本文整理汇总了C++中FileStreamPtr::cache方法的典型用法代码示例。如果您正苦于以下问题:C++ FileStreamPtr::cache方法的具体用法?C++ FileStreamPtr::cache怎么用?C++ FileStreamPtr::cache使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FileStreamPtr
的用法示例。
在下文中一共展示了FileStreamPtr::cache方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: saveDat
void ThingTypeManager::saveDat(std::string fileName)
{
if(!m_datLoaded)
stdext::throw_exception("failed to save, dat is not loaded");
try {
FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
fin->cache();
fin->addU32(m_datSignature);
for(int category = 0; category < ThingLastCategory; ++category)
fin->addU16(m_thingTypes[category].size() - 1);
for(int category = 0; category < ThingLastCategory; ++category) {
uint16 firstId = 1;
if(category == ThingCategoryItem)
firstId = 100;
for(uint16 id = firstId; id < m_thingTypes[category].size(); ++id)
m_thingTypes[category][id]->serialize(fin);
}
fin->flush();
fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
}
示例2: loadSoundFile
SoundFilePtr SoundFile::loadSoundFile(const std::string& filename)
{
FileStreamPtr file = g_resources.openFile(filename);
if(!file) {
logTraceError("unable to open ", filename);
return nullptr;
}
// cache file buffer to avoid lags from hard drive
file->cache();
char magic[4];
file->read(magic, 4);
file->seek(0);
SoundFilePtr soundFile;
if(strncmp(magic, "OggS", 4) == 0) {
OggSoundFilePtr oggSoundFile = OggSoundFilePtr(new OggSoundFile(file));
if(oggSoundFile->prepareOgg())
soundFile = oggSoundFile;
} else
logError("unknown sound file format ", filename);
return soundFile;
}
示例3: saveSpr
void SpriteManager::saveSpr(std::string fileName)
{
if(!m_loaded)
stdext::throw_exception("failed to save, spr is not loaded");
try {
FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
fin->cache();
fin->addU32(m_signature);
if(g_game.getFeature(Otc::GameSpritesU32))
fin->addU32(m_spritesCount);
else
fin->addU16(m_spritesCount);
uint32 offset = fin->tell();
uint32 spriteAddress = offset + 4 * m_spritesCount;
for(int i = 1; i <= m_spritesCount; i++)
fin->addU32(0);
for(int i = 1; i <= m_spritesCount; i++) {
m_spritesFile->seek((i - 1) * 4 + m_spritesOffset);
uint32 fromAdress = m_spritesFile->getU32();
if(fromAdress != 0) {
fin->seek(offset + (i - 1) * 4);
fin->addU32(spriteAddress);
fin->seek(spriteAddress);
m_spritesFile->seek(fromAdress);
fin->addU8(m_spritesFile->getU8());
fin->addU8(m_spritesFile->getU8());
fin->addU8(m_spritesFile->getU8());
uint16 dataSize = m_spritesFile->getU16();
fin->addU16(dataSize);
char spriteData[SPRITE_DATA_SIZE];
m_spritesFile->read(spriteData, dataSize);
fin->write(spriteData, dataSize);
spriteAddress = fin->tell();
}
//TODO: Check for overwritten sprites.
}
fin->flush();
fin->close();
} catch(std::exception& e) {
g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
}
}
示例4: savePNG
void Image::savePNG(const std::string& fileName)
{
FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
fin->cache();
std::stringstream data;
save_png(data, m_size.width(), m_size.height(), 4, (unsigned char*)getPixelData());
fin->write(data.str().c_str(), data.str().length());
fin->flush();
fin->close();
}
示例5: saveOtcm
void Map::saveOtcm(const std::string& fileName)
{
#if 0
try {
g_clock.update();
FileStreamPtr fin = g_resources.createFile(fileName);
fin->cache();
//TODO: compression flag with zlib
uint32 flags = 0;
// header
fin->addU32(OTCM_SIGNATURE);
fin->addU16(0); // data start, will be overwritten later
fin->addU16(OTCM_VERSION);
fin->addU32(flags);
// version 1 header
fin->addString("OTCM 1.0"); // map description
fin->addU32(g_things.getDatSignature());
fin->addU16(g_game.getClientVersion());
fin->addString(g_game.getWorldName());
// go back and rewrite where the map data starts
uint32 start = fin->tell();
fin->seek(4);
fin->addU16(start);
fin->seek(start);
for(auto& pair : m_tiles) {
const TilePtr& tile = pair.second;
if(!tile || tile->isEmpty())
continue;
Position pos = pair.first;
fin->addU16(pos.x);
fin->addU16(pos.y);
fin->addU8(pos.z);
const auto& list = tile->getThings();
auto first = std::find_if(list.begin(), list.end(), [](const ThingPtr& thing) { return thing->isItem(); });
for(auto it = first, end = list.end(); it != end; ++it) {
const ThingPtr& thing = *it;
if(thing->isItem()) {
ItemPtr item = thing->static_self_cast<Item>();
fin->addU16(item->getId());
fin->addU8(item->getCountOrSubType());
}
}
// end of tile
fin->addU16(0xFFFF);
}
// end of file
Position invalidPos;
fin->addU16(invalidPos.x);
fin->addU16(invalidPos.y);
fin->addU8(invalidPos.z);
fin->flush();
fin->close();
} catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
}
#endif
}
示例6: loadOtcm
bool Map::loadOtcm(const std::string& fileName)
