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C++ FilterEffectRenderer::absoluteFilterRegion方法代码示例

本文整理汇总了C++中FilterEffectRenderer::absoluteFilterRegion方法的典型用法代码示例。如果您正苦于以下问题:C++ FilterEffectRenderer::absoluteFilterRegion方法的具体用法?C++ FilterEffectRenderer::absoluteFilterRegion怎么用?C++ FilterEffectRenderer::absoluteFilterRegion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FilterEffectRenderer的用法示例。


在下文中一共展示了FilterEffectRenderer::absoluteFilterRegion方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: beginFilterEffect

GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext)
{
    ASSERT(m_renderLayer);

    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || !FilterEffect::isFilterSizeValid(filter->absoluteFilterRegion())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return oldContext;
    }

    m_savedGraphicsContext = oldContext;

    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    // FIXME: can we just use sourceImageRect for everything, and get rid of
    // m_repaintRect?
    FloatPoint offset = filter->sourceImageRect().location();
    sourceGraphicsContext->translate(-offset.x(), -offset.y());
    sourceGraphicsContext->clearRect(m_repaintRect);
    sourceGraphicsContext->clip(m_repaintRect);

    return sourceGraphicsContext;
}
开发者ID:darktears,项目名称:blink-crosswalk,代码行数:27,代码来源:FilterEffectRenderer.cpp

示例2: beginFilterEffect

GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* context)
{
    ASSERT(m_renderLayer);

    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    if (m_renderLayer->renderer()->document().settings()->deferredFiltersEnabled()) {
        SkiaImageFilterBuilder builder(context);
        RefPtr<ImageFilter> imageFilter = builder.build(filter->lastEffect().get(), ColorSpaceDeviceRGB);
        if (!imageFilter) {
            m_haveFilterEffect = false;
            return context;
        }
        m_savedGraphicsContext = context;
        context->save();
        FloatRect boundaries = mapImageFilterRect(imageFilter.get(), m_filterBoxRect);
        context->translate(m_filterBoxRect.x(), m_filterBoxRect.y());
        boundaries.move(-m_filterBoxRect.x(), -m_filterBoxRect.y());
        context->beginLayer(1, CompositeSourceOver, &boundaries, ColorFilterNone, imageFilter.get());
        context->translate(-m_filterBoxRect.x(), -m_filterBoxRect.y());
        return context;
    }
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || !FilterEffect::isFilterSizeValid(filter->absoluteFilterRegion())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return context;
    }

    m_savedGraphicsContext = context;

    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    // FIXME: can we just use sourceImageRect for everything, and get rid of
    // m_paintInvalidationRect?
    FloatPoint offset = filter->sourceImageRect().location();
    sourceGraphicsContext->translate(-offset.x(), -offset.y());
    sourceGraphicsContext->clearRect(m_paintInvalidationRect);
    sourceGraphicsContext->clip(m_paintInvalidationRect);

    return sourceGraphicsContext;
}
开发者ID:viettrungluu-cr,项目名称:mojo,代码行数:43,代码来源:FilterEffectRenderer.cpp


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