本文整理汇总了C++中FactMgr::reset_stm_fact_maps方法的典型用法代码示例。如果您正苦于以下问题:C++ FactMgr::reset_stm_fact_maps方法的具体用法?C++ FactMgr::reset_stm_fact_maps怎么用?C++ FactMgr::reset_stm_fact_maps使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FactMgr
的用法示例。
在下文中一共展示了FactMgr::reset_stm_fact_maps方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/**********************************************************************
* once generated the loop body, verify whether some statement caused
* the analyzer to fail during the 2nd iteration of the loop body (in
* most case, a null/dead pointer dereference would do it), if so, delete
* the statement in which analyzer fails and all subsequent statemets
*
* also performs effect analysis
*********************************************************************/
void
Block::post_creation_analysis(CGContext& cg_context, const Effect& pre_effect)
{
int index;
FactMgr* fm = get_fact_mgr(&cg_context);
fm->map_visited[this] = true;
// compute accumulated effect
set_accumulated_effect(cg_context);
//fm->print_facts(fm->global_facts);
vector<const Fact*> post_facts = fm->global_facts;
FactMgr::update_facts_for_oos_vars(local_vars, fm->global_facts);
fm->remove_rv_facts(fm->global_facts);
fm->set_fact_out(this, fm->global_facts);
// find out if fixed-point-searching is required
bool is_loop_body = !must_break_or_return() && looping;
bool self_back_edge = false;
if (is_loop_body || need_revisit || has_edge_in(false, true)) {
if (is_loop_body && from_tail_to_head()) {
self_back_edge = true;
fm->create_cfg_edge(this, this, false, true);
}
vector<const Fact*> facts_copy = fm->map_facts_in[this];
// reset the accumulative effect
cg_context.reset_effect_accum(pre_effect);
while (!find_fixed_point(facts_copy, post_facts, cg_context, index, need_revisit)) {
size_t i, len;
len = stms.size();
for (i=index; i<len; i++) {
remove_stmt(stms[i]);
i = index-1;
len = stms.size();
}
// if we delete some statements, next visit must go through statements (no shortcut)
need_revisit = true;
// clean up in/out map from previous analysis that might include facts caused by deleted statements
fm->reset_stm_fact_maps(this);
// sometimes a loop would emerge after we delete the "return" statement in body
if (!self_back_edge && from_tail_to_head()) {
self_back_edge = true;
fm->create_cfg_edge(this, this, false, true);
}
// reset incoming effects
cg_context.reset_effect_accum(pre_effect);
}
fm->global_facts = fm->map_facts_out[this];
}
// make sure we add back return statement for blocks that require it and had such statement deleted
// only do this for top-level block of a function which requires a return statement
if (parent == 0 && func->need_return_stmt() && !must_return()) {
fm->global_facts = post_facts;
Statement* sr = append_return_stmt(cg_context);
fm->set_fact_out(this, fm->map_facts_out[sr]);
}
}