本文整理汇总了C++中FSPath::GetItem方法的典型用法代码示例。如果您正苦于以下问题:C++ FSPath::GetItem方法的具体用法?C++ FSPath::GetItem怎么用?C++ FSPath::GetItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FSPath
的用法示例。
在下文中一共展示了FSPath::GetItem方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Delete
int FSTmp::Delete(FSPath& path, int* err, FSCInfo* info)
{
FSString* dName = path.GetItem(path.Count() - 1);
FSTmpNode* n = rootDir.findByName(dName);
if (n == 0)
{
return FS::SetError(err, FSTMP_ERROR_FILE_NOT_FOUND);;
}
else
{
/*
if (n->nodeType == FSTmpNode::NODE_FILE)
{ // remove file at base FS
int ret = baseFS->Delete(n->baseFSPath, err, info);
if (ret != 0)
return ret;
}
*/
// remove from tmpfs list
for (auto it = n->parentDir->content.begin(); it != n->parentDir->content.end(); ++it)
{
if ((*it).name.Cmp(*dName) == 0)
{
n->parentDir->content.erase(it);
return FS::SetError(err, 0);
}
}
return FS::SetError(err, FSTMP_ERROR_FILE_NOT_FOUND);;
}
}
示例2: CreateDirectory
void OperCFThread::CreateDirectory( FS* fs, FSPath& srcPath, FSPath& destPath, bool processMultipleFolders )
{
if ( processMultipleFolders )
{
const int DirIndex = srcPath.GetFirstUnmatchedItem( destPath );
FSPath Path;
for ( int i = 0; i < destPath.Count(); i++ )
{
// get next dir
Path.PushStr( *destPath.GetItem( i ) );
int ret_err;
// try to create dir
if ( i >= DirIndex && fs->MkDir( Path, 0777, &ret_err, Info() ) )
{
// skip "already exists" error
if ( !fs->IsEEXIST( ret_err ) )
{
throw_msg( "%s", fs->StrError( ret_err ).GetUtf8() );
}
}
}
}
else
{
int ret_err;
if ( fs->MkDir( destPath, 0777, &ret_err, Info() ) )
{
throw_msg( "%s", fs->StrError( ret_err ).GetUtf8() );
}
}
}
示例3: FSArch
clPtr<FS> clArchPlugin::OpenFS( clPtr<FS> Fs, FSPath& Path ) const
{
FSString Uri = Fs->Uri( Path );
struct archive* Arch = ArchOpen( Uri.GetUtf8() );
if ( Arch == nullptr )
{
return nullptr;
}
FSArchNode RootDir;
RootDir.fsStat.mode = S_IFDIR;
FSPath NodePath;
struct archive_entry* entry = archive_entry_new2( Arch );
int Res;
while ( ( Res = archive_read_next_header2( Arch, entry ) ) == ARCHIVE_OK )
{
NodePath.Set( CS_UTF8, archive_entry_pathname( entry ) );
FSString* ItemName = NodePath.GetItem( NodePath.Count() - 1 );
if ( NodePath.Count() == 1 && ( ItemName->IsDot() || ItemName->IsEmpty() ) )
{
// skip root dir
continue;
}
const mode_t Mode = archive_entry_mode( entry );
const int64_t Size = archive_entry_size( entry );
RootDir.entryOffset += Size;
FSStat ItemStat;
ItemStat.mode = S_ISREG( Mode ) ? Mode : S_IFDIR;
ItemStat.size = Size;
ItemStat.m_CreationTime = archive_entry_ctime( entry );
ItemStat.m_LastAccessTime = archive_entry_atime( entry );
ItemStat.m_LastWriteTime = archive_entry_mtime( entry );
ItemStat.m_ChangeTime = ItemStat.m_LastWriteTime;
FSArchNode* Dir = ArchGetParentDir( &RootDir, NodePath, ItemStat );
FSArchNode* Item = Dir->Add( FSArchNode( ItemName->GetUtf8(), ItemStat ) );
if (Item) {
Item->entryOffset = archive_read_header_position( Arch );
}
}
if ( Res != ARCHIVE_EOF )
{
dbg_printf( "Couldn't read archive entry: %s\n", archive_error_string( Arch ) );
}
archive_entry_free( entry );
ArchClose( Arch );
return new FSArch( RootDir, Uri );
}
示例4: MkDir
int FSTmp::MkDir(FSPath& path, int mode, int* err, FSCInfo* info)
{
FSPath parentPath;
parentPath.Copy(path, path.Count() - 1);
FSTmpNode* parent = rootDir.findByFsPath(&parentPath);
if (!parent)
return SetError(err, FSTMP_ERROR_FILE_NOT_FOUND);
FSTmpNode* parentDir = parent;
FSTmpNode fsTmpNode(path.GetItem(path.Count() - 1)->GetUnicode(), parentDir);
parentDir->Add(&fsTmpNode);
return SetError(err, 0);
}
示例5: stripPathFromLastItem
static void stripPathFromLastItem(FSPath& path)
{
FSString* lastItem = path.GetItem(path.Count() - 1);
if (lastItem)
{
const unicode_t* lastU = lastItem->GetUnicode();
const unicode_t* lastDelim = unicode_strrchr(lastU, DIR_SPLITTER);
if (lastDelim != 0)
{
path.SetItemStr(path.Count() - 1,FSString(lastDelim + 1));
}
}
}
示例6: RmDir
