztree,代码行数:21,代码来源:FixedArrayTest.cpp

示例11: lexicographical_compare

 bool operator<(const FixedArray<N, T>& other) const
   {
     return std::lexicographical_compare(begin(), end(), 
       other.begin(), other.end());
   }
开发者ID:00liujj,项目名称:trilinos,代码行数:5,代码来源:SundanceFixedArray.hpp

示例12: __py_append

//-------------------------------------------------------------------------------------
PyObject* FixedArray::__py_append(PyObject* self, PyObject* args, PyObject* kwargs)
{
	FixedArray* ary = static_cast<FixedArray*>(self);
	uint32 seq_size = ary->length();
	return PyBool_FromLong(seq_ass_slice(self, seq_size, seq_size, &*args) == 0);	
}
开发者ID:waluoo,项目名称:kbengine,代码行数:7,代码来源:fixedarray.cpp

示例13: qsort

OpcodeStats::~OpcodeStats()
{
    long long totalInstructions = 0;
    for (int i = 0; i < numOpcodeIDs; ++i)
        totalInstructions += opcodeCounts[i];
    
    long long totalInstructionPairs = 0;
    for (int i = 0; i < numOpcodeIDs; ++i)
        for (int j = 0; j < numOpcodeIDs; ++j)
            totalInstructionPairs += opcodePairCounts[i][j];

    FixedArray<int, numOpcodeIDs> sortedIndices;
    for (int i = 0; i < numOpcodeIDs; ++i)
        sortedIndices[i] = i;
    qsort(sortedIndices.data(), numOpcodeIDs, sizeof(int), compareOpcodeIndices);
    
    pair<int, int> sortedPairIndices[numOpcodeIDs * numOpcodeIDs];
    pair<int, int>* currentPairIndex = sortedPairIndices;
    for (int i = 0; i < numOpcodeIDs; ++i)
        for (int j = 0; j < numOpcodeIDs; ++j)
            *(currentPairIndex++) = make_pair(i, j);
    qsort(sortedPairIndices, numOpcodeIDs * numOpcodeIDs, sizeof(pair<int, int>), compareOpcodePairIndices);
    
    printf("\nExecuted opcode statistics\n"); 
    
    printf("Total instructions executed: %lld\n\n", totalInstructions);

    printf("All opcodes by frequency:\n\n");

    for (int i = 0; i < numOpcodeIDs; ++i) {
        int index = sortedIndices[i];
        printf("%s:%s %lld - %.2f%%\n", opcodeNames[index], padOpcodeName((OpcodeID)index, 28), opcodeCounts[index], ((double) opcodeCounts[index]) / ((double) totalInstructions) * 100.0);    
    }
    
    printf("\n");
    printf("2-opcode sequences by frequency: %lld\n\n", totalInstructions);
    
    for (int i = 0; i < numOpcodeIDs * numOpcodeIDs; ++i) {
        pair<int, int> indexPair = sortedPairIndices[i];
        long long count = opcodePairCounts[indexPair.first][indexPair.second];
        
        if (!count)
            break;
        
        printf("%s%s %s:%s %lld %.2f%%\n", opcodeNames[indexPair.first], padOpcodeName((OpcodeID)indexPair.first, 28), opcodeNames[indexPair.second], padOpcodeName((OpcodeID)indexPair.second, 28), count, ((double) count) / ((double) totalInstructionPairs) * 100.0);
    }
    
    printf("\n");
    printf("Most common opcodes and sequences:\n");

    for (int i = 0; i < numOpcodeIDs; ++i) {
        int index = sortedIndices[i];
        long long opcodeCount = opcodeCounts[index];
        double opcodeProportion = ((double) opcodeCount) / ((double) totalInstructions);
        if (opcodeProportion < 0.0001)
            break;
        printf("\n%s:%s %lld - %.2f%%\n", opcodeNames[index], padOpcodeName((OpcodeID)index, 28), opcodeCount, opcodeProportion * 100.0);

        for (int j = 0; j < numOpcodeIDs * numOpcodeIDs; ++j) {
            pair<int, int> indexPair = sortedPairIndices[j];
            long long pairCount = opcodePairCounts[indexPair.first][indexPair.second];
            double pairProportion = ((double) pairCount) / ((double) totalInstructionPairs);
        
            if (!pairCount || pairProportion < 0.0001 || pairProportion < opcodeProportion / 100)
                break;

            if (indexPair.first != index && indexPair.second != index)
                continue;

            printf("    %s%s %s:%s %lld - %.2f%%\n", opcodeNames[indexPair.first], padOpcodeName((OpcodeID)indexPair.first, 28), opcodeNames[indexPair.second], padOpcodeName((OpcodeID)indexPair.second, 28), pairCount, pairProportion * 100.0);
        }
        
