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C++ FilePath::GetAbsolutePathname方法代码示例

本文整理汇总了C++中FilePath::GetAbsolutePathname方法的典型用法代码示例。如果您正苦于以下问题:C++ FilePath::GetAbsolutePathname方法的具体用法?C++ FilePath::GetAbsolutePathname怎么用?C++ FilePath::GetAbsolutePathname使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FilePath的用法示例。


在下文中一共展示了FilePath::GetAbsolutePathname方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadScriptFromFile

bool AutotestingSystemLua::LoadScriptFromFile(const FilePath &luaFilePath)
{
	Logger::Debug("AutotestingSystemLua::LoadScriptFromFile: %s", luaFilePath.GetAbsolutePathname().c_str());
	File * file = File::Create(luaFilePath, File::OPEN | File::READ );
	if (file)
	{
		char *data = new char[file->GetSize()];
		file->Read(data, file->GetSize());
		uint32 fileSize = file->GetSize();
		file->Release();
		file = NULL;

		bool result = luaL_loadbuffer(luaState, data, fileSize, luaFilePath.GetAbsolutePathname().c_str()) == LUA_OK;
		delete [] data;
		if (result)
		{
			return true;
		}
		else
		{
			Logger::Error("AutotestingSystemLua::LoadScriptFromFile: couldn't load buffer %s", luaFilePath.GetAbsolutePathname().c_str());
			//lua_pushnil(L);
			return false;
		}

	} else {
		Logger::Error("AutotestingSystemLua::LoadScriptFromFile: couldn't open %s",luaFilePath.GetAbsolutePathname().c_str());
		//lua_pushnil(L);
		return false;
	}

}
开发者ID:galek,项目名称:dava.framework,代码行数:32,代码来源:AutotestingSystemLua.cpp

示例2: CopyTexture

void SceneSaver::CopyTexture(const FilePath &texturePathname, Set<String> &errorLog)
{
    FilePath descriptorPathname = TextureDescriptor::GetDescriptorPathname(texturePathname);
	
	TextureDescriptor* desc = TextureDescriptor::CreateFromFile(descriptorPathname);
	if(desc->IsCubeMap())
	{
		sceneUtils.CopyFile(descriptorPathname, errorLog);
		
		Vector<String> faceNames;
		Texture::GenerateCubeFaceNames(descriptorPathname.GetAbsolutePathname().c_str(), faceNames);
		for(Vector<String>::iterator it = faceNames.begin();
			it != faceNames.end();
			++it)
		{
			sceneUtils.CopyFile(*it, errorLog);
		}
	}
	else
	{
		FilePath pngPathname = GPUFamilyDescriptor::CreatePathnameForGPU(texturePathname, GPU_UNKNOWN, FORMAT_RGBA8888);

		sceneUtils.CopyFile(descriptorPathname, errorLog);
		sceneUtils.CopyFile(pngPathname, errorLog);
	}
	
	SafeRelease(desc);
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:28,代码来源:SceneSaver.cpp

示例3: Initialize

void FilePath::Initialize(const String &_pathname)
{
	String pathname = NormalizePathname(_pathname);
    pathType = GetPathType(pathname);

	if (pathType == PATH_EMPTY)
	{
		absolutePathname = String();
	}
    else if(pathType == PATH_IN_RESOURCES || pathType == PATH_IN_MEMORY)
    {
        absolutePathname = pathname;
    }
    else if(pathType == PATH_IN_DOCUMENTS)
    {
        absolutePathname = GetSystemPathname(pathname, pathType);
    }
    else if(IsAbsolutePathname(pathname))
    {
        absolutePathname = pathname;
    }
    else
    {
        Logger::FrameworkDebug("[FilePath::Initialize] FilePath was initialized from relative path name (%s)", _pathname.c_str());
        
#if defined(__DAVAENGINE_ANDROID__)
        absolutePathname = pathname;
#else //#if defined(__DAVAENGINE_ANDROID__)
        FilePath path = FileSystem::Instance()->GetCurrentWorkingDirectory() + pathname;
        absolutePathname = path.GetAbsolutePathname();
#endif //#if defined(__DAVAENGINE_ANDROID__)
    }
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:33,代码来源:FilePath.cpp

示例4: CollectTexture

void TextureHelper::CollectTexture(Map<String, Texture *> &textures, const FilePath &name, Texture *tex)
{
	if (!name.IsEmpty())
	{
		textures[name.GetAbsolutePathname()] = tex;
	}
}
开发者ID:galek,项目名称:dava.framework,代码行数:7,代码来源:TextureHelper.cpp

示例5: SaveTextureAction

void LandscapeEditorCustomColors::SaveTextureAction(const FilePath &pathToFile)
{
	if(pathToFile.IsEmpty())
		return;

    if(colorSprite)
    {
        Image *img = colorSprite->GetTexture()->CreateImageFromMemory();
        if(img)
        {
            StoreSaveFileName(pathToFile.GetAbsolutePathname());
            ImageLoader::Save(img, pathToFile.GetAbsolutePathname());
            SafeRelease(img);
            
            unsavedChanges = false;
        }
	}
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:18,代码来源:LandscapeEditorCustomColors.cpp

