本文整理汇总了C++中FSceneView::DeprojectFVector2D方法的典型用法代码示例。如果您正苦于以下问题:C++ FSceneView::DeprojectFVector2D方法的具体用法?C++ FSceneView::DeprojectFVector2D怎么用?C++ FSceneView::DeprojectFVector2D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FSceneView
的用法示例。
在下文中一共展示了FSceneView::DeprojectFVector2D方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetCameraRay
void AMouseController::GetCameraRay(FVector& WorldOrigin, FVector& WorldDirection)
{
ULocalPlayer* LocalPlayer = Cast<ULocalPlayer>(Player);
FVector2D MousePosition;
if (LocalPlayer)
{
if (!LocalPlayer->ViewportClient->GetMousePosition(MousePosition))
{
return;
}
}
// Early out if we clicked on a HUD hitbox
if (GetHUD() != NULL && GetHUD()->GetHitBoxAtCoordinates(MousePosition, true))
{
return;
}
if (LocalPlayer != NULL && LocalPlayer->ViewportClient != NULL && LocalPlayer->ViewportClient->Viewport != NULL)
{
// Create a view family for the game viewport
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(
LocalPlayer->ViewportClient->Viewport,
GetWorld()->Scene,
LocalPlayer->ViewportClient->EngineShowFlags)
.SetRealtimeUpdate(true));
// Calculate a view where the player is to update the streaming from the players start location
FVector ViewLocation;
FRotator ViewRotation;
FSceneView* SceneView = LocalPlayer->CalcSceneView(&ViewFamily, /*out*/ ViewLocation, /*out*/ ViewRotation, LocalPlayer->ViewportClient->Viewport);
if (SceneView)
{
SceneView->DeprojectFVector2D(MousePosition, WorldOrigin, WorldDirection);
}
}
}