{
try {
FileStreamPtr fin = g_resources.openFile(fileName);
if(!fin)
stdext::throw_exception("unable to open file");
stdext::timer loadTimer;
fin->cache();
uint32 signature = fin->getU32();
if(signature != OTCM_SIGNATURE)
stdext::throw_exception("invalid otcm file");
uint16 start = fin->getU16();
uint16 version = fin->getU16();
fin->getU32(); // flags
switch(version) {
case 1: {
fin->getString(); // description
uint32 datSignature = fin->getU32();
fin->getU16(); // protocol version
fin->getString(); // world name
if(datSignature != g_things.getDatSignature())
g_logger.warning("otcm map loaded was created with a different dat signature");
break;
}
default:
stdext::throw_exception("otcm version not supported");
}
fin->seek(start);
while(true) {
Position pos;
pos.x = fin->getU16();
pos.y = fin->getU16();
pos.z = fin->getU8();
// end of file
if(!pos.isValid())
break;
const TilePtr& tile = g_map.createTile(pos);
int stackPos = 0;
while(true) {
int id = fin->getU16();
// end of tile
if(id == 0xFFFF)
break;
int countOrSubType = fin->getU8();
ItemPtr item = Item::create(id);
item->setCountOrSubType(countOrSubType);
if(item->isValid())
tile->addThing(item, stackPos++);
}
}
fin->close();
g_logger.debug(stdext::format("Otcm load time: %.2f seconds", loadTimer.elapsed_seconds()));
return true;
} catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to load OTCM map: %s", e.what()));
return false;
}
}
示例7: loadOtbm
void Map::loadOtbm(const std::string& fileName)
{
FileStreamPtr fin = g_resources.openFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("Unable to load map '%s'", fileName));
fin->cache();
if(!g_things.isOtbLoaded())
stdext::throw_exception("OTB isn't loaded yet to load a map.");
if(fin->getU32())
stdext::throw_exception("Unknown file version detected");
BinaryTreePtr root = fin->getBinaryTree();
if(root->getU8())
stdext::throw_exception("could not read root property!");
uint32 headerVersion = root->getU32();
if(!headerVersion || headerVersion > 3)
stdext::throw_exception(stdext::format("Unknown OTBM version detected: %u.", headerVersion));
setWidth(root->getU16());
setHeight(root->getU16());
uint32 headerMajorItems = root->getU8();
if(headerMajorItems < 3) {
stdext::throw_exception(stdext::format("This map needs to be upgraded. read %d what it's supposed to be: %u",
headerMajorItems, g_things.getOtbMajorVersion()));
}
if(headerMajorItems > g_things.getOtbMajorVersion()) {
stdext::throw_exception(stdext::format("This map was saved with different OTB version. read %d what it's supposed to be: %d",
headerMajorItems, g_things.getOtbMajorVersion()));
}
root->skip(3);
uint32 headerMinorItems = root->getU32();
if(headerMinorItems > g_things.getOtbMinorVersion()) {
g_logger.warning(stdext::format("This map needs an updated OTB. read %d what it's supposed to be: %d or less",
headerMinorItems, g_things.getOtbMinorVersion()));
}
BinaryTreePtr node = root->getChildren()[0];
if(node->getU8() != OTBM_MAP_DATA)
stdext::throw_exception("Could not read root data node");
while (node->canRead()) {
uint8 attribute = node->getU8();
std::string tmp = node->getString();
switch (attribute) {
case OTBM_ATTR_DESCRIPTION:
setDescription(tmp);
break;
case OTBM_ATTR_SPAWN_FILE:
setSpawnFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
break;
case OTBM_ATTR_HOUSE_FILE:
setHouseFile(fileName.substr(0, fileName.rfind('/') + 1) + tmp);
break;
default:
stdext::throw_exception(stdext::format("Invalid attribute '%d'", (int)attribute));
}
}
for(const BinaryTreePtr &nodeMapData : node->getChildren()) {
uint8 mapDataType = nodeMapData->getU8();
if(mapDataType == OTBM_TILE_AREA) {
Position basePos = nodeMapData->getPosition();
for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
uint8 type = nodeTile->getU8();
if(type != OTBM_TILE && type != OTBM_HOUSETILE)
stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
HousePtr house = nullptr;
uint32 flags = TILESTATE_NONE;
Position pos = basePos + nodeTile->getPoint();
if(type == OTBM_HOUSETILE) {
uint32 hId = nodeTile->getU32();
TilePtr tile = getOrCreateTile(pos);
if(!(house = m_houses.getHouse(hId))) {
house = HousePtr(new House(hId));
m_houses.addHouse(house);
}
house->setTile(tile);
}
while(nodeTile->canRead()) {
uint8 tileAttr = nodeTile->getU8();
switch (tileAttr) {
case OTBM_ATTR_TILE_FLAGS: {
uint32 _flags = nodeTile->getU32();
if((_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
flags |= TILESTATE_PROTECTIONZONE;
else if((_flags & TILESTATE_OPTIONALZONE) == TILESTATE_OPTIONALZONE)
flags |= TILESTATE_OPTIONALZONE;
else if((_flags & TILESTATE_HARDCOREZONE) == TILESTATE_HARDCOREZONE)
flags |= TILESTATE_HARDCOREZONE;
//.........这里部分代码省略.........
