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C++ FilePath::IsEqualToExtension方法代码示例

本文整理汇总了C++中FilePath::IsEqualToExtension方法的典型用法代码示例。如果您正苦于以下问题:C++ FilePath::IsEqualToExtension方法的具体用法?C++ FilePath::IsEqualToExtension怎么用?C++ FilePath::IsEqualToExtension使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FilePath的用法示例。


在下文中一共展示了FilePath::IsEqualToExtension方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EnumerateSceneTextures

uint32 TextureHelper::EnumerateSceneTextures(DAVA::Scene* scene)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	uint32 sceneTextureMemory = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		//We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
        TextureDescriptor *descriptor = TextureDescriptor::CreateFromFile(t->GetPathname());
        if(descriptor)
        {
            FilePath imageFileName = GPUFamilyDescriptor::CreatePathnameForGPU(descriptor, (eGPUFamily)descriptor->exportedAsGpuFamily);
            if(imageFileName.IsEqualToExtension(".pvr"))
            {
                sceneTextureMemory += LibPVRHelper::GetDataSize(imageFileName);
            }
            else if(imageFileName.IsEqualToExtension(".dds"))
            {
                sceneTextureMemory += LibDxtHelper::GetDataSize(imageFileName);
            }
            else
            {
                sceneTextureMemory += t->GetDataSize();
            }
            
            delete descriptor;
        }
	}

	return sceneTextureMemory;
}
开发者ID:galek,项目名称:dava.framework,代码行数:33,代码来源:TextureHelper.cpp

示例2: ValidateCustomColorsTexture

void SceneValidator::ValidateCustomColorsTexture(Entity *landscapeEntity, Set<String> &errorsLog)
{
	KeyedArchive* customProps = landscapeEntity->GetCustomProperties();
	if(customProps->IsKeyExists(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP))
	{
		String currentSaveName = customProps->GetString(ResourceEditor::CUSTOM_COLOR_TEXTURE_PROP);
		FilePath path = "/" + currentSaveName;
		if(!path.IsEqualToExtension(".png"))
		{
			errorsLog.insert("Custom colors texture has to have .png extension.");
		}
        
        String::size_type foundPos = currentSaveName.find("DataSource/3d/");
        if(String::npos == foundPos)
        {
			errorsLog.insert("Custom colors texture has to begin from DataSource/3d/.");
        }
	}
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:19,代码来源:SceneValidator.cpp

示例3: IsTextureDescriptorPath

bool SceneValidator::IsTextureDescriptorPath(const FilePath &path)
{
	return path.IsEqualToExtension(TextureDescriptor::GetDescriptorExtension());
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:4,代码来源:SceneValidator.cpp

示例4: OpenScene

int32 ScenePreviewControl::OpenScene(const FilePath &pathToFile)
{
    ReleaseScene();
    RecreateScene();
    
    int32 retError = SceneFileV2::ERROR_NO_ERROR;
    if(pathToFile.IsEqualToExtension(".sce"))
    {
        SceneFile *file = new SceneFile();
        file->SetDebugLog(true);
        if(!file->LoadScene(pathToFile, editorScene))
        {
            retError = ERROR_CANNOT_OPEN_FILE;
        }
        
        SafeRelease(file);
    }
    else if(pathToFile.IsEqualToExtension(".sc2"))
    {
        SceneFileV2 *file = new SceneFileV2();
        file->EnableDebugLog(true);
        retError = file->LoadScene(pathToFile, editorScene);
        SafeRelease(file);
    }
    else
    {
        retError = ERROR_WRONG_EXTENSION;
    }
    
    if(SceneFileV2::ERROR_NO_ERROR == retError)
    {
        rootNode = editorScene->GetRootNode(pathToFile);
        if(rootNode)
        {
            currentScenePath = pathToFile;
            editorScene->AddNode(rootNode);
            
            needSetCamera = true;
            Camera *cam = editorScene->GetCamera(0);
            if(!cam)
            {
                Camera * cam = new Camera();
                //cam->SetDebugFlags(Entity::DEBUG_DRAW_ALL);
                cam->SetUp(Vector3(0.0f, 0.0f, 1.0f));
                cam->SetPosition(Vector3(0.0f, 0.0f, 0.0f));
                cam->SetTarget(Vector3(0.0f, 1.0f, 0.0f));
                
                cam->SetupPerspective(70.0f, 320.0f / 480.0f, 1.0f, 5000.0f); 
                

                
                ScopedPtr<Entity> node(new Entity());
                node->SetName("preview-camera");
                node->AddComponent(new CameraComponent(cam));
                editorScene->AddNode(node);
                editorScene->AddCamera(cam);
                editorScene->SetCurrentCamera(cam);
                cameraController->SetScene(editorScene);
                
                SafeRelease(cam);
                
                sceCamera = false;
            }
            else
            {
                sceCamera = true;
            }
        }
    }
    
    SceneValidator::Instance()->ValidateSceneAndShowErrors(editorScene);
    
    return retError;
}
开发者ID:boyjimeking,项目名称:dava.framework,代码行数:74,代码来源:ScenePreviewControl.cpp

示例5: IsDescriptorPathname

bool TextureDescriptorUtils::IsDescriptorPathname( const FilePath &pathname )
{
	return pathname.IsEqualToExtension(TextureDescriptor::GetDescriptorExtension());
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:4,代码来源:TextureDescriptorUtils.cpp


注:本文中的FilePath::IsEqualToExtension方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。