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C++ FRotator::Clamp方法代码示例

本文整理汇总了C++中FRotator::Clamp方法的典型用法代码示例。如果您正苦于以下问题:C++ FRotator::Clamp方法的具体用法?C++ FRotator::Clamp怎么用?C++ FRotator::Clamp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FRotator的用法示例。


在下文中一共展示了FRotator::Clamp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Offset

void USceneCapturer::SetPositionAndRotation( int32 CurrentHorizontalStep, int32 CurrentVerticalStep, int32 CaptureIndex )
{
	FRotator Rotation = StartRotation;
	Rotation.Yaw += CurrentHorizontalStep * hAngIncrement;
	Rotation.Pitch -= CurrentVerticalStep * vAngIncrement;

    Rotation = Rotation.Clamp();

	FVector Offset( 0.0f, eyeSeparation / 2.0f, 0.0f );
    if (dbgDisableOffsetRotation)
    {
        //For rendering near field objects, we don't rotate the capture components around the stereo pivot, but instead
        //around each capture component
        const auto rotAngleOffset = FRotator::ClampAxis(Rotation.Yaw - StartRotation.Yaw);
        float eyeSeparationDampeningFactor = 1.0f;
        if (rotAngleOffset <= 90.0f)
        {
            eyeSeparationDampeningFactor = FMath::Lerp(1.0f, 0.0f, rotAngleOffset / 90.0f);
        }
        else if (rotAngleOffset <= 270.0f)
        {
            eyeSeparationDampeningFactor = 0.0f;
        }
        else
        {
            eyeSeparationDampeningFactor = FMath::Lerp(0.0f, 1.0f, (rotAngleOffset - 270.0f) / 90.0f);
        }

        Offset = StartRotation.RotateVector(Offset * eyeSeparationDampeningFactor);
    }
    else
    {
        Offset = Rotation.RotateVector(Offset);
    }

	LeftEyeCaptureComponents[CaptureIndex]->SetWorldLocationAndRotation( StartLocation - Offset, Rotation );
    LeftEyeCaptureComponents[CaptureIndex]->CaptureSceneDeferred();
	RightEyeCaptureComponents[CaptureIndex]->SetWorldLocationAndRotation( StartLocation + Offset, Rotation );
    RightEyeCaptureComponents[CaptureIndex]->CaptureSceneDeferred();
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:40,代码来源:SceneCapturer.cpp


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