示例8: saveOtcm
void Map::saveOtcm(const std::string& fileName)
{
try {
stdext::timer saveTimer;
FileStreamPtr fin = g_resources.createFile(fileName);
fin->cache();
//TODO: compression flag with zlib
uint32 flags = 0;
// header
fin->addU32(OTCM_SIGNATURE);
fin->addU16(0); // data start, will be overwritten later
fin->addU16(OTCM_VERSION);
fin->addU32(flags);
// version 1 header
fin->addString("OTCM 1.0"); // map description
fin->addU32(g_things.getDatSignature());
fin->addU16(g_game.getProtocolVersion());
fin->addString(g_game.getWorldName());
// go back and rewrite where the map data starts
uint32 start = fin->tell();
fin->seek(4);
fin->addU16(start);
fin->seek(start);
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
if(!tile || tile->isEmpty())
continue;
Position pos = tile->getPosition();
fin->addU16(pos.x);
fin->addU16(pos.y);
fin->addU8(pos.z);
for(const ThingPtr& thing : tile->getThings()) {
if(thing->isItem()) {
ItemPtr item = thing->static_self_cast<Item>();
fin->addU16(item->getId());
fin->addU8(item->getCountOrSubType());
}
}
// end of tile
fin->addU16(0xFFFF);
}
}
}
// end of file
Position invalidPos;
fin->addU16(invalidPos.x);
fin->addU16(invalidPos.y);
fin->addU8(invalidPos.z);
fin->flush();
fin->close();
} catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
}
}
示例9: saveOtbm
void Map::saveOtbm(const std::string& fileName)
{
try {
FileStreamPtr fin = g_resources.createFile(fileName);
if(!fin)
stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName));
fin->cache();
std::string dir;
if(fileName.find_last_of('/') == std::string::npos)
dir = g_resources.getWorkDir();
else
dir = fileName.substr(0, fileName.find_last_of('/'));
uint32 version = 0;
if(g_things.getOtbMajorVersion() < ClientVersion820)
version = 1;
else
version = 2;
/// Usually when a map has empty house/spawn file it means the map is new.
/// TODO: Ask the user for a map name instead of those ugly uses of substr
std::string::size_type sep_pos;
std::string houseFile = getHouseFile();
std::string spawnFile = getSpawnFile();
std::string cpyf;
if((sep_pos = fileName.rfind('.')) != std::string::npos && stdext::ends_with(fileName, ".otbm"))
cpyf = fileName.substr(0, sep_pos);
if(houseFile.empty())
houseFile = cpyf + "-houses.xml";
if(spawnFile.empty())
spawnFile = cpyf + "-spawns.xml";
/// we only need the filename to save to, the directory should be resolved by the OTBM loader not here
if((sep_pos = spawnFile.rfind('/')) != std::string::npos)
spawnFile = spawnFile.substr(sep_pos + 1);
if((sep_pos = houseFile.rfind('/')) != std::string::npos)
houseFile = houseFile.substr(sep_pos + 1);
fin->addU32(0); // file version
OutputBinaryTreePtr root(new OutputBinaryTree(fin));
{
root->addU32(version);
Size mapSize = getSize();
root->addU16(mapSize.width());
root->addU16(mapSize.height());
root->addU32(g_things.getOtbMajorVersion());
root->addU32(g_things.getOtbMinorVersion());
root->startNode(OTBM_MAP_DATA);
{
root->addU8(OTBM_ATTR_DESCRIPTION);
root->addString(m_attribs.get<std::string>(OTBM_ATTR_DESCRIPTION));
root->addU8(OTBM_ATTR_SPAWN_FILE);
root->addString(spawnFile);
root->addU8(OTBM_ATTR_HOUSE_FILE);
root->addString(houseFile);
int px = -1, py = -1, pz =-1;
bool firstNode = true;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
if(unlikely(!tile || tile->isEmpty()))
continue;
const Position& pos = tile->getPosition();
if(unlikely(!pos.isValid()))
continue;
if(pos.x < px || pos.x >= px + 256
|| pos.y < py || pos.y >= py + 256
|| pos.z != pz) {
if(!firstNode)
root->endNode(); /// OTBM_TILE_AREA
firstNode = false;
root->startNode(OTBM_TILE_AREA);
px = pos.x & 0xFF00;
py = pos.y & 0xFF00;
pz = pos.z;
root->addPos(px, py, pz);
}
root->startNode(tile->isHouseTile() ? OTBM_HOUSETILE : OTBM_TILE);
root->addPoint(Point(pos.x, pos.y) & 0xFF);
if(tile->isHouseTile())
root->addU32(tile->getHouseId());
//.........这里部分代码省略.........