本文整理汇总了C++中FSPath::Pop方法的典型用法代码示例。如果您正苦于以下问题:C++ FSPath::Pop方法的具体用法?C++ FSPath::Pop怎么用?C++ FSPath::Pop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FSPath
的用法示例。
在下文中一共展示了FSPath::Pop方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ParzeLink
bool ParzeLink( FSPath& path, FSString& link )
{
FSPath t( link );
if ( !path.IsAbsolute() && !t.IsAbsolute() ) { return false; } //не абсолютный путь
int first = 0;
if ( t.IsAbsolute() )
{
path.Clear();
path.PushStr( FSString( "" ) );
first = 1;
}
for ( int i = first; i < t.Count(); i++ )
{
FSString p = *( t.GetItem( i ) );
if ( p.IsDot() ) { continue; }
if ( p.Is2Dot() )
{
if ( path.Count() > 1 ) { path.Pop(); }
}
else
{
path.PushStr( p );
}
}
return true;
}
示例2: AddNode
bool FSTmp::AddNode(FSPath& srcPath, FSNode* fsNode, FSPath& destPath)
{
FSPath parentDir = destPath;
parentDir.Pop();
//dbg_printf("FSTmp::AddNode srcPath.Count()=%d, parentDir.Count()=%d\n", srcPath.Count(), parentDir.Count());
//srcPath.dbg_printf("FSTmp::AddNode srcPath=");
//destPath.dbg_printf("FSTmp::AddNode destPath=");
FSTmpNode* dn = rootDir.findByFsPath(&parentDir);
if (!dn || dn->nodeType != FSTmpNode::NODE_DIR)
{
return false;
}
FSTmpNode fsTmpNode(&srcPath, &fsNode->st, dn);
return dn->Add(&fsTmpNode);
}
示例3: Run
void OperRDThread::Run()
{
int n = 8;
int ret_err;
while (true)
{
if (!(fs->Flags() & FS::HAVE_SYMLINK))
break;
FSStat st;
if (fs->Stat(path, &st, &ret_err, Info()))
throw_msg("%s", fs->StrError(ret_err).GetUtf8());
if (!st.IsLnk())
break;
n--;
if (n<0)
throw_msg("too more symbolic links '%s'", path.GetUtf8());
path.Pop();
if (!ParzeLink(path, st.link))
throw_msg("invalid symbolic link '%s'", path.GetUtf8());
}
cptr<FSList> list = new FSList;
int ret = fs->ReadDir(list.ptr(), path, &ret_err, Info());
if (ret)
throw_msg("%s", fs->StrError(ret_err).GetUtf8());
MutexLock lock(Node().GetMutex()); //!!!
if (Node().NBStopped()) return;
OperRDData *data = ((OperRDData*)Node().Data());
data->list = list;
data->path = path;
data->executed = true;
}
示例4: Run
void OperRDThread::Run()
{
if ( !fs.Ptr() ) { return; }
int n = 8;
int ret_err;
int havePostponedStatError = 0;
FSString postponedStrError;
while ( true )
{
if ( !( fs->Flags() & FS::HAVE_SYMLINK ) )
{
break;
}
FSStat st;
// if path is inaccessible, try .. path. Throw the exception later
// This makes panel at least having some valid folder
while ( fs->Stat( path, &st, &ret_err, Info() ) )
{
havePostponedStatError = 1;
postponedStrError = fs->StrError( ret_err );
if ( !path.IsAbsolute() || path.Count() <= 1 || !path.Pop() )
{
throw_msg( "%s", postponedStrError.GetUtf8() );
}
}
// yell immediately if the path is inaccessible (orig behavior)
//if (fs->Stat(path, &st, &ret_err, Info()))
// throw_msg("%s", fs->StrError(ret_err).GetUtf8());
if ( !st.IsLnk() )
{
break;
}
n--;
if ( n < 0 )
{
throw_msg( "too many symbolic links '%s'", path.GetUtf8() );
}
path.Pop();
if ( !ParzeLink( path, st.link ) )
{
throw_msg( "invalid symbolic link '%s'", path.GetUtf8() );
}
}
clPtr<FSList> list = new FSList;
int havePostponedReadError = 0;
// if directory is not readable, try .. path. Throw the exception later
// "Stat" call above does not catch this: it checks only folder existence, but not accessibilly
while ( fs->ReadDir( list.ptr(), path, &ret_err, Info() ) )
{
havePostponedReadError = 1;
postponedStrError = fs->StrError( ret_err );
if ( !path.IsAbsolute() || path.Count() <= 1 || !path.Pop() )
{
throw_msg( "%s", postponedStrError.GetUtf8() );
}
}
// yell immediately if the dir is unreadable (orig behavior)
//int ret = fs->ReadDir(list.ptr(), path, &ret_err, Info());
//if (ret)
// throw_msg("%s", fs->StrError(ret_err).GetUtf8());
FSStatVfs vst;
fs->StatVfs( path, &vst, &ret_err, Info() );
MutexLock lock( Node().GetMutex() ); //!!!
if ( Node().NBStopped() ) { return; }
OperRDData* data = ( ( OperRDData* )Node().Data() );
data->list = list;
data->path = path;
data->executed = true;
data->vst = vst;
if ( havePostponedReadError || havePostponedStatError )
{
data->nonFatalErrorString = postponedStrError;
}
}