int FSTmp::RmDir(FSPath& path, int* err, FSCInfo* info)
{
FSTmpNode* n = rootDir.findByFsPath(&path);
FSString* dirName = path.GetItem(path.Count() - 1);
for (auto it = n->parentDir->content.begin(); it != n->parentDir->content.end(); ++it)
{
if ((*it).name.Cmp(*dirName) == 0)
{
n->parentDir->content.erase(it);
return FS::SetError(err, 0);
}
}
return FS::SetError(err, FSTMP_ERROR_FILE_NOT_FOUND);
}
示例7: Rename
int FSTmp::Rename(FSPath& oldpath, FSPath& newpath, int* err, FSCInfo* info)
{
FSTmpNode* n = rootDir.findByName(oldpath.GetItem(oldpath.Count() - 1));
if (n == 0)
{
return FS::SetError(err, FSTMP_ERROR_FILE_NOT_FOUND);
}
else
{
if (n->nodeType == FSTmpNode::NODE_FILE)
{
int ret = baseFS->Rename(n->baseFSPath, newpath, err, info);
if (ret != 0)
return ret;
n->name = newpath.GetUnicode();
return SetError(err, 0);
}
else
{// XXX ??? add case when new and old path are in different dirs
((FSTmpNode*)(n))->name = *newpath.GetItem(newpath.Count() - 1);
return SetError(err, 0);
}
}
}
示例8: SetFileTime
int FSTmp::SetFileTime(FSPath& path, FSTime cTime, FSTime aTime, FSTime mTime, int* err, FSCInfo* info)
{
FSTmpNode* fsTemp = rootDir.findByName(path.GetItem(path.Count() - 1));
if (fsTemp == 0)
{
return FS::SetError(err, FSTMP_ERROR_FILE_NOT_FOUND);
}
else
{
fsTemp->fsStat.m_CreationTime = cTime;
fsTemp->fsStat.m_LastAccessTime = aTime;
fsTemp->fsStat.m_LastWriteTime = mTime;
fsTemp->fsStat.m_ChangeTime = mTime;
if (fsTemp->nodeType == FSTmpNode::NODE_FILE)
return baseFS->SetFileTime(fsTemp->baseFSPath, cTime, aTime, mTime, err, info);
else
return FS::SetError(err, 0);
}
}
示例9: ParzeSmbURI
clPtr<FS> ParzeURI( const unicode_t* uri, FSPath& path, clPtr<FS>* checkFS, int count )
{
#ifdef LIBSMBCLIENT_EXIST
if ( uri[0] == 's' && uri[1] == 'm' && uri[2] == 'b' && uri[3] == ':' && uri[4] == '/' && uri[5] == '/' )
{
return ParzeSmbURI( uri + 6, path, checkFS, count );
}
#endif
if ( uri[0] == 'f' && uri[1] == 't' && uri[2] == 'p' && uri[3] == ':' && uri[4] == '/' && uri[5] == '/' )
{
return ParzeFtpURI( uri + 6, path, checkFS, count );
}
#if defined(LIBSSH_EXIST) || defined(LIBSSH2_EXIST)
if ( uri[0] == 's' && uri[1] == 'f' && uri[2] == 't' && uri[3] == 'p' && uri[4] == ':' && uri[5] == '/' && uri[6] == '/' )
{
return ParzeSftpURI( uri + 7, path, checkFS, count );
}
#endif
if ( uri[0] == 'f' && uri[1] == 'i' && uri[2] == 'l' && uri[3] == 'e' && uri[4] == ':' && uri[5] == '/' && uri[6] == '/' )
{
uri += 6; //оставляем 1 символ '/'
}
#ifdef _WIN32
int c = uri[0];
if ( c == '\\' || c == '/' )
{
if ( uri[1] == '/' || uri[1] == '\\' )
{
FSString link = uri + 1;
if ( !ParzeLink( path, link ) ) { return clPtr<FS>(); }
if ( path.Count() == 1 )
{
clPtr<FS> netFs = new FSWin32Net( 0 );
path.Set( CS_UTF8, "/" );
return netFs;
}
if ( path.Count() == 2 )
{
static unicode_t aa[] = {'\\', '\\', 0};
std::vector<wchar_t> name = UnicodeToUtf16( carray_cat<unicode_t>( aa, path.GetItem( 1 )->GetUnicode() ).data() );
NETRESOURCEW r;
r.dwScope = RESOURCE_GLOBALNET;
r.dwType = RESOURCETYPE_ANY;
r.dwDisplayType = RESOURCEDISPLAYTYPE_GENERIC;
r.dwUsage = RESOURCEUSAGE_CONTAINER;
r.lpLocalName = 0;
r.lpRemoteName = name.data();
r.lpComment = 0;
r.lpProvider = 0;
clPtr<FS> netFs = new FSWin32Net( &r );
path.Set( CS_UTF8, "/" );
return netFs;
}
return new FSSys( -1 );
}
FSString link = uri;
if ( !ParzeLink( path, link ) ) { return clPtr<FS>(); }
return ( count > 0 && !checkFS[0].IsNull() ) ? checkFS[0] : clPtr<FS>();
}
if ( c >= 'A' && c <= 'Z' ) { c = c - 'A' + 'a'; }
if ( c < 'a' || c > 'z' || uri[1] != ':' || ( uri[2] != '/' && uri[2] != '\\' ) )
{
FSString link = uri;
if ( !ParzeLink( path, link ) ) { return clPtr<FS>(); }
return ( count > 0 && !checkFS[0].IsNull() ) ? checkFS[0] : clPtr<FS>();
}
FSString link = uri + 2;
if ( !ParzeLink( path, link ) ) { return clPtr<FS>(); }
return new FSSys( c - 'a' );
#else
FSString link = uri;
if ( !ParzeLink( path, link ) ) { return clPtr<FS>(); }
//.........这里部分代码省略.........