示例6: RunScriptFromFile

bool AutotestingSystemLua::RunScriptFromFile(const FilePath &luaFilePath)
{
    Logger::Debug("AutotestingSystemLua::RunScriptFromFile %s", luaFilePath.GetAbsolutePathname().c_str());
    if(LoadScriptFromFile(luaFilePath))
    {
		lua_pushstring(luaState, luaFilePath.GetBasename().c_str());
        return RunScript();
    }
    return false;
}
开发者ID:galek,项目名称:dava.framework,代码行数:10,代码来源:AutotestingSystemLua.cpp

示例7: FetchParametersFromIdTxt

// Get test parameters from id.tx
void AutotestingSystem::FetchParametersFromIdTxt()
{
	FilePath file = "~res:/Autotesting/id.yaml";
	Logger::Debug("AutotestingSystem::FetchParametersFromIdTxt %s", file.GetAbsolutePathname().c_str());
	KeyedArchive *option = new KeyedArchive();
	bool res = option->LoadFromYamlFile(file);
	if (!res)
	{
		ForceQuit("Couldn't open file " + file.GetAbsolutePathname());
	}

	buildId = option->GetString("buildId");
	buildDate = option->GetString("date");
	branch = option->GetString("branch");
	framework = option->GetString("framework");
	branchRev = option->GetString("branchRev");
	frameworkRev = option->GetString("frameworkRev");

	SafeRelease(option);
}
开发者ID:galek,项目名称:dava.framework,代码行数:21,代码来源:AutotestingSystem.cpp

示例8: CreateProjectPathFromPath

FilePath SceneSaver::CreateProjectPathFromPath(const FilePath & pathname)
{
	String fullPath = pathname.GetAbsolutePathname();
	String::size_type pos = fullPath.find("/Data");
	if(pos != String::npos)
	{
        return fullPath.substr(0, pos+1);
	}
    
    return FilePath();
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:11,代码来源:SceneSaver.cpp

示例9: QDialog

CubeMapTextureBrowser::CubeMapTextureBrowser(SceneEditor2* currentScene, QWidget *parent) :
    QDialog(parent),
    ui(new Ui::CubeMapTextureBrowser),
	cubeListItemDelegate(QSize(FACE_IMAGE_SIZE, FACE_IMAGE_SIZE))
{
	scene = currentScene;
	
    ui->setupUi(this);
	ui->loadingWidget->setVisible(false);
	ui->listTextures->setItemDelegate(&cubeListItemDelegate);
	
	ConnectSignals();
	
	FilePath projectPath = CubemapUtils::GetDialogSavedPath("Internal/CubemapLastProjDir",
															ProjectManager::Instance()->CurProjectDataSourcePath().GetAbsolutePathname());
		
	ui->textRootPath->setText(projectPath.GetAbsolutePathname().c_str());
	ReloadTextures(projectPath.GetAbsolutePathname());
	
	UpdateCheckedState();
}
开发者ID:galek,项目名称:dava.framework,代码行数:21,代码来源:CubeMapTextureBrowser.cpp

示例10: ValidateTexturePathname

bool SceneValidator::ValidateTexturePathname(const FilePath &pathForValidation, Set<String> &errorsLog)
{
	DVASSERT_MSG(!pathForChecking.IsEmpty(), "Need to set pathname for DataSource folder");

	bool pathIsCorrect = IsPathCorrectForProject(pathForValidation);
	if(pathIsCorrect)
	{
		String textureExtension = pathForValidation.GetExtension();
		String::size_type extPosition = TextureDescriptor::GetSupportedTextureExtensions().find(textureExtension);
		if(String::npos == extPosition)
		{
			errorsLog.insert(Format("Path %s has incorrect extension", pathForValidation.GetAbsolutePathname().c_str()));
			return false;
		}
	}
	else
	{
		errorsLog.insert(Format("Path %s is incorrect for project %s", pathForValidation.GetAbsolutePathname().c_str(), pathForChecking.GetAbsolutePathname().c_str()));
	}

	return pathIsCorrect;
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:22,代码来源:SceneValidator.cpp

示例11: QDialog

CubeMapTextureBrowser::CubeMapTextureBrowser(SceneEditor2* currentScene, QWidget *parent) :
    QDialog(parent),
    ui(new Ui::CubeMapTextureBrowser),
	cubeListItemDelegate(QSize(FACE_IMAGE_SIZE, FACE_IMAGE_SIZE))
{
	scene = currentScene;
	
    ui->setupUi(this);
	ui->loadingWidget->setVisible(false);
	ui->listTextures->setItemDelegate(&cubeListItemDelegate);
	
