本文整理汇总了C++中FRotator::Clamp方法的典型用法代码示例。如果您正苦于以下问题:C++ FRotator::Clamp方法的具体用法?C++ FRotator::Clamp怎么用?C++ FRotator::Clamp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FRotator
的用法示例。
在下文中一共展示了FRotator::Clamp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Offset
void USceneCapturer::SetPositionAndRotation( int32 CurrentHorizontalStep, int32 CurrentVerticalStep, int32 CaptureIndex )
{
FRotator Rotation = StartRotation;
Rotation.Yaw += CurrentHorizontalStep * hAngIncrement;
Rotation.Pitch -= CurrentVerticalStep * vAngIncrement;
Rotation = Rotation.Clamp();
FVector Offset( 0.0f, eyeSeparation / 2.0f, 0.0f );
if (dbgDisableOffsetRotation)
{
//For rendering near field objects, we don't rotate the capture components around the stereo pivot, but instead
//around each capture component
const auto rotAngleOffset = FRotator::ClampAxis(Rotation.Yaw - StartRotation.Yaw);
float eyeSeparationDampeningFactor = 1.0f;
if (rotAngleOffset <= 90.0f)
{
eyeSeparationDampeningFactor = FMath::Lerp(1.0f, 0.0f, rotAngleOffset / 90.0f);
}
else if (rotAngleOffset <= 270.0f)
{
eyeSeparationDampeningFactor = 0.0f;
}
else
{
eyeSeparationDampeningFactor = FMath::Lerp(0.0f, 1.0f, (rotAngleOffset - 270.0f) / 90.0f);
}
Offset = StartRotation.RotateVector(Offset * eyeSeparationDampeningFactor);
}
else
{
Offset = Rotation.RotateVector(Offset);
}
LeftEyeCaptureComponents[CaptureIndex]->SetWorldLocationAndRotation( StartLocation - Offset, Rotation );
LeftEyeCaptureComponents[CaptureIndex]->CaptureSceneDeferred();
RightEyeCaptureComponents[CaptureIndex]->SetWorldLocationAndRotation( StartLocation + Offset, Rotation );
RightEyeCaptureComponents[CaptureIndex]->CaptureSceneDeferred();
}