本文整理汇总了C++中FilterEffectRenderer::lastEffect方法的典型用法代码示例。如果您正苦于以下问题:C++ FilterEffectRenderer::lastEffect方法的具体用法?C++ FilterEffectRenderer::lastEffect怎么用?C++ FilterEffectRenderer::lastEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FilterEffectRenderer
的用法示例。
在下文中一共展示了FilterEffectRenderer::lastEffect方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: prepareFilterEffect
bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
{
ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
m_renderLayer = renderLayer;
m_repaintRect = dirtyRect;
FilterEffectRenderer* filter = renderLayer->filterRenderer();
LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);
if (filterSourceRect.isEmpty()) {
// The dirty rect is not in view, just bail out.
m_haveFilterEffect = false;
return false;
}
AffineTransform absoluteTransform;
absoluteTransform.translate(filterBoxRect.x(), filterBoxRect.y());
filter->setAbsoluteTransform(absoluteTransform);
filter->setAbsoluteFilterRegion(filterSourceRect);
filter->setFilterRegion(absoluteTransform.inverse().mapRect(filterSourceRect));
filter->lastEffect()->determineFilterPrimitiveSubregion();
bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
if (filter->hasFilterThatMovesPixels()) {
if (hasUpdatedBackingStore)
m_repaintRect = filterSourceRect;
else {
m_repaintRect.unite(layerRepaintRect);
m_repaintRect.intersect(filterSourceRect);
}
}
return true;
}
示例2: beginFilterEffect
GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* context)
{
ASSERT(m_renderLayer);
FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
if (m_renderLayer->renderer()->document().settings()->deferredFiltersEnabled()) {
SkiaImageFilterBuilder builder(context);
RefPtr<ImageFilter> imageFilter = builder.build(filter->lastEffect().get(), ColorSpaceDeviceRGB);
if (!imageFilter) {
m_haveFilterEffect = false;
return context;
}
m_savedGraphicsContext = context;
context->save();
FloatRect boundaries = mapImageFilterRect(imageFilter.get(), m_filterBoxRect);
context->translate(m_filterBoxRect.x(), m_filterBoxRect.y());
boundaries.move(-m_filterBoxRect.x(), -m_filterBoxRect.y());
context->beginLayer(1, CompositeSourceOver, &boundaries, ColorFilterNone, imageFilter.get());
context->translate(-m_filterBoxRect.x(), -m_filterBoxRect.y());
return context;
}
filter->allocateBackingStoreIfNeeded();
// Paint into the context that represents the SourceGraphic of the filter.
GraphicsContext* sourceGraphicsContext = filter->inputContext();
if (!sourceGraphicsContext || !FilterEffect::isFilterSizeValid(filter->absoluteFilterRegion())) {
// Disable the filters and continue.
m_haveFilterEffect = false;
return context;
}
m_savedGraphicsContext = context;
// Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
sourceGraphicsContext->save();
// FIXME: can we just use sourceImageRect for everything, and get rid of
// m_paintInvalidationRect?
FloatPoint offset = filter->sourceImageRect().location();
sourceGraphicsContext->translate(-offset.x(), -offset.y());
sourceGraphicsContext->clearRect(m_paintInvalidationRect);
sourceGraphicsContext->clip(m_paintInvalidationRect);
return sourceGraphicsContext;
}
示例3: prepareFilterEffect
bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
m_renderLayer = renderLayer;
m_repaintRect = dirtyRect;
// Get the zoom factor to scale the filterSourceRect input
const RenderLayerModelObject* renderer = renderLayer->renderer();
const RenderStyle* style = renderer ? renderer->style() : 0;
float zoom = style ? style->effectiveZoom() : 1.0f;
// Prepare a transformation that brings the coordinates into the space
// filter coordinates are defined in.
AffineTransform absoluteTransform;
// FIXME: Should these really be upconverted to doubles and not rounded? crbug.com/350474
absoluteTransform.translate(filterBoxRect.x().toDouble(), filterBoxRect.y().toDouble());
absoluteTransform.scale(zoom, zoom);
FilterEffectRenderer* filter = renderLayer->filterRenderer();
filter->setAbsoluteTransform(absoluteTransform);
IntRect filterSourceRect = pixelSnappedIntRect(filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect));
if (filterSourceRect.isEmpty()) {
// The dirty rect is not in view, just bail out.
m_haveFilterEffect = false;
return false;
}
filter->setFilterRegion(filter->mapAbsoluteRectToLocalRect(filterSourceRect));
filter->lastEffect()->determineFilterPrimitiveSubregion(MapRectForward);
bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
if (filter->hasFilterThatMovesPixels()) {
if (hasUpdatedBackingStore)
m_repaintRect = filterSourceRect;
else
m_repaintRect.intersect(filterSourceRect);
}
return true;
}