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C++ FPaintArgs::GetGrid方法代码示例

本文整理汇总了C++中FPaintArgs::GetGrid方法的典型用法代码示例。如果您正苦于以下问题:C++ FPaintArgs::GetGrid方法的具体用法?C++ FPaintArgs::GetGrid怎么用?C++ FPaintArgs::GetGrid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FPaintArgs的用法示例。


在下文中一共展示了FPaintArgs::GetGrid方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnPaint

int32 SInvalidationPanel::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
	if ( GetCanCache() )
	{
		const bool bWasCachingNeeded = bNeedsCaching;

		if ( bNeedsCaching )
		{
			SInvalidationPanel* MutableThis = const_cast<SInvalidationPanel*>( this );

			// Always set the caching flag to false first, during the paint / tick pass we may change something
			// to volatile and need to re-cache.
			bNeedsCaching = false;

			bIsInvalidating = true;

			if ( !CachedWindowElements.IsValid() || CachedWindowElements->GetWindow() != OutDrawElements.GetWindow() )
			{
				CachedWindowElements = MakeShareable(new FSlateWindowElementList(OutDrawElements.GetWindow()));
			}
			else
			{
				CachedWindowElements->Reset();
			}

			// Reset the cached node pool index so that we effectively reset the pool.
			LastUsedCachedNodeIndex = 0;

			RootCacheNode = CreateCacheNode();
			RootCacheNode->Initialize(Args, SharedThis(MutableThis), AllottedGeometry, MyClippingRect);

			//TODO: When SWidget::Paint is called don't drag self if volatile, and we're doing a cache pass.
			CachedMaxChildLayer = SCompoundWidget::OnPaint(
				Args.EnableCaching(SharedThis(MutableThis), RootCacheNode, true, false),
				AllottedGeometry,
				MyClippingRect,
				*CachedWindowElements.Get(),
				LayerId,
				InWidgetStyle,
				bParentEnabled);

			if ( bCacheRelativeTransforms )
			{
				CachedAbsolutePosition = AllottedGeometry.Position;
			}

			LastLayerId = LayerId;
			LastHitTestIndex = Args.GetLastHitTestIndex();

			bIsInvalidating = false;
		}

		// The hit test grid is actually populated during the initial cache phase, so don't bother
		// recording the hit test geometry on the same frame that we regenerate the cache.
		if ( bWasCachingNeeded == false )
		{
			RootCacheNode->RecordHittestGeometry(Args.GetGrid(), Args.GetLastHitTestIndex());
		}

		if ( bCacheRelativeTransforms )
		{
			FVector2D DeltaPosition = AllottedGeometry.Position - CachedAbsolutePosition;

			const TArray<FSlateDrawElement>& CachedElements = CachedWindowElements->GetDrawElements();
			const int32 CachedElementCount = CachedElements.Num();
			for ( int32 Index = 0; Index < CachedElementCount; Index++ )
			{
				const FSlateDrawElement& LocalElement = CachedElements[Index];
				FSlateDrawElement AbsElement = LocalElement;

				AbsElement.SetPosition(LocalElement.GetPosition() + DeltaPosition);
				AbsElement.SetClippingRect(LocalElement.GetClippingRect().OffsetBy(DeltaPosition));

				OutDrawElements.AddItem(AbsElement);
			}
		}
		else
		{
			OutDrawElements.AppendDrawElements(CachedWindowElements->GetDrawElements());
		}

		int32 OutMaxChildLayer = CachedMaxChildLayer;

		// Paint the volatile elements
		if ( CachedWindowElements.IsValid() )
		{
			OutMaxChildLayer = FMath::Max(CachedMaxChildLayer, CachedWindowElements->PaintVolatile(OutDrawElements));
		}

#if !UE_BUILD_SHIPPING

		if ( IsInvalidationDebuggingEnabled() )
		{
			// Draw a green or red border depending on if we were invalidated this frame.
			{
				check(Args.IsCaching() == false);
				//const bool bShowOutlineAsCached = Args.IsCaching() || bWasCachingNeeded == false;
				const FLinearColor DebugTint = bWasCachingNeeded ? FLinearColor::Red : FLinearColor::Green;

				FGeometry ScaledOutline = AllottedGeometry.MakeChild(FVector2D(0, 0), AllottedGeometry.GetLocalSize() * AllottedGeometry.Scale, Inverse(AllottedGeometry.Scale));
//.........这里部分代码省略.........
开发者ID:colwalder,项目名称:unrealengine,代码行数:101,代码来源:SInvalidationPanel.cpp


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