    }
    printf("\n");
}
开发者ID:AngelkPetkov,项目名称:tijscore,代码行数:75,代码来源:Opcode.cpp

示例14: LoadTextureCube

void TextureLoader::LoadTextureCube(const char * filenames[6], DescTextureCube & texture, FixedArray<unsigned char> & texture_data)
{
	
	int texture_width = 0;
	int texture_height = 0;
	int texture_channels = 0;
	unsigned int pixel_format;
	unsigned int total_face_bytes = 0;
	unsigned int dest_offset = 0;
	for (unsigned int i = 0; i < 6; ++i)
	{
		std::string file(filenames[i]);
		size_t pos = file.find('.');
		if (pos == std::string::npos)
		{
			throw Exception("No file extension found in filename.");
		}
		pos += 1;
		std::string extension = file.substr(pos, file.length()-pos);
		if (extension.compare("png") == 0 ||
			extension.compare("jpg") == 0 ||
			extension.compare("jpeg") == 0 ||
			extension.compare("bmp") == 0 ||
			extension.compare("tga") == 0 ||
			extension.compare("dds") == 0 ||
			extension.compare("hdr") == 0 ||
			extension.compare("psd") == 0)
		{
			int width, height, channels;
			unsigned char *data = SOIL_load_image
			(
				filenames[i],
				&width, &height, &channels,
				SOIL_LOAD_RGBA
			);
			unsigned int format;
			/*
			switch(channels)
			{
				case 1:
					throw Exception("Format not recognized or supported.");
					break;
				case 2:
					throw Exception("Format not recognized or supported.");
					break;
				case 3:
					throw Exception("Format not recognized or supported.");
					break;
				case 4:
					format = PF_32_R8G8B8A8;
					break;
				default:
					throw Exception("Format not recognized or supported.");
					break;
			}
			*/
			format = PF_32_R8G8B8A8;
			if (texture_width == 0 && texture_height == 0)
			{
				texture_width = width;
				texture_height = height;
				texture_channels = channels;
				pixel_format = format;

				total_face_bytes = texture_width*texture_height*4;
				texture_data.Set(total_face_bytes * 6);

				//texture.BindFlags = BIND_SHADER_RESOURCE;
				texture.Format = format;
				texture.Width = width;
				texture.Height = height;
				//texture.Usage = TEXTURE_USAGE_STATIC;
				//texture.MipLevels = 1;
				
				
			}
			else
			{
				if (texture_width != width)
				{
					throw Exception("Different Widths In Cube Map.");
				}
				if (texture_height != height)
				{
					throw Exception("Different Heights In Cube Map.");
				}
				if (texture_channels != channels)
				{
					throw Exception("Different Channels In Cube Map.");
				}
				if (pixel_format != format)
				{
					throw Exception("Different Format In Cube Map.");
				}
			}
			memcpy(texture_data.GetData() + dest_offset, data, total_face_bytes);
			texture.InitialData[i] = texture_data.GetData() + dest_offset;
			dest_offset += total_face_bytes;

			free(data);
//.........这里部分代码省略.........
开发者ID:Akranar,项目名称:daguerreo,代码行数:101,代码来源:TextureLoader.cpp

示例15: file

void TextureLoader::LoadTexture2D(const char * filename, DescTexture2D & texture, FixedArray<unsigned char> & texture_data)
{
	
	std::string file(filename);
	size_t pos = file.find('.');
	CONDITIONAL_EXCEPTION(pos == std::string::npos, "No file extension found in filename.");
	pos += 1;
	std::string extension = file.substr(pos, file.length()-pos);
	if (extension.compare("png") == 0 ||
		extension.compare("jpg") == 0 ||
		extension.compare("jpeg") == 0 ||
		extension.compare("bmp") == 0 ||
		extension.compare("tga") == 0 ||
		extension.compare("dds") == 0 ||
		extension.compare("hdr") == 0 ||
		extension.compare("psd") == 0)
	{
		int width, height, channels;
		unsigned char *data = SOIL_load_image
		(
			filename,
			&width, &height, &channels,
			SOIL_LOAD_RGBA
		);
		unsigned int format;
		/*
		switch(channels)
		{
			case 1:
				throw Exception("Format not recognized or supported.");
				break;
			case 2:
				throw Exception("Format not recognized or supported.");
				break;
			case 3:
				throw Exception("Format not recognized or supported.");
				break;
			case 4:
				format = PF_32_R8G8B8A8;
				break;
			default:
				throw Exception("Format not recognized or supported.");
				break;
		}
		*/
		format = PF_32_R8G8B8A8;
		unsigned int texture_size = width*height*4;
		texture_data.Set(texture_size);
		memcpy(texture_data.GetData(), data, texture_size);
		//texture.BindFlags = BIND_SHADER_RESOURCE;
		texture.Format = format;
		texture.Width = width;
		texture.Height = height;
		//texture.Usage = TEXTURE_USAGE_STATIC;
		//texture.MipLevels = 1;
		texture.InitialData = texture_data.GetData();

		free(data);
	}
	else
	{
		throw Exception("File extension not supported.");
	}
	
}
开发者ID:Akranar,项目名称:daguerreo,代码行数:65,代码来源:TextureLoader.cpp


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