	ConnectSignals();
	
	FilePath projectPath = CubemapUtils::GetDialogSavedPath(ResourceEditor::CUBEMAP_LAST_PROJECT_DIR_KEY,
															EditorSettings::Instance()->GetDataSourcePath().GetAbsolutePathname(),
															EditorSettings::Instance()->GetDataSourcePath().GetAbsolutePathname());
		
	ui->textRootPath->setText(projectPath.GetAbsolutePathname().c_str());
	ReloadTextures(projectPath.GetAbsolutePathname());
	
	UpdateCheckedState();
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:22,代码来源:CubeMapTextureBrowser.cpp

示例12: Read

bool PngImageExt::Read(const FilePath & filename)
{
    SafeRelease(internalData);
    
    internalData = new Image();
    
    int32 retCode = LibPngWrapper::ReadPngFile(filename, internalData, FORMAT_RGBA8888);
    if(1 != retCode)
    {
        Logger::Error("[PngImageExt::Read] failed to open png file: %s", filename.GetAbsolutePathname().c_str());
        SafeRelease(internalData);
    }
    
	return (internalData != NULL);
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:15,代码来源:PngImage.cpp

示例13: PrepareFolderForCopyFile

void SceneUtils::PrepareFolderForCopyFile(const String &filename, Set<String> &errorLog)
{
    FilePath newFolderPath = (dataFolder + filename).GetDirectory();
    
    if(!FileSystem::Instance()->IsDirectory(newFolderPath))
    {
        FileSystem::eCreateDirectoryResult retCreate = FileSystem::Instance()->CreateDirectory(newFolderPath, true);
        if(FileSystem::DIRECTORY_CANT_CREATE == retCreate)
        {
            errorLog.insert(String(Format("Can't create folder %s", newFolderPath.GetAbsolutePathname().c_str())));
        }
    }
    
    FileSystem::Instance()->DeleteFile(dataFolder + filename);
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:15,代码来源:SceneUtils.cpp

示例14: SaveTexture

void VisibilityToolPanel::SaveTexture()
{
	FilePath currentPath = FileSystem::Instance()->GetUserDocumentsPath();
	QString filePath = QtFileDialog::getSaveFileName(NULL,
													QString(ResourceEditor::VISIBILITY_TOOL_SAVE_CAPTION.c_str()),
													QString(currentPath.GetAbsolutePathname().c_str()),
													QString(ResourceEditor::VISIBILITY_TOOL_FILE_FILTER.c_str()));

	FilePath selectedPathname = PathnameToDAVAStyle(filePath);

	if(!selectedPathname.IsEmpty())
	{
		GetActiveScene()->visibilityToolSystem->SaveTexture(selectedPathname);
	}
}
开发者ID:galek,项目名称:dava.framework,代码行数:15,代码来源:VisibilityToolPanel.cpp

示例15: ValidateHeightmapPathname

bool SceneValidator::ValidateHeightmapPathname(const FilePath &pathForValidation, Set<String> &errorsLog)
{
	DVASSERT_MSG(!pathForChecking.IsEmpty(), "Need to set pathname for DataSource folder");

	bool pathIsCorrect = IsPathCorrectForProject(pathForValidation);
	if(pathIsCorrect)
	{
		String::size_type posPng = pathForValidation.GetAbsolutePathname().find(".png");
		String::size_type posHeightmap = pathForValidation.GetAbsolutePathname().find(Heightmap::FileExtension());
        
        pathIsCorrect = ((String::npos != posPng) || (String::npos != posHeightmap));
        if(!pathIsCorrect)
        {
            errorsLog.insert(Format("Heightmap path %s is wrong", pathForValidation.GetAbsolutePathname().c_str()));
            return false;
        }
        
        Heightmap *heightmap = new Heightmap();
        if(String::npos != posPng)
        {
            Image *image = CreateTopLevelImage(pathForValidation);
            pathIsCorrect = heightmap->BuildFromImage(image);
            SafeRelease(image);
        }
        else
        {
            pathIsCorrect = heightmap->Load(pathForValidation);
        }

        
        if(!pathIsCorrect)
        {
            SafeRelease(heightmap);
            errorsLog.insert(Format("Can't load Heightmap from path %s", pathForValidation.GetAbsolutePathname().c_str()));
            return false;
        }
        
        
        pathIsCorrect = IsPowerOf2(heightmap->Size() - 1);
        if(!pathIsCorrect)
        {
            errorsLog.insert(Format("Heightmap %s has wrong size", pathForValidation.GetAbsolutePathname().c_str()));
        }
        
        SafeRelease(heightmap);
		return pathIsCorrect;
	}
	else
	{
		errorsLog.insert(Format("Path %s is incorrect for project %s", pathForValidation.GetAbsolutePathname().c_str(), pathForChecking.GetAbsolutePathname().c_str()));
	}

	return pathIsCorrect;
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:54,代码来源:SceneValidator